Liquid Ooze | Monstrous | Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one. | Poison Use or possess a natural poison special attack. |
Living Weapon | Monk | You need no weapon other than your body. | Improved Unarmed Strike or a natural weapon that you are proficient with |
Lockpicking Hairs | General | Your hair lash is capable of performing feats of legerdemain. | Prehensile Hairs Class Features |
Logical Deception | General | You trick people with your smarts, not your charisma, as well as sort out logical inconsistencies in lies. If you're really good, you'll make it seem like a good idea. | Int 13, Bluff 4 ranks or Sense Motive 4 ranks |
Long Arc Shot | Fighter | Shoot and throw farther with better base attack bonus. | None |
Long Shot | Fighter | As your eyes become keener, distance between you and your target becomes irrelevant. | BAB +1, Spot 4 Ranks. |
Lore of the Legendary Land | General | You are able to identify lands of note, including magical locations. You also get a discount on magical locations. | Int 13 or Wis 13 |
Lucid Rage | Fury | While raging, you gain an Intelligence bonus, can cast spells, and use certain spells. | Rage class feature |
Lunar Heritage | Heritage | You have the blood of moonfolk flowing through your veins. | None |
Lunatic | General | Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will. | Cha 13 |
Macho Mind | Mental | You are scary and know how to protect from fear since you cause it | Intimidate 10 ranks, must have successfully intimidated at least 20 different foes within 2 CR of your character level. |
Mad Bling | General | You gain two additional ring slots or an additional neck slot. | None |
Mad Skills | General | Classes with less than 8+Int skill points gain additional skill points. | None |
Mage of the Force Fist | General | | None |
Mage of the Iron Cross | General | Metal spells become harder to avoid. | None |
Magic Gun | Reserve | You can summon a conduit to blast raw magic at enemies. | At least one 2nd level evocation |
Magic Word | General | Call a lightning bolt from the heaven by saying a magic word. | Must have been visited by an epic level wizard. |
Magical Attacker | General | Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark. | Base attack bonus +1. |
Magical Depth | General | You have a +6 higher mental ability for for the purposes of spells per day. | Must have spellcasting. |
Magical Disciple | General | You have learned basic wizardry, allowing you to cast cantrips. | Int 11, Spellcraft 2 ranks |
Magical Vigor | General | Expend magic to heal self. | Able to cast 1st level spells |
Magically Aloft | Spelltouched | You float constantly. | Exposure to the fly, levitate or similar spell, 3 HDs |
Magically Gifted | General | You are magically gifted, allowing you to use some innate magic. | None |
Magma Blood | Monstrous | Ignore side effects of certain cold effects, and deal fire damage to attackers. | [Fire] subtype. |
Major Hand | General | Your mage hand is much more versatile and functional. | Ability to cast mage hand |
Major Styling | General | Have your hair transform into more than just clothing. | Hairbinder 1st, Minor Styling |
Malconvoker | General | You can summon evil creatures no matter your alignment and gain a bonus to bind evil outsiders. | Knowledge (The Planes) 4 ranks, Augment Summoning |
Maneuver Finesse | Fighter | Use combat maneuvers and sublime maneuvers with dexterity like a pro. | Weapon Finesse |
Maneuver-Like Refresh | Fighter | If you have maneuver-like abilities, you can refresh them quicker. | At least one maneuver-like ability. |
Manifest Scourge Attack | Grim | You harness the full power of your Scourge Attack when not transformed. | Divine Suffusion |
Manifester Focus | Psionic | Choose a class which does not give full manifesting progression (or none at all), it now gives full or partial progression... for manifester level at least. | Manifester Level 5th, Psicraft 4 ranks |
Marathon Runner | General | You run for long periods of time. | Con 13+ |
Martial Apprentice | Fighter | You count as having full BAB, regardless what you actually have. | None |
Martial Disciple | Fighter | Gain a new martial discipline known. | Initiator level 1st, Wis 13 |
Martial Extremist | Multiclass | Fighter and Soulborn level stack for Smite damage and for fighter feat qualification. | Incarnum Defense, Weapon Specialization (Any). |
Martial Training | Fighter | You treat an exotic weapon as a martial weapon. | None |
Martial Weapon Master | Fighter | You may not wield a gigas giant sword but you your greatsword is just as good. | Must be proficient with all martial weapons. |
Mass Manifesting | General | Add Mass powers to your powers list. | Any metapsionic feat |
Master Spell Crafter | General | Create finely crafted items with spells. | 3 ranks each in two or more craft skills, or 10 ranks in a single craft skill. |
Master of Arms | Fighter | You gain proficient with all simple and martial weapons, additionally by practicing with a weapon you can become extremely proficient in it use. | None |
Master of Land, Sky, and Sea | Metamagic | Apply the Animal of the Land, Animal of the Sea, or Skyfish templates on your summons. | None |
Master of Many | Fighter | You can use any kind of maneuver to qualify for another. | Must know at least one maneuver from at least four different disciplines. |
Master of Skills | General | All skills become class skills. | Int 13 or Human |
Masterwork Body | Fighter | Your body is honed to masterwork levels. | None |
Mechanical Prosthetic Arm | General | You gain an advanced prosthetic arm, which has multiple gadgets built into it. | Craft (Technology) 9 ranks, Knowledge (Engineering) 9 ranks |
Mediocre Maneuver | Metamaneuver | You can make your maneuvers reliable but unimpressive. | None |
Mediocre Spell | Metamagic | You can make your spells reliable but unimpressive. | Ability to cast 1st-level spells. |
Meditation on Slaughter | Essence | You meditated on the concept of slaughter, allowing you to redirect your essence by basing yourself on your perception. | Signature Weapon, have an essence point pool. |
Medium Armor Mastery | Fighter | You are good with the middle child of the armor family, drawing benefits from both sides. | Proficiency in Medium armor. |
Meldshaper Expert | Tactical | Gain abilities Essentia Fluctuation and Incarnum Marking. | BAB +4, Essentia Pool 2, Ability to shape Soulmeld. |
Melee Arrow Style | Fighter, Tactical | Use arrows as melee weapons, and other melee options for the bow and crossbow. | Must be proficient in at bows or crossbows, BAB +1. |
Melodic Fighting | Fighter | Your performing style emphasizes martial rhythms and you combine fighting with art. | BAB +3, Perform 4 ranks, bardic music class feature or similar feature. |
Metamagic Savant | Metamagic | Use Charisma in place of Intelligence for metamagic feat prerequisites. | Improved Metamagic, Caster Level 10th, Charisma 20 |
Meteorologist | General | You can predict the weather and are resistant to it. | Survival 4 Ranks, Knowledge (Nature) 1 Rank |
Middling Spellcaster | General | Your novice spellcasting abilities improve to middling spellcasting. | Character level 12, Novice Spellcaster |
Midnight Meldshaping | Incarnum | Use essentia to increase your meldshaper level. | Con 13, ability to shape soulmelds |
Mimetic Expert | Fighter | You can use the mimetic enhancement better than most people. | Bab +1 |
Minimap | Videogame | You always know the general layout of the surrounding area and what is around | None |
