Siege Shot, Combat (3.5e Feat)

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Author: Leziad (talk)
Date Created: 22 September 2012
Status: Finished
Editing: Clarity edits only please
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Siege Shot [Combat] You can shoot a single, devastating shot. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: You make make a "siege shot" as a full-round action. Make a single attack with a ranged weapon or thrown weapon that you wield, for this attack your range is tripled. The attack counts as a siege projectile, and it ignores damage reduction for each point of Base Attack Bonus you have (except DR/-) and hardness.
  • +1: When making a siege shot, you deal an extra d6 damage per point of Base Attack Bonus you have.
  • +6: A creature hit by your siege shot must make a DC 10 + 1/2 BAB + your dexterity modifier or be stunned for 1 round. A creature that succeed it save against this ability is immune to it for one round.
  • +11: When making a siege shot, double the threat range and increase the critical modifier by 1 (for example a light crossbow would become 17-20/x3).
  • +16: Your siege shot becomes a standard action to use.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
Rated BySurgo + and HB Forged +
RatingRating Pending +
SummaryYou can shoot a single, devastating shot. +
TitleSiege Shot, Combat +
TypeCombat +