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The query [[:+]] [[Category:3.5e]] [[Category:User]] [[Category:Feat]] [[Article Balance::High]] was answered by the SMWSQLStore3 in 0.0628 seconds.


Results 501 – 1,000    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)
NameTypeDescriptionPrerequisites
Divine InvincibilityDivineYou gain incredible resistance for a single moment, allowing you to shrug most blows and effects.Divine VigorCW or True BelieverMIC
Divine MonkSalient AbilityYou suffered through monk, but now you're the god of monks, and it shows.Divine Rank 1, Monk 20th
Divine PaladinSalient AbilityImprove your paladin abilities with intense divine power.Divine Rank 1, Effective Paladin 20th
Divine RadianceSalient AbilityRadiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness.Divine Rank 1, Minor Sun domain portfolio
Divine RageSalient AbilityStay in rage forever, and gain access to stronger more potent rage powers and resistances.Divine Rank 1, Mighty Rage
Divine RangerSalient AbilityGain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy.Divine Rank 1, Ranger 20th
Divine RogueSalient AbilityYou can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death!Divine Rank 1, Improved Evasion, Sneak Attack 10d6
Divine ShieldSalient AbilityGain a shield to absorb attacks.Divine Rank 1, Cha 19
Divine Skill FocusSalient AbilityBecome a master at any one skill, doing it faster and harder and ignoring the dangers of failure.Divine Rank 1
Divine Sneak AttackSalient AbilitySneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish.Divine Rank 1, Sneak Attack 10d6
Divine SpearsFighterYou gain the ability to conjure divine javelins.Must be able to cast 3rd level divine spells
Divine Spell FocusSalient AbilityGain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle.Divine Rank 1, Greater Spell FocusSpell Focus
Divine StormSalient AbilityYour alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy.Divine Rank 11, any alignment subtype
Divine Water MasterySalient AbilityGain bonuses in combat when you and your opponent are underwater.Divine Rank 1, Minor Water Domain portfolio, swim speed
Divine Weapon FocusSalient AbilityTake 10 on attack rolls once a round, 20 with a full attack action, and never fumble again.Divine Rank 1, Greater Weapon FocusWeapon Focus
Divine Weapon SpecializationSalient AbilityAdd divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss.Divine Rank 1, Greater Weapon SpecializationWeapon Specialization
Dodge, AarnottFighterYou are skilled at dodging attacks.Dexterity 13
Dodge, BalmzGeneralDodge danger better.Dexterity 13
Dodge, CodexGeneralYou are good moving out of the way.Dexterity 13 or Bab +1
Dodge, MS VariantFighterA better, more usable version of the PHB feat.BAB +1 or Dex 13
Dolor EmpowerGeneralsacrifice your health for the ability to break through enemy defenseseldritch blast class feature, ability to use invocations, charisma 16
Dominating Sneak AttackAmbushTrade sneak attack damage to temporarily dominate your enemySneak Attack +9d6
Don't Shoot the Pianist!GeneralDance around all the projectiles, weapons and spells, while keeping the music going.Bardic Music class feature or equivalent, Dodge or equivalent, Perform 4 ranks
Double SliceFighterYou make two attacks of opportunity instead of one.Dex 13+, Combat Reflexes, BAB +6
Double StrikeElementalYou can strike twice as fast.Base Attack Bonus +4 or higher, one Slam natural weapon.
Double Weapon ArtFighterIf you have two weapons with the same special abilities, you can activate both of them at the same time.Two-Weapon Fighting
Draconic Bloodline ImprovedBloodlineYou have draconic lineage, and it shows in your spells.Ability to cast arcane spells without preparation.
Dragon SpitRacialYou unlock a fire spit breath weapon.Mitahnese Human
Dragonblood ProgenyGeneralYou have extremely potent dragonblood in your veins.1st level Only
Dragoon ChargeFighterYou've mastered gaining momentum from a stand still to charge your foes with terrifying fury.15 ranks in JumpImproved Charge
Dramatic SlowdownSpelltouchedYou can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions.Must have been exposed to a slow spell, Perform Acting 5 ranks.
Dreadful ReproachGeneralWhen reproaching your enemies you instill true fear into their heartsAbility to Reproach Infidelds, Character Level 6th
Dream DevourerSpelltouchedYou can devour the dreams of other creatures and you are baneful to dreamborn creatures.Exposure to a dream spell.
Dreamtouched SummonsGeneralPull your summoned creatures directly from your dreamsAbility to cast spells.
Drill DriveGeneralA feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack.Astral Car class feature, All Terrain Wheels, 12 HD
Drilling ShotFighterYour ranged attacks go through people.Bab +6, Point Blank ShotPrecise ShotWeapon Focus (Any Ranged Weapon)
DrizzleMonstrous, WeatherThe surrounding weather around you is always raining.[Water] subtype or Knowledge Nature 6 ranks and Aquan language known
Drone ControllerGeneralYou gaina drone familiar and are adept at controlling drones from afar.Knowledge (Engineering) 4 ranks, Program 4 ranks
DroughtMonstrous, WeatherThe surrounding weather around you is always dry and arid.[Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known
Drowblooded ElfRacialYou gain darkvision, resistance to spells and count as a drow for prerequisites.1st Level Only, Elf Race (except Drow)
Drowning GraspElementalYou drown your enemies in your watery embrace.(Water) Subtype, Character level 3+
Druid of the AnimaGeneralUnlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts.Druid level 1.
Druid of the GateGeneralUnlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders.Druid level 1.
Druid of the MaterialGeneralUnlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals.Druid level 1.
Druid of the StrangeGeneralUnlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world.Druid level 4.
Dry SkinMonstrousRecover hp when wet, or lose hp when dry.[Water] subtype.
Drying SandstormMonstrous, ElementalTurn a simple earth creature to a deadly earth creature.(Earth) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score
Dual Nunchucks StyleFighter, TacticalThis feat grant two tactical maneuvers when fighting with two nunchucks or nunchaku.Two-Weapon FightingWeapon Focus (Nunchucks or nunchaku)
Dual Precise StrikeFighterYou may use the precise strike deed while fighting with two weapons.Two-Weapon Fighting, Precise Strike Deed
Dual Spear StyleFighter, TacticalYou can wield a spear in each hand and gain special tactical maneuvers when doing so.Bab 3+, Weapon Focus (Any Spear), Two-Weapon Fighting
Dual StrikeFighterYou can make an additional off-hand attack when making a standard action attack.BAB +6, Improved Two-Weapon Fighting
DuraskinXenothericEither through chitinous shell, rubbery body, or even nanomachines coursing through your veins you possess significant natural armor against danger.None
Dynamic PotentialGeneralYour save DCs grow with your level.None
Early ModelRacialYou can activate overheat outside of overclock, where it lasts 1 minute.Syntoid Race, 1st Level Only
Earth SplitterElementalYou charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground.(Earth) or (Fire) subtype, Large Size or more, Strength 24+, Quake class feature OR Quake Slam class feature OR Heavy Stomp OR Gaia's Wrath (at least one at choice)
Easy AGeneralIts just that easy.Playing Safe is Playing Smart
EcholocationGeneralLike a bat, blind you are not.Sonar
EdgewalkerGeneralWhen you use Rift Slash to teleport, you can harm all creatures between point A and point B.Rift Slash class feature, Knowledge (The Planes) 5 ranks
Eerie EmanationMonstrousGain a spooky aura of undeath which invokes various effects.Undead type or Incorporeal Subtype
Efficient Item Creation-CEGeneralYou craft in an absurdly short time, and can do it without any tools.Caster level 9th, one item creation feat
Efficient Ki ConsumptionGeneralYour seals use less ki than normal.Must be able to use 3rd level Kuji-in Seals
ElasticGeneralYou are so flexible, that you are comparable to rubber.Dexterity 21, Escape Artist 7 ranks, Jump 7 ranks
Eldritch BinderMulticlassCombine binder and warlock for the purposes of eldritch blast damage and binding level.Eldritch Blast 1d6, Soul Binding
Eldritch CleaverGeneralAttack another enemy with your blasteldritch blast 2d6
Eldritch FistMulticlassCombine monk and warlock levels to become the ultimate punchlock!Monk level 2nd and Warlock level 1st, or Monk level 1st and Warlock level 2nd
Eldritch HunterFighterYou are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.Knowledge (Dungeoneering) 4 ranks, Favored Enemy Aberration or Outsider (any), cannot possess any vile feats
Eldritch SoulswordGeneralYou can shape a piece of your soul into a powerful weapon.Eldritch Blast +1d6
Eldritch ThiefMulticlassYour sneak attack and eldritch blast stack together. Sneaky Blasts!Eldritch Blast 1d6, Sneak Attack 1d6
Electric TortureGeneralYou're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage.Non-Lethal Lightning
ElectroconvulsiveMetamagicCause seizures in the target.Ability to cast spells with the electric descriptor, including a spell that deals electricity damage
Elemental BindingGeneralConjure evocation spells through summoned creatures instead of the traditional wayAbility to cast spells, Knowledge (the plane) 4 ranks, Spell Focus (Conjuration)
Elemental BloodGeneralYou have the blood of an elemental, allowing you to augment your powers with the elements.None
Elemental CriticalFighterYou deal extra energy damage when you successfully score a critical hit.Font of Power Style Or Power Critical
Elemental MasteryGeneralChoose an elemental or energy descriptor, spells of the matching descriptor are improved.None
Elemental RagerFuryYour rage gains elemental benefits.Elemental Blood, must be able to rage.