Mire Treader | General | You can swim through certain partially liquid substances as if it were water. | Athletic Feat; Skill Focus (Swim); Swim 10 ranks; Master Swimmer Feat. |
Missile Deflection | Fighter | You gain a deflection bonus to AC against ranged attack, and may destroy incoming projectiles. | Dex 13, Improved Unarmed Strike or Weapon Focus (chosen melee weapon). |
Mist Double | Racial | When you call for the fog to help you, it may answer in a peculiar way. | Foghorn racial trait. |
Mist Maker | General | You can make fog | Ability to use or cast a spell, Spell-like ability, or supernatural ability that creates a mist, fog, cloud, smoke or simialr |
Mobility, Swift | Fighter | The most you are fast on the battlefield, the most is hard to hit you. | Dex 13, Dodge |
Mobility, Variant | Fighter | +4 dodge bonus to AC against some attacks of opportunity, able to make a special type of five-foot step as a swift action. | Dex 13, Dodge. |
Mode Change | Fighter | Swap between your equipment instantaneously. | None |
Mold Magic | General | Increase the power of your spells of decay and gain new tactics while using plant-based spells. | Ability to cast spells, Knowledge (nature) 6 ranks |
Monastic Gestalt | Multiclass, Monk | Add your monk levels and another class together to determine level-dependent benefits. | Monk 1st |
Monk Weapon Focus | Fighter | Monks now can apply their unarmed damage to a special monk weapon. | Monk 1st |
Monstrous Rage | Fury | You become a monster while raging, gaining the benefit of one or more [Monstrous] feat. | Rage Class features |
Mood Maker | General | You and your allies are immune to mental intrusion while you sleep, resist morale penalties, and gain stronger morale bonuses. | Diplomacy 4 ranks or Perform (any) 4 ranks |
Moral Beautification | General | Your beauty hardens your will. | Seduction 5 ranks |
Moral Extremist | Multiclass | Incarnate and Soulborn level stack for Incarnum radiance use and Smite use. | Incarnum defenseMoI, incarnum radianceMoI |
Moral Performer | Multiclass | Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus. | Bardic Music, Incarnum radiance. |
Mount Focus | Fighter | You are particularly good at fighting on top of a particular creature. | Ride 4 Ranks |
Mounted Archery, Variant | Fighter | You reduce the penalty when making a ranged attack while mounted by 4. | Ride 4 ranks |
Mounted Combat, Revised | Fighter | You are a skilled rider and combatant, and have brought the two together. | Base Attack Bonus +1 |
Mounted Combat, Variant | Fighter, Tactical | You are trained to use a steed in battle. | Ride 4 Ranks |
Mounted Mount | Fighter | Your mount may mount its own mount. | Ride 8 ranks |
Mouthgrip | General | You hold things in your mouth, giving you an extra hand when needed. | Str 13 or Dex 13, must have a mouth. |
Move Like Lightning | General | Your movements are as fast as lightning | Dodge, Dex 16 |
Multi-Track Drifting | General | You are the master of drifting, and can move diagonal without movement loss as well as do cool slides. | Balance 4 ranks, Tumble 4 ranks |
Multigrapple | Fighter | | Improved Grapple or Improved Grab special ability |
Multilimb Fighting | Fighter | You get pretty good at fighting quickly with natural attacks. | BAB 6+, one or more natural weapons |
Mumbler | General | You can still talk even if gagged, though not quite as accurate. | Speak Language 1 rank |
My Loss Is Your Gain | Luck | When you fail at a check, you give bonuses to your allies. Maybe they will succeed where you have failed. | None |
Mystery Slasher | General | You were the killer all along! | Kent's unassuming disguise, serial killer |
Mystic Eye Inheritor | Heritage | You inherited speshul eyes | Must have eyes |
Red Eyes of Accelerated Perception | Heritage | | Mystic Eye Inheritor |
Red Eyes of the Copycat | Heritage | | Mystic Eye Inheritor |
Mystic Facsimile | General | copy magic you have seen | Imbue item, Deceive item, Knowledge (arcana) 9 ranks or spellcraft 9 ranks |
Narrow Mind | Psionic | Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. | Wis 13. |
Natural Cunning | General | You rely more on your cunning rather than instinct, using your intelligence instead of wisdom on your ranger abilities and some skills check. | Ranger 1st |
Natural Skill | General | You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level. | 1st level only. |
Nature Focus | General | Gain bonus for spells that involve animals and plants. | Caster Level 1st, Knowledge (nature) 4 ranks |
Necessary Strike | Fighter | Significantly increase your chances of striking your foe, but deal 1/2 damage. | None |
Nitro Burst | General | Your vehicle has a brief burst of speed. | None |
No Trace | General | You gain a bonus to speed, and become difficult to track down. | Hide and Move Silently 4 Ranks. |
Nomad's Blade | Fighter | You treat the scimitar as a light weapon for two-weapon fighting and weapon finesse, and gain increased AC when fighting with a single scimitar. | Proficiency with the scimitar. |
Nomad's Style | Fighter, Style | The style of a wandering master, who needed to overcome obstacles while relying on a single weapon. | Weapon Focus (any weapon) |
Nonlethal Combat | Fighter | Make an attack deal nonlethal damage without penalty. | None |
Nonlethal Specialization | Fighter | You deal a lot of nonlethal damage. | None |
Novice Spellcaster | General | You improve your amateur spellcasting abilities to those of a novice. | Character level 9, Amateur spellcaster |
Now I Can! | General | Hmm, can anyone in the party swim? No? One sec... now I can! | Int 13 |
Obtain Watchful Spirit | General | You gain the Watchful Spirit class feature of the Wu Jen. | Knowledge (Arcana) 4 ranks or Wisdom 13+, Arcane Caster Level 3rd. |
Occult Resistance | General | You gain resistance to purely magical damage. | None |
Olympic Swimmer | General | You Swim gooder | Swim 4 ranks or a swim speed. |
One Handed Reloader | Fighter | You can reload a hand crossbow with surprising ease. | Hand Crossbow Focus, Two Weapon Fighting, BAB +5 |
One Life | Epic | You have a life, and want more life, even more live, to up you life to the god of life. | One for One, Int 21, Con 21 |
One for One | General | Your health is a skill for you. | Int 11, Con 11 |
Ongoing Rage | General | Every kill fuels your rage. | Ability to rage, Cleave, Strength 13+, Constitution 13+ |
Opportunistic Snack | General | You can eat as a attack of opportunity. | Con 13, Instant Mealtime |
Origami Slash | Fighter | Perform a flurry of bloodletting slashes. | BAB +1, Paper Cut |
Overbear | Fighter | Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier. | Power Attack |
Overclock | Spelltouched | You can stop time, even if for only a brief moment. | or any time-stopping spells or magic., Exposure to a time stop spell |
Overcome Deficiency | General | Remove racial ability penalty. | -2 or lower racial penalty to an ability score. |
Oversized Grip | Fighter | You can use two-handed weapons with a single hand. | Strength 13 |
Overwhelming Curse | General | Curses spell you cast become more difficult to avoid. | Be able to cast a [Curse] spell of level 3 or higher, Knowledge (Religion) 5 ranks |
Painful Energy Charge | Monstrous | A creatures's Energy Charge ability can now harm the living and the undead. | Energy Charge |
Paper Magic | General | You can use paper instead of expensive components. | Able to cast arcane or divine spells. |
Parry | Fighter | Like dodge, except you parry attacks with your muscle. | Str 13 |
Parry and Counter | Fighter | You can follow up a parry with an attack | BAB +1 or Combat Expertise or Combat Reflexes or Improved Shield Bash |
