Divine Invincibility | Divine | You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. | Divine VigorCW or True BelieverMIC |
Divine Monk | Salient Ability | You suffered through monk, but now you're the god of monks, and it shows. | Divine Rank 1, Monk 20th |
Divine Paladin | Salient Ability | Improve your paladin abilities with intense divine power. | Divine Rank 1, Effective Paladin 20th |
Divine Radiance | Salient Ability | Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness. | Divine Rank 1, Minor Sun domain portfolio |
Divine Rage | Salient Ability | Stay in rage forever, and gain access to stronger more potent rage powers and resistances. | Divine Rank 1, Mighty Rage |
Divine Ranger | Salient Ability | Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy. | Divine Rank 1, Ranger 20th |
Divine Rogue | Salient Ability | You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death! | Divine Rank 1, Improved Evasion, Sneak Attack 10d6 |
Divine Shield | Salient Ability | Gain a shield to absorb attacks. | Divine Rank 1, Cha 19 |
Divine Skill Focus | Salient Ability | Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure. | Divine Rank 1 |
Divine Sneak Attack | Salient Ability | Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish. | Divine Rank 1, Sneak Attack 10d6 |
Divine Spears | Fighter | You gain the ability to conjure divine javelins. | Must be able to cast 3rd level divine spells |
Divine Spell Focus | Salient Ability | Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle. | Divine Rank 1, Greater Spell Focus, Spell Focus |
Divine Storm | Salient Ability | Your alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy. | Divine Rank 11, any alignment subtype |
Divine Water Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are underwater. | Divine Rank 1, Minor Water Domain portfolio, swim speed |
Divine Weapon Focus | Salient Ability | Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again. | Divine Rank 1, Greater Weapon Focus, Weapon Focus |
Divine Weapon Specialization | Salient Ability | Add divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss. | Divine Rank 1, Greater Weapon Specialization, Weapon Specialization |
Dodge, Aarnott | Fighter | You are skilled at dodging attacks. | Dexterity 13 |
Dodge, Balmz | General | Dodge danger better. | Dexterity 13 |
Dodge, Codex | General | You are good moving out of the way. | Dexterity 13 or Bab +1 |
Dodge, MS Variant | Fighter | A better, more usable version of the PHB feat. | BAB +1 or Dex 13 |
Dolor Empower | General | sacrifice your health for the ability to break through enemy defenses | eldritch blast class feature, ability to use invocations, charisma 16 |
Dominating Sneak Attack | Ambush | Trade sneak attack damage to temporarily dominate your enemy | Sneak Attack +9d6 |
Don't Shoot the Pianist! | General | Dance around all the projectiles, weapons and spells, while keeping the music going. | Bardic Music class feature or equivalent, Dodge or equivalent, Perform 4 ranks |
Double Slice | Fighter | You make two attacks of opportunity instead of one. | Dex 13+, Combat Reflexes, BAB +6 |
Double Strike | Elemental | You can strike twice as fast. | Base Attack Bonus +4 or higher, one Slam natural weapon. |
Double Weapon Art | Fighter | If you have two weapons with the same special abilities, you can activate both of them at the same time. | Two-Weapon Fighting |
Draconic Bloodline Improved | Bloodline | You have draconic lineage, and it shows in your spells. | Ability to cast arcane spells without preparation. |
Dragon Spit | Racial | You unlock a fire spit breath weapon. | Mitahnese Human |
Dragonblood Progeny | General | You have extremely potent dragonblood in your veins. | 1st level Only |
Dragoon Charge | Fighter | You've mastered gaining momentum from a stand still to charge your foes with terrifying fury. | 15 ranks in Jump, Improved Charge |
Dramatic Slowdown | Spelltouched | You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions. | Must have been exposed to a slow spell, Perform Acting 5 ranks. |
Dreadful Reproach | General | When reproaching your enemies you instill true fear into their hearts | Ability to Reproach Infidelds, Character Level 6th |
Dream Devourer | Spelltouched | You can devour the dreams of other creatures and you are baneful to dreamborn creatures. | Exposure to a dream spell. |
Dreamtouched Summons | General | Pull your summoned creatures directly from your dreams | Ability to cast spells. |
Drill Drive | General | A feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack. | Astral Car class feature, All Terrain Wheels, 12 HD |
Drilling Shot | Fighter | Your ranged attacks go through people. | Bab +6, Point Blank Shot, Precise Shot, Weapon Focus (Any Ranged Weapon) |
Drizzle | Monstrous, Weather | The surrounding weather around you is always raining. | [Water] subtype or Knowledge Nature 6 ranks and Aquan language known |
Drone Controller | General | You gaina drone familiar and are adept at controlling drones from afar. | Knowledge (Engineering) 4 ranks, Program 4 ranks |
Drought | Monstrous, Weather | The surrounding weather around you is always dry and arid. | [Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known |
Drowblooded Elf | Racial | You gain darkvision, resistance to spells and count as a drow for prerequisites. | 1st Level Only, Elf Race (except Drow) |
Drowning Grasp | Elemental | You drown your enemies in your watery embrace. | (Water) Subtype, Character level 3+ |
Druid of the Anima | General | Unlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts. | Druid level 1. |
Druid of the Gate | General | Unlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders. | Druid level 1. |
Druid of the Material | General | Unlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals. | Druid level 1. |
Druid of the Strange | General | Unlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world. | Druid level 4. |
Dry Skin | Monstrous | Recover hp when wet, or lose hp when dry. | [Water] subtype. |
Drying Sandstorm | Monstrous, Elemental | Turn a simple earth creature to a deadly earth creature. | (Earth) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score |
Dual Nunchucks Style | Fighter, Tactical | This feat grant two tactical maneuvers when fighting with two nunchucks or nunchaku. | Two-Weapon Fighting, Weapon Focus (Nunchucks or nunchaku) |
Dual Precise Strike | Fighter | You may use the precise strike deed while fighting with two weapons. | Two-Weapon Fighting, Precise Strike Deed |
Dual Spear Style | Fighter, Tactical | You can wield a spear in each hand and gain special tactical maneuvers when doing so. | Bab 3+, Weapon Focus (Any Spear), Two-Weapon Fighting |
Dual Strike | Fighter | You can make an additional off-hand attack when making a standard action attack. | BAB +6, Improved Two-Weapon Fighting |
Duraskin | Xenotheric | Either through chitinous shell, rubbery body, or even nanomachines coursing through your veins you possess significant natural armor against danger. | None |
Dynamic Potential | General | Your save DCs grow with your level. | None |
Early Model | Racial | You can activate overheat outside of overclock, where it lasts 1 minute. | Syntoid Race, 1st Level Only |
Earth Splitter | Elemental | You charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground. | (Earth) or (Fire) subtype, Large Size or more, Strength 24+, Quake class feature OR Quake Slam class feature OR Heavy Stomp OR Gaia's Wrath (at least one at choice) |
Easy A | General | Its just that easy. | Playing Safe is Playing Smart |
Echolocation | General | Like a bat, blind you are not. | Sonar |
Edgewalker | General | When you use Rift Slash to teleport, you can harm all creatures between point A and point B. | Rift Slash class feature, Knowledge (The Planes) 5 ranks |
Eerie Emanation | Monstrous | Gain a spooky aura of undeath which invokes various effects. | Undead type or Incorporeal Subtype |
Efficient Item Creation-CE | General | You craft in an absurdly short time, and can do it without any tools. | Caster level 9th, one item creation feat |
Efficient Ki Consumption | General | Your seals use less ki than normal. | Must be able to use 3rd level Kuji-in Seals |
Elastic | General | You are so flexible, that you are comparable to rubber. | Dexterity 21, Escape Artist 7 ranks, Jump 7 ranks |
Eldritch Binder | Multiclass | Combine binder and warlock for the purposes of eldritch blast damage and binding level. | Eldritch Blast 1d6, Soul Binding |
Eldritch Cleaver | General | Attack another enemy with your blast | eldritch blast 2d6 |
