Shun Aberration (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-13-15
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Shun Aberration
Abjuration
Level: Cleric 5
Components: V, S
Casting time: 1 round
Range: 10 ft
Area: 10-ft.-radius emanation, centered on you
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: See text

The party huddled close as the 10,000 tentacles of Ur-Shuabbot the Digestor of Worlds began boiling up around them. They were safe for the moment, but for how long?

This spell functions like antilife shell but applies to all creature of the aberration type, outsider with the augmented aberration subtype, creatures with the abomination subtype, outsider native to the far realm, obyrith and elder evils. It also prevents physical contact as protection from evil works against evil summoned creatures, but this is subject to spell resistance, and they can still attack you through non-physical means from outside the barrier.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 5 +
RangeOther +
RatingUndiscussed +
SchoolAbjuration +
SummaryProject an aura where aberrations and other strange things cannot cross. +
TitleShun Aberration +