Partial Lycanthrope | Spelltouched | You have a human form. | Anthro Subtype, Exposure to human form spell |
Path of the First | General | Learn Hero's Edge maneuvers and reroll slashing damage while using a Strike. | One level in any Martial Adept class, Str 14 |
Path of the Second | General | Learn Hero's Edge maneuvers in any Martial Adept class and increase reflex DC. | One level in any Martial Adept class, Str 14 |
Path of the Third | General | Learn Hero's Edge maneuvers in any Martial Adept class and increase jump and attack rolls slightly. | One level in any Martial Adept class, Dex 14 |
Peace Devotion | Domain | You have a peaceful aura surrounding you, defending you in combat. | None |
Pegasus Mount | General | You can call a Pegasus as your special mount. | Paladin's Special Mount |
Perfect Form | Exalted | Become immune to petrification and polymorph. | 6 HD, Any good alignment, Cha 13 |
Perfect Save | Fighter | A natural 20 auto-success for a save causes you to negate any effect. | Minimum +3 base modifier for all saving throws |
Perfected Dodge | Fighter | You have spent time to perfectly learn how dodge attacks by an intense body training. | Dex 17, Dodge, Mobility |
Perfection - Gallant | Exalted | Trade -2 Dex for +2 Con with your stately powerful presence. | Mark of Perfection |
Perfection - Gaze of God | Exalted | Your eyes allow you to see past illusions. | Mark of Perfection |
Perfection - Graceful | Exalted | Trade -2 Con for +2 Dex with your graceful beautiful body and poise. | Mark of Perfection |
Perfection - Visage of Serenity | Exalted | You can use your Diplomacy score against Intimidate checks and fear saves. | Mark of Perfection |
Perpetual Magic | General | I cast that spell forever ago! | Must be able to use permanency as a spell or spell like ability, or able to use Incarnate as a psionic power or psi-like ability. |
Persistent Alteration | General | Change your features permanently. | Transmogrify (Disguise) |
Persistent Healing | General | Your cure spell grant fast healing in addition to the normal amount healed. | Must be able to cast cure spells. |
Persistent Shapechange Attack | General | Shapechangers get to keep their Natural Weapons when changing form. | Shapechanger subtype, Natural Weapon before changing shape. |
Petrified in Death | Spelltouched | You turn to stone when you die, which allows you to return at a later date. | Must have been exposed to a flesh to stone spell. |
Phantasmal Strike | General | You may have your illusion lash out at foes and deal phantasmal damage. | Spell Focus (Illusion) |
Phantom Health | General | The health gained by various effects does not cause you additional damage upon disappearing. | None |
Physical Spell Specialization | General | You deal more damage with your spells and power which deal physical damage. | None |
Piercing Gaze | General | You have a piercing gaze that see through lies and inflict deep fear with a look. | Intimidate 4 Ranks, Sense Motive 4 Ranks |
Play of the Game | Fighter | Whenever you or an ally drops two or more opponents, you can replay that event for a morale boost. | None |
Poise Through | Fighter | Continue with an action that provokes, even if it normally would be stopped. | Concentration 4 ranks, Con 15 |
Poison Master | General | Through practice, you have learned how to swiftly apply poison to the blade, and to make it more deadly. | Craft(Alchemy) 8 ranks |
Positive Ambush | General | Positive energy bypasses undead sneak attack immunity. | Positive subtype, sneak attack 2d6 |
Positive Flare | General | Emit positive energy, healing and causing bursts. | Life Force class feature, maximum life force pool of at least 100 points |
Positive Fragment | General | Gives the positive subtype | Maximum hit points of at least 40 |
Positive Hand | General | Cure Serious Wounds and Remove Disease, 1/day | Maximum hit points of at least 60 |
Positive Healing | General | Your healing spells also give fast healing | Positive subtype, ability to cast a Conjuration (Healing) spell. |
Positive Strike | Fighter | Heal with every melee attack. | Positive subtype, Weapon Specialization |
Positive Sustenance | General | No longer need food, drink, sleep or air | Pure Life class feature |
Potion Sipper | General | Get two (or more) uses from a single potion. | None |
Power Nap | General | You can recover fatigue and exhaustion very quickly. | Con 15 |
Power Slam | Monstrous | | Must have a Slam/Slap attack, Str 15+, BAB +6 |
Powerful Build | Fighter | Your training, combined with your natural muscle tone, have made you larger than the average specimen of your race. | 15 Strength |
Powerful Fist | Fighter | You unarmed attack count as two-handed and scale with virtual size. | STR 15+, Improved Unarmed Strike |
Powerful Grip | Fighter | You are able to use a larger weapon just as easily as a weapon of your size. | Base attack bonus +3, Str 14 or more. |
Powerstance | Fighter | Enter a different two-weapon fighting style which lets you get out more damage at once with fewer attacks. | Two-Weapon Fighting |
Practiced Fighter | Fighter | Your fighter level and effective BAB are increased by 4, up to the maximum of your HD. | Fighter level 1 |
Practiced Sneak Attack | General | You have learned how to incorporate cheap shots into everything you do. | +2d6 Sneak Attack from Sneak Attack class feature |
Practiced Turner | Multiclass | Turn/Rebuke level increases by four, to maximum of Hit Die. | Turn or Rebuke level. |
Precise Marksman | Fighter | Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance. | Sneak Attack +1d6 or Point Blank Shot |
Precise Shot, Variant | Fighter | You are not at a disadvantage when using a ranged weapon over a melee weapon. | None |
Precision Marksman | Fighter | For ranged weapons that have Strength to damage, you can use Dexterity instead. | None |
Precognitive Instinct | Psionic | You have flashes of insight allowing you to react to future events. | Must be able to manifest precognition. |
Preferred Humanoid Shape | Monstrous | You can shape change into a single humanoid form chosen when this feat is taken. | 1st Level Only, Aberration, Dragon, Giant, Magical Beast or Outsider Type |
Prehensile Tail | Monstrous | You gain a prehensile tail. | None |
Preserved Flesh | Spelltouched | Your flesh doesn't rot, no matter what. | Exposure to gentle repose. |
Pressured Fire Blast | General | You may add pressure to a fireball, causing additional damage and pushing people away. | Must be capable of casting 1st level spell or power with the [Fire] descriptor. |
Prismatic Spirit | Spelltouched | You eventually become immune to prismatic spells, while using the light to your own advantage. | Exposure to any [Light] or "prismatic" spell. |
Proficiency Practice | General | The more times you gain the same proficiency, the more benefit you get. | None |
Projectile Vomiting, Acid | Fiend | Call an exorcist! | None |
Prototype Graft | General | You start the game with a graft. | 1st Level Only |
Pseudonatural Form | Deformity, Vile | You are capable of assuming a unwholesome form that should not be. | Evil Alignment, Willing DeformityBoVD |
Psi-Ki Fist | Psionic, Multiclass | | Stunning Fist, must have a psionic power point pool |
Psionic Far Shot | Psionic | You can use your latent psionic energy to reduce environmental effects on your projectiles that would hamper their effectiveness. | Far Shot, Point Blank Shot, Psionic Shot, Base Attack Bonus +9 |
Psionic Reserve Power | Psionic | Gain an at-will 1st level power that doesn't scale. | At least 1 power point and one power known. |
