Rolling Thunder Strike (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 4-15-11
Status: Complete
Editing: Clarity edits only please
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Rolling Thunder Strike
Aerial Ace (Strike)
Level: 3
Prerequisite: Needs one Aerial Ace maneuver
Initiation Action: Full-Round Action
Range: Melee Attack
Target: One Creature
Duration: Instantanous
You stall in mid air and enter a deadly tailspin, lance held downward to pierce the foe from above.

You drop from your current altitude and plummet to the ground as terminal velocity, using your speed to deal extra damage. As a full round action you allow yourself to fall (up to 200 feet) and make an attack roll against a single target below, with a +2 attack and -2 AC for charging. You deal an additional 1d4 points of damage for every 10 feet you fell. You also take fall damage as appropriate for your height, but you ignore 10 feet of fall damage per initiator level (effectively becoming immune to any backlash at your maximum height of 200 feet at 20th level). Naturally you can choose to fall from a lesser height in order not to take as much (or any) damage. You end your turn in an empty square 5 feet away from your opponent regardless if you hit or miss.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineAerial Ace +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryDive down on your opponent for massive damage. +
TitleRolling Thunder Strike +
TypeStrike +