Pale Touch, Greater | Undead | Your touch is so cold it cause creatures to become slow and burdened. | 10 HD, Improved Pale Touch, Pale Touch |
Paragon Multiclassing | Multiclass | You multiclassing with racial paragon classes extremely well. | None |
Paralyzing Touch | Undead | The touch of your clawed hand freezes the lifeblood of the hardiest of mortals. | None |
Parasitic Arm | Spelltouched | You have an arm capable of draining the life out of your opponents. | Must have been exposed to vampiric touch, character level 9th |
Path of Blood | Necromantic Creation | You have learned the dark and selfish rites that create vampires, the legendary immortal blood drinkers of the night. | Character Level 5 |
Pathos! | General | By putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights. | Charisma 15, Inspire Courage +2, any bardic music feat (such as Lingering SongCAdv, Melodic CastingCM, or Song of the HeartECS) |
Penetrating Shot, Balmz | General | Pierce through foes with your ranged attacks | Str 15, Point Blank Shot, base attack bonus +7 |
Perfect Dodge | Fighter | No matter how skilled a foe is, you can dodge out of the way perfectly. | Combat Reflexes, Dodge |
Perfect Shot | Fighter | You can always hit your target, sometime only making chip damage but still. | Point blank shot, Precise Shot, Weapon Focus (Any Ranged Weapon) |
Perfect Slinger | Fighter, Tactical | You can toss sling bullets and if you had a sling. | Weapon Focus (Sling) |
Performance Magic | General | Use your performances to do magic | Performance 15 ranks, Charisma 15, successfully done at least 5 performances of DC 25 or higher, Bardic magic class ability, spellcraft 12 ranks |
Permanent Body Parts | General | Some of your spare body parts stick around after you leave them somewhere. | The ability to sprout body parts |
Persistent Boost | Metamaneuver | You can continue a Boost until you initiate another Maneuver. | Ability to ready and initiate 3rd-level maneuvers (Including at least one Boost), Extend Boost. |
Persistent Summoning | General | You can make summoning spells last longer and be harder to dismiss or dispel by lowering its spell level | Augment Summoning, able to cast 2nd level summoning spells. |
Personal Invisibility | Spelltouched | You are naturally invisible, some of the time anyway. | Exposure to invisibility spell |
Petrifying Gaze | Racial | Your stony gaze deals increased damage and may petrify opponents. | Character Level 3rd, Medusine, Medusa's Gift (Baneful Gaze) |
Phantasmagoria | General | Learn the secrets of ghost magic. | Caster 1st level, Knowledge (religion) 4 ranks. |
Phantasmal Summons | Metamagic | Summon the object mentally, only affecting intelligent creatures. | Able to cast at least on Conjuration spell. |
Phantom Limb | General | One or more of your arms aren't entirely... "There". | Two or more arms or arm-like limbs. |
Phase Strike | Spell Stance | As long as you have etherealness available, your attacks phase through solid matter, it can even ignore the armor of your opponents. | Bab 11, Caster level 11 |
Pheromone Control | General | You gain the ability to regulate your own pheromones and manipulate others almost undetected. | Charisma 14 or higher; Psychic Sensitivity Feat; Empath Feat. |
Phobiavore | Psionic | Putting the fuel in Nightmare Fuel! | Int/Cha 18, Manifester Level 1 |
Pincers | Fiend | Two of your hands are converted into pincers. | None |
Plane Tearing Strike | Fighter | You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes. | Base attack bonus +13 |
Plasma Cutter Breath | Metabreath | Your fire breath turns into a thin cutting beam of destruction. | Breath Weapon (fire), Con 17 |
Pocket Vault | General | When undeployed, your Monster Control Vault is small and light enough to fit in your pocket. | Possess a Monster Control Vault with at least 15 10' cubes of deployed space. |
Poison Point | Monstrous | Just attacking you is enough to poison others. | Con 13 |
Poison Sacs | Fiend | One of your natural weapons is envenomed. | Must have one level of a Fiend class |
Polydipsia | General | Take penalties to thirst checks to do more damage | Must be required to drink and be able to drink, sneak attack class feature |
Power Attack, Balmz | General | Trade attack for power | Strength 13 |
Power Leech | General | Because stopping at immunity is too mainstream. | 12 HD and Resistance, Immunity, or othersuch defense against an energy type |
Power of the Entity | General | You have ties with the powerful Entity, a being of raw power. You can tap into this source at the cost of your sanity, but the power given is extreme. | Caster level or manifester level 10th. |
