Self-Experimenter (3.5e Alternate Class Feature)

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Author: Leziad (talk)
Date Created: 12th June 2016
Status: Almost Finished
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Self-Experimenter

Maybe it because you ran out of test subjects or perhaps you have a twisted sense of ethic, but you make dangerous bizarre experiment upon yourself. This grant you strange and powerful abilities beyond most chemist but distract you from

Class: Chemist

Level: 5th, 10th, 15th

Replaces: 4th level Discovery, Bonus Feat List

Benefit: A Self-Experimenter Chemist has access to the following class features:


Self-Experiment: Whenever you take a level in the chemist class, in order to gain the benefits of your next level you must perform intense self-experimentation. The process take 8 hours and inflict 1d4 points of Constitution Burn.

Bonus Feat: You lose access to the chemist's bonus feat and instead gain access to Biotechnician Bonus feat list. She still gain her bonus feats at the normal levels.

Self Augmentation: At 4th level you gain a single Self-Augmentation. You use your chemist level as your biotechnician level.

Additional Discoveries: You may select another Self-Augmentation as a discovery at 8th level, 12th and 16th level.



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Leziad's Homebrew (3447 Articles)
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Article BalanceVery High +
AuthorLeziad +
ClassChemist +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryMaybe it because you ran out of test subjects or perhaps you have a twisted sense of ethic, but you make dangerous bizarre experiment upon yourself. This grant you strange and powerful abilities beyond most chemist but distract you from +
TitleSelf-Experimenter +