Psionic Tongue | Psionic | You can speak any language as long as you maintain mental focus. | None |
Psionic Word | Psionic | You can use your psionic abilities to empower your truespeech. | Autohypnosis 4 ranks, Truespeak 4 ranks, must be able to use 1st level utterances |
Psychic Convulsion | General | You deal damage to the subject of your stare whenever you target them with a mind-affecting effect. | Hypnotic Suffering Class Feature |
Psychoactive Mist | Racial | Lace your hazy mist with other drugs. | Marijan race |
Psychokinetic Grip | Psionic | You have emerging telekinetic abilities, which allows you to move object telekinetically. | None |
Psychology Training | General | You may use Int instead of Wis on sense motive check and gain social bonus when interacting with humanoids. | None |
Pugilist | Fighter | You have been trained in the unarmed arts, be it through bar brawls, instinct, or rigorous training. | 1st level character. |
Pulverizing Spell | Metamagic | Add a simple effect to force spells | Caster level 12th |
Purifying Heat | Racial | Your gentle heat remove poisons and diseases. | Soothing Warmth trait |
Pyromaniac | General | If it doesn't work, you're just not using enough. | None |
Quest Marker | Videogame | Easily locate your next target to complete a quest | None |
Quick Change Artist | General | You can don clothing and armor as a standard action or less. | Proficiency in any armor |
Quick Draw | Fighter | Your weapons fly into your hands. | Base attack bonus +1 |
Quick Reconnoiter | General | You've become used to the flow of combat, and can take stock of situations far faster than your peers could ever hope to. | None |
Quick Sheathe | Fighter | Put things away as a free action. | Base attack bonus +1. |
Quick Touch | General | You can use touch spells and effects on yourself as a swift action. | None |
Quick Writer | General | You are able to write extremely fast, copying spells into spellbook and crafting scrolls at twice the normal rate. | Profession (Writer) 4 Ranks, or LinguisticsPathfinder 4 Ranks |
Quickened Death Attack | Fighter | You study your victim more quickly. | Rapid Death Attack, Spot 10 ranks, 16 Intelligence or higher, Death Attack class feature |
Quickling Feet | General | You were born unusually quick for your species, and you only get better with practice. | 1st level only or Dex 21 and Run |
Ranged Challenge | General | You apply your challenge bonus on ranged attack as well as melee attack. | Cavalier's ChallengePathfinder class feature |
Ranged Dodge | Fighter | You're able to predict the path of projectiles, and get out of the way just in time. | Dex 13. |
Ranged Feint | Fighter | By pointing an arrow or bolt at your target, you are able to make them flinch and catch them off-guard. | Point Blank Shot |
Ranged Grapple | Fighter | You can teleport into a grapple attempt. | Improved Grapple or Improved Grab, any means of teleporting. |
Ranged Tactician | Fighter | You can fire ranged attacks for more purposes than just damage. | Dex 15, Precise Shot, BAB +5 |
Ranged Two-Weapon Fighting | Fighter | Two-weapon fighting for ranged weapons only, but you remove the needless penalty many ranged weapons have for one-handed firing. | Str 13, Dex 13 |
Rapid Natural Attack | Monstrous | Give natural weapons iterative attacks. | BAB +6, at least one natural weapon. |
Ravenlord | General | You have a dark raven familiar you can see through, additionally ravens are friendly toward you. | Must have the ability to summon a familiar. |
Raw Skill | General | You gain a +2 bonus on all skill checks keyed to the chosen ability score, but no longer add the relevant ability score bonus to those skills. | None |
Raw Toughness | Fighter | You gain 20 hit points. | 3 HDs |
Reason within Madness | General | Change which ability score mindbreak goes off of, and additional saves against confusion and insanity. | Dark Insight score |
Reckless Offense, Balmz | General | Trade defense for offense | BAB +1 |
Reckless Offense, Variant | Fighter | Risk being hit more often in exchange for more damage. | Base Attack Bonus +1
|
Reckless Pursuit | Fighter | You gain an increased speed when moving toward a creature affected by your Scorned Heart feat. You can gain a penalty to AC to increase your speed further. | Scorned Heart |
Regretful Potential | General | You want to be really powerful, but you can not concentrate you on all aspects of your potential, this is life... | None |
Reinforced Carapace | Racial | Your carapace is becoming stronger. It becomes possible to wear medium armor. | Nerubian, character level 4 |
Reliable Ability | General | When using an ability with limited use per day, you can use the ability again if it fails. | None |
Reliable Pinger | General | You've gotten pretty good at making sure nothing you do is completely unlikely to work, especially things like death attacks and cantrips. | None |
Reloading Finesse | Fighter | You are able to reload small ranged weapons even while holding something in both hands. | Two-Weapon Fighting or Weapon Focus (any light or one-handed ranged weapon) |
Renaissance Man | General | You know, and can make, just about anything if you put your mind to it. | Craft (any) or Knowledge (any) 4 ranks. |
Rending Flames | Elemental | Your fire isn't just hot, but also solid and sharp. | Burn |
Resolute Personality | General | You may use your charisma rather than wisdom on will saving throws. | Cha 15+ |
Revenge.exe | Racial | You gain a dodge bonus to AC and bonus to attack against more advanced constructs, especially the digital kind. | Syntoid Race |
Ricochet | Fighter | your set up your killing shots so they bounce or pierce through the original target to hit an additional target. | Dex 13, Precise Shot |
Road Rage | Fury | When you ride, you rage! | Rage feature or similar, Ride 1 rank |
Rock Thrower | Fighter | Use simple rocks as deadly weapons | BAB +1 or Sleight of Hand 4 ranks |
Rokushiki - Geppo | General | You channel Ki beneath your feet allowing you to walk across the Sky. | Bab +4, Ki Pool |
Rokushiki - Kami-e | General | The user’s body becomes agile, flexible, and limp like paper. | Dodge, Ki Pool |
Rokushiki - Rankyaku | General | You send out a sharp compressed air blade with a kick which can slice objects and greatly damage a human body. | Improved Unarmed Strike, BaB +6, Ki Pool |
Rokushiki - Shigan | General | Shigan is a close-quarter combat technique, in which the user stabs their finger into the target at a very high speed, leaving a wound similar to a bullet wound. | Improved Unarmed Strike, BaB +8, Ki Pool |
Rokushiki - Tekkai | General | This technique hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. | Iron Skin, Ki Pool |
Rolling Dodge | Fighter | Increase your AC by +4 as an immediate action. | Dex 13, Tumble 4 ranks |
Running Assault | Fighter | Run and mow down all your opponents as you pass by. Bonk! | Dodge, Mobility, Run, Spring Attack |
Safeguard Spell | Metamagic | Your spells won't affect you, allowing you to target places too close for comfort. | None |
Saiyan Elite | Racial | The training of elite Saiyans allows them to surpass the weaknesses of 'lesser Saiyans' | Saiyan race, Given extensive training from a Saiyan Elite who has this feat. |
Sanctuary Healing | Metamagic | Protect those you heal by forming a magical sanctuary on them. | Able to cast at least one divine spell from the Conjuration (Healing) school, Heal 6 Ranks, Spellcraft 6 Ranks |