Elemental ResistanceElementalYour elemental heritage gives you the ability to resist energy attacks.None
Elemental School StudentGeneralYou gain a +1 bonus on caster level and Spell DC with an esoteric element rather than a school of magic, and gain the ability to specialize further with it.None
Elemental Scourge AttackGrimTransforms your Bane Attack damage into elemental energy on command.Scourge Attack
Elemental WhirlwindElementalYou gain the signature ability of Air Elementals to transform into a Whirlwind.(Air) Subtype, Character Level 5+
ElfsightRacialYour vision greatly improve.Elf Subtype
Elven Blademaster StyleFighterYou are a master when it comes to fighting with traditional elven weapons.Elf race, BAB +1, Weapon FinesseWeapon Focus
Elven GreatbowmanFighter, RacialWield longbows meant for larger creatures, gain extended range while doing so.Elf, STR 15+, Weapon Focus (longbow)
Embrace BloodlineCurseYou gain high DR/Good but holy weapon inflict a truly baneful wound upon you.Cursed Bloodline
Emerald Flames InvokerVileYou channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving.Evil Alignment, must be able to use a spell or spell-like ability dealing fire damage.
Empower BioweaponXenothericYou can use bio-energy to forcibly increase the power of your bioweapon.BioweaponCon 17, 8 Hit Dice
Empower ManeuverMetamaneuverYou can Empower a maneuver.Ability to initiate any maneuver with variable effects, such as damage.
Enchanted ArmsArcane CombatYou make the best out of magic weapons.Fighter level 4
Enchanted FamiliarGeneralYour magical power divided with your assistant changes it.The ability to summon a familiar, Knowledge (Arcana) 10
Enchanted RosesGeneralYou can create special roses and use them as weapons, or give them to members of your preferred gender.Ability to cast plant growth as a spell, spell-like or supernatural ability.
Enchanted WeaponryFighter, SpelltouchedAny weapon you have has an enchantment bonus of +1 (or +1 better).Exposure to a magic weapon or greater magic weapon spell.
Ending StrikeFighterFinish your enemy with a spectacular strike after a full-attackBAB +10, Poisebreaker
Enduring TetherGeneralYour phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness.Phantom and Etheric Tether class feature
Enduring WillpowerGeneralThe power of your will shall let you continue the fight longer.Diehard
Energize WeaponArcane CombatGive your weapon Flaming or Frost or another energy buff. If they already have these buffs the buffs grow even stronger than before!Fighter level 8, Font of Power Style
Energy Blade BeamArcane CombatFire bolts or lines of energy out from your sword. You don't even need to be at full hp to do it!Fighter level 8, Font of Power Style
Energy BurstSalient AbilityEmanate 1d8 points of energy per divine rank, out to 10 feet per divine rank.Divine Rank 6
Energy PotencyGeneralYou are particularly potent with one type of energy.None
Energy Sneak AttackAmbushTrade 1d6 sneak attack damage to deal energy damageSneak Attack +1d6
Energy StormSalient AbilityYour body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy.Divine Rank 11, able to cast cure or inflict spells
Energy Substitute Spell-Like AbilityGeneralEnergy Substitution for spell-like abilities.Spell-like ability at caster level 4th or higher.
Enervation ResistancePsionicReduce the chance of psionic enervation.Psychic Enervation
Enhance Spell-CEMetamagicIncrease the damage cap on spells.None
Enhance Weapon-LikeGeneralEnhance a single ability as though it were a manufactured weapon.None
Enhanced AbilitySpelltouchedGain a scaling enhancement bonus to one ability score of your choice.4 HD, Exposure to ability increasing spells such as bear's endurance.
Enhanced Incarnum WeaponIncarnumYou can give special property to your Incarnate weapon depending on invest essentiaCon 13, Ability to shape the Incarnate Weapon soulmeld, Incarnum radiance
Enlightened FistFighter, TacticalGain several tactical benefits using the Anima River discipline.Concentrated Defense, Concentration 9 ranks, two anima river maneuvers
Enlightening ReflexesReserveYou get a bonus on Reflex based on your highest Light spell.Must be able to cast 2nd level spells
EnrageGeneralEnrage your enemies with taunts and intimidation.Bluff or Intimidate 4 ranks.
Entangling HairGeneralEntangle creatures struck with your hair lash, and hog tie them easily.Hairbinder 4th or BAB +4, Use Rope 7 ranks
Entice ReactionTactical, FighterYou can entice reactions out of people real easy, in battle or out.Charisma 15, Bab +1 or Bluff 3 ranks
Envelope SpellMetamagicEncase a small object (such as a vial) in your spell.None
Envigorating PowerMetapsionicWhen you manifest, you heal as well.Autohypnosis 4 ranks or Heal 4 ranks
Envy StrikeFighter, HexSteal bonuses for yourself.One Hex Eye maneuver, Spellcraft 4 ranks
Epic Endurance-CEGeneralYou are a tireless worker.6 HD, Con 20, Endurance
Epic Flourishing ToughnessEpicCon 20+, 30 HD or more, Non-Evil Alignement, Flourishing Toughness
Epic Knowledge DevotionEpic<Your knowledge is so vast it can seem almost limitless.Any 2 Knowledge skills 24 ranks, Knowledge Devotion feat
Epic Mind RampageMonstrous, EpicRampage the mind of your foe enough to lower his level.Mind Rampage
Epic Overwhelming CurseEpicThe curses you know to cast as an Overwhelming curse now become so powerful that neither foe can escape to them.Overwhelming Curse, Be able to cast a [Curse] spell of level 6 or higher, Knowledge (Religion) 18 ranks
Epic RangeEpicIncrease the range of your abilities, and greatly increase the range of a single ability.None
Epic Reputation-CEGeneralYou gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks.6 HD, Cha 13
Epic Trapfinding-CEGeneralSearch for traps without actively needing to search.Search 12 ranks, trapfinding
Epic Wizard TowerEpicLevel 21, Wisen Hermit
Eschew Materials, AlternativeGeneralA stronger form of eschew materials.Caster level 1st
Esoteric MulticlasserGeneral, MulticlassYou multiclass between classes like a lunatic.None
Essence GourmandFiendEven among soul-eating fiends, you are an accomplished eater.Devour the Soul, must have one level of a Fiend class
Essentia OverreachIncarnum, TacticalBurn your soul from both ends for temporary power.None
Eternal DancerFighterBecome immune to fatigue while in a Dancing Goddess stance.Perform (Dance) 4 ranks, one Dancing Goddess maneuver
Euphoric BladeMulticlassLearning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers.Psychic StrikeSurging Euphoria
EuthanizeGeneralWith special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature.Base Attack Bonus +4.
