|This material is published under the OGL|
|Level:||Bard 4, Cleric 4, Druid 4, Ranger 3|
|Components:||V, S, DF|
|Casting time:||1 standard action|
|Area:||10-ft.-radius emanation centered on you|
|Duration:||10 min./level (D)|
|Saving Throw:||None or Will negates; see text|
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.