Sand Attacker | Fighter, Tactical | You play dirty. Use sand (or similar material) to gain advantage in battle. | Sleight of Hand 4 ranks |
Sand Veil | General | When in a sandstorm, you gain total concealment and can see through them. | [Earth] subtype. |
Savantish Fellow | Subsidy | You really like to learn skills. | None |
Saved from the Grave | General | Whenever you heal someone from 0 hp or less, you heal the most you can, plus other minor healing buffs. | None |
Scaling Breath Weapon | Monstrous | Your breath weapon now scales with your HD | Breath weapon which deals damage, 9 HD |
Scalpel Strike | General | Deal extra damage using Heal ranks. | Heal 6 ranks, Medical Knowledge |
Scholar of the Force Fist | General | Your knowledge of force spells makes you a scholar of the subject. | Mage of the Force Fist |
Schrodinger's Companion | General | When you aren't paying attention to your familiar or animal companion, they aren't there. | Familiar, Animal Companion, or similar feature |
Scorching Spell | Metamagic | Leave a burning mark with your fire spells. | None |
Scorned Heart | Combat | You gain a cumulative bonus on damage roll against enemies that ignored you. | BAB +1 |
Scourge Attack Focus | Grim | Your Scourge Attack deals additional damage per grim level. | Scourge Attack |
Scrappy | General | You can punch ghosts just fine. | None |
Sealed Vehicle | General | A feat for King of Racers that allows your astral car to be a sealed vehicle that provides cover. | Astral Car class feature |
Secret Equipment | Spelltouched | You can hide your equipment under a glamour. | Exposure to a disguise self spell, Sleight of Hand 6 ranks |
Seeing Red | Fighter | The blood of your enemies keeps you angry. | Rage ability, Clouds of Blood |
Selective Ability | General | Lets you pick who gains the benefits or suffers the negatives of any ability that you can create that has a radius of effect. | Any ability that is either constant or usable at will. |
Serrated Blades | Racial | Inflict extra damage when grappling with your claws. | Improved Grapple, Shirrec |
Shadesteel Body | Warforged | Forged on the plane of shadow, the composite plating of the warforged emanates a subtle aura of shadow where reflections of light should be. | Warforged, 1st level only |
Shadow Extraction | General | Animate incorporeal shadows from corpses | Ability to use animate dead in any form. |
Share the Sensation | General | You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return. | Iron Will; Welcome Pain; Improved Iron Will; Clarity of Pain. |
Sharp Teeth | General | You gain a Bite attack. | Must be a creature that does not have a bite attack. |
Shield Efficiency | Fighter | You can use a shield on your arm, even while holding something in that hand. | Base attack bonus +6, Strength 13, Two-Weapon Fighting, Weapon Proficiency with the weapon and shield. |
Shield Push | Fighter | You have learned to push your opponent away frow you when making a shield bash. | Improved Shield Bash |
Shield Rod Focus | Fighter | You gain benefits when wielding a Shield Rod. | None |
Shield Thrower | Fighter | | Agile thrower or Brutal Thrower, Improved Shield Bash |
Shieldblade Stance | Fighter | Shield blows with your weapon. | None |
Shielded Provocation | Fighter | If you provoke an attack of opportunity, add +4 AC to your shield AC against that attack. | Shield proficiency |
Shieldsurfing | Fighter | Surf away from your problems with your shield! | Balance or Tumble 1 rank |
Short Sleeper | General | You do not sleep as long. | Con 13 |
Shorthand | General | Your writing is minimal and space-efficient. | None |
Shoulder Riding | Fighter | You can effectively hold on to one of your allies shoulders, protecting yourself. | None |
Shrapnel Strike | Fighter | Your sunder attacks transform objects into a cone of slashing fragments | BAB +4, Str 17, Power Attack, Improved Sunder |
Shrouded Psyche | General | You are immune to psychic damages and psychic attacks, and your mind cannot be probed for information. | Psychic Null |
Side Arm Throw | Fighter | You can throw things farther than others. | Str 13 |
Silk Spray | Racial | You can throw a silk spray on a flying creature to make it loses its Fly property. | Nerubian, character level 2 |
Silver Slasheneer | Fighter | Count your attacks as alchemically silvered. | Craft (Alchemy) 4 ranks |
Single Weapon Fellow | Subsidy | There's only really one weapon type you like. You like it a lot. | None |
Skill Advantage | General | Choose a skill. You can roll twice and take the better result. | None |
Skill Muse | General | You are highly creative, and your confidence in yourself has led you to trying many things, despite the fact that you aren't very bright. | Cha 13, 1st level only. |
Skill Substitution | General | Replace ranks in one skill for another. | None |
Skill Trick Mastery | General | Your mastery of skill tricks is such that you can use them multiple times. | Must know at least two skill trick. |
Skill Tricky | Fighter | Get some skill tricks without spending skill points. | 2 levels in a PC Class |
Skillful Jack | General | Gain bonuses to skills for having diversified skills. | None |
Skin Recoil | General | Your hard flesh damages those that hit you. | Must have DR/- or DR/adamantine. |
Skipping Toss | Fighter | Throw rocks at unexpected angles. | BAB +4 or Sleight of Hand 8 ranks, Rock Thrower |
Skirmish | Ambush | Move and attack. | Sneak Attack +2d6 |
Skullcap | Racial | You have a thicker skull exoskeleton. | Bone Armor racial trait |
Sleep of the Ages | General | Your mastery of ancient mummification techniques has revealed a secret technique for sleeping away the ages. | Character Level 8, Wrappings of the Ages, You must remove all of your internal organs and place them within canopic jars during a magic ritual |
Sleepwalker | General | At night, you get up and keep working. | Must be able to sleep. |
Slippery Escape | General | Use your Escape Artist skill against initial grapple checks and gain a bonus against entangling. | Escape Artist 6 ranks |
Slipstream Shot | Psionic | You can charge a projectile or thrown weapon to ignore many types of impediments. | Fell Shot, Psionic Shot, Base Attack Bonus +8 |
Smart Idol | General | Once per encounter as an immediate action, you may add your Intelligence bonus as a dodge bonus to AC against a single attack. Also, things for pokemon contests. | Int 13 |
Snake Tail | General | Your were born with a snake tail instead of legs, perhaps due to yuan-ti blood in your system. | 1st level only |
Snapping Tortle | Racial | You have a powerful bite, and can snap even when defending. | Tortle |
Sniper Breath Weapon | Monstrous | Your breath weapon becomes a very long distance ray. | Breath Weapon, Con 13, Spot 6 ranks |
Sniper Shot | Fighter | You can be precise from very far away. | BAB +5 |
Sniping Maneuvers | General | | Hide 8 Ranks, Knowledge of at least one martial strike that works with a ranged attack |
Sociopathic Christmas | Racial, Vile | Unlike most other christmas elves, you like causing injury. You like it a lot... | Christmas Elf, Wis 15- |
Soft Flight | General | Fly in complete silent | Ability to fly or glide with physical wings, good maneuverability |
Solipsistic Sanity | General | Use Intelligence bonus on Will saves, small bonus against mind-affecting effects. | Int 15 |
Sonar | General | Scent but for sound | Listen 5 ranks |
Sorcerous Scoundrel | General | You gain additional rogue-like skills as a sorcerer. | Sorcerer 1st |
Spear-Chucker | Fighter | You can throw any spears and may use your Strength or Dexterity when using them as a thrown weapon. | BAB +1 or Dex 13+ |