Evasive CombatantFighterYou constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings.Dex 13
Evil EyeFiend"Go ahead. Try it. I dare you."Character Level 3
Exalted AdaptionExaltedYou will be protected from the environment around you. Only direct harm threatens your being.Any good alignment, Endurance, Knowledge Nature or The Planes 14 ranks
Exalted BardsongExaltedThe power of your music is spoken in the tongue of angels.Any good alignment, Inspire courage +1, must speak Celestial
Exalted Combat StyleExaltedGain arrows of light, or protective two weapon fighting powers, based on your ranger's combat style.Any good alignment, Ranger's combat style
Exalted Ki AuraExaltedYour unarmored body is protected by divine light, and allows you to soar the heavens.Any good alignment, Monk AC Bonus +1, Slow fall
Exalted WarriorExaltedSome paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.Any good alignment, Weapon FocusWeapon Specialization
Exalted WildshapeExaltedTake the forms of the blessed animals in the Beastlands.Any good alignment, Wild shape
Exalted ZealExaltedYou're EVIL! That means you have evil guts! CLEAVE AND SMITE YOUR EVIL GUTS!Any good alignment, Aura of Good, Smite Evil
Excavator StyleFighter, StyleA combat technique that allows a warrior to use terrain at its advantageBAB +3, Weapon Focus (combat spade or combat shovel)
Expand LimbSpelltouchedYou enlarge body parts at a moment noticeExposure to a enlarge person spell, or any variation of it.
Expanded Corpse InvestmentIncarnumYour soul's tie to necrocarnum allows you to maintain more essentia in a single corpse.Con 15, ability to invest essentia in corpses
Expanded Ki PoolGeneralYou increase the amount of ki in you ki pool by half your class level.Shinobi 1st
Expanded LearningGeneralPeople of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two.1st level in a class that grants the Advanced Learning class features.
Expanded SpellcastingGeneralOnce you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase.Appropriate spellcasting ability score 15+
Expanded Surge CapacitySurge, IncarnumYou can invest more essentia into your combat surges.Con 15, Cha 15, ability to use combat surges, Indigo Surge
Expert Combat ReflexesFighterWhen you choose to avoid attacks instead of throwing your own, you have more opportunity to punish your foes.Combat Expertise, Int 13, Dex 13, BAB +2
Expert InitiatorGeneralYour are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day.Practiced Initiator
Expert MeldshaperIncarnumYou can meldshape with great proficiency, often matching those who dedicated themselves to the art.Practiced Meldshaper
Expert SlingerTacticalYou are good with various slings, like actually good and deadly.Weapon Focus (Sling or Battle Sling)
Expert Soul BinderGeneralIncrease your soul binding ability further than practiced soul binder.Practiced Soul Binder
Expert SpellcasterGeneralYou cast almost like a full wizard, you even get a few more spell slots.Practiced SpellcasterCA
Explosive Eldrich BlastGeneralYour Eldrich Blasts can deal an unlimited amount of damage.Eldrich Blast +5d6
Explosive RechargeRacialRecover Explosive Potential charges early.Rockettu Plushie
Expose WeaknessGeneralYour opening blow opens the way for additional strikes to deal great damage.Sneak Attack +1d6
Extended MimicryGeneralCunning Brilliance or Mutable Class abilities last longer.Cunning Brilliance (Factotum), Mutable Class (Proteus), or similar.
Extended Mystic EyesHeritageYour Mystic eyes see farther.Mystic Eyes Inheritor
Extended Psychic StrikePsionicThe power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.Psychic Strike +1d8
Extra Armor AugmentGeneralYou gain additional armor augment, however it only function for a single psychic armor type.Psychic Armor Ability
Extra AugmentRacialYour creator was much madder than others'.Augment racial trait, 1st level only
Extra BendsBendingSome people know more bends than you'd expect for a character of their caliber.Know at least one bend, Intelligence of 13 or greater.
Extra CreamGeneralYou make greasy and extra creamy pies.Pie Mage 1st
Extra CurseGeneralYou gain a deeper understanding of your curses.Curse class feature
Extra EfficiencyFighterExtra +1, yay!one or more feats that can be taken multiple times and stack
Extra Energy ImmunitySalient AbilityBecome immune to one element.Divine Rank 6, resistance to the energy type selected
Extra ExtractsFighter, BombYou can create more extracts than usual.Craft (Alchemy) 11 ranks, Brew Extract Discovery
Extra LegsElemental, FiendYou are quadrupedal.None
Extra Racial TraitRacialGain two extra uses of a limited racial trait.Must have a racial or template trait with a limited number of uses.
Extra Sense EnhancementSalient AbilityYour senses can stretch for miles, and even see through objects.Divine Rank 1, Wis 29
Extra Skipper TalentGeneralGain an additional Skipper Talent.1 Skipper Talent
Extra Stripe ColorRacialYou show hereditary Adventure Dragon powers you didn't know you had.Adventure Dragon
Extra SummonsGeneralYou may use your Fiend Summoning ability two extra times each day.Must have the signature summon ability of the great Fiendish Houses
Extra Supplemental TraitMonstrousYou are an even more specialized beast than your normal cousins.Mythic Beast Paragon level 2
Extra UpgradeGeneralYou spend your time accomplishing advanced feats of eldritch engineering.1st level Autoplate pilot
Extra WeaponFighterYou figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.None
Extra Word KnowledgeWordcastingLearn a new word, and learn new words better.Know at least one spell word
Extra WordsWordcastingYou have more words per day than the average person of your caliber.Know at least one spell word.
Extreme Rapid ThrustsFighterYou make an incredible flurry of attack with your rapier, striking your opponent super-effectively.Weapon Focus (Rapier), BAB +6
Extremist AmbusherMulticlassRogue and SoulbornMoI levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice.Sneak Attack +2d6, Incarnum Defense
Exultatory StrikeFighter, WordcastingNow wordcasters can sacrifice accuracy to really get their point across.Strength 13 or Dexterity 13
FANtastic FAN FANaticFighter, TacticalI just Love my fans!!Proficiency with Bladed Fan and/or Gigas Bladed Fan
Fabric ChannelerGeneralYou grant fabric a +1 enhancement bonus, can channel ki and spells through them.Ability to cast 1st level spells or must have a ki pool or ki strike class feature.
Facial LanceMonstrousYou have a lance sticking out of your face. The sharp end is away from you, which works out pretty nicely.Beast Type or Celestial Type or Dragon Type
Fairy-FriendGeneralYou gain bonuses against fey and can summon a pixite as a companion.1st level only
Faithful LeaderTacticalSynergistic abilities for Devoted Spirit and White Raven.BAB +6, one Devoted Spirit stance, one White Raven stance.
Faithful TemplarGeneral, MulticlassCleric and crusader levels stack for turn undead, domain abilities, steely resolve.Ability to turn or rebuke undead, steely resolve.
Far Drone LinkGeneralYou are able to maintain your link to your drone in truly remote areas.Drone Controller
Far StepFighterMake a 10 ft step instead of a 5 ft step.Dex 13, Dodge, Tumble 4 ranks
Fast TravelVideogameInstant travel to visited locationsMinimapQuest Marker
Fast ZombiesGeneralZombies you create are not limited to single actions.CorpsecrafterLM
Fast-Talker, ToPProwessYou can talk yourself out of holes.Bluff 6+ ranks
Fate FortitudeReserveYou get a bonus on Fortitude based on your highest Divination spell.Must be able to cast 2nd level spells
Favored Dodge, VariantGeneralYour training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you.Dodge, At least 3 Favored Enemies
Favored SpellGeneralPrepared casters can spontaneously cast their favored spell.Prepared Spellcasting
Favored SummonGeneralOne of your summoned creatures gains additional benefits at the cost of quantityAbility to summon creatures via a Conjuration (summoning) spell.