Powerful Heart | General | Your Heart Spirit is more powerful than most. | Spirit-Linked Heart, Character level 3 |
Practiced Transmogrify | Multiclass | You practiced your ability to turn into stuff. | Transmogrify (least shape) |
Practiced Wild Shape | General | You work hard at your Wild shaping, getting better all the time. | Wild Shape |
Precise Strike | Fighter | You sacrifice some of the force of your attack to ensure your attack hits. | Dex 13 |
Prepared Slayer | Fighter, General | Always ready to take down a incapacitated foe | Bab 9, must have one of these feats, Cleave, point blank shot, combat expertise, Improved two handed fighting, Improved Unarmed Strike, Crippling Strike, Combat Reflexes |
Pressure, Alternative | General | You radiate pressure which causes loss of uses to abilities targeting you. | None |
Prestigious Progression | Multiclass | Choose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features. | None |
Priority Spell | Metamagic | You cast a spell at the start of initiative. | None |
Product of Infernal Dalliance | General | One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power. | None |
Product of Legacy | Racial | You are the product of a bloodline of heroes, thus gain additional skill points, hit points and ability score bonus. | 1st Level Only, Dwarf, Human or Elf Race |
Protective Wordcasting | Wordcasting | You're good at protecting people with words. | Know at least one of the following effect words: Avis, Lyf, Arm, Inv, Sir |
Prototype Venting | Racial | You gain gust of wind as an extraordinary ability at-will, deal fire damage if you are overheating. | Syntoid Race, 3 HDs |
Psionic Artificer | Psionic | You are able to fabricate magic item with extreme speed and finesse. | Craft Universal Item, must be able to manifest psionic fabricate |
Psionic Energy Surge | Psionic | You are an expert at channeling energy through your psionic powers. | Must be able to manifest one energy power (such as energy ray). |
Psionic Expertise | Psionic | You have additional power points. | None |
Psychic Berserk | Psionic | You go into a psionic berserk, greatly augmenting your abilities at the cost of safety. | Wild Surge +1 |
Psychic Potential Awakened | Psionic | You gain manifesting much like a psion, using your soulblade or soulknife level -2. | Soulblade or Soulknife 3rd |
Psychic Thesis | Psionic | As Arcane Thesis, for psionic powers | Knowledge (Psionics) 9 ranks, ability to manifest powers |
Psychic Vampire | Psionic | You drain the minds of others to heal yourself. | Manifester level 5th, must know either claws of the vampire, psychic vampire, or vampiric blade, at least two Telepathy powers., mind trap, hostile telepathic transfer |
Pyrokinesis | General | You were blessed by gods of fire. Or maybe you're just a powerful telekinetic. Whatever the cause, you can control fire remotely. | Ability to cause some sort of force or fire effect. |
Quality Build | Fighter | You use both strength and dexterity on damage roll. | Weapon Finesse, Str and Dex 15+ |
Quicken Bioweapon | Xenotheric | You can use bio-energy to make your bioweapon fire more quickly. | Bioweapon, 12 Hit Dice |
Quicken Maneuver | Metamaneuver | You can Quicken a maneuver. | Ability to initiate any maneuver with an initiation time of a full round or less. |
Quicken Phrase | Metaphrase | Speak the phrase as a swift action. | Truespeech class feature, Truespeech 13 ranks. |
Rapid Spell | Metamagic | Cast a spell a little faster | None |
Ravid's Hand | General | Objects near you occasionally animate and do what you want | Clockwork Centurion, ability to cast Animate Objects, or connection to the Positive Energy Plane |
Rayblade Spell | Metamagic | You turn your rays into swords. | BAB +1 |
Reactive Combat Maneuver | Fighter, Monk | When you Parry an attack and make your counterattack, you can choose to perform a special attack on the opponent instead. | Combat Expertise, BAB +6, at least one of: Improved Grapple/Trip/Disarm/Bull Rush/Sunder |
Readied Initiator | Fighter | You are have twice the number of maneuver readied. | Must be able to ready and initiate maneuvers. |
Reckless Celerity | Fighter | Much like Power Attack or Combat Reflexes, you can trade AC for Initiative. | Power Attack, Improved Initiative, Dexterity 15 or higher. |
Relentless Combo Surge | Surge | Hit a single enemy over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (At least until you run out of surge points.) | Must be able to perform a combat surge, Cleave, Great Cleave, Combat Reflexes, fighter level 13th. |
