|This material is published under the OGL|
Hit Die: d12.
To qualify to become a defender, a character must fulfill all the following criteria.
- Race: Dwarf.
- Alignment: Any lawful.
- Base Attack Bonus: +7.
Skill Points at Each Level: 2 + Int modifier.
|1st||+1||+2||+0||+2||+1||Defensive stance 1/day|
|3rd||+3||+3||+1||+3||+1||Defensive stance 2/day|
|4th||+4||+4||+1||+4||+2||Trap sense +1|
|5th||+5||+4||+1||+4||+2||Defensive stance 3/day|
|6th||+6||+5||+2||+5||+2||Damage reduction 3/—, improved uncanny dodge|
|7th||+7||+5||+2||+5||+3||Defensive stance 4/day|
|8th||+8||+6||+2||+6||+3||Mobile defense, trap sense +2|
|9th||+9||+6||+3||+6||+3||Defensive stance 5/day|
|10th||+10||+7||+3||+7||+4||Damage reduction 6/—|
Defensive Stance: When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender’s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a –2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.
Uncanny Dodge (Ex): Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).
Trap Sense (Ex): At 4th level, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 8th level, these bonuses rise to +2. These bonuses stack with trap sense bonuses gained from other classes.
Damage Reduction (Ex): At 6th level, a dwarven defender gains damage reduction. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6/–. Damage reduction can reduce damage to 0 but not below 0.
The exception to this defense is that a rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).
If a character gains uncanny dodge (see above) from a second class the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.
Mobile Defense (Ex): At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.
Epic Dwarven Defender
Hit Die: d12.
Skill Points at Each Additional Level: 2 + Int modifier.
Defensive Stance: The epic dwarven defender gains one additional defensive stance per day every two levels above 9th.
Defensive Awareness: The dwarven defender’s defensive awareness bonus on saves against traps doesn’t increase after 10th level.
Trap Sense (Ex): The epic dwarven defender’s bonus increases by +1 every four levels higher than 8th.
Epic Dwarven Defender Bonus Feat List: Armor Skin, Bulwark of Defense, Damage Reduction, Devastating Critical, Energy Resistance, Epic Endurance, Epic Prowess, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Reflexes, Improved Darkvision, Instant Reload, Mobile Defense, Overwhelming Critical, Perfect Health, Spellcasting Harrier.
Table: The Epic Dwarven Defender
|11th||Defensive stance 6/day|
|12th||Trap Sense +3|
|13th||Defensive stance 7/day|
|14th||Damage Reduction 9/—|
|15th||Bonus feat, defensive stance 8/day|
|16th||Trap Sense +4|
|17th||Defensive stance 9/day|
|18th||Damage Reduction 12/—|
|19th||Defensive stance 10/day|
|20th||Bonus feat, Trap Sense +5|