Feared SummonerGeneralYou summon elementals like a maniac.Summon Assistance class feature
Feet of the BlackbirdGeneralYou're such a good monk, you can run as fast a vehicle named after a dark-colored bird.RunIncreased Monk Speed
Feinting OpportunityFighterFeint and gain an extra attack.BAB +4 or Bluff 7, Dex 13
Fell ArtisanMulticlassYou combine your knowledge of the Artificer's art with your dark magic.Eldritch Blast 2d6, Craft Reserve 60, Knowledge (Arcana) 6 ranks
Feral Striker MonkMonkYou choose a feral strike to deal more damage,Must possess a Feral Strike, Monk 1st
Fey GraceRacialYour Charisma improves your saves and AC.Fey Type
Fey's ResilienceRacialYou gain Damage Reduction/Cold Iron.Fey Type
Fiend CabalistGeneralYou were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.Caster level 1
Fiendish Vestige RageFury, RacialYou tap into your fiendish potential while raging.Tiefling Race, Barbarian's Rage class feature
Fierna's EnticementMinionYour can cause your opponents to fixate on you with a taunt, gaining bonuses against you and penalties towards your allies.Diabolic Disciple (Fierna)
Final RitesGrimYou put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the Material Plane.Grim TransformationKnowledge (religion) 18 ranks
Finish Him!FighterYou know how to get the blood out.BAB +1 or heal 4 ranks., Must know at least 3 Blood Feast maneuvers
Fire Wolf PunchMonkYour punch causes a wall of flame to spontaneously appear.Stunning Fist
FirecraftReserveA blacksmith forges weapons with the aid of fire. You do it with actual fire.Must know at least one Fire spell and the minor creation or major creation spell.
Firefighting MagicGeneralLearn spells and techniques to combat fireAbility to cast spells
Fist and Steel StyleFighterYou are an expert at combining unarmed combat alongside weapon uses.Improved Unarmed Strike, BAB +6
Fist of ChivalryGeneralYou gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted.Cavalier 1st
Fists of the KalashnikovGeneralYour Monkish attacks sound like the call of the Kalashnikov, a very rare colorful bird with a bad temper.Worldly Monk, Base Attack Bonus +6
Fixed AimFighterA variant of power attack for ranged weapon with an extra twist.Bab +1
Flames of MephistophelesMinionLike the Lord of the Eighth, your body is bathed in the fires of Hell.Diabolic Disciple (Mephistopheles)
Flash StepGeneralYou move so fast you are not even visible.DodgeMobilityRun, BAB +9
Flensing StrikeMetacombatTake a −3 penalty to your attack roll or perform an Organic Repast maneuver to chop a bit off your opponent, causing ability damage and bleeding.BAB +3 or one Organic Repast maneuver, Heal 4 ranks
Flesh as StoneCurseYou only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage.None
Flexing StrikeFighterYou kill enemies by flexing your muscles.Bab +6, Improved Unarmed Strike
Flight MasteryRacialWith enough training and practice your gliding or rudimentary flight ability has now become effective flight.6 HD, racial ability to glide or fly speed with average or worse maneuverability.
Flourishing ToughnessGeneralCon 15+, Non-Evil Alignement
Flying FighterFighter, TacticalAccess tactical maneuvers while flying.Bab +3, must have a fly speed, flyby attack
Focus of the EdgemasterMantra, PsionicWhile in this mantra, you improve your chances of scoring critical hit and ignore immunity to critical hit.Improved CriticalWeapon FocusAutohypnosis or Concentration 8 Ranks
Focused EnergyGeneralThe destruction you wreak with spells of the chosen energy type increases by leaps and bounds.Access to a spell or spell-like ability that deals energy damage.
Focused StrikeFighterYou make a single blow, which deal double weapon damage and some additional damage. This scales to triple and quadruple damage at BAB +11 and BAB +16.BAB +6
Focusing StaffGeneralYou can channel your weapon-like spells through your staff.Weapon Focus (quarterstaff or short staff)
FoghornMonstrous, WeatherThe fog is deep...[Air], [Cold], or [Water] subtype or Knowledge Nature 6 ranks and Auran language known
Follow-Up BashFighterYou make a shield bash after a charge or full-attack.BAB +6, Improved Shield Bash
Font of Power StyleArcane CombatAny weapon you use is a +1 magic item, and previous magic items gain an energy effect. Opens up the path of channeling energy in blasts or as augments, among other things.Fighter level 4, Spellcraft 2 ranks
Fool Me OnceGeneralAutomatically refresh expended counter once per encounterOne martial counter.
FootsoreSalient AbilityCreate difficult terrain 10 feet per divine rank away from you.Divine Rank 1, Minor Travel domain portfolio
Forbidden NameVileYour true name is unspeakable, an aberration unto reality, rendering you immune to its lexicon based manipulations.Evil Alignment, Decipher Script 8 ranks, Knowledge (Arcana)Knowledge (Dungeoneering), or Knowledge (The Planes) 4 ranks
Force AdeptGeneralYou gain a +1 bonus on caster level and DC of evocation [force] spells.Spell Focus (Evocation)
Force Devastation WaveGeneralYou can increase the damage dealt by force blast and gain access to a few more form infusions.Force Blast kineticist blastOA
Forced RegenerationMonstrousYou greatly empower you regeneration, allowing you to heal and regrow limbs instantly.Regeneration or Similar Ability
Forcefield PulseReserveYou fire a pulse of protective energy which deal force damage and push creatures away.Ability to cast 2nd level spells
Forceful StrikeGeneralYou add Strength to damage when you normally wouldn't.Str 13, BAB +1
ForgebenderBendingYou can manipulate heat in combination with minerals, allowing you to heat metal, weld metal together, or even fuse sand into glass.Any three Fire bends, one of which must be Guaranteed Ignition; Any three Earth bends, one of which must be the Bend Metal passive; Strength 15+, Constitution 15+.
Form of the NosferatuVileYou can turn into a hulking horrible creature, granting you raw power if not finesse.Must have 10 hit dice or more and be a vampire.
Fortitude SurgeGeneralGain a +1 bonus to Fort saves, and once per encounter always succeed on a Fort save... at a price.+2 base Fort save, Con 13
Fortunate FumbleLuckYou automatically hit on a natural 1.Bab +1
Fossilized MinionNecromantic CreationYour skeletal minion has Ancient Power!Skeletal Minion, Profession (Archeologist or Paleontologist) 8 ranks
Fraz-Urb'luu's DualityMinionYou become like a devil, but not, just like your master Fraz-Urb'luu.Thrall to Demon (Fraz-Urb'luu) OR Diabolic Disciple (Fraz-Urb'luu)
Free MoveSalient AbilityThe deity can move up to its speed once a round as a free action.Divine Rank 6, Dex 29, Divine CelerityRun
Freeze FrameFighterYou can force foes to stumble in the face of danger.Combat Reflexes, Base Attack Bonus +5.
Freezing BreezeMonstrous, ElementalTurn a simple cold creature to a deadly cold creature.(Cold) Subtype, 8 HD or more, Huge size or more, must have a Constitution Score
Freezing WatersRacialYou can chill your body to gain bear's endurance and gain frigid benefits.Elnade, 5 HD
Friend of the ShadowsGeneralBy spending time in the Plane of Shadows with a Tamastin Shadowmancer (3.5e Class) you learn their secretsKnowledge (The Planes) 4 Ranks, Must have befriended a Tamastin (3.5e Race) and remained friends after the Tamastin willingly revealed his true nature to you. Must have lived and survived in the Plane of Shadow for 1 month. While there, the Tamastin must willingly teach you the secrets of the Shadowmancer
Friends FateGeneralYour Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless.Luck Bonus +4
Frightful PresenceSalient AbilityGet a frightful presence which ignores fear immunity, as well as have intimidate ignore fear immunity.Divine Rank 1, Cha 25 or Intimidate 23 ranks
Frog Chant, Wildmage VariantAnarchicYou have learned or been cursed with the power of frog chantAny Chaotic Allignment, INT 15, CHA 15, base Will save bonus +5.
From the Breach the Chaos Spread OutMetamagic, SpelltouchedSpread chaos and darkness from high in a stormy sky and conjure lightning in your enemies.Chaotic Alignment, Able to cast Stormclouds of Dark Omens spell, Must have been cast Stormclouds of Dark Omens at least 10 times.
Frozen RainGeneralStop your projectiles in mid-air, then release them all at once!Weapon Focus (any ranged weapon), Ability to cast either haste or slow
Full Moon StanceFighter, TacticalYou have practiced the art of iaido and can use it's style to perform defensive counters .Sense Motive 9 ranks, Weapon Focus (any one-handed slashing weapon)Quick Draw.