Rend Space | General | You use a warp point to tear down the space, dealing grievous irresistible damage. | Skipper's Decisive Strike +3d6 |
Repeat Maneuver | Metamaneuver | You can recover part of your Ki right after using it. | Ability to initiate any non-Stance maneuver. |
Reservist | Archetype | You are outstanding at squeezing out the last drop of your magic. | None |
Respawn | Videogame | Cheat death and retry a failed quest | Character level 15th, Any three [Videogame] feats |
Retribution Strike | Fighter, General | You strike when your enemies miss you | bab 7, 13 dex or 15 int or 15 wis |
Revert Location | Spelltouched | You can go back to your previous location in an instant. | Must have been exposed to time altering or teleportation effects of at least 3rd level. |
Ritual Spell | Metamagic | Cast a spell over a long time to cast it without consuming the spell slot. | Spellcraft 4 ranks |
Rockettu Efficiency | Racial | Abilities which use your Explosive Potential cost 1 point less than normal. | Rockettu Plushie |
Sacred Geometry | General | You use sacred geometry for your spellcasting. | Caster level 1st, Knowledge (Math & Physics) 1 ranks |
Sacred Thunder | General | Convert electricity damage to sonic damage and vise versa, ignore some resistance, and immunity and learn a powerful new spell. | Electrocute, Catastrophic Cacophony, and must be able to cast 7th-level [electricity] and [sonic] spells. |
Sacrifice Spell | Metamagic | How many people have to die before you're satisfied? Ten. The Demon you've summoned might not be, though. | None |
Sandman Strike | Ambush | You hit a foe on the head so hard they fall into a coma. | Sneak Attack +5d6 |
Sandstream | Monstrous, Weather | The surrounding weather around you is always in a sandstorm. | [Earth] or [Air] subtype, or Knowledge Nature 9 ranks and Auran or Terran language known |
Scaling Bloodline | General | Your bloodline scale with your spellcasting class. | Pathfinder Sorcerer Bloodline or Warlock Bloodline |
Scaling Dragon Breath | Monstrous | This feat greatly improve upon your breath weapon. | None |
School Specialization | General | You gain a school specialization without any drawbacks. | Spellcraft 2 ranks |
Scourge Warlock | Humanoid, General | A Scourge Warlock specializing in the Fury talent tree., A warlock with this scaling feat is a rather powerful, if specialized, warlock., A Scourge Warlock specializing in the Damnation talent tree., A Scourge Warlock specializing in the Temptation talent tree. | Eldritch Blast +3d6, Knowledge (The Planes) 8 ranks, must know the Warlock's Curse, Vampiric Embrace and Killing Flames invocations. |
Secret of the Black Lightning | General | You unlocked extreme potential in your electrical spellcasting, allowing for greater control over the fabled energy of the Gods. | Must be able to cast 7th level [electricity] arcane spells and bolt of indra. |
Secret of the Mightiest Wave | General | You mastered the secret of water magic. | Must be able to cast level 7th [water] spells, 16 ranks in spellcraft and knowledge (arcana). |
Senseless Blow | Fighter, General | Literally beat the senses out of someone | BAB 14, combat expertise, 15 strength or dexterity, weapon specialization or adroitness |
Shades of Death | Spelltouched | You become much like a living corpse, gaining many benefits of undeath without most of the drawback. | Exposure to a finger of death or slay living spell. |
Shadow Fighting | Fighter, Tactical | Open up combat options thanks to your shadow. | BAB +3 or Hide 6 ranks |
Shadow Focus | Prowess | You are a mighty master of the arts of the Darkest Shadows. | Arcana 4 ranks |
Shadow Telepath | Psionic | You can use Shadow Manifesting to replicate Telepathy powers. | Shadow Manifesting |
Shape Incarnum Construct | Incarnum | You can summon a construct made of pure incarnum, imitating an astral construct. | Meldshaper level 1st |
Shape Innate Incarnum | Incarnum, Job | For those who want to shape incarnum but don't want to take a class level. | Must have the Incarnum subtype and no levels in a class which grant Incarnum |
Shaped Charge | General | You transform your explosions into cones and lines. | Knowledge Engineering 8 ranks, Spot 8 ranks |
Share Spell Metamagic | Metamagic | Changes target from "You" to "One Willing Creature" | Character Level 5 |
Shiba Scream | Racial | You can emit an ear-piercing shriek | Canin, BAB +2 |
Shielded Killer | Fighter, Tactical | You really know how to kill with a shield. | Must be proficient with some sort of shield |
Shifting Ease | General | You can reassign the points in your bodyshift more easily. | Bodyshifter 1st |