Eldritch Fist | Multiclass | Combine monk and warlock levels to become the ultimate punchlock! | Monk level 2nd and Warlock level 1st, or Monk level 1st and Warlock level 2nd |
Eldritch Hunter | Fighter | You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu. | Knowledge (Dungeoneering) 4 ranks, Favored Enemy Aberration or Outsider (any), cannot possess any vile feats |
Eldritch Soulsword | General | You can shape a piece of your soul into a powerful weapon. | Eldritch Blast +1d6 |
Eldritch Thief | Multiclass | Your sneak attack and eldritch blast stack together. Sneaky Blasts! | Eldritch Blast 1d6, Sneak Attack 1d6 |
Electric Torture | General | You're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage. | Non-Lethal Lightning |
Electroconvulsive | Metamagic | Cause seizures in the target. | Ability to cast spells with the electric descriptor, including a spell that deals electricity damage |
Elemental Binding | General | Conjure evocation spells through summoned creatures instead of the traditional way | Ability to cast spells, Knowledge (the plane) 4 ranks, Spell Focus (Conjuration) |
Elemental Blood | General | You have the blood of an elemental, allowing you to augment your powers with the elements. | None |
Elemental Critical | Fighter | You deal extra energy damage when you successfully score a critical hit. | Font of Power Style Or Power Critical |
Elemental Mastery | General | Choose an elemental or energy descriptor, spells of the matching descriptor are improved. | None |
Elemental Rager | Fury | Your rage gains elemental benefits. | Elemental Blood, must be able to rage. |
Elemental Resistance | Elemental | Your elemental heritage gives you the ability to resist energy attacks. | None |
Elemental School Student | General | You gain a +1 bonus on caster level and Spell DC with an esoteric element rather than a school of magic, and gain the ability to specialize further with it. | None |
Elemental Scourge Attack | Grim | Transforms your Bane Attack damage into elemental energy on command. | Scourge Attack |
Elemental Whirlwind | Elemental | You gain the signature ability of Air Elementals to transform into a Whirlwind. | (Air) Subtype, Character Level 5+ |
Elfsight | Racial | Your vision greatly improve. | Elf Subtype |
Elven Blademaster Style | Fighter | You are a master when it comes to fighting with traditional elven weapons. | Elf race, BAB +1, Weapon Finesse, Weapon Focus |
Elven Greatbowman | Fighter, Racial | Wield longbows meant for larger creatures, gain extended range while doing so. | Elf, STR 15+, Weapon Focus (longbow) |
Embrace Bloodline | Curse | You gain high DR/Good but holy weapon inflict a truly baneful wound upon you. | Cursed Bloodline |
Emerald Flames Invoker | Vile | You channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving. | Evil Alignment, must be able to use a spell or spell-like ability dealing fire damage. |
Empower Bioweapon | Xenotheric | You can use bio-energy to forcibly increase the power of your bioweapon. | Bioweapon, Con 17, 8 Hit Dice |
Empower Maneuver | Metamaneuver | You can Empower a maneuver. | Ability to initiate any maneuver with variable effects, such as damage. |
Enchanted Arms | Arcane Combat | You make the best out of magic weapons. | Fighter level 4 |
Enchanted Familiar | General | Your magical power divided with your assistant changes it. | The ability to summon a familiar, Knowledge (Arcana) 10 |
Enchanted Roses | General | You can create special roses and use them as weapons, or give them to members of your preferred gender. | Ability to cast plant growth as a spell, spell-like or supernatural ability. |
Enchanted Weaponry | Fighter, Spelltouched | Any weapon you have has an enchantment bonus of +1 (or +1 better). | Exposure to a magic weapon or greater magic weapon spell. |
Ending Strike | Fighter | Finish your enemy with a spectacular strike after a full-attack | BAB +10, Poisebreaker |
Enduring Tether | General | Your phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness. | Phantom and Etheric Tether class feature |
Enduring Willpower | General | The power of your will shall let you continue the fight longer. | Diehard |
Energize Weapon | Arcane Combat | Give your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before! | Fighter level 8, Font of Power Style |
Energy Blade Beam | Arcane Combat | Fire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it! | Fighter level 8, Font of Power Style |
Energy Burst | Salient Ability | Emanate 1d8 points of energy per divine rank, out to 10 feet per divine rank. | Divine Rank 6 |
Energy Potency | General | You are particularly potent with one type of energy. | None |
Energy Sneak Attack | Ambush | Trade 1d6 sneak attack damage to deal energy damage | Sneak Attack +1d6 |
Energy Storm | Salient Ability | Your body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy. | Divine Rank 11, able to cast cure or inflict spells |
Energy Substitute Spell-Like Ability | General | Energy Substitution for spell-like abilities. | Spell-like ability at caster level 4th or higher. |
Enervation Resistance | Psionic | Reduce the chance of psionic enervation. | Psychic Enervation |
Enhance Spell-CE | Metamagic | Increase the damage cap on spells. | None |
Enhance Weapon-Like | General | Enhance a single ability as though it were a manufactured weapon. | None |
Enhanced Ability | Spelltouched | Gain a scaling enhancement bonus to one ability score of your choice. | 4 HD, Exposure to ability increasing spells such as bear's endurance. |
Enhanced Incarnum Weapon | Incarnum | You can give special property to your Incarnate weapon depending on invest essentia | Con 13, Ability to shape the Incarnate Weapon soulmeld, Incarnum radiance |
Enlightened Fist | Fighter, Tactical | Gain several tactical benefits using the Anima River discipline. | Concentrated Defense, Concentration 9 ranks, two anima river maneuvers |
Enlightening Reflexes | Reserve | You get a bonus on Reflex based on your highest Light spell. | Must be able to cast 2nd level spells |
Enrage | General | Enrage your enemies with taunts and intimidation. | Bluff or Intimidate 4 ranks. |
Entangling Hair | General | Entangle creatures struck with your hair lash, and hog tie them easily. | Hairbinder 4th or BAB +4, Use Rope 7 ranks |
Entice Reaction | Tactical, Fighter | You can entice reactions out of people real easy, in battle or out. | Charisma 15, Bab +1 or Bluff 3 ranks |
Envelope Spell | Metamagic | Encase a small object (such as a vial) in your spell. | None |
Envigorating Power | Metapsionic | When you manifest, you heal as well. | Autohypnosis 4 ranks or Heal 4 ranks |
Envy Strike | Fighter, Hex | Steal bonuses for yourself. | One Hex Eye maneuver, Spellcraft 4 ranks |
Epic Endurance-CE | General | You are a tireless worker. | 6 HD, Con 20, Endurance |
Epic Flourishing Toughness | Epic | | Con 20+, 30 HD or more, Non-Evil Alignement, Flourishing Toughness |
Epic Knowledge Devotion | Epic | <Your knowledge is so vast it can seem almost limitless. | Any 2 Knowledge skills 24 ranks, Knowledge Devotion feat |
Epic Mind Rampage | Monstrous, Epic | Rampage the mind of your foe enough to lower his level. | Mind Rampage |
Epic Overwhelming Curse | Epic | The curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them. | Overwhelming Curse, Be able to cast a [Curse] spell of level 6 or higher, Knowledge (Religion) 18 ranks |
Epic Range | Epic | Increase the range of your abilities, and greatly increase the range of a single ability. | None |
Epic Reputation-CE | General | You gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks. | 6 HD, Cha 13 |
Epic Trapfinding-CE | General | Search for traps without actively needing to search. | Search 12 ranks, trapfinding |
Epic Wizard Tower | Epic | | Level 21, Wisen Hermit |
Eschew Materials, Alternative | General | A stronger form of eschew materials. | Caster level 1st |
Esoteric Multiclasser | General, Multiclass | You multiclass between classes like a lunatic. | None |
Essence Gourmand | Fiend | Even among soul-eating fiends, you are an accomplished eater. | Devour the Soul, must have one level of a Fiend class |
Essentia Overreach | Incarnum, Tactical | Burn your soul from both ends for temporary power. | None |
Eternal Dancer | Fighter | Become immune to fatigue while in a Dancing Goddess stance. | Perform (Dance) 4 ranks, one Dancing Goddess maneuver |
Euphoric Blade | Multiclass | Learning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers. | Psychic Strike, Surging Euphoria |
Euthanize | General | With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature. | Base Attack Bonus +4. |