Full Power Telekinetic BlastGeneralYou can use your telekinetic blast as a composite blast.Telekinetic Blast, Kineticist 7th
Full-Power BurstGeneralYou have learned how to properly use your full power on Anima River ki blasts.Must be able to initiate anima waveanima blast or anima explosion
Fungal SummonsGeneralSummon creatures that are plagued by agarican sporesAbility to cast spells.
Furious BlowGeneralYour eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon.Hideous Blow blast shape
Furious CastingFuryCast spells while raging.Rage or Frenzy, 1st level spells, Concentration 8 ranks
Furious FistFighterYou can negate the penalty from power attack for a single unarmed strike, and increase its damage.Improved Unarmed StrikePower Attack
Furtive AssaultRacialAs a hunting mantis, you take advantage of your natural prowess in ambushes.Hide 8 ranks, Improved GrappleShirrec
Future ForesightReserveYou use your divination to predict incoming attacks.Ability to cast 2nd level spells
Gentle ArrowFighterPoint Blank ShotGentle Fist StyleMystic Eyes: White Eyes of the Divine
Gentle Fist FlurryFighterFlurry touch!Gentle Fist Style
Gentle RotationFighterDeflect ranged attacks with attacks of opportunity.Stunning Fist and Combat Reflexes, or Gentle Fist Style
Get Over Here!FighterYou hook your opponent with your spiked chain and drag him towards you.Proficiency with spiked chains.
Ghostflame ExorcismGeneralFree possessed creatures from the grasp of fiends and ghosts using ghostflame energy.None
Ghostly BodySpelltouchedYou gain the ability to become quasi-incorporeal, but become unable to attack while doing so.Must have a corporeal body, must be exposed to an ethereal jaunt spell.
Giant Avian CompanionGeneralYou can have a giant eagle or giant owl as your animal companion. Instead of the regular animal companion benefits, it gains class levels.Animal companion class feature as a 7th level druid
Gift Of LifeSalient AbilityCast true resurrection at will, with scaling benefits based on your divine rank.Divine Rank 1
GigantismRacialYou are extremely tall and strong for being a more human.Human Race, 1st Level Only
Gigaton BlowFighterYou unleash a truly powerful blow, but always last in initiative.BAB+6, Power Attack
Gnome Illusion TrickGeneralYou gain a +1 bonus to the DCs of your illusion spells and count as a gnome for the purpose of qualifying for some feats and prestige class.Spell Focus (Illusion), must be non-gnome
GoadFighterYour voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.BAB +1
Golem Heart BondGeneralGain the benefit of repair spells as a non-construct, or repair yourself more effectively as a construct.One Golem Heart maneuver, Golem Heart focus, Knowledge Arcana 4 ranks
Gorgonzola's GazeMonstrousGaze attack that turns targets into cheese.Eyes, Not Blind
Grab and ThrowFighterWhen you grapple someone you can throw them like a projectile.Improved Grapple or Improved Grab.
Grace of AphroditeMinionThe blessing of Aphrodite make you more extremely graceful and grant you the ability to affect the emotions of others.Favored of Aphrodite
Grand ArtificeGeneralYou're so good at crafting, you get fabricate at will.Craft (any) 14 ranks, Knowledge Engineering 7 ranks
Grand Wish DealerRacial12 HD at least, Make a Wish
Grapple NinjaGeneralA improved Grapple feat for the shinobi, it offer more kuji-in seals options as well.Shinobi 1st
Grappling Hook StyleFighter, StyleYou can use a spiked chain to start grapples and may even use it to move.Weapon Focus (Spiked Chain), Use Rope 5 Ranks
Gravitic SpellMetamagicYou modify spells with intense gravity, dealing bludgeoning damage and bending gravity around it.None
Gravity Field TrainingGeneralyou have learned a mystic ritual that creates a small area of dense gravity.BAB +1, Knowledge (The Planes) 4 ranks, Concentration 4 ranks.
Graz'zt's ShadowsMinionThe ghosts of Graz'zt protect you.Thrall to Demon (Graz'zt)
Great Bull RushFighterYou gain a +2 bonus on bull rush checks and may render your opponent prone if you succeed by 10 or more.Improved Bull Rush
Great CleaveFighterWhen you down an enemy, other creatures you threaten need to watch out.Power AttackCleave
Great EnduranceFighterWhile above half hit points you can possibly ignore negative status effects.Great Fortitude or Iron Will
Great Fortitude, BalmzGeneralBetter version of great fortitudeconstitution 13
Great Fortitude, FPLCombatA version of Great Fortitude meant for feat-per-level 3.Tome games. Inspired by SisterAcacia/Koumei, but scaled back a bit.None
Great Fortitude, VariantGeneralYou gain a bonus on Fortitude checks, climb and swim check as well as the ability to partially ignore constitution penalty. You are also able to perform strenuous activities without tiring much easier.None
Great InitiativeFighterGet an additional bonus to initiative and some extra action during the first turn of combat.Improved Initiative
Great Swamp MageGeneralYou have a flame that aid you in casting spells.Great Swamp Caster
Greater Bag Full of Knick KnacksGeneralYou get a greater allowance each day used for pulling out just the item you need, the most of them all.Appraise 9 ranks, Sleight of Hand 18 ranks, Improved Bag Full of Knick Knacks
Greater Combat FocusFighter, Combat FormYou are more calm and collected than even the best in the business.Combat Focus, Wis 13, Base attack Bonus +10
Greater Combat TrickFighterGet a +4 bonus to all the various combat tricks you can pull off.Improved Combat Trick
Greater Draining KissRacialYour draining kiss is much more potent.Must be a Fellion
Greater Energy Blade BeamArcane CombatNow you can fire cones, long range bursts, cylinders, and a powerful touch attack!Fighter level 12, Energy Blade BeamFont of Power Style
Greater Knight's ChallengeGeneralYour challenge make opponents regrets ever crossing you.Intimidate 5 Ranks, KnightPHIII.
Greater Pact AugmentationGeneralMake your pact augmentation way stronger.Must have the pact augmentation (3 abilities) class features, Improved Pact Augmentation
Greater Paper MagicGeneralWhen using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic.Paper Magic
Greater Phantasmagoria FocusGeneralYou increase the DC of mind-affecting spells you cast further.Phantasmagoria Focus
Greater Pseudonatural FormGeneralYou can assume your Pseudonatural From fast and cause creature to be wary of you.Must possess the Pseudonatural Form abiliy
Greater Rapid ShotFighterYou can useRapid Shot, Bab +6
Greater Rogue's BladeGeneralYou deal half your Rogue's Blade damage on all attacks.Rogue's BladeImproved Rogue's Blade
Greater ScentMonstrousYour scent improves to be better blindsense, and a bit of blindsight.Scent abilityImproved Scent, Survival 9 ranks
Greater Self-Taught FocusGeneralYou gain a +1 bonus on the DC of the spells chosen through Self-Taught Focus, and add two more spell to the list.Self-Taught Focus
Greater Shinai ParryFighterYou deflect an incoming attack, causing it to miss. However this break your shinai.Student of KendoShinai ParryWeapon Focus (Shinai)
Greater Spell SecretsGeneralYou seriously excel at tweaking your spells.Spell Secret class feature,  Improved Spell Secrets, and either Spellcraft 15 ranks OR Knowledge (Arcana) 15 ranks
Greater SpellborgRacialYou gain even more benefit for being a SpellborgImproved Spellborg, At least one Spellborg Adept Improved Augmentation
Greater SpellthiefFighterYou have learned not only how to steal innate spells, but even spells affecting at target.+3d6 Sneak Attack, Spellthief
Greater Spring AttackFighterYou can dash in and out of melee, safe from harm as you sting your foes.Dex 13, DodgeMobilitybase attack bonus +11, Spring Attack
Greater Sudden DodgeFighterAs an immediate action you gain a 100% chance to evade an attack.BAB +11 or Dexterity 17, Improved Sudden Dodge
Greater TripFighterAttack an opponent other than the one you tripped.Fighter 6th, Combat ExpertiseImproved Trip
Greater WeaponGeneralBecause sometimes you just want to hit things harderBab +4
Greater Weapon DedicationFighterYou gain a +1 bonus on attack and damage roll with every weapon chosen through Weapon Dedication.Fighter level 8th, Weapon Dedication
Greater Web ShotGeneralYour web shot ability has greatly improved.Must possess the Web Shot ability.