Shrug it Off | Monstrous | | Endurance, Die Hard |
Sidestep | Fighter | You have become so reactive you may now take a 5 foot step every time you dodge an attack. | BAB +4, Dex 15, Combat Reflexes, Dodge, Tumble 5 ranks |
Sight-Stealing Strike | Arcane Combat | Steal the sight of a target, making them blind and allowing you to see what it could normally see. | Fighter Level 12, Banish Light |
Signcaster | Metamagic | You use sign language in place of verbal components for your spells. | Caster level 1st, must be able to speak at least one form of Sign Language (Such as Drow Sign Language). |
Sky Attunement | General | Your magic is attune to the sky, which allow you to regain spells. | 1st Level Only or Caster level 5th |
Slow Time | Combat Form | In a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd. | Combat Focus, Bab 15+, Intensified Reflexes and 2 more combat form feats. |
Snake Arm | Vile | You have a snake arm which you can use to attack and poison your foes. | Any [Minion] feat or Willing DeformityEE |
Soaring Pulse | Fighter | You have gained the ability to strike at a distance with your fist, dealing extra damage in the process. | BAB +8 or Monk 8th, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), WIS 15+ |
Solar Resistance | General | The sun's touch hardly harms you. | Must be a Tome vampire |
Sorcerer's Grimoire | General | You are able to prepare spells out of spellbook, like a wizard. | Intelligence 11, Sorcerer 1st |
Sorcerous Studies | General | As a spontaneous caster, you can prepare spells as a wizard. | Magical Disciple or Wizard 1st, must be able to cast 2nd level spell spontaneously from the Sorcerer/Wizard spell list. |
Soulshatter Spell | Metamagic | Turn a creature with a soul into a living bomb, and potentially chain that effect. | Delayed Spell, Deathblast Spell, Annihilating Spell |
Specific Spell Specialty | General | You can use one particular ability more than normal. | An ability with some sort of limitation on how frequently you can use it. |
Spectre | General | Become as silent and unnoticeable as a ghost | Darklurker, Hide 16 ranks |
Spell Cascade | Metamagic | You can bottle up your energy, allowing for a cascade of spells that rain quickly upon your foes. | Must be able to cast 4rd-level spells, spellcraft 7 |
Abjuration | General | You have a dedication to the school of Abjuration and its solution to every problem. | Spell Focus (Abjuration) or specialized in Abjuration |
Conjuration | General | You have a dedication to the school of Conjuration and the expansion of space it allows. | Spell Focus (Conjuration) or specialized in Conjuration |
Divination | General | You have a dedication to the school of Divination and the secrets it unveils. | Spell Focus (Divination) or specialized in Divination |
Enchantment | General | You have a dedication to the school of Enchantment and the mental enhancements it brings. | Spell Focus (Enchantment) or specialized in Enchantment |
Evocation | General | You have a dedication to the school of Evocation and its solution to every problem. | Spell Focus (Evocation) or specialized in Evocation |
Illusion | General | You have a dedication to the school of Illusion and its ability to direct attention. | Spell Focus (Illusion) or specialized in Illusion |
Necromancy | General | You have a dedication to the school of Necromancy and the inner workings of the soul. | Spell Focus (Necromancy) or specialized in Necromancy |
Transmutation | General | You have a dedication to the school of Transmutation and its ability to move things. | Spell Focus (Transmutation) or specialized in Transmutation |
Universal | General | You have a dedication to magic itself and have found that slight improvements at the basics make you more efficient overall. | Spell Focus or specialized in any two schools |
Spell Drain | Metamagic | Magical foes damaged by your spell also gain a spellstrained level. | None |
Spell Finesse | General | Increases the DC of your spell by making a spellcraft check as part of casting it. | Spellcraft 4 Ranks |
Spell Flurry Style | General | You may use flurry of blow and the Spell Cascade feat at the same time, or get even more spell off with Spell Cascade. | Improved Unarmed Strike, Spell Cascade, Flurry of Blows |
Spell Focus, Variant | General | Increase the caster level and DC of all spells from a selected school. | Must be able to cast 1st level spells. |
Spell Research | General | You learn a spell normally out of your reach, and gain a +1 DC and caster level when casting this spell. | Able to cast 2nd level spells, Spell Focus |
Spell Slayer | General | Spells don't get by you unless you want them to. | None |
