SRD:Repel Vermin

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Repel Vermin
Level: Bard 4, Cleric 4, Druid 4, Ranger 3
Components: V, S, DF
Casting time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: 10 min./level (D)
Saving Throw: None or Will negates; see text
Spell Resistance: Yes

An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.

A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

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Facts about "Repel Vermin"
ComponentV +, S + and DF +
LevelBard 4 +, Cleric 4 +, Druid 4 + and Ranger 3 +
RangeOther +
SchoolAbjuration +
TitleRepel Vermin +