Greedy Leech BiteMonstrousRecover more HP by biting a foeMust have a bite attack, Leech BiteBAB +9
Grenadier DabblingFighter, BombYou learn how to make bombs.Craft (Alchemy) 5 ranks, Base Attack Bonus +3
Grim RiderGrimGrant a companion creature your passive alterations while transformed1 passive Alteration
Grimspirited HairsMulticlassYou bound a grim spirit in your hairs, this allow you to channel the power of both worlds.Hairbinder 1st and Grim 1st, either Ghost or Vestige Bound Spirit
Grip of SteelGeneralYou have strong cyborg arms.Automail Adaptation
Gripping ViseFighterYour mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving.Stand StillBAB +6
Grow CreatureSalient AbilityUse animal growth (applied to a creature type of your choice) on a number of creatures equal to your divine rank.Divine Rank 1
Guarded SpellMetamagicYour casting does not provoke attacks of opportunity, and if disrupted the spell is not lost.At least two abjuration spells known
GuardianGeneralShield Ally class feature
Guardian AngelExaltedYou gain combat bonuses when reduced to less than 50% hp.Any good alignment, Either Favored of the CompanionsBoED or Knight of StarsBoED or Servant of the HeavensBoED, Fortitude +4
Guardian of the ForestFighter, Racial, TacticalThe forest comes first. It is after all, the font of all life.Fey Skirmisher, Base attack bonus +4
GunsmithItem CreationYou've practiced crafting guns.Craft (gunsmith) 4 ranks.
HadokenMonkLaunch a wave of ki to strike others at a distance.Stunning Fist, Wis 15
Hair ZoningGeneralGain area effect attacks with your hair.Hairbinder 1st, BAB +6
Hairstyle WeaponGeneralTransform you whip-like hair in feral strike weaponsAmazing Magical Hair
Half-Elf EmissaryRacialGain a constant tongues effect, and daunt creatures in battle.Half-Elf
Halfling BoldnessRacialWhen you resist fear, you are your most brave.Halfling
Hammer DashFighterYou can move half your speed when making an attack with an earth breaker.Weapon Focus (Earth Breaker)
Hand Of DeathSalient AbilityCast destruction at will, with scaling benefits based on your divine rank.Divine Rank 1
Haphazard TossFighterYou can toss things quickly, as long as you don't care too much about where they land.None
Harden FleshRacialYou can spend a full-round action to greatly lower damage done to yourself.Shapechanger Subtype
Hardened ChitinGeneralYou gain DR/Bludgeoning based on your levels and reduce all incoming damage by 1.Insectile, or Insect-like race
Hardened ShieldRacialYour Astral Shield is tougher and harder to damage.Astral Shield racial ability; and either BAB +2 or 7 ranks in Concentration.
Hardness of StoneFighterGive up AC in exchange for DR and chance to nullify critical hits.Bab +1
Harmful EnergyGeneralYou can use lay on hand to hurt others.Pathfinder Paladin's Lay on Hands
Harmless FormFiendYou can assume the likeness of a mortal.Character level 4
Harpoon HeroFighter, TacticalGain several abilities for use with the Harpoon Gun.BAB +1, Proficiency with Harpoon Guns.
Harsh TrainingFighterYou have been trained since childhood to do dangerous stuff.1st level only
Harvest LifeforceFighterWhen an opponent is killed you gain incredible strength.BAB +10, Knowledge (religion) 1 rank, Reaping Strike
Hasty AttackSpell StanceAs long as you have haste available you can make a single attack as a swift action.Bab 7, Caster Level 5
Haunted TelekinesisGeneralYou gain the haunted curse and treat some telekinesis-like feats as necromancy spells.Must be able to cast 1st level necromancy spells.
HeadbuttMonstrousYou have a big bony head, or perhaps tough antlers or curled horns, ideal for getting your face in other people's business.Beast Type or Dragon Type or Elemental Type or Fey Type or Fiend Type
Healing SurgeXenothericYou can use your bio-energy to heal your wounds.Con 13
Heart of AthasRacialAthar Homunculus
Heart of VigorFighter, TacticalGain several tactical benefits using the Blood Feast discipline.Invigorated Blood, Heal 9 ranks, two blood feast maneuvers
Hearty PiesGeneralAllows a Pie Mage to create pies with healing propertiesPie Mage 7th
Heat VampireSpelltouchedYou absorb heat as healing and may drain the heat from your very opponents.Exposure to chill touch spell.
Heaven's SafeguardExaltedProtect creatures from the dangers of the environment with a touch.Mark of Perfection, Knowledge Geography 4 ranks, Knowledge The Planes 4 ranks
Heavy BlowGeneralYou don’t mess around with extra attacks, preferring to strike at your opponent with one all-or-nothing attack.Base Attack Bonus +6
Heavy StompFighter, MonkStomp the ground and make a shockwave that knocks over opponents.BAB +4, Str 13, Improved Unarmed Strike
Heighten ManeuverMetamaneuverHeighten a Maneuver.Ability to initiate at least 2nd-level maneuvers.
Heighten Spell-like AbilityGeneralYou can treat your spell-like abilities as more powerful spell effects.None
Hell on WheelsFighterRadical Rider
Hellfire BreathMonstrous, FiendYou can make your fire burn hotter than anything, but at a pricebreath weapon that deals fire damage, 9 HD
Hellfire SpellMetamagicYou turn your fire spell into hellfire spell, burning people to the bones.None
HellscarredGeneralHaving had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.Must have failed a saving throw to a spell or effect associated with a fiend, cannot be a fiend or have any feats with the [Fiend] subtype
Hellscream WarlockGeneralYou scream your eldritch blast at foes, which deal sonic damage and push them back.Eldritch Blast +1d6
Hex BlastGeneralIncrease the potency of your eldritch blast with an hexblade curse.Eldritch Blast 1d6, Hexblade's Curse
Hex FocusGeneralYou gain a bonus on DC and caster level for your curses, they are also more difficult to remove.Must be able to use a spell, spell-like or supernatural ability with the Curse descriptor.
Hexed SpellMetamagic, HexUse an hexblade curse to deal extra unholy damage and curse the targets of your spell.Hexblade's Curse Class Feature
Hexing BinderMulticlassYou can tap into the power of the mysterious entities that are bound within you to strengthen your curses.Hexblade's curse, soul binding
Hexing KnightMulticlassYou are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time.Hexblade's curse, smite good
Hexing MageMulticlassYour hexblade and wizard levels stack for the purposes of hexblade's curse and familiar benefitsHexblade's curse, ability to cast 2nd-level arcane spells
Hexing MusicianMulticlassA multiclass feat for bard and hexblade.Bardis Music, Hexblade's Curse
Hexward TattooCurseYou have a protective tattoo which grants you a deflection bonus to AC and remove curses from yourself.Must not possess any [Curse] feat.
Hidden InvocationGeneralYou learn a warlock’s least invocation with a caster level equal to half your level..Cha 11, 1st level only
High Draconic, Wildmage VariantEquilibriumYou have mastered a few of the ancient dragon words of power.Any Neutral Allignment, INT 15, CHA 15, base Will save bonus +5.
Hivemind of the AbyssAbyssal HeritorProject your thoughts out without speaking.Chaotic alignment, one abyssal heritor feat
Holy HunterMulticlassCombine your paladin and ranger levels for the purposes of smite evil and favored enemy, and combine your animal companion with your paladin mount benefits.Either Paladin 1st and Ranger 2nd, or Paladin 2nd and Ranger 1st.