Evasive Combatant | Fighter | You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings. | Dex 13 |
Evil Eye | Fiend | "Go ahead. Try it. I dare you." | Character Level 3 |
Exalted Adaption | Exalted | You will be protected from the environment around you. Only direct harm threatens your being. | Any good alignment, Endurance, Knowledge Nature or The Planes 14 ranks |
Exalted Bardsong | Exalted | The power of your music is spoken in the tongue of angels. | Any good alignment, Inspire courage +1, must speak Celestial |
Exalted Combat Style | Exalted | Gain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style. | Any good alignment, Ranger's combat style |
Exalted Ki Aura | Exalted | Your unarmored body is protected by divine light, and allows you to soar the heavens. | Any good alignment, Monk AC Bonus +1, Slow fall |
Exalted Warrior | Exalted | Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure. | Any good alignment, Weapon Focus, Weapon Specialization |
Exalted Wildshape | Exalted | Take the forms of the blessed animals in the Beastlands. | Any good alignment, Wild shape |
Exalted Zeal | Exalted | You're EVIL! That means you have evil guts! CLEAVE AND SMITE YOUR EVIL GUTS! | Any good alignment, Aura of Good, Smite Evil |
Excavator Style | Fighter, Style | A combat technique that allows a warrior to use terrain at its advantage | BAB +3, Weapon Focus (combat spade or combat shovel) |
Expand Limb | Spelltouched | You enlarge body parts at a moment notice | Exposure to a enlarge person spell, or any variation of it. |
Expanded Corpse Investment | Incarnum | Your soul's tie to necrocarnum allows you to maintain more essentia in a single corpse. | Con 15, ability to invest essentia in corpses |
Expanded Ki Pool | General | You increase the amount of ki in you ki pool by half your class level. | Shinobi 1st |
Expanded Learning | General | People of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two. | 1st level in a class that grants the Advanced Learning class features. |
Expanded Spellcasting | General | Once you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase. | Appropriate spellcasting ability score 15+ |
Expanded Surge Capacity | Surge, Incarnum | You can invest more essentia into your combat surges. | Con 15, Cha 15, ability to use combat surges, Indigo Surge |
Expert Combat Reflexes | Fighter | When you choose to avoid attacks instead of throwing your own, you have more opportunity to punish your foes. | Combat Expertise, Int 13, Dex 13, BAB +2 |
Expert Initiator | General | Your are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day. | Practiced Initiator |
Expert Meldshaper | Incarnum | You can meldshape with great proficiency, often matching those who dedicated themselves to the art. | Practiced Meldshaper |
Expert Slinger | Tactical | You are good with various slings, like actually good and deadly. | Weapon Focus (Sling or Battle Sling) |
Expert Soul Binder | General | Increase your soul binding ability further than practiced soul binder. | Practiced Soul Binder |
Expert Spellcaster | General | You cast almost like a full wizard, you even get a few more spell slots. | Practiced SpellcasterCA |
Explosive Eldrich Blast | General | Your Eldrich Blasts can deal an unlimited amount of damage. | Eldrich Blast +5d6 |
Explosive Recharge | Racial | Recover Explosive Potential charges early. | Rockettu Plushie |
Expose Weakness | General | Your opening blow opens the way for additional strikes to deal great damage. | Sneak Attack +1d6 |
Extended Mimicry | General | Cunning Brilliance or Mutable Class abilities last longer. | Cunning Brilliance (Factotum), Mutable Class (Proteus), or similar. |
Extended Mystic Eyes | Heritage | Your Mystic eyes see farther. | Mystic Eyes Inheritor |
Extended Psychic Strike | Psionic | The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action. | Psychic Strike +1d8 |
Extra Armor Augment | General | You gain additional armor augment, however it only function for a single psychic armor type. | Psychic Armor Ability |
Extra Augment | Racial | Your creator was much madder than others'. | Augment racial trait, 1st level only |
Extra Bends | Bending | Some people know more bends than you'd expect for a character of their caliber. | Know at least one bend, Intelligence of 13 or greater. |
Extra Cream | General | You make greasy and extra creamy pies. | Pie Mage 1st |
Extra Curse | General | You gain a deeper understanding of your curses. | Curse class feature |
Extra Efficiency | Fighter | Extra +1, yay! | one or more feats that can be taken multiple times and stack |
Extra Energy Immunity | Salient Ability | Become immune to one element. | Divine Rank 6, resistance to the energy type selected |
Extra Extracts | Fighter, Bomb | You can create more extracts than usual. | Craft (Alchemy) 11 ranks, Brew Extract Discovery |
Extra Legs | Elemental, Fiend | You are quadrupedal. | None |
Extra Racial Trait | Racial | Gain two extra uses of a limited racial trait. | Must have a racial or template trait with a limited number of uses. |
Extra Sense Enhancement | Salient Ability | Your senses can stretch for miles, and even see through objects. | Divine Rank 1, Wis 29 |
Extra Skipper Talent | General | Gain an additional Skipper Talent. | 1 Skipper Talent |
Extra Stripe Color | Racial | You show hereditary Adventure Dragon powers you didn't know you had. | Adventure Dragon |
Extra Summons | General | You may use your Fiend Summoning ability two extra times each day. | Must have the signature summon ability of the great Fiendish Houses |
Extra Supplemental Trait | Monstrous | You are an even more specialized beast than your normal cousins. | Mythic Beast Paragon level 2 |
Extra Upgrade | General | You spend your time accomplishing advanced feats of eldritch engineering. | 1st level Autoplate pilot |
Extra Weapon | Fighter | You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something. | None |
Extra Word Knowledge | Wordcasting | Learn a new word, and learn new words better. | Know at least one spell word |
Extra Words | Wordcasting | You have more words per day than the average person of your caliber. | Know at least one spell word. |
Extreme Rapid Thrusts | Fighter | You make an incredible flurry of attack with your rapier, striking your opponent super-effectively. | Weapon Focus (Rapier), BAB +6 |
Extremist Ambusher | Multiclass | Rogue and SoulbornMoI levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice. | Sneak Attack +2d6, Incarnum Defense |
Exultatory Strike | Fighter, Wordcasting | Now wordcasters can sacrifice accuracy to really get their point across. | Strength 13 or Dexterity 13 |
FANtastic FAN FANatic | Fighter, Tactical | I just Love my fans!! | Proficiency with Bladed Fan and/or Gigas Bladed Fan |
Fabric Channeler | General | You grant fabric a +1 enhancement bonus, can channel ki and spells through them. | Ability to cast 1st level spells or must have a ki pool or ki strike class feature. |
Facial Lance | Monstrous | You have a lance sticking out of your face. The sharp end is away from you, which works out pretty nicely. | Beast Type or Celestial Type or Dragon Type |
Fairy-Friend | General | You gain bonuses against fey and can summon a pixite as a companion. | 1st level only |
Faithful Leader | Tactical | Synergistic abilities for Devoted Spirit and White Raven. | BAB +6, one Devoted Spirit stance, one White Raven stance. |
Faithful Templar | General, Multiclass | Cleric and crusader levels stack for turn undead, domain abilities, steely resolve. | Ability to turn or rebuke undead, steely resolve. |
Far Drone Link | General | You are able to maintain your link to your drone in truly remote areas. | Drone Controller |
Far Step | Fighter | Make a 10 ft step instead of a 5 ft step. | Dex 13, Dodge, Tumble 4 ranks |
Fast Travel | Videogame | Instant travel to visited locations | Minimap, Quest Marker |
Fast Zombies | General | Zombies you create are not limited to single actions. | CorpsecrafterLM |
Fast-Talker, ToP | Prowess | You can talk yourself out of holes. | Bluff 6+ ranks |
Fate Fortitude | Reserve | You get a bonus on Fortitude based on your highest Divination spell. | Must be able to cast 2nd level spells |
Favored Dodge, Variant | General | Your training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you. | Dodge, At least 3 Favored Enemies |
Favored Spell | General | Prepared casters can spontaneously cast their favored spell. | Prepared Spellcasting |
Favored Summon | General | One of your summoned creatures gains additional benefits at the cost of quantity | Ability to summon creatures via a Conjuration (summoning) spell. |