Spell Surge | General | Cast one of your spells or spell-like abilities as supernatural. | Spontaneous spellcasting or one or more spell-like abilities, caster level 10th. |
Spellcasting Apothecary | General | You gain spellcasting abilities as an apothecary. | Apothecary 1st |
Spellcasting Talent | General | Advance your caster level and spells known up to your HD, with some restrictions. | None |
Spellfire | General | You can absorb magic. | None |
Spellinvoking Warlock | General | You gain an invocation that can be used to prepare spell. | One or more class level in an invoking class. |
Spellsinging Dervish | Fighter | If you can sing while you dance, you can spout archaic gibberish while you dance. | Concentration 8 ranks, Perform 4 ranks, Still Spell or Somatic Weaponry, plus either the Dervish Dance class feature or the Whirling Dervish feat. |
Spellslinging Style | General | You may cast quickened spells as an attack action. | Quicken Spell |
Spellsword | Fighter | You can deliver spells through weapon attacks. | Combat Casting, Weapon Focus, able to cast 2nd level arcane spells, Eldritch Knight 1st |
Splitting Blow | Fighter, General | Break through your enemy's armor | 15 strength, 14 constitution, Breaching Blow, Improved Initiative, BAB 14+, great cleave or Point blank shot |
Spontaneous Abundance | General | You have more spells per day and spells known than most spontaneous caster. | Must have 1st least one level in a class which grants spontaneous casting. |
Spontaneous Combustion | General | Make enemies blow up from inside. What a terrible fate. | Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [fire] descriptor of 7th level or higher. |
Spontaneous Dark Casting | General | Cast dark insight spells spontaneously. | Dark Insight 5, must have cast a dark insight spell before. |
Spontaneous Prodigy | General | You count as one level higher for the purpose of spells per day and spells known and gain an additional spell known for each level you can cast. | Must be able to cast spells spontaneously |
Spread Ray | Tactical | You cans specifically target creatures in your lines, cones, and bursts to make sure they are struck dead. | None |
Spreadfire Spell | Metamagic | Like Quicken Spell, but the quickened spell cannot overlap the same targets. | One metamagic feat |
Star Thrower | Fighter, Tactical | You throw shurikens and daggers like a ninja. | Proficiency with shurikens, sleight of hand 6 ranks, spot 6 ranks |
Stealth Speaker | Wordcasting | You speak your words in an almost imperceptible manner | Know at least one spell word |
Stormbender | Bending | You can Bend water, air and lightning to cause storms. | At least three Water bends, one of which must be Long Distance Bending, at least three Air bends, one of which must be Forceful Gust; At least three Fire bends, one of which must be Lightning Bolt |
Stormcaller | General | You gain you access to [air] and [electricity] spells from the druid spell list and you wield them strongly. | Caster 1st |
Strategic Spell | Epic, Metamagic | You greatly increase the size of an area of effect spell. | Widen Spell |
Stretch Spell | Metamagic | Increases the duration of a spell through sheer force of will. | None |
Studious Soulsmith | General | You've figured out how to create items you've never seen before. | Item Affinity |
Studious Strike | General | You've studied the blade more than you've practiced. | Int 16+, Combat Casting |
Stunning Blow | General | Stun foes with your attacks | 15 strength, BAB +8, combat expertise, must be using a bludgeoning weapon must have one of these feats; power attack or improved unarmed strike or point blank shot |
Sublime Opportunity | General | You are capable of using martial strikes on attacks of opportunity. | BAB +1, must know at least one martial strike |
Succinct Spell | General | Cast certain spells without expending them a number of times per day, but at reduced duration. | Ability to cast spells. |
Sudden Antimagic | Fighter | You can instantly generate an antimagic field to protect yourself. | 11 levels in classes that grant +1 BAB at each level |
Sudden Blow | Fighter | Celerity, for fighters. | Dex 13, Fighter Level 6th, Lesser Sudden Blow |
Sudden Metamagic | Metamagic | Applies metamagic suddenly. | None |
Supercharge Bioweapon | Xenotheric | You can supercharge your bioweapon and recover it nearly instantly. | Empower Bioweapon, Quicken Bioweapon |
Superior Familiar | General | Your familiar becomes more useful as a companion. | Advanced Familiar or Improved Familiar |