Holy Water SpecialistGeneralYou know how to turn holy water into a deadly weapon against undead and evil outsiders.Knowledge (Religion) 4 ranks
Hookshot WizardFighterYou can shoot and retract a hookshot with the same action.Mobility, proficiency with hookshot
Horn GoreMonstrousYou're hornyhorned and bullish.Magical Beast Type or Dragon Type or Outsider (Evil) Type
Host Zonder CoreDeformityYou have been infected, willingly or not, by a small Zonder Core. As it starts to take over your body, you start to gain powers associated with the Zonder.Must have been infected by a Zonder Core
Hostile MindGeneralAttempting to control your mind is a painful experience.None
HotheadFuryYou can now use anger to your advantage!Rage Ability
Hulk Smash!FuryWhen you grow larger during a rage, you slam the ground, creating a small earthquake.Hulking Rage, BAB +6
Hulking RageFuryDon't make me angry. You wouldn't like me when I'm angry...Rage 1/day
Human SkillfulnessRacialGain 4 extra skill points at 1st level and 1 extra skill point at each additional level, and a free floating 5 skill ranks.Human
Human-like Skill TrainingProwessYou gain an extra skill point at each level.Race that does not grant bonus skill points
Hungry GlamourGeneralThe burrowing need of the Hollow Nymph discipline empowers you when it comes time to feed your darker appetites. Against the unwary and the unwise, the raw depth of your cravings lends you a supernatural conviction, and you can literally drink in some measure of their spirit to strengthen your own.One Hollow Nymph stance.
Hunter KillerGeneralYou are less about hunting a particular type and more about hunting a particular creature.Must have favored enemy class feature.
Hurtling ChargeFighterYou can bash people out of the way to reach an intended charge target.Power AttackShield Proficiency
Hyper-Efficient MetabolismXenothericYour body is extremely efficient, gaining incredible upgrade without the aid of magic items. (see below)Three or more Xenotheric feats, 6 or more HDs.
HyperarmorFighterWhile wearing medium or heavy armor, you gain immunity to being interrupted, stunning, and staggering.Proficiency in medium or heavy armor, Base Fortitude +4 or Dwarf
Hyperwarp DiveXenothericYou can go superluminal, however it is much more draining.Warp diver
Ignite EverythingGeneralEverything is flammable to you, and creatures catch on fire easily.1st level fire spells
Imbued ConversionGeneralWhen converting creatures to your faith you give them buffs as divine giftsAbility to Convert Incredulous, Character Level 3th
Imbued ReproachingGeneralWhen reproaching infidels you can cast damaging spells onto them at the same timeAbility to Reproach Infidels, Character Level 3th
Imbued ShotGeneralYou can place touch and ranged touch spells in your arrow with imbue arrow.Imbue Arrow
Immediate ReactionGeneralYou can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again.None
Immediate ThrowFighterYou can make an attack with a thrown weapon as an immediate action.Bab +6, Rapid Shot
ImpaleFighterWhen you stab someone, you can hang onto them.None
Impaling ThrustFighterYou may trade a potential critical hit for a chance to stun and deal extra damages.Weapon proficiency (lance) or weapon proficiency (spear) or weapon proficiency (shortspear).
Impendo TraditionTacticalYou have been schooled in the ways of the extending of, adding to, or changing spells, in ways others would find difficult.Caster level 1, extend spell
Implement InvocationGeneralYou double the damage granted by intense focus and gain the ability to fire your energy ray at-will.Intense Focus resonant power or Elementalist Focus
Impossible Angle ThrowFighterYou are able to ignore line of sight and line of effect when making a thrown attack, with some limitations.Weapon Focus (Any thrown weapon), Sleight of Hand 6 Ranks, Point Blank Shot
Impossible DodgerFighterYou can use your dodge projectile maneuver to dodge siege attacks and rays.DodgeTactical Deflect Projectiles
Impressive ReachFighterYou have trained extensively with your oversized weaponry, and have learned how to wield it with more skill, striking foes like a giant.Must be able to wield weapons of a size category larger than your own without penalty.
Improved Accurate JauntSpelltouchedYou can cross distances and planes quickly just by walking.Accurate Jaunt, 9 HD
Improved AimingFighterYou aim for the weak point with great swiftness.Aiming, BAB +6.
Improved Arrow of Death-CEGeneralYour arrow of death becomes DC 10 + 1/2 HD + Dex, and it deals damage if they save.Arrow of death class feature
Improved Bag Full of Knick KnacksGeneralYou get a greater allowance each day used for pulling out just the item you need, more than before.Appraise 6 ranks, Sleight of Hand 12 ranks, Bag Full of Knick Knacks
Improved Bending EnhancementBendingIncrease your bender level fartherKnow at least 10 Major Bend and Bending Enhancement
Improved Bending of WeaknessBendingYou seize upon more weaknesses to greater effect.Bending of Weakness
Improved Bio-RegenerationXenothericYour bio-energy pool recharges faster.Con 17
Improved Bladeproof SkinSpelltouchedSwords and spears just bounce off you due to your scaling DR/bludgeoning.Bladeproof Skin, 8 HD
Improved Bloodied Death ThroesGeneralYour death throes goes off at 2/3 hp and 1/3hp, as well as when you die.Con 17, Bloodied Death Throes, Death Throes ability
Improved Body AssemblageNecromantic CreationImprove on the undead from animate dead.Ability to cast 3rd level necromancy spells, Variant Body Assemblage or CorpsecrafterLM
Improved Breadth of KnowledgeSpelltouchedYou gain half your level to all Knowledge skills, even if you have no ranks.Breadth of Knowledge, 3 HD
Improved CalamityGeneralYour calamities deal additional damage against foes who fail their save against them, and you may use enhanced calamities more often.Calamity class feature.
Improved Caster FocusGeneralChoose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.Caster Focus
Improved Combat FocusFighter, Combat FormYou are able to regain your calm during battle.Combat Focus, 13 Wis, Fighter Level 6
Improved Combat ManeuverFighterA better, neater version of multiple PHB feats relating to combat maneuvers.BAB +1
Improved Combat Maneuver - Project Atrea VariantFighterProvoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots.BAB +2, Str 10+, Dex 10+ and Int 10+
Improved Combat TrickFighterGain the effect of all the Improved X feats, such as Improved Bull Rush, but without the bonuses.Fighter level 1st
Improved ConductivitySpelltouchedGain evasion (or improved evasion) against electricity effects, and shock others for even more damage.Conductivity, 5 HD
Improved Controlled ImmolationSpelltouchedYou can be set on fire and burn forever. You even have a little resistance to fire.Controlled Immolation
Improved Courageous RecoveryRacialYour courageous recovery ability become a maneuver-like ability.Character level 5th, Courageous Recovery
Improved Craft TurretItem CreationYour turrets can be set up quicker and can briefly supercharge themselves.Craft ConstructCraft Turret, Craft Technology 13 ranks or Knowledge Engineering 13 ranks
Improved Critical, VariantFighterYou increase double a chosen weapon’s critical threat modifier, or increase it by 1 if it was modified.BAB +8 or Weapon Focus (Chosen Weapon)
Improved Death Attack-CEGeneralYour death attack becomes DC 10 + 1/2 HD + Int (if higher), and you can use death attack faster.Death attack feature
Improved Disturbing PresenceFighter, VileYour maddening presence is everpresent and getting stronger...Evil Alignment, Intimidate 4 ranks, Disturbing Presence
Improved Dual Weapon FightingFighterYou are even more precise when using dual weapon fighting and may use a one-handed weapon for the extra attack instead of a light weapon.Dex 15, BAB +6, Dual Weapon Fighting
Improved Eldritch CleaverGeneralAttack more enemies with your blasteldritch blast 6d6, charisma 15
Improved Energy BiteMonstrousMakes your elemental bite even stronger.Energy Bite, HD 10
Improved Enervation ResistancePsioniclessens the penalties associated with Psychic EnervationEnervation Resistance
Improved Expel VestigePactYou can expel vestiges once an hour instead of once per day and do not take penalties on your binding check for doing so.Expel Vestige
Improved Extra SpellGeneralGain an extra spell known, even from another list.CL 5th, Knowledge Arcane 4 ranks, Knowledge Religion 4 ranks, Spellcraft 8 ranks
Improved Eyes to the SkySpelltouchedYou can see who is scrying on you, and scry right back!Eyes to the Sky, 7 HD
Improved False PretensesSpelltouchedWhen you succeed on a compulsion effect, the enemy opens up their inner thoughts to you.False Pretenses, 3 HD
Improved Feint, MS VariantFighterA better, easier-to-take version of the PHB feat.BAB+1 OR Bluff 4 ranks
Improved Flyby AttackMonstrousMake a full attack along any part of your move while flying.fly speed, flyby attack, 9HD
Improved Hellfire BreathMonstrous, FiendYou can make your fire burn hotter than anything, but at a pricehellfire breath, 12 HD
Improved Ineluctable EchoSpelltouchedIneluctable Echo now applies to [Sonic] spells as well.Ineluctable Echo, 3 HD
Improved Life LeechSpelltouchedYou gain fast healing while draining the life out of others, and can now suppress Life Leech... sort of.Life Leech, 5 HD
Improved Live My NightmareSpelltouchedEven those that save against your Live My Nightmare feat might end up terrified.Live My Nightmare, 8 HD
Improved Low-Light Vision-CEGeneralImprove your low-light vision range.6 HD, Low-Light Vision
Improved Mage KnightFighterYou have learned the secrets to combining sword-work and sorcery.Mage Knight
Improved Magma BloodMonstrousYour blood boil so hot that you no longer fear cold, your flames also burn hotter.Magma Blood
Improved Momentary AlterationSpelltouchedThe alteration is no longer momentary, you can now assume the alternate form for unlimited duration.Momentary Alteration, 5 HD
Improved Naturalized DenizenSpelltouchedYou always count as being a native on whatever plane you're on.Naturalized Denizen
Improved Omniscient WhispersSpelltouchedYou can use your Omniscient Whispers once a day, and can reroll random divination chances to fail.Omniscient Whispers, 9 HD
Improved On Your KneesGeneralEven a stray movement can cause the knees of foes to quake in terror, bowing before your intimidating form.On Your Knees
Improved Overrun, CodexFighterMake Overrun worth using.Bab +1
Improved Overwhelming EnergyPsionicApply Overwhelming Energy metapsionics without any cost.Overwhelming Energy
Improved Pact AugmentationGeneralYour pact augmentation class feature is stronger.Must have the pact augmentation (2 abilities) class features.