Feared Summoner | General | You summon elementals like a maniac. | Summon Assistance class feature |
Feet of the Blackbird | General | You're such a good monk, you can run as fast a vehicle named after a dark-colored bird. | Run, Increased Monk Speed |
Feinting Opportunity | Fighter | Feint and gain an extra attack. | BAB +4 or Bluff 7, Dex 13 |
Fell Artisan | Multiclass | You combine your knowledge of the Artificer's art with your dark magic. | Eldritch Blast 2d6, Craft Reserve 60, Knowledge (Arcana) 6 ranks |
Feral Striker Monk | Monk | You choose a feral strike to deal more damage, | Must possess a Feral Strike, Monk 1st |
Fey Grace | Racial | Your Charisma improves your saves and AC. | Fey Type |
Fey's Resilience | Racial | You gain Damage Reduction/Cold Iron. | Fey Type |
Fiend Cabalist | General | You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source. | Caster level 1 |
Fiendish Vestige Rage | Fury, Racial | You tap into your fiendish potential while raging. | Tiefling Race, Barbarian's Rage class feature |
Fierna's Enticement | Minion | Your can cause your opponents to fixate on you with a taunt, gaining bonuses against you and penalties towards your allies. | Diabolic Disciple (Fierna) |
Final Rites | Grim | You put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the Material Plane. | Grim Transformation, Knowledge (religion) 18 ranks |
Finish Him! | Fighter | You know how to get the blood out. | BAB +1 or heal 4 ranks., Must know at least 3 Blood Feast maneuvers |
Fire Wolf Punch | Monk | Your punch causes a wall of flame to spontaneously appear. | Stunning Fist |
Firecraft | Reserve | A blacksmith forges weapons with the aid of fire. You do it with actual fire. | Must know at least one Fire spell and the minor creation or major creation spell. |
Firefighting Magic | General | Learn spells and techniques to combat fire | Ability to cast spells |
Fist and Steel Style | Fighter | You are an expert at combining unarmed combat alongside weapon uses. | Improved Unarmed Strike, BAB +6 |
Fist of Chivalry | General | You gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted. | Cavalier 1st |
Fists of the Kalashnikov | General | Your Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper. | Worldly Monk, Base Attack Bonus +6 |
Fixed Aim | Fighter | A variant of power attack for ranged weapon with an extra twist. | Bab +1 |
Flames of Mephistopheles | Minion | Like the Lord of the Eighth, your body is bathed in the fires of Hell. | Diabolic Disciple (Mephistopheles) |
Flash Step | General | You move so fast you are not even visible. | Dodge, Mobility, Run, BAB +9 |
Flensing Strike | Metacombat | Take a −3 penalty to your attack roll or perform an Organic Repast maneuver to chop a bit off your opponent, causing ability damage and bleeding. | BAB +3 or one Organic Repast maneuver, Heal 4 ranks |
Flesh as Stone | Curse | You only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage. | None |
Flexing Strike | Fighter | You kill enemies by flexing your muscles. | Bab +6, Improved Unarmed Strike |
Flight Mastery | Racial | With enough training and practice your gliding or rudimentary flight ability has now become effective flight. | 6 HD, racial ability to glide or fly speed with average or worse maneuverability. |
Flourishing Toughness | General | | Con 15+, Non-Evil Alignement |
Flying Fighter | Fighter, Tactical | Access tactical maneuvers while flying. | Bab +3, must have a fly speed, flyby attack |
Focus of the Edgemaster | Mantra, Psionic | While in this mantra, you improve your chances of scoring critical hit and ignore immunity to critical hit. | Improved Critical, Weapon Focus, Autohypnosis or Concentration 8 Ranks |
Focused Energy | General | The destruction you wreak with spells of the chosen energy type increases by leaps and bounds. | Access to a spell or spell-like ability that deals energy damage. |
Focused Strike | Fighter | You make a single blow, which deal double weapon damage and some additional damage. This scales to triple and quadruple damage at BAB +11 and BAB +16. | BAB +6 |
Focusing Staff | General | You can channel your weapon-like spells through your staff. | Weapon Focus (quarterstaff or short staff) |
Foghorn | Monstrous, Weather | The fog is deep... | [Air], [Cold], or [Water] subtype or Knowledge Nature 6 ranks and Auran language known |
Follow-Up Bash | Fighter | You make a shield bash after a charge or full-attack. | BAB +6, Improved Shield Bash |
Font of Power Style | Arcane Combat | Any weapon you use is a +1 magic item, and previous magic items gain an energy effect. Opens up the path of channeling energy in blasts or as augments, among other things. | Fighter level 4, Spellcraft 2 ranks |
Fool Me Once | General | Automatically refresh expended counter once per encounter | One martial counter. |
Footsore | Salient Ability | Create difficult terrain 10 feet per divine rank away from you. | Divine Rank 1, Minor Travel domain portfolio |
Forbidden Name | Vile | Your true name is unspeakable, an aberration unto reality, rendering you immune to its lexicon based manipulations. | Evil Alignment, Decipher Script 8 ranks, Knowledge (Arcana), Knowledge (Dungeoneering), or Knowledge (The Planes) 4 ranks |
Force Adept | General | You gain a +1 bonus on caster level and DC of evocation [force] spells. | Spell Focus (Evocation) |
Force Devastation Wave | General | You can increase the damage dealt by force blast and gain access to a few more form infusions. | Force Blast kineticist blastOA |
Forced Regeneration | Monstrous | You greatly empower you regeneration, allowing you to heal and regrow limbs instantly. | Regeneration or Similar Ability |
Forcefield Pulse | Reserve | You fire a pulse of protective energy which deal force damage and push creatures away. | Ability to cast 2nd level spells |
Forceful Strike | General | You add Strength to damage when you normally wouldn't. | Str 13, BAB +1 |
Forgebender | Bending | You can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass. | Any three Fire bends, one of which must be Guaranteed Ignition; Any three Earth bends, one of which must be the Bend Metal passive; Strength 15+, Constitution 15+. |
Form of the Nosferatu | Vile | You can turn into a hulking horrible creature, granting you raw power if not finesse. | Must have 10 hit dice or more and be a vampire. |
Fortitude Surge | General | Gain a +1 bonus to Fort saves, and once per encounter always succeed on a Fort save... at a price. | +2 base Fort save, Con 13 |
Fortunate Fumble | Luck | You automatically hit on a natural 1. | Bab +1 |
Fossilized Minion | Necromantic Creation | Your skeletal minion has Ancient Power! | Skeletal Minion, Profession (Archeologist or Paleontologist) 8 ranks |
Fraz-Urb'luu's Duality | Minion | You become like a devil, but not, just like your master Fraz-Urb'luu. | Thrall to Demon (Fraz-Urb'luu) OR Diabolic Disciple (Fraz-Urb'luu) |
Free Move | Salient Ability | The deity can move up to its speed once a round as a free action. | Divine Rank 6, Dex 29, Divine Celerity, Run |
Freeze Frame | Fighter | You can force foes to stumble in the face of danger. | Combat Reflexes, Base Attack Bonus +5. |
Freezing Breeze | Monstrous, Elemental | Turn a simple cold creature to a deadly cold creature. | (Cold) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score |
Freezing Waters | Racial | You can chill your body to gain bear's endurance and gain frigid benefits. | Elnade, 5 HD |
Friend of the Shadows | General | By spending time in the Plane of Shadows with a Tamastin Shadowmancer (3.5e Class) you learn their secrets | Knowledge (The Planes) 4 Ranks, Must have befriended a Tamastin (3.5e Race) and remained friends after the Tamastin willingly revealed his true nature to you. Must have lived and survived in the Plane of Shadow for 1 month. While there, the Tamastin must willingly teach you the secrets of the Shadowmancer |
Friends Fate | General | Your Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless. | Luck Bonus +4 |
Frightful Presence | Salient Ability | Get a frightful presence which ignores fear immunity, as well as have intimidate ignore fear immunity. | Divine Rank 1, Cha 25 or Intimidate 23 ranks |
Frog Chant, Wildmage Variant | Anarchic | You have learned or been cursed with the power of frog chant | Any Chaotic Allignment, INT 15, CHA 15, base Will save bonus +5. |
From the Breach the Chaos Spread Out | Metamagic, Spelltouched | Spread chaos and darkness from high in a stormy sky and conjure lightning in your enemies. | Chaotic Alignment, Able to cast Stormclouds of Dark Omens spell, Must have been cast Stormclouds of Dark Omens at least 10 times. |
