Shock Sting (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-8-21
Status: Complete
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Shock Sting
Evocation [Electricity]
Level: Cleric 2, Druid 2, Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels) or Touch; see text
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

The bandit will face justice after you shock him out of his position.

When you cast this spell you make a ranged touch attack or a touch attack at your choosing. On a successful hit you deal 1d4 points of electricity damage/level (maximum 8d4 at 8th level) and they must make a Fortitude save or be stunned for 1 round. On a natural 20, they are stunned and knocked prone, or simply knocked prone on a successful save.

You can choose to deal nonlethal damage with this spell if you wish.


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Eiji-kun's Homebrew (5605 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorElectricity +
Identifier3.5e Spell +
LevelCleric 2 +, Druid 2 + and Sorcerer/Wizard 2 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryTaze your opponents to stun them, or take them in nonlethally. +
TitleShock Sting +