Improved Perfectly Timed ShooterFighterYou can carefully watch all of your victims, waiting for them to make a mistake.Wis 15+, BAB +3, Perfectly Timed Shooter
Improved Photosynthetic SkinSpelltouchedYou gain even better natural armor, and can eat sunlight.Photosynthetic Skin, 6 HD
Improved Polar ChillSpelltouchedYou can spread your Polar Chill out as a free action for 1 round per level per day, and can skate while you do so.Polar Chill, 5 HD
Improved ProstheticFighterYou gain an extra limb modification and may deploy limb modifications faster.Constructed Limb class feature
Improved Psychic RenewalPsionicAs Psychic Renewal, but without the cost.Psychic Renewal, manifester level 12th
Improved Quivering PalmGeneralYour Quivering Palm ability do not suck balls.Quivering Palm Class Feature
Improved Rapid ReloadFighterReload so fast, you don't even need free hands to reload.BAB +6, Dex 13, Rapid Reload
Improved RecoveryGeneralIncreased strain recovery for mana-based spellcasting.Strain Tolerance pool.
Improved Residual ReboundSpelltouchedYou can partly rebound destructive energy on any successful save.Residual Rebound, 3 HD
Improved Rogue's BladeGeneralYou deal increased damage with Rogue's Blade and may use [Ambush] feats with it.Rogue's Blade
Improved Sanctify Martial StrikeExaltedHit the forces of evil even harder with your weapons!Sanctify Martial Strike, Weapon Focus
Improved Sanctify Natural AttackExaltedHit the forces of evil even harder with your fists!BAB +5, Sanctify Natural Attack
Improved ScentMonstrousYour scent improves to become more like blindsense.Scent ability, Survival 4 ranks
Improved Self-PerfectionGeneralOther monks achieve oneness with the universe. Your oneness is better.Monk level 2
Improved Shape BreathMetabreathExempt some of your allies from your breath weapon's effects.Breath Weapon, Con 15+, Shape Breath (or equivalent ability)
Improved Shiba ScreamRacialYour Shiba Scream becomes more earsplitting than beforeBAB+8, Canin, Shiba Scream (3.5e Feat)
Improved Soul ImprintRacialYou gain an additional Soul Imprint with additional sizes and creature types available.any one other Racial feat, Succedaneum
Improved Special MountGeneralYou have one Badass Special Horse (or other mount).Must Possess a Special Mount (as a Paladin)
Improved Speed HeartbeatXenothericYou push your heart rate to even greater speedsUongo-mijusi, 9 HD, 24 Constitution
Improved Spell SecretsGeneralYou excel at tweaking your spells.Spell Secret class feature, and either Spellcraft 9 ranks OR Knowledge (Arcana) 9 ranks
Improved SpellborgRacialYou gain more benefit for being a SpellborgAt least one Spellborg template
Improved Spiked TailRacialYou can fire multiple spikes in a single attack with your spiked tail.Furijah
Improved Spurt ShotGeneral, FighterMake foes bleed more easilySpurt shot, BAB 14, Rapid Shot
Improved Stench of the DeadSpelltouchedThose who persist in your stinking aura will become nauseated.Stench of the Dead, 9 HD
Improved Sudden BashFighterReduce penalty for Sudden Bash.BAB +11, Improved Shield Bash, Sudden Bash
Improved Sudden DodgeFighterAs an immediate action you gain a 50% chance to evade an attack.BAB +6 or Dexterity 15, Sudden Dodge
Improved Sudden StrikeGeneralYou deal minimum sudden strike damage whenever you strike a target which would normally not receive it.Sudden Strike +2d6
Improved ToleranceGeneralIncreased tolerance for mana-based spellcasting.Strain Tolerance pool.
Improved Unarmed Strike, MS VariantFighterA better, more accessible version of the PHB feat.BAB +1
Improved Wave StrikeMetacombatYou can perform Wave Strike as an attack of opportunity.BAB +9, Wave Strike, Combat Reflexes
Improved Whirlwind Hurricane KickGeneralWhen attacking you swirl around like a hurricane.Monk 12th, Whirlwind Hurricane Kick
Improved Wild TalentPsionicYou gain the ability to use your wild talents to manifest powers in a similar way to manifesters.Wild Talent or Hidden Talent
Improved WingpinFighterIncrease options while pinning opponent.Wingpin ability, Improved Grab
Improved WrathbladeFighter, FuryYou can make your wrathblade much stronger than it is normally.Wrathblade +2
Improvised Weapon SpecializationFighterYou are great at fighting with Improvised Weapon.Improvised Weapon Proficiency or Tea House Fighter
Inborn SurgePsionicYou have a stronger wild surge and suffer from enervation less.Wild Surge +1
Incarnum AmmunitionIncarnumYou create ammunition made of pure essentia.Point Blank ShotConstitution 15
Incarnum BladeIncarnumYou can pump essentia in your mind blade.Acquire Mind Blade or Mind Blade class feature
Incarnum EnchantingItem Creation, IncarnumYou can enchant items by infusing Soulmelds into them.Meldshaper Level 3rd
Incarnum OccultistMulticlassEldritch powers and the force of souls surge through your body and spirit.Ability to shape soulmelds, Chakra Bind, Eldritch Blast
Incarnum ThiefIncarnumYou gain sneak attack, which improve by investing more into this feat.Sneak Attack +1d6, Con 13
Increased Damage ReductionSalient AbilityImprove current damage reduction by 5, and add an alignment requirement.Divine Rank 1, an alignment subtype, Con 25
Increased Energy ResistanceSalient AbilityThe deity gains resistance equal to 10 + its divine rank x5 to acid, cold, electricity, fire, and sonic energy.Divine Rank 1
Increased EssentiaIncarnumYou gain additional essentia.Must have a essentia pool.
Increased Toxin PoolGeneralIncreases supply of Toxin Pool points for Toxinblades.Toxinblade 6th level;
Incredible FocusFighterYou can focus yourself to such heights that few enemies will avoid your attack.BAB +6
Indigo CastingIncarnumYou can declare that a target is subject to your Cloaked casting ability.Con 13, Cloaked Casting.
Indigo SurgeSurge, IncarnumYou can invest incarnum into your surges to make them cheaper.Con 13, Cha 13, must be able to use combat surges.