Frozen Rain | General | Stop your projectiles in mid-air, then release them all at once! | Weapon Focus (any ranged weapon), Ability to cast either haste or slow |
Full Moon Stance | Fighter, Tactical | You have practiced the art of iaido and can use it's style to perform defensive counters . | Sense Motive 9 ranks, Weapon Focus (any one-handed slashing weapon), Quick Draw. |
Full Power Telekinetic Blast | General | You can use your telekinetic blast as a composite blast. | Telekinetic Blast, Kineticist 7th |
Full-Power Burst | General | You have learned how to properly use your full power on Anima River ki blasts. | Must be able to initiate anima wave, anima blast or anima explosion |
Fungal Summons | General | Summon creatures that are plagued by agarican spores | Ability to cast spells. |
Furious Blow | General | Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon. | Hideous Blow blast shape |
Furious Casting | Fury | Cast spells while raging. | Rage or Frenzy, 1st level spells, Concentration 8 ranks |
Furious Fist | Fighter | You can negate the penalty from power attack for a single unarmed strike, and increase its damage. | Improved Unarmed Strike, Power Attack |
Furtive Assault | Racial | As a hunting mantis, you take advantage of your natural prowess in ambushes. | Hide 8 ranks, Improved Grapple, Shirrec |
Future Foresight | Reserve | You use your divination to predict incoming attacks. | Ability to cast 2nd level spells |
Gentle Arrow | Fighter | | Point Blank Shot, Gentle Fist Style, Mystic Eyes: White Eyes of the Divine |
Gentle Fist Flurry | Fighter | Flurry touch! | Gentle Fist Style |
Gentle Rotation | Fighter | Deflect ranged attacks with attacks of opportunity. | Stunning Fist and Combat Reflexes, or Gentle Fist Style |
Get Over Here! | Fighter | You hook your opponent with your spiked chain and drag him towards you. | Proficiency with spiked chains. |
Ghostflame Exorcism | General | Free possessed creatures from the grasp of fiends and ghosts using ghostflame energy. | None |
Ghostly Body | Spelltouched | You gain the ability to become quasi-incorporeal, but become unable to attack while doing so. | Must have a corporeal body, must be exposed to an ethereal jaunt spell. |
Giant Avian Companion | General | You can have a giant eagle or giant owl as your animal companion. Instead of the regular animal companion benefits, it gains class levels. | Animal companion class feature as a 7th level druid |
Gift Of Life | Salient Ability | Cast true resurrection at will, with scaling benefits based on your divine rank. | Divine Rank 1 |
Gigantism | Racial | You are extremely tall and strong for being a more human. | Human Race, 1st Level Only |
Gigaton Blow | Fighter | You unleash a truly powerful blow, but always last in initiative. | BAB+6, Power Attack |
Gnome Illusion Trick | General | You gain a +1 bonus to the DCs of your illusion spells and count as a gnome for the purpose of qualifying for some feats and prestige class. | Spell Focus (Illusion), must be non-gnome |
Goad | Fighter | Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down. | BAB +1 |
Golem Heart Bond | General | Gain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct. | One Golem Heart maneuver, Golem Heart focus, Knowledge Arcana 4 ranks |
Gorgonzola's Gaze | Monstrous | Gaze attack that turns targets into cheese. | Eyes, Not Blind |
Grab and Throw | Fighter | When you grapple someone you can throw them like a projectile. | Improved Grapple or Improved Grab. |
Grace of Aphrodite | Minion | The blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others. | Favored of Aphrodite |
Grand Artifice | General | You're so good at crafting, you get fabricate at will. | Craft (any) 14 ranks, Knowledge Engineering 7 ranks |
Grand Wish Dealer | Racial | | 12 HD at least, Make a Wish |
Grapple Ninja | General | A improved Grapple feat for the shinobi, it offer more kuji-in seals options as well. | Shinobi 1st |
Grappling Hook Style | Fighter, Style | You can use a spiked chain to start grapples and may even use it to move. | Weapon Focus (Spiked Chain), Use Rope 5 Ranks |
Gravitic Spell | Metamagic | You modify spells with intense gravity, dealing bludgeoning damage and bending gravity around it. | None |
Gravity Field Training | General | you have learned a mystic ritual that creates a small area of dense gravity. | BAB +1, Knowledge (The Planes) 4 ranks, Concentration 4 ranks. |
Graz'zt's Shadows | Minion | The ghosts of Graz'zt protect you. | Thrall to Demon (Graz'zt) |
Great Bull Rush | Fighter | You gain a +2 bonus on bull rush checks and may render your opponent prone if you succeed by 10 or more. | Improved Bull Rush |
Great Cleave | Fighter | When you down an enemy, other creatures you threaten need to watch out. | Power Attack, Cleave |
Great Endurance | Fighter | While above half hit points you can possibly ignore negative status effects. | Great Fortitude or Iron Will |
Great Fortitude, Balmz | General | Better version of great fortitude | constitution 13 |
Great Fortitude, FPL | Combat | A version of Great Fortitude meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit. | None |
Great Fortitude, Variant | General | You gain a bonus on Fortitude checks, climb and swim check as well as the ability to partially ignore constitution penalty. You are also able to perform strenuous activities without tiring much easier. | None |
Great Initiative | Fighter | Get an additional bonus to initiative and some extra action during the first turn of combat. | Improved Initiative |
Great Swamp Mage | General | You have a flame that aid you in casting spells. | Great Swamp Caster |
Greater Bag Full of Knick Knacks | General | You get a greater allowance each day used for pulling out just the item you need, the most of them all. | Appraise 9 ranks, Sleight of Hand 18 ranks, Improved Bag Full of Knick Knacks |
Greater Combat Focus | Fighter, Combat Form | You are more calm and collected than even the best in the business. | Combat Focus, Wis 13, Base attack Bonus +10 |
Greater Combat Trick | Fighter | Get a +4 bonus to all the various combat tricks you can pull off. | Improved Combat Trick |
Greater Draining Kiss | Racial | Your draining kiss is much more potent. | Must be a Fellion |
Greater Energy Blade Beam | Arcane Combat | Now you can fire cones, long range bursts, cylinders, and a powerful touch attack! | Fighter level 12, Energy Blade Beam, Font of Power Style |
Greater Knight's Challenge | General | Your challenge make opponents regrets ever crossing you. | Intimidate 5 Ranks, KnightPHIII. |
Greater Pact Augmentation | General | Make your pact augmentation way stronger. | Must have the pact augmentation (3 abilities) class features, Improved Pact Augmentation |
Greater Paper Magic | General | When using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic. | Paper Magic |
Greater Phantasmagoria Focus | General | You increase the DC of mind-affecting spells you cast further. | Phantasmagoria Focus |
Greater Pseudonatural Form | General | You can assume your Pseudonatural From fast and cause creature to be wary of you. | Must possess the Pseudonatural Form abiliy |
Greater Rapid Shot | Fighter | You can use | Rapid Shot, Bab +6 |
Greater Rogue's Blade | General | You deal half your Rogue's Blade damage on all attacks. | Rogue's Blade, Improved Rogue's Blade |
Greater Scent | Monstrous | Your scent improves to be better blindsense, and a bit of blindsight. | Scent ability, Improved Scent, Survival 9 ranks |
Greater Self-Taught Focus | General | You gain a +1 bonus on the DC of the spells chosen through Self-Taught Focus, and add two more spell to the list. | Self-Taught Focus |
Greater Shinai Parry | Fighter | You deflect an incoming attack, causing it to miss. However this break your shinai. | Student of Kendo, Shinai Parry, Weapon Focus (Shinai) |
Greater Spell Secrets | General | You seriously excel at tweaking your spells. | Spell Secret class feature, Improved Spell Secrets, and either Spellcraft 15 ranks OR Knowledge (Arcana) 15 ranks |
Greater Spellborg | Racial | You gain even more benefit for being a Spellborg | Improved Spellborg, At least one Spellborg Adept Improved Augmentation |
Greater Spellthief | Fighter | You have learned not only how to steal innate spells, but even spells affecting at target. | +3d6 Sneak Attack, Spellthief |
Greater Spring Attack | Fighter | You can dash in and out of melee, safe from harm as you sting your foes. | Dex 13, Dodge, Mobility, base attack bonus +11, Spring Attack |