Special Monk Proficiency | Fighter, Monk | All weapons you are proficient with are special monk weapons. | Monk 1st |
Speedster Monk | Monk | You are much faster than other monks. | Monk's Unarmored Speed Bonus |
Spell Reach | General | Your touch attacks go out to reach as if they were a reach weapon. | Caster level 1st |
Spell Resistance | Fighter | Adds spell resistance. | None |
Spell School Defense | General | You know how to defend yourself particularly well against certain schools. | None |
Spell Tenacity | Caster | Get +1 caster level with one school of magic. | None |
Spellcasting Dabbler | General | You gain minor spellcasting abilities. | Character level 3 |
Speshul Blood | General | Yeah, apparently I'm also a Roper... | None |
Sphere Focus | Monstrous | You can draw on the power of a specific Sphere more easily. | Access to at least one Sphere |
Spider Mutant | Racial, Spelltouched | You have the ability to create spider web, either from your ancestry or through accidental transmutation. | Drow Race OR must have been exposed to baleful polymorph (spider) or similar spell |
Spider Web | Racial | You can throw a web that behaves like the web spell. | Nerubian, Silk Spray feat |
Spiked Shell Tortle | Racial | Gain armor spikes and proficiency, and are better protected in Shell Defense. | Tortle |
Spin Blow | General | Knock foes back | Power Attack, Using a two handed weapon for attack, BAB 8, Strength 15 |
Spines of Fury | Fiend | Spines cover your body, and you may fire these spine at your enemies. | Character level 3 |
Spinning Fabric Technique | Monk | You gain the ability to fight with fabric straps. | Fabric Channeler, ki strike (magic) feature |
Spirit Host | General | You have permitted yourself to host the spirit of an elemental or outsider, granting you various boons and banes. | Must have undergone a ritual to bind a spirit to your form (See Binding Ritual below), body and soul must be separate |
Split Psychic Knife | General | generate an additional psychic knife in your off-hand | Wisdom 15, Dexterity 13, psychic knife class feature, BAB +1 |
Splitter Shot | Fighter | Gain extra ranged attacks, but the additional attacks must go to separate targets. | BAB +1 |
Spore Burst | Spelltouched | You release a cloud of harmful spores that hurt people and leave a hazard. | Exposure to goodberry. |
Spore-Plagued Servant | Racial | You can create undead through your spores. | Controlling Spores racial trait |
Spray Shot | Fighter | Attack all creatures in an area with your ranged attack. | Manyshot, Precise Shot |
Stage Invoker | General | You use your invocations to make a name for yourself in the stage magician business, even picking up a few more tricks. | Magician, Perform (Stage Magician) 6 Ranks, must be able to use least invocation. |
Stalking Ambusher | Multiclass | Rogue and Ranger levels stack to determine your Trap Sense and to increase your effective druid level as well as your spellcasting ability. | Outlaw Hunter, Trap sense +1 and Combat style. |
Star Gazer | General | You can study the stars to learn the secrets of the future. | Profession (Astrology) 8 ranks |
Steadfast Prodigy | General | You have hidden reserves of resolve which are not readily available to the naked eye | None |
Stealth Wisdom | General | You need neither smarts nor deft fingers to sneak around skillfully. | None |
Step in Shadow | General | You attack people who step in your shadow. | Combat Reflexes, medium or smaller size |
Stilled Charge | Fighter | You have learned to charge an opponent from a stand still. | BAB +3, Athletic |
Stolen Opportunity | Fighter | With a solid blow you not only knock your enemies out of position to make AoOs, but get in a better position of your own. | Combat Reflexes |
Stone Shower | Fighter | Throw lots of stones for an area attack | BAB +3 or Sleight of Hand 6 ranks, Rock Thrower |
Stone Toss | Spelltouched | All the stones you hurl strike true, hitting hard. | Having been exposed to the magic stone spell. |
Strafe | Fighter, Speed | You attack as you move. | Dex 13, Swiftness, Mobility, BAB +2 |
Strike of the Believer | Fighter | Your faith guides your hand, allowing you to smite enemies who would bar you in your chosen path. | Charisma 13, non-True Neutral Alignment |
Strong Combat Reflexes | Fighter | You ain't so MAD anymore. | Combat Reflexes |
Strong Diplomacy | Skill, Fighter | You can make allies with a show of physical strength | BAB +3, Diplomacy 5 Ranks, Strength 15 |
Strong Throw | Fighter | Throwing two-handed weapons becomes an attack option. | Dex 13, Str 15, Quick Draw |
Strongarm Diplomacy | General | Your brute strength makes up for your charisma when it comes to the art of fear. | Strength 13, Intimidate 4 ranks |
Stubborn Fellow | Subsidy | You disagree. | None |
Student of Kendo | Fighter | You are a master of the art of fighting with a wooden sword. | Proficiency withe Club |
Studies of Fauna and Flora | General | Your knowledge of a specifics landscape train you more to interact with fauna and flora who dwell in this landscape. | Favorite Landscape, Knowledge (Nature) 12 ranks |
Stun Shield | Fighter | Make a shield bash that opens up your opponent to attacks of opportunity. | Improved Shield Bash |
Sturdy Fellow | Subsidy | You are quite hard to stop | None |
Sublime Soulknife | Psionic, Multiclass | Mind blade is discipline weapon, soulknife levels increase initiator level. | Blade meditation (any), mind blade. |
Sublime Weapon Focus | Fighter | Gain Weapon Focus for all weapons in a discipline. | BAB +1, Initiator Level 1 |
Subsonic Performance | General | | Bardic Music or Bardic Performance class feature |
Sucker Punch | Fighter | As you feint an opponent you strike them with a clever and painful blow. | BAB +1, Improved Unarmed Strike, Uncanny Dodge or Improved Initiative |
Sudden Challenge | Fighter | Force a duel of wills any time during combat, gain bonus damage upon success of duel. | BAB +4, Iaijutsu Focus 4 ranks, Intimidate 6 ranks |
Sudden Dodge | Fighter | As an immediate action you gain a 20% chance to evade an attack. | BAB +1 or Dexterity 13 |
Summon Motorcycle | Spelltouched | You can summon a bike out of nowhere. | Craft (Mechanic) 4 Ranks, Exposure to mount spell. |
Summoning Conversion | General | Summon celestial beings and convert them to Vecna immediately | Ability to Convert Incredulous, Knowledge (the planes) 1 rank |
Sumo | Fighter | Through sheer bulk and endurance you force your way through! | Con 13 |
Super Rebound | Racial | When striking foe with your pinball slam, you cause them to be projected on on side and you on the other. | Improved Bull Rush, Pineblam Goblin |
Super Skill Trickery | Fighter | Regain expended skill tricks. | Any three skill tricks, must be able to get at least 6 skill points per level when advancing in your original class |
Superball Plush | Racial | You can dry yourself quicker, and are always clean. | Plushie subtype, Bouncy ability |
Superior Draw | Fighter | You can draw and sheath your weapons faster than lightning strike. | Combat Reflexes |
Superior Touch of Rot | Racial | By increasing the potency of your decaying spores, you rot everything with your touch. | 5 HD, Touch of Rot racial trait |
Supernatural Hunter | Fighter | You are a skilled hunter of shapechangers and undead. | Track, Knowledge (Religion) 2 ranks |
Suppress Memory | General | You can suppress and alter your memory with ease. | Int or Wis 15 |
Supreme Ricochet | Fighter | You bounce your killing shots around in a way that would make Xena weep with envy | Dex 19, Ricochet, Great Ricochet, BAB +11 |
