SRD:Symbol of Persuasion

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material is published under the OGL


Symbol of Persuasion
Enchantment (Charm) [Mind-Affecting]
Level: Cleric 6, Sorcerer/Wizard 6
Components: V, S, M
Casting time: 10 minutes
Range: 0 ft.; see text
Effect: One symbol
Duration: See text
Saving Throw: Will negates
Spell Resistance: Yes

This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster (as the charm monster spell) for 1 hour per caster level.

Unlike symbol of death, symbol of persuasion has no hit point limit; once triggered, a symbol of persuasion simply remains active for 10 minutes per caster level.

Note: Magic traps such as symbol of persuasion are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of persuasion and Disable Device to thwart it. The DC in each case is 25 + spell level, or 31 for symbol of persuasion.

Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.



Back to Main PageSystem Reference DocumentSpells

Facts about "Symbol of Persuasion"
ComponentV +, S + and M +
DescriptorMind-Affecting +
LevelCleric 6 + and Sorcerer/Wizard 6 +
RangeOther +
SchoolSRD:Enchantment School +
SubschoolCharm +
TitleSymbol of Persuasion +