Greater Sudden Dodge | Fighter | As an immediate action you gain a 100% chance to evade an attack. | BAB +11 or Dexterity 17, Improved Sudden Dodge |
Greater Trip | Fighter | Attack an opponent other than the one you tripped. | Fighter 6th, Combat Expertise, Improved Trip |
Greater Weapon | General | Because sometimes you just want to hit things harder | Bab +4 |
Greater Weapon Dedication | Fighter | You gain a +1 bonus on attack and damage roll with every weapon chosen through Weapon Dedication. | Fighter level 8th, Weapon Dedication |
Greater Web Shot | General | Your web shot ability has greatly improved. | Must possess the Web Shot ability. |
Greedy Leech Bite | Monstrous | Recover more HP by biting a foe | Must have a bite attack, Leech Bite, BAB +9 |
Grenadier Dabbling | Fighter, Bomb | You learn how to make bombs. | Craft (Alchemy) 5 ranks, Base Attack Bonus +3 |
Grim Rider | Grim | Grant a companion creature your passive alterations while transformed | 1 passive Alteration |
Grimspirited Hairs | Multiclass | You bound a grim spirit in your hairs, this allow you to channel the power of both worlds. | Hairbinder 1st and Grim 1st, either Ghost or Vestige Bound Spirit |
Grip of Steel | General | You have strong cyborg arms. | Automail Adaptation |
Gripping Vise | Fighter | Your mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving. | Stand Still, BAB +6 |
Grow Creature | Salient Ability | Use animal growth (applied to a creature type of your choice) on a number of creatures equal to your divine rank. | Divine Rank 1 |
Guarded Spell | Metamagic | Your casting does not provoke attacks of opportunity, and if disrupted the spell is not lost. | At least two abjuration spells known |
Guardian | General | | Shield Ally class feature |
Guardian Angel | Exalted | You gain combat bonuses when reduced to less than 50% hp. | Any good alignment, Either Favored of the CompanionsBoED or Knight of StarsBoED or Servant of the HeavensBoED, Fortitude +4 |
Guardian of the Forest | Fighter, Racial, Tactical | The forest comes first. It is after all, the font of all life. | Fey Skirmisher, Base attack bonus +4 |
Gunsmith | Item Creation | You've practiced crafting guns. | Craft (gunsmith) 4 ranks. |
Hadoken | Monk | Launch a wave of ki to strike others at a distance. | Stunning Fist, Wis 15 |
Hair Zoning | General | Gain area effect attacks with your hair. | Hairbinder 1st, BAB +6 |
Hairstyle Weapon | General | Transform you whip-like hair in feral strike weapons | Amazing Magical Hair |
Half-Elf Emissary | Racial | Gain a constant tongues effect, and daunt creatures in battle. | Half-Elf |
Halfling Boldness | Racial | When you resist fear, you are your most brave. | Halfling |
Hammer Dash | Fighter | You can move half your speed when making an attack with an earth breaker. | Weapon Focus (Earth Breaker) |
Hand Of Death | Salient Ability | Cast destruction at will, with scaling benefits based on your divine rank. | Divine Rank 1 |
Haphazard Toss | Fighter | You can toss things quickly, as long as you don't care too much about where they land. | None |
Harden Flesh | Racial | You can spend a full-round action to greatly lower damage done to yourself. | Shapechanger Subtype |
Hardened Chitin | General | You gain DR/Bludgeoning based on your levels and reduce all incoming damage by 1. | Insectile, or Insect-like race |
Hardened Shield | Racial | Your Astral Shield is tougher and harder to damage. | Astral Shield racial ability; and either BAB +2 or 7 ranks in Concentration. |
Hardness of Stone | Fighter | Give up AC in exchange for DR and chance to nullify critical hits. | Bab +1 |
Harmful Energy | General | You can use lay on hand to hurt others. | Pathfinder Paladin's Lay on Hands |
Harmless Form | Fiend | You can assume the likeness of a mortal. | Character level 4 |
Harpoon Hero | Fighter, Tactical | Gain several abilities for use with the Harpoon Gun. | BAB +1, Proficiency with Harpoon Guns. |
Harsh Training | Fighter | You have been trained since childhood to do dangerous stuff. | 1st level only |
Harvest Lifeforce | Fighter | When an opponent is killed you gain incredible strength. | BAB +10, Knowledge (religion) 1 rank, Reaping Strike |
Hasty Attack | Spell Stance | As long as you have haste available you can make a single attack as a swift action. | Bab 7, Caster Level 5 |
Haunted Telekinesis | General | You gain the haunted curse and treat some telekinesis-like feats as necromancy spells. | Must be able to cast 1st level necromancy spells. |
Headbutt | Monstrous | You have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business. | Beast Type or Dragon Type or Elemental Type or Fey Type or Fiend Type |
Healing Surge | Xenotheric | You can use your bio-energy to heal your wounds. | Con 13 |
Heart of Athas | Racial | | Athar Homunculus |
Heart of Vigor | Fighter, Tactical | Gain several tactical benefits using the Blood Feast discipline. | Invigorated Blood, Heal 9 ranks, two blood feast maneuvers |
Hearty Pies | General | Allows a Pie Mage to create pies with healing properties | Pie Mage 7th |
Heat Vampire | Spelltouched | You absorb heat as healing and may drain the heat from your very opponents. | Exposure to chill touch spell. |
Heaven's Safeguard | Exalted | Protect creatures from the dangers of the environment with a touch. | Mark of Perfection, Knowledge Geography 4 ranks, Knowledge The Planes 4 ranks |
Heavy Blow | General | You don’t mess around with extra attacks, preferring to strike at your opponent with one all-or-nothing attack. | Base Attack Bonus +6 |
Heavy Stomp | Fighter, Monk | Stomp the ground and make a shockwave that knocks over opponents. | BAB +4, Str 13, Improved Unarmed Strike |
Heighten Maneuver | Metamaneuver | Heighten a Maneuver. | Ability to initiate at least 2nd-level maneuvers. |
Heighten Spell-like Ability | General | You can treat your spell-like abilities as more powerful spell effects. | None |
Hell on Wheels | Fighter | | Radical Rider |
Hellfire Breath | Monstrous, Fiend | You can make your fire burn hotter than anything, but at a price | breath weapon that deals fire damage, 9 HD |
Hellfire Spell | Metamagic | You turn your fire spell into hellfire spell, burning people to the bones. | None |
Hellscarred | General | Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power. | Must have failed a saving throw to a spell or effect associated with a fiend, cannot be a fiend or have any feats with the [Fiend] subtype |
Hellscream Warlock | General | You scream your eldritch blast at foes, which deal sonic damage and push them back. | Eldritch Blast +1d6 |
Hex Blast | General | Increase the potency of your eldritch blast with an hexblade curse. | Eldritch Blast 1d6, Hexblade's Curse |
Hex Focus | General | You gain a bonus on DC and caster level for your curses, they are also more difficult to remove. | Must be able to use a spell, spell-like or supernatural ability with the Curse descriptor. |
Hexed Spell | Metamagic, Hex | Use an hexblade curse to deal extra unholy damage and curse the targets of your spell. | Hexblade's Curse Class Feature |
Hexing Binder | Multiclass | You can tap into the power of the mysterious entities that are bound within you to strengthen your curses. | Hexblade's curse, soul binding |
Hexing Knight | Multiclass | You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time. | Hexblade's curse, smite good |
Hexing Mage | Multiclass | Your hexblade and wizard levels stack for the purposes of hexblade's curse and familiar benefits | Hexblade's curse, ability to cast 2nd-level arcane spells |
Hexing Musician | Multiclass | A multiclass feat for bard and hexblade. | Bardis Music, Hexblade's Curse |
Hexward Tattoo | Curse | You have a protective tattoo which grants you a deflection bonus to AC and remove curses from yourself. | Must not possess any [Curse] feat. |
Hidden Invocation | General | You learn a warlock’s least invocation with a caster level equal to half your level.. | Cha 11, 1st level only |
High Draconic, Wildmage Variant | Equilibrium | You have mastered a few of the ancient dragon words of power. | Any Neutral Allignment, INT 15, CHA 15, base Will save bonus +5. |
Hivemind of the Abyss | Abyssal Heritor | Project your thoughts out without speaking. | Chaotic alignment, one abyssal heritor feat |
Holy Hunter | Multiclass | Combine your paladin and ranger levels for the purposes of smite evil and favored enemy, and combine your animal companion with your paladin mount benefits. | Either Paladin 1st and Ranger 2nd, or Paladin 2nd and Ranger 1st. |
Holy Water Specialist | General | You know how to turn holy water into a deadly weapon against undead and evil outsiders. | Knowledge (Religion) 4 ranks |