Supreme Unarmed Strike | Fighter | Unarmed strikes penetrate metallic DR, deal more damage. | BAB +12, Improved Unarmed Strike, Superior Unarmed Strike |
Surge of Essentia | Surge | You can use surge points to gain temporary essentia. | Con 13, Cha 13, ability to use combat surges, ability to use essentia. |
Survive the Hunt | Fighter | Use your survival skill to avoid incoming damage. | One Ars Venatoria maneuver, Survival 4 ranks |
Swallow Light | General | The darkness you invoke is pitch black and seems to be especially apt to dispel light | None |
Sweeping Attack | Fighter | Turn your attack into an area attack. | BAB +4, Dex 13 |
Swelling Rage | Fury | The bulging of your muscles during your rage increase your strength as well as your physical presence. | Rage 1/day (or analogous ability) |
Swift Initiative | Fighter | Your responsiveness grows as your speed increases | None |
Swift Land Speed | General | | None |
Swiftness | Fighter, Speed | The more you move, the harder you are to hit. | Dex 13 |
Swim Through Fog | Spelltouched | You can easily swim in fog like it was water. | Exposure to solid fog spell. Must possess a swim speed. |
Swordcane Expertise | Fighter | You may wield a swordcane as an effective longsword, and gain secondary benefits while wielding it. | Proficiency with the swordcane |
Systematic Attack | Axiomatic, Fighter | Your techniques, altough almost theoretical in their execution, are very successful and their predictability is countered by their effectiveness. | Base attack bonus +1 |
Tactical Striker | Fighter | Choose the order of your attacks. | BAB +6 |
Taint Threshold | Tainted | You have a higher threshold against taint | A taint score |
Tainted Brilliance | Tainted | Your keen intellect, allows you to gain a different insight into forbidden lore. | A taint score, 13+ Int |
Tainted Equilibrium | Tainted | You have some measure of control over the effects of taint. | A taint score |
Takedown Control | General | Gain superior grabbing ability in a Setting Sun stance. | Initator level 1st, must know one stance from the Setting Sun martial discipline. |
Talented Spy | General | You gain a +2 bonus on certain skills and additional uses out of an espionage kits. | None |
Tea House Brawler | Fighter | You gain expertise with improvised weapon and can move through some difficult terrain with ease. | Improved Unarmed Strike, Balance 4 Ranks |
Telekinetic Fist | General | You can pound things with your mind. | Telekinesis, Int 15+, Ability to cause some form of force effect |
Telepathy | General | you can communicate telepathically | Int or Cha 13+ |
Teleport Vehicle | Spelltouched | When you teleport while riding a vehicle, you can take the vehicle with you. | Ability to cast a [Teleportation] effect. |
Temper | Fury | Your character gets into a battle rage easier than usual. | The ability to use Rage |
Tentacle Parasite | Deformity, Vile | Gain a tentacle attack, but unfortunately it has a mind of its own. | Evil Alignment, Willing DeformityBoVD |
Thermosensitive Lens | Racial | The Yrthes's eyes acquire a receptor sensitive to thermal radiation | Yrthes, 3 HD, Wis 13+ |
Thesis on Slaughter | Essence | You studied slaughter with logic and open-mindness, you now understand the concept of the slayer essence and may manipulate it with your mind. | Signature Weapon, have an essence point pool. |
Thornbush | Tactical | Light weapon related benefits. | BAB +8, Combat Expertise |
Thorned Fist | Fighter, Monk | You can use various worn (not held) weapons with your unarmed strike, such as armor spikes. | Improved Unarmed Strike |
Thrifty Caster | General | Obtain spells for your spellbook and spellcasting services for half price. | Cha 13 |
Throw Familiar | General | You throw a rat at their face! Ha ha! | Must have a familiar. |
Thrower | General | You are adept at throwing anything in your hands with dangerous effects. | Base Attack Bonus +3 |
Tormented Berserker | General | You may regain your antipaladin class feature while using dark rage. | Black Armor Berserker Archetype |
Total Recall | General, Psionic | You can recall what was forgotten, and improve the Call to Mind power. | None. |
Touch Spell Focus | General | Cast touch spells without provoking, and a +1 CL boost to touch spells. | None |
Touch Versatility | General | Make ranged touch attacks as melee, or vice versa. | None |
Touch of Enlightenment | General | You gain a tiny fragment of psychic potential. | Any mental ability score 13 |
Touch of Health | General | Gain a limited form of Lay on Hands. | Charisma 12+, worships a deity. |
Tough Idol | General | Once per encounter as an immediate action you may ignore up to your HD + your Constitution score in damage against a single attack. Also, things for pokemon contests. | Con 13 |
Tough as Nails | General | All of your current and future HD become d12s. You also gain +2 hit point to for each natural d12 you possess. | Must have 3 or more d12 Hit Dice |
Toughness, Alternative | General | You gain extra hit points per level, and some temporary hit points. | None |
Toughness, Eiji | General | Gain 150% of your starting hp plus 1 hp/level. | None |
Toughness, Exponential | General | A reason to take toughness multiple times | None |
Tower Bash | Fighter | Now you can shield bash with a tower shield! | Improved Shield Bash, Tower Shield Proficiency |
Trade Secret | General | You gain a +2 bonus on a perform or profession check and may use your Intelligence instead of your Wisdom or Charisma on such check. | None |
Tranquil Fury | Fury | Your rage bubbles beneath the surface instead of going all-out, enabling you to keep a somewhat level head even while going berserk. | Rage class feature |
Tranquility | Exalted | Your calming aura is overwhelming when someone focuses on you. | Vow of Peace |
Trick Reload | Fighter | You prefer to reload in stylish and improbable fashion, sometime you reload so fast the enemy miss it. | Sleight of Hand 4 Ranks |
Turtle Monk | Fighter, Monk | Through your training, you have learned how to use a shield without it interfering with your abilities. | Proficient with any type of shield |
Twist of Fate | Luck | If only that die turned just another inch... | None |
Two Handed Strength | Fighter, General | Improve your two handed damage. | Strength 14+, +8 BAB |
Two-Handed Power Strike | Fighter | When wielding a weapon two handed, you hit harder than most. | Power Attack, Str 15 |
Two-Weapon Defense, Balmz | General | Defend yourself with your two weapon fighting | Dex 15, Two-Weapon Fighting |
Two-Weapon Whirlwind | Fighter | Make a whirlwind attack and attack twice. | Fighter 16th, Dex 17, Combat Expertise, Dodge, Mobility, Whirlwind Attack, Two-Weapon Fighting, Improved Two-Weapon Fighting |
Unarmed Finesse | Fighter | A specialized weapon finesse which applies to both attack and damage, but only to unarmed strike. | Improved Unarmed Strike |
Uncanny Defense | Fighter | Your touch and flatfooted AC rise by 2, to a maximum of your normal AC. | None |
Underdark Scout | Racial | You have stronger than normal darkvision and are able to navigate the underdark more easily. | Drow Race |
Underground Ambush | Racial | The ability to dig and attack the enemy from underground. | Nerubian, character level 4 |
Undetectable Spell | Metamagic | You can use Silent or Still Spell with no level adjustment, or both at once at a +1 adjustment. | Silent Spell or Still Spell |
Universal Fighter | Fighter | Your weapon-specific feats and abilities now apply to all weapons. | Fighter level 2nd |