Superior Size-Shifting | General | You turn into bigger or smaller creatures. | Transmogrify (Lesser Shapes) |
Supernatural Virulence | Fiend | Your poison is as much magical as it is biological. | Must have a poisonous natural weapon |
Supreme Commander | General | Your Monster Control Vault has legs and beats people up. | Possess a Monster Control Vault |
Supreme Versatility | General | You are able to draw from other schools of magic than your focused school. | Must be able to cast 3rd level spell or high, must have the sorcerer supreme alternate class feature. |
Swift Concentration | General | You can concentrate easily. | Concentration 4 ranks |
Sword Dance | Fighter | You may add Dexterity to attack and damage with swords that you have weapon focus in. | Weapon Finesse, Weapon Focus |
Symbol Specialist | General | | Must be able to cast at least one Symbol spell. |
Synaesthetic Perception | Xenotheric | You are able to sense vibrations in the ground. | None |
Synchronized Metamagic | Cooperative | You an your fellow spellcaster may share metamagic. | Any metamagic feat, caster level 5th, Spellcraft 9 ranks, Synchronized Spellcasting. |
Synchronized Opportunity | Cooperative, Fighter | You learn new techniques to work together with your battle companion. | Synchronized Strike. |
TK Specialist | Psionic | You are very good at moving creatures and object telekinetically. | Must be able to manifest TK Force, manifester level 3rd |
Talent Dilettante | General | Gain a level 1 class ability. | None |
Talent Enthusiast | General | Advance a level 1 class feature you possess by trading away other class features you might've gained. | Must possess either the Talent Dilettante feat, or a single level in a base class and one or more levels in another base class. |
Tap Into the Source | Salient Ability | You can can tap into the immeasurable power of the source, gaining new abilities and greatly empowered your previous abilities. | Divine Rank 16, Idylean young God template. |
Targeted Cloaking | Racial | You recolor yourself to disappear from the view of your chosen target. | Microforged Conglomerate, Dodge |
Tazing Shock | General | Your electric based attacks are now capable of causing paralysis in enemies | None |
Telekinetic Champion | General | You increase the weight you can affect by telekinesis by a factor of 100. | Must have telekinetic ability (able to cast mage hand, telekinesis or similar effects) |
Telempathic Array | General | You have a long-ranged telempathic sense, allowing you to feel those capable of emotions around you. | Telempatic Sense |
Telempathic Sense | General | You have a powerful emphatic sense around you, allowing you to feel the emotions of others. | Must be able to cast detect thoughts or manifest read thoughts |
Telling Time | Fighter | You are very hard to interrupt. | Fighter level 16th |
Temporal Interaction | General | You can use combat maneuvers against creature while under the effect of temporal acceleration or time stop. | Must be able to manifest temporal acceleration, cast time stop or otherwise replicate their effect. |
Temporal Reflex | Spelltouched | Your exposure to time magic has twisted the way you benefit from such magic. | Must have been exposed to a Haste spell or similar, BAB +5 |
Temporal Stutter | Spelltouched | You can stop time for a single move or standard action. | Must have been exposed to a time stop spell. |
Thaumaturgical Casting | General | Infuse your spells with holy symbols and divine words | Ability to cast arcane spells, Knowledge (religion) 4 ranks |
Theologian | General | You gain an additional domain slot per day and may use Intelligence for your cleric casting. | 1st level Only, Cleric 1st |
Theurgy of Everything | General | Add some spells from one class list onto another class list. | 1st level only |
Thousand-Hand Style | Fighter, Racial | You can use your additional hands for combat. | Concentration 4 ranks, Hands Aghast racial ability (2 hands or more), Multiweapon Fighting |
Thousand-Spell Style | Fighter, Metamagic, Racial | You can fight in a flurry of spells and skeletal fists. | Thousand-Hand Style, Cast In Hands, Combat Casting |
Threads of Fate | Reserve | You can alter the threads of fate at great cost for yourself. | Ability to cast 4th level spells |
Throwing Lightning | Fighter | You can turn your javelins into lightning | Weapon Focus (Javelin), BAB +4, must be able to cast a 3rd level [electricity] spell, spell-like ability or Font of Power |
Tis But a Scratch | Fighter | You may have lost limb, but you’ve had worse | Constitution 15, Bluff 8 Ranks, Great Fortitude, Balance 3 Ranks |