Hookshot Wizard | Fighter | You can shoot and retract a hookshot with the same action. | Mobility, proficiency with hookshot |
Horn Gore | Monstrous | You're hornyhorned and bullish. | Magical Beast Type or Dragon Type or Outsider (Evil) Type |
Host Zonder Core | Deformity | You have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder. | Must have been infected by a Zonder Core |
Hostile Mind | General | Attempting to control your mind is a painful experience. | None |
Hothead | Fury | You can now use anger to your advantage! | Rage Ability |
Hulk Smash! | Fury | When you grow larger during a rage, you slam the ground, creating a small earthquake. | Hulking Rage, BAB +6 |
Hulking Rage | Fury | Don't make me angry. You wouldn't like me when I'm angry... | Rage 1/day |
Human Skillfulness | Racial | Gain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks. | Human |
Human-like Skill Training | Prowess | You gain an extra skill point at each level. | Race that does not grant bonus skill points |
Hungry Glamour | General | The burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own. | One Hollow Nymph stance. |
Hunter Killer | General | You are less about hunting a particular type and more about hunting a particular creature. | Must have favored enemy class feature. |
Hurtling Charge | Fighter | You can bash people out of the way to reach an intended charge target. | Power Attack, Shield Proficiency |
Hyper-Efficient Metabolism | Xenotheric | Your body is extremely efficient, gaining incredible upgrade without the aid of magic items. (see below) | Three or more Xenotheric feats, 6 or more HDs. |
Hyperarmor | Fighter | While wearing medium or heavy armor, you gain immunity to being interrupted, stunning, and staggering. | Proficiency in medium or heavy armor, Base Fortitude +4 or Dwarf |
Hyperwarp Dive | Xenotheric | You can go superluminal, however it is much more draining. | Warp diver |
Ignite Everything | General | Everything is flammable to you, and creatures catch on fire easily. | 1st level fire spells |
Imbued Conversion | General | When converting creatures to your faith you give them buffs as divine gifts | Ability to Convert Incredulous, Character Level 3th |
Imbued Reproaching | General | When reproaching infidels you can cast damaging spells onto them at the same time | Ability to Reproach Infidels, Character Level 3th |
Imbued Shot | General | You can place touch and ranged touch spells in your arrow with imbue arrow. | Imbue Arrow |
Immediate Reaction | General | You can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again. | None |
Immediate Throw | Fighter | You can make an attack with a thrown weapon as an immediate action. | Bab +6, Rapid Shot |
Impale | Fighter | When you stab someone, you can hang onto them. | None |
Impaling Thrust | Fighter | You may trade a potential critical hit for a chance to stun and deal extra damages. | Weapon proficiency (lance) or weapon proficiency (spear) or weapon proficiency (shortspear). |
Impendo Tradition | Tactical | You have been schooled in the ways of the extending of, adding to, or changing spells, in ways others would find difficult. | Caster level 1, extend spell |
Implement Invocation | General | You double the damage granted by intense focus and gain the ability to fire your energy ray at-will. | Intense Focus resonant power or Elementalist Focus |
Impossible Angle Throw | Fighter | You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations. | Weapon Focus (Any thrown weapon), Sleight of Hand 6 Ranks, Point Blank Shot |
Impossible Dodger | Fighter | You can use your dodge projectile maneuver to dodge siege attacks and rays. | Dodge, Tactical Deflect Projectiles |
Impressive Reach | Fighter | You have trained extensively with your oversized weaponry, and have learned how to wield it with more skill, striking foes like a giant. | Must be able to wield weapons of a size category larger than your own without penalty. |
Improved Accurate Jaunt | Spelltouched | You can cross distances and planes quickly just by walking. | Accurate Jaunt, 9 HD |
Improved Aiming | Fighter | You aim for the weak point with great swiftness. | Aiming, BAB +6. |
Improved Arrow of Death-CE | General | Your arrow of death becomes DC 10 + 1/2 HD + Dex, and it deals damage if they save. | Arrow of death class feature |
Improved Bag Full of Knick Knacks | General | You get a greater allowance each day used for pulling out just the item you need, more than before. | Appraise 6 ranks, Sleight of Hand 12 ranks, Bag Full of Knick Knacks |
Improved Bending Enhancement | Bending | Increase your bender level farther | Know at least 10 Major Bend and Bending Enhancement |
Improved Bending of Weakness | Bending | You seize upon more weaknesses to greater effect. | Bending of Weakness |
Improved Bio-Regeneration | Xenotheric | Your bio-energy pool recharges faster. | Con 17 |
Improved Bladeproof Skin | Spelltouched | Swords and spears just bounce off you due to your scaling DR/bludgeoning. | Bladeproof Skin, 8 HD |
Improved Bloodied Death Throes | General | Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die. | Con 17, Bloodied Death Throes, Death Throes ability |
Improved Body Assemblage | Necromantic Creation | Improve on the undead from animate dead. | Ability to cast 3rd level necromancy spells, Variant Body Assemblage or CorpsecrafterLM |
Improved Breadth of Knowledge | Spelltouched | You gain half your level to all Knowledge skills, even if you have no ranks. | Breadth of Knowledge, 3 HD |
Improved Calamity | General | Your calamities deal additional damage against foes who fail their save against them, and you may use enhanced calamities more often. | Calamity class feature. |
Improved Caster Focus | General | Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. | Caster Focus |
Improved Combat Focus | Fighter, Combat Form | You are able to regain your calm during battle. | Combat Focus, 13 Wis, Fighter Level 6 |
Improved Combat Maneuver | Fighter | A better, neater version of multiple PHB feats relating to combat maneuvers. | BAB +1 |
Improved Combat Maneuver - Project Atrea Variant | Fighter | Provoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots. | BAB +2, Str 10+, Dex 10+ and Int 10+ |
Improved Combat Trick | Fighter | Gain the effect of all the Improved X feats, such as Improved Bull Rush, but without the bonuses. | Fighter level 1st |
Improved Conductivity | Spelltouched | Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage. | Conductivity, 5 HD |
Improved Controlled Immolation | Spelltouched | You can be set on fire and burn forever. You even have a little resistance to fire. | Controlled Immolation |
Improved Courageous Recovery | Racial | Your courageous recovery ability become a maneuver-like ability. | Character level 5th, Courageous Recovery |
Improved Craft Turret | Item Creation | Your turrets can be set up quicker and can briefly supercharge themselves. | Craft Construct, Craft Turret, Craft Technology 13 ranks or Knowledge Engineering 13 ranks |
Improved Critical, Variant | Fighter | You increase double a chosen weapon’s critical threat modifier, or increase it by 1 if it was modified. | BAB +8 or Weapon Focus (Chosen Weapon) |
Improved Death Attack-CE | General | Your death attack becomes DC 10 + 1/2 HD + Int (if higher), and you can use death attack faster. | Death attack feature |
Improved Disturbing Presence | Fighter, Vile | Your maddening presence is everpresent and getting stronger... | Evil Alignment, Intimidate 4 ranks, Disturbing Presence |
Improved Dual Weapon Fighting | Fighter | You are even more precise when using dual weapon fighting and may use a one-handed weapon for the extra attack instead of a light weapon. | Dex 15, BAB +6, Dual Weapon Fighting |
Improved Eldritch Cleaver | General | Attack more enemies with your blast | eldritch blast 6d6, charisma 15 |
Improved Energy Bite | Monstrous | Makes your elemental bite even stronger. | Energy Bite, HD 10 |
Improved Enervation Resistance | Psionic | lessens the penalties associated with Psychic Enervation | Enervation Resistance |
Improved Expel Vestige | Pact | You can expel vestiges once an hour instead of once per day and do not take penalties on your binding check for doing so. | Expel Vestige |
Improved Extra Spell | General | Gain an extra spell known, even from another list. | CL 5th, Knowledge Arcane 4 ranks, Knowledge Religion 4 ranks, Spellcraft 8 ranks |
Improved Eyes to the Sky | Spelltouched | You can see who is scrying on you, and scry right back! | Eyes to the Sky, 7 HD |