Universal Hunter | General | Favored enemies which apply only to one subtype now apply to all subtypes of that type. | Favored Enemy |
Unleash of the Runebearer | Racial, Fighter | You channel the magical power of the magic runes inscribed on your body in an unleashed powerful magical strike. | Wergard, Runebearing class ability |
Unlimited Potential | General | Your damage rolls (and other rolls, at higher balance points) are capable of being arbitrarily high. | None |
Unliving Heart | Undead | Benefit from a few living traits, and recover hit points naturally. | Undead Type |
Unspeakable Tongue | Curse | You gain the ability to understand all languages and easily see falsehood, but cannot communicate it easily. | None |
Untarnished Beauty | General | You're too pretty to harm | Cha 13+ |
Ur-Soul | General | You count as whatever alignment is most beneficial to you. | 1st level only |
Varia Skin | Xenotheric | Your body is adapt to stand extremes in temperatures rather than magnetic and chemical threats. | None |
Variant Weapon Specialization | Fighter | A variant of the general Weapon Specialization feat that's not lame. | Proficiency with selected weapon, Weapon Focus with selected weapon, Fighter 4 or base attack bonus +8 |
Venomous Hair | Racial | The bite of your snake hair now carries a deadly poison. | Character Level 3rd, Medusine, Medusa's Gift (Deadly Serpent) |
Versatile | General | You have a natural affinity for a number of skills. | None |
Versatile Charge | Fighter | When you charge, you are able to use any standard action rather than a simple attack. | Bab +1 |
Versatile Defensive Stance | Fighter | You take total defense after taking no offensive action in a turn. | Bab +1 |
Versatile Saves | General | Base your saving throws on various ability scores. | None |
Versatile Skill | General | Use one mental score for another for the purposes of skills checks, ability checks, and skill points. | None |
Vestigial Arms | General | You have an additional pair of arms that are not useful in combat. | None |
Vigorous Toughness | Fighter | You are so tough you just seem o always be able to take it.. | Toughness |
Vital Spirit | Monstrous | You never sleep. Like an elf. | None |
Vital Tenacity | Fighter | Recover hp when you stabilize from dying. | Con 13 |
Wait... What? | General | You can get information in a highly confusing way. | Diplomacy 5 ranks |
Wartrained Companion | Monstrous | A feat for animal companions, special mounts, etc. They share proficiencies with their master. | Must be an animal companion, special mount, or similar creature |
Water Adaptation | General | | None |
Water Shield | Reserve | You can create a barrier made of water to briefly protect you. | Ability to cast create water. |
Watery Remembrance | General | Use magical consumable drinks again by adding water. | None |
We Use Logic Here | Divine | You spout random sentences of nonsense and arbitrarily execute random villagers in your kingdom. It has earned you quite the reputation as a terrible, insane tyrant. | Madness domain, Leadership |
Weapon Analytics | Fighter | You use your Intelligence instead of your Dexterity on attack and damage. | Dex 13, Int 13, Weapon Finesse |
Weapon Archery | Fighter | You can fire weapons from your bow. | Point Blank Shot, Precise Shot, Weapon Focus (Any Bow) |
Weapon Cycler | Fighter | You can cycle through your many weapons with great ease. | BAB +1 or Dex 13 |
Weapon Enhancement Specialization | Fighter | Weapon enhancement damage increases in your hands. | Must have held a magically enhanced weapon. |
Weapon Master Monk | Fighter, Monk | Greatly expand your list of special monk weapons. | Monk 1st |
Weapon Panache | Fighter | You may use your dexterity when attacking with light or finesse weapons, or making combat maneuvers. You gain bonus damage to attacks based on your charisma.
and gain additional bonus when using or resisting combat maneuvers. | Dex 13+, Cha 13+ |
Weapon Prodigy | General | When it comes to your chosen weapon there are few who can match your skill. | Weapon focus with selected weapon |
Weapon Simplicity | Fighter | You can use your intelligence bonus on attack roll with simple weapons. | Weapon Focus (any simple weapons) |
Weapon Thief | Fighter | Disarming becomes even more cheeky. | Improved Disarm |
Weaponize Astral Car | Fighter | A feat for King of Racers that allows your astral car to carry weapons! | Astral Car class feature |
Werebeast Hide | Racial | You gain an armor bonus to AC when transformed, based on your highest armor proficiency. | Pathfinder Skinwalker |
Whimsical Attack | Anarchic, Fighter | You attack in an unorthodox and bizzare way, preferring to use extravagant moves instead of precise ones. | Base attack bonus +1 |
Whirlwind Attack, Balmz | General, Fighter | Attack enemies around you | dex 14 or str 14, bab 5+, must have three listed feats, dodge, mobility, spring attack, cleave, combat expertise, improved trip, Combat Reflexes, power attack |
Whispers in the Mist | Racial | You can whisper and transmit messages through the mist. | Foghorn racial trait. |
Wide Eye | General | Enlarge the area of effect of a gaze attack | Must have a gaze attack, even temporarily |
Will to Live | General | You have convinced yourself to move forward when your body would otherwise give out. | Cha 13, Great Fortitude or Iron Will |
Wing Block | Monstrous | use your wings as a shield against physical attacks while on the ground | 6HD or greater, medium size or larger, wings, natural armor bonus of +3 or greater |
Wingsuit Adept | General | You are a master of the use of the the wingsuit. | Bab +1, Balance 6 ranks |
Winner of The Game | General | You won The Game | Cha 20, Loser of the Game, GM approval of your awesomeness |
Witch of the Wild | General | You gain a bonus on knowledge (nature) and survival and always count those skills as class skills. Additionally you gain wild empathy as well as some animal-affecting spells. | 1st Level Only, Arcane Spellcaster 1st |
Word Focus | Wordcasting | The save DC's of some of your spells are increased. | Know at least one spell word |
World's Tallest Midget | General | You gain powerful build if you're small, or slight built if you're large. | Small or Medium sized |
Worldly Monk | Monk | Other monks are lost in their own magical wonderlands. You remember to look where you're punching. | Monk level 1 |
Worship of Slaughter | Essence | You worship slaughter as the very concept of life. | Signature Weapon, have an essence point pool. |
Wrecking Rage | General | Use your rage to wreck things | Ability to rage or frenzy |
Wrong Place, Right Time | Fighter | You get under your opponent's feet at just the right time, causing them to move as you like. | Dexterity 13 |
Xeno-Yrthes Mutation | Racial | Turn an Yrthes creature to a Xenotheric creature. | Yrthes race, 9 HD, Con 13+ |
Zaprat Resistance | Racial | You become more resistant to lightning. | Zaprat |
Zealous Smite | General | You can smite creatures of any alignment. | Smite class feature (like a paladin's smite evil) |
Zen Combat Fellow | Subsidy | You bring oneness to your point-buy system by unifying the ability scores for several feats. | None |
Zen Combat Style | Fighter, Monk | You may use your Wisdom instead of your Dexterity on attack roll and damage rolls. | Dexterity 11+, Wisdom 15+ |
Zola Defiance | General | Be evil as a Zora and gain a breath weapon. | Zora, BAB +3, evil alignment, must have cut all ties with Zora society |
Zonder Force | Deformity | The power of the Zonder awakens inside of you, granting you supernatural powers. | Host Zonder Core, Character Level 3 |