Tomeforged | Racial | Gain built-in armor, benefits of Tome fantastic armor. | Warforged |
Tormentor Of Souls | Multiclass, Tactical | You have learned to store copies of souls in trinkets, and how to stab voodoo dolls. Time to combine the two. | Summon Ba, Voodoo Curse, Spellcraft 9 Ranks |
Touch of Shadow | Elemental | Your shadowy touch can bypass armor. | Shadow Elemental Creature (Psuedoelemental Being (Shadow), Shadow Genasi, or similar), Natural weapon, Character Level 3+ |
Toxic Combustion | Metamagic | The spell inflict toxic burn on your targets and may even leave a cloud of toxic fume. | None |
Toxic Warlock | Vile | Your Eldritch Blast deals acid damage, and your invocations can poison enemies. | Eldritch Blast 1d6 |
Trained Monster Rancher | General | As a Battle Rancher you can select animal companions as a druid. | Battle Rancher 4th |
Training Montage | Fighter | You gain a floating training from the extreme training feat. | Extreme Training |
Tremorsense | Elemental | Your close connection to your home element gives you Tremorsense. | (Earth) or (Water) Subtype, Character level 6+ |
Tricky Invoking | General | Allow you to hold invocation and release them as a immediate action. | Must be able to use lesser invocations. |
True Disciple | Divine | Gain additional domain slots per day and an additional use of domain granted powers. | Must be able to cast divine spells, knowledge religion 11 ranks, must be able to cast spell from at least one domain. |
True Maximize Strike | Metacombat | Really maximize the damage of your attack by taking a −10 penalty to hit. | BAB +10, Maximize Strike |
Twin Ready | Metamaneuver | Ready the same maneuver twice. | Ability to ready and initiate 5th-level or higher maneuvers. |
Uncaring Master | General | Suffer fewer ill effects when your familiar dies. | Spellcraft 9 ranks, must have a familiar |
Undead Health | Undead | | Unliving Hide |
Undead Health | Undead | The undead that has learned to heal and have extra health to survive the adventures | 8 HD, Corporeal Creature |
Undead Pokémon | Pokémaster | The dead shall serve. | Ability to control Pokémon of CR 22. |
Undying Cells | Spelltouched | You no longer truly die at -10, although you may be out of commission for a long time. | Regenerative Cells, Immortal Cells |
Unfettered Overchannel | Psionic | You increase the power of your overchannel feat. | Overchannel and Talented |
Unfettered Talent | Psionic | You are a real psionic now! | Hidden talent or Wild Talent |
Unlock Aura | General | You've learned to tap into your internal energy reserves, generating an Aura to protect your body from harm. | Charisma 15+ |
Unseal Spirit | General | You unseal the spirit within you hair, allowing it to act as it please. | Variant Hairbinder 1st level |
Unseen Fist | General | You can throw a punch which cannot be deflected or stopped by unconventional means. | Weapon Focus (Unarmed Strike), BAB +11 or Monk 11th, Improved Unarmed Strike |
Unseen Striker | General | Your Unseen Strike class feature is much more potent than normal. | Unseen Strike 1d4 or higher |
Unusual Specialization | Pokémaster | No Pokémon type is too bizarre for you to master. | Construct Pokémon, Fey Pokémon, or Undead Pokémon |
Unweave | Weaving | You can untie weaves | Spellcraft 7 ranks, Energy Per Round of 1 or more |
Ursine Mark-Caster | Racial | Use that magic mark on your belly to cast spells instead of hand-waving and gibberish. | Bear Genasi, Mark of the Caring Ursine, Caster/Invoker Level 1st, Spellcraft 6 ranks |
Vampiric Power | Racial | You gain a powerful vampiric power. | Thinblood Vampire, 5 HDs |
Verdant Summoning | General | You can turn your summoned creatures into plants. | Knowledge (Nature) 5 ranks |
Versatile Patron | General | You can pick spells from an additional patron. | 1st level only, Witch's Patron class feature |
Vitriolic Liquid Spell | Metamagic | Use sulphurous Water spells to inflict acid damage. | Ability to cast Acid spells |
Warlock of the Dark Codex | Vile | You can 'prepare' an invocation by delving into forbidden lore. | Must be able to use least invocations. |
Watch Dog's Bark | Racial | Canin are perceptive creatures and can easily notice potential danger. When they see, hear, or smell trouble, they will, much like their canine cousins, bark, growl, and shout warnings to alert their companions. | Canin, Spot 4 Ranks, Listen 4 Ranks |
Wave Dashing | General | Take a great number of 5-ft step. | Mobility, Combat Reflexes |
Weapon Expertise | Fighter | A version of weapon focus that make you much better at using your chosen weapon, almost as good as a equivalent fighter. | None |
