Smell Evil (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 09/12/2020
Status: Completed
Editing: Clarity edits only please
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Smell Evil [Racial] Your nose twitches, as you smell the rotting, foul malice of the hag hiding behind the tree.Prerequisites: Ability to use detect evil as a spell, spell-like ability or anything else, hound archon or lesser hound archon or any canine raceBenefit: You gain a similar ability to scent, though it's less powerful.

You may automatically attempt a Wisdom or Survival check (DC is 10) whenever you are within 30 feet (9 meters) of an evil creature. This range doubles if the creature is upwind and it halves if it is downwind. This lets you know there are evil creatures in the area but not their exact location.

When within 5 feet (1,5 meters) from an invisible or hidden evil creature you may try a Wisdom or Survival check (DC is 10) to pinpoint the creature, as a free action.

You gain a +2 to Survival checks made to follow the tracks of an evil creature. Special: Combining this ability with detect evil increases its usefulness: in the first round when using detect evil you discern the direction of evil auras, instead of just their presence in the area, but only within your smell evil range; in the second round you discern the number of evil auras present, their power (it may overwhelm you, as per the spell description) and in the third you pinpoint the exact location of all auras within range of the smell ability, even if you don't have line of sight.

Combining the two allows you to penetrate barriers with your smell, within the limits of detect evil.

If the creature you are trying to perceive is masking its alignment with magic or similar means and you are using detect evil with your smelling ability, you may try a caster check to overcome the effect hiding the evil alignment. You make a check (1d20 + Wisdom modifier + half your HDs) against the caster check of the opponent (if it cannot do it, make it as such: 1d20 + Charisma modifier + half its HDs). If you win, you detect its evil beyond its magic, if not, you are fooled.

If you have or gain the scent ability, it applies to this feat as well, increasing your capacity to smell and track evil.

Special: You may allow any race with enhanced smell to take this feat, given that it meets the detect evil requirement.



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Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to use detect evil as a spell +, spell-like ability or anything else + and hound archon or lesser hound archon or any canine race +
RatingUndiscussed +
SummaryYou have special receptors in your nasal cavities which allow you to perceive the stench of evil. +
TitleSmell Evil +
TypeRacial +