Improved False Pretenses | Spelltouched | When you succeed on a compulsion effect, the enemy opens up their inner thoughts to you. | False Pretenses, 3 HD |
Improved Feint, MS Variant | Fighter | A better, easier-to-take version of the PHB feat. | BAB+1 OR Bluff 4 ranks |
Improved Flyby Attack | Monstrous | Make a full attack along any part of your move while flying. | fly speed, flyby attack, 9HD |
Improved Hellfire Breath | Monstrous, Fiend | You can make your fire burn hotter than anything, but at a price | hellfire breath, 12 HD |
Improved Ineluctable Echo | Spelltouched | Ineluctable Echo now applies to [Sonic] spells as well. | Ineluctable Echo, 3 HD |
Improved Life Leech | Spelltouched | You gain fast healing while draining the life out of others, and can now suppress Life Leech... sort of. | Life Leech, 5 HD |
Improved Live My Nightmare | Spelltouched | Even those that save against your Live My Nightmare feat might end up terrified. | Live My Nightmare, 8 HD |
Improved Low-Light Vision-CE | General | Improve your low-light vision range. | 6 HD, Low-Light Vision |
Improved Mage Knight | Fighter | You have learned the secrets to combining sword-work and sorcery. | Mage Knight |
Improved Magma Blood | Monstrous | Your blood boil so hot that you no longer fear cold, your flames also burn hotter. | Magma Blood |
Improved Momentary Alteration | Spelltouched | The alteration is no longer momentary, you can now assume the alternate form for unlimited duration. | Momentary Alteration, 5 HD |
Improved Naturalized Denizen | Spelltouched | You always count as being a native on whatever plane you're on. | Naturalized Denizen |
Improved Omniscient Whispers | Spelltouched | You can use your Omniscient Whispers once a day, and can reroll random divination chances to fail. | Omniscient Whispers, 9 HD |
Improved On Your Knees | General | Even a stray movement can cause the knees of foes to quake in terror, bowing before your intimidating form. | On Your Knees |
Improved Overrun, Codex | Fighter | Make Overrun worth using. | Bab +1 |
Improved Overwhelming Energy | Psionic | Apply Overwhelming Energy metapsionics without any cost. | Overwhelming Energy |
Improved Pact Augmentation | General | Your pact augmentation class feature is stronger. | Must have the pact augmentation (2 abilities) class features. |
Improved Perfectly Timed Shooter | Fighter | You can carefully watch all of your victims, waiting for them to make a mistake. | Wis 15+, BAB +3, Perfectly Timed Shooter |
Improved Photosynthetic Skin | Spelltouched | You gain even better natural armor, and can eat sunlight. | Photosynthetic Skin, 6 HD |
Improved Polar Chill | Spelltouched | You can spread your Polar Chill out as a free action for 1 round per level per day, and can skate while you do so. | Polar Chill, 5 HD |
Improved Prosthetic | Fighter | You gain an extra limb modification and may deploy limb modifications faster. | Constructed Limb class feature |
Improved Psychic Renewal | Psionic | As Psychic Renewal, but without the cost. | Psychic Renewal, manifester level 12th |
Improved Quivering Palm | General | Your Quivering Palm ability do not suck balls. | Quivering Palm Class Feature |
Improved Rapid Reload | Fighter | Reload so fast, you don't even need free hands to reload. | BAB +6, Dex 13, Rapid Reload |
Improved Recovery | General | Increased strain recovery for mana-based spellcasting. | Strain Tolerance pool. |
Improved Residual Rebound | Spelltouched | You can partly rebound destructive energy on any successful save. | Residual Rebound, 3 HD |
Improved Rogue's Blade | General | You deal increased damage with Rogue's Blade and may use [Ambush] feats with it. | Rogue's Blade |
Improved Sanctify Martial Strike | Exalted | Hit the forces of evil even harder with your weapons! | Sanctify Martial Strike, Weapon Focus |
Improved Sanctify Natural Attack | Exalted | Hit the forces of evil even harder with your fists! | BAB +5, Sanctify Natural Attack |
Improved Scent | Monstrous | Your scent improves to become more like blindsense. | Scent ability, Survival 4 ranks |
Improved Self-Perfection | General | Other monks achieve oneness with the universe. Your oneness is better. | Monk level 2 |
Improved Shape Breath | Metabreath | Exempt some of your allies from your breath weapon's effects. | Breath Weapon, Con 15+, Shape Breath (or equivalent ability) |
Improved Shiba Scream | Racial | Your Shiba Scream becomes more earsplitting than before | BAB+8, Canin, Shiba Scream (3.5e Feat) |
Improved Soul Imprint | Racial | You gain an additional Soul Imprint with additional sizes and creature types available. | any one other Racial feat, Succedaneum |
Improved Special Mount | General | You have one Badass Special Horse (or other mount). | Must Possess a Special Mount (as a Paladin) |
Improved Speed Heartbeat | Xenotheric | You push your heart rate to even greater speeds | Uongo-mijusi, 9 HD, 24 Constitution |
Improved Spell Secrets | General | You excel at tweaking your spells. | Spell Secret class feature, and either Spellcraft 9 ranks OR Knowledge (Arcana) 9 ranks |
Improved Spellborg | Racial | You gain more benefit for being a Spellborg | At least one Spellborg template |
Improved Spiked Tail | Racial | You can fire multiple spikes in a single attack with your spiked tail. | Furijah |
Improved Spurt Shot | General, Fighter | Make foes bleed more easily | Spurt shot, BAB 14, Rapid Shot |
Improved Stench of the Dead | Spelltouched | Those who persist in your stinking aura will become nauseated. | Stench of the Dead, 9 HD |
Improved Sudden Bash | Fighter | Reduce penalty for Sudden Bash. | BAB +11, Improved Shield Bash, Sudden Bash |
Improved Sudden Dodge | Fighter | As an immediate action you gain a 50% chance to evade an attack. | BAB +6 or Dexterity 15, Sudden Dodge |
Improved Sudden Strike | General | You deal minimum sudden strike damage whenever you strike a target which would normally not receive it. | Sudden Strike +2d6 |
Improved Tolerance | General | Increased tolerance for mana-based spellcasting. | Strain Tolerance pool. |
Improved Unarmed Strike, MS Variant | Fighter | A better, more accessible version of the PHB feat. | BAB +1 |
Improved Wave Strike | Metacombat | You can perform Wave Strike as an attack of opportunity. | BAB +9, Wave Strike, Combat Reflexes |
Improved Whirlwind Hurricane Kick | General | When attacking you swirl around like a hurricane. | Monk 12th, Whirlwind Hurricane Kick |
Improved Wild Talent | Psionic | You gain the ability to use your wild talents to manifest powers in a similar way to manifesters. | Wild Talent or Hidden Talent |
Improved Wingpin | Fighter | Increase options while pinning opponent. | Wingpin ability, Improved Grab |
Improved Wrathblade | Fighter, Fury | You can make your wrathblade much stronger than it is normally. | Wrathblade +2 |
Improvised Weapon Specialization | Fighter | You are great at fighting with Improvised Weapon. | Improvised Weapon Proficiency or Tea House Fighter |
Inborn Surge | Psionic | You have a stronger wild surge and suffer from enervation less. | Wild Surge +1 |
Incarnum Ammunition | Incarnum | You create ammunition made of pure essentia. | Point Blank Shot, Constitution 15 |
Incarnum Blade | Incarnum | You can pump essentia in your mind blade. | Acquire Mind Blade or Mind Blade class feature |
Incarnum Enchanting | Item Creation, Incarnum | You can enchant items by infusing Soulmelds into them. | Meldshaper Level 3rd |
Incarnum Occultist | Multiclass | Eldritch powers and the force of souls surge through your body and spirit. | Ability to shape soulmelds, Chakra Bind, Eldritch Blast |
Incarnum Thief | Incarnum | You gain sneak attack, which improve by investing more into this feat. | Sneak Attack +1d6, Con 13 |
Increased Damage Reduction | Salient Ability | Improve current damage reduction by 5, and add an alignment requirement. | Divine Rank 1, an alignment subtype, Con 25 |
Increased Energy Resistance | Salient Ability | The deity gains resistance equal to 10 + its divine rank x5 to acid, cold, electricity, fire, and sonic energy. | Divine Rank 1 |
Increased Essentia | Incarnum | You gain additional essentia. | Must have a essentia pool. |
Increased Toxin Pool | General | Increases supply of Toxin Pool points for Toxinblades. | Toxinblade 6th level; |
Incredible Focus | Fighter | You can focus yourself to such heights that few enemies will avoid your attack. | BAB +6 |
Indigo Casting | Incarnum | You can declare that a target is subject to your Cloaked casting ability. | Con 13, Cloaked Casting. |
Indigo Surge | Surge, Incarnum | You can invest incarnum into your surges to make them cheaper. | Con 13, Cha 13, must be able to use combat surges. |