Weapon Juggler | Fighter | You toss your weapons up into the air as you fight, swapping hands rapidly, allowing you more attacks. | BAB +3, Quickswap Fighting, Two-Weapon Fighting or variant, Sleight Of Hand 4 ranks |
Weaponized Mind Blade | Psionic | You can shape your mind blade into any other type of weapon you are proficient with. | Shape Mind Blade class feature |
Weather Master | General | You have a superior ability while using [weather] feats. | 1st Level Only or Knowledge (Nature) 8 Ranks |
Weave Angreal | Weaving | You can make angreal, and can learn to make ter'angreal and sa'angreal as well. | Use Magic Device 7 ranks, Elemental Affinity with Earth |
Whirling Dervish | Fighter | On the battlefield, you are a whirling | Dexterity 15+, BAB +12, Spring Attack, Bounding Assault (PHBII), Whirlwind Attack, Cleave |
Whirlwind Staff Style | Fighter, Tactical | Gain benefits when using quarterstaff or spears as double weapons. | Weapon Focus (Any Spear or Quarterstaff), Whirlwind Attack |
Whirlwind Strike | Fighter | A rework of the Whirlwind Attack feat. | BAB +3, Weapon Focus |
Whispers of the Otherworld | Necromantic Creation | You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death. | Character Level 4 |
Wicked Summoning | General | You summon stronger fiendish creatures. | Augment Summoning |
Wild Blood | Wild Magic | You have traded your control of magic for the gift of surprise and access to wonderus powers. | Spontaneous Arcane Caster level 3rd |
Wild Born | Wild Magic | You were born with raw magic in the blood which makes your gift a little unreliable, but also gives you special powers. | Caster level 3rd in at least on Spell-like ability |
Wild Child | General | You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance. | Arcane caster level 1st. |
Wild Luck | Luck | You roll random effect twice and take the most favorable result. | None |
Wild Mage | Wild Magic | You have traded your control of magic for the gift of surprise and access to wondrous powers. | Arcane Caster level 3rd who memorizes spells. |
Wild Mage Artist | Wild Magic | Raises DC of Wild Magic Areas you create. | Wild Mage, you must a have been the target of your own wild surge at least 3 times. |
Wildest Talents | Psionic | You gain a number of power point as if you were a Psion of your character level -3. | 4 HDs, Wild Talent or Hidden Talent |
Wings of Compassion | Exalted | You have been graced with the ability to fly. | Vow of Nonviolence, Character level 5 |
Wings of Evil | Fiend | You have sinister bat-like wings growing from your back. | Character level 5 |
Wings of Serenity | Exalted | Your wings become insubstantial, granting additional benefits. | Wings of Compassion, Vow of Peace |
Wise Metamagic | General | Gain slots usable for metamagic. | Any metamagic feat, Wis 15 |
Wishcasting | General | You are able to use another creature's “wishes” to cast spells or invocations. | Must be able to cast spells spontaneously or use invocations. |
Wishgranting Jin | General | Your jin gain the ability to grant weak wishes. | Jin Binder, caster level 7th |
Witch Transformation | Spelltouched | You can weight as much as a duck and even turn into one. | Witchblessed or Exposure to baleful polymorph spell, 5 HD |
Witch's Hex | General | You can turn your hexblade curse into something actually useful. | Character level 4th, must have the hexblade's curse ability. |
Wizard Level Durr Hurr | General | You have adapted to only be threatened by opponents that fight as well as you. | 9 levels in a Wizard-level class |
Wolfblade Tactics | Fighter, Tactical | You like dressing up in green and hitting people with a sword. | Tumble 6 ranks, Weapon Focus with a one or two-handed slashing weapon |
Wrappings of the Ages | Necromantic Creation | The ancient secrets by which unlife can be sustained in mummification have been unearthed. | Character Level 8 |
Wrath of the Heavens | Fighter | Make a holy weapon stronger in your hands, additionally fire a bolt of pure positive energy when smiting. | Bab +6, Weapon Focus |
Yeenoghu's Victory | Minion | When you're taking down little things, Yeenoghu's power makes itself shown. | Thrall to Demon (Yeenoghu) |
Yin-Yang Healing | General | Heal from both positive and negative energy. | Able to cast both 5th level cure and 5th level inflict spells, Knowledge Religion 13 ranks. |
Zantetsuken Master | Fighter | Your attacks are able to instantly slay weaker targets. | BAB +11, Improved Sunder, Greater Weapon Focus |
Zonder Madness | Deformity | The Zonder Core inside of your body starts to corrupt your mind, a bane and a boon. | Host Zonder Core, 12th level |