|This material from the 5th edition SRD is published under the OGL|
Weird is a spell in 5th edition.
|Casting Time:||1 action|
|Duration:||Concentration, up to 1 minute|
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
Sources and Notes
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. Wizards of the Coast.
- Wizards RPG Team (19 August 2014). Player's Handbook. Wizards of the Coast. ISBN 0786965606. p. 210-211, 288.
- Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. Wizards of the Coast. ISBN 9780786967025. p. 70. - Warlock