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The query [[:+]] [[Category:3.5e]] [[Category:User]] [[Category:Feat]] [[Article Balance::Very High]] was answered by the SMWSQLStore3 in 0.0349 seconds.


Results 501 – 752    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)
NameTypeDescriptionPrerequisites
Pale Touch, GreaterUndeadYour touch is so cold it cause creatures to become slow and burdened.10 HD, Improved Pale TouchPale Touch
Paragon MulticlassingMulticlassYou multiclassing with racial paragon classes extremely well.None
Paralyzing TouchUndeadThe touch of your clawed hand freezes the lifeblood of the hardiest of mortals.None
Parasitic ArmSpelltouchedYou have an arm capable of draining the life out of your opponents.Must have been exposed to vampiric touch, character level 9th
Path of BloodNecromantic CreationYou have learned the dark and selfish rites that create vampires, the legendary immortal blood drinkers of the night.Character Level 5
Pathos!GeneralBy putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights.Charisma 15, Inspire Courage +2, any bardic music feat (such as Lingering SongCAdv, Melodic CastingCM, or Song of the HeartECS)
Penetrating Shot, BalmzGeneralPierce through foes with your ranged attacksStr 15, Point Blank Shot, base attack bonus +7
Perfect DodgeFighterNo matter how skilled a foe is, you can dodge out of the way perfectly.Combat ReflexesDodge
Perfect ShotFighterYou can always hit your target, sometime only making chip damage but still.Point blank shotPrecise ShotWeapon Focus (Any Ranged Weapon)
Perfect SlingerFighter, TacticalYou can toss sling bullets and if you had a sling.Weapon Focus (Sling)
Performance MagicGeneralUse your performances to do magicPerformance 15 ranks, Charisma 15, successfully done at least 5 performances of DC 25 or higher, Bardic magic class ability, spellcraft 12 ranks
Permanent Body PartsGeneralSome of your spare body parts stick around after you leave them somewhere.The ability to sprout body parts
Persistent BoostMetamaneuverYou can continue a Boost until you initiate another Maneuver.Ability to ready and initiate 3rd-level maneuvers (Including at least one Boost),  Extend Boost.
Persistent SummoningGeneralYou can make summoning spells last longer and be harder to dismiss or dispel by lowering its spell levelAugment Summoning, able to cast 2nd level summoning spells.
Personal InvisibilitySpelltouchedYou are naturally invisible, some of the time anyway.Exposure to invisibility spell
Petrifying GazeRacialYour stony gaze deals increased damage and may petrify opponents.Character Level 3rd, MedusineMedusa's Gift (Baneful Gaze)
PhantasmagoriaGeneralLearn the secrets of ghost magic.Caster 1st level, Knowledge (religion) 4 ranks.
Phantasmal SummonsMetamagicSummon the object mentally, only affecting intelligent creatures.Able to cast at least on Conjuration spell.
Phantom LimbGeneralOne or more of your arms aren't entirely... "There".Two or more arms or arm-like limbs.
Phase StrikeSpell StanceAs long as you have etherealness available, your attacks phase through solid matter, it can even ignore the armor of your opponents.Bab 11, Caster level 11
Pheromone ControlGeneralYou gain the ability to regulate your own pheromones and manipulate others almost undetected.Charisma 14 or higher; Psychic Sensitivity Feat; Empath Feat.
PhobiavorePsionicPutting the fuel in Nightmare Fuel!Int/Cha 18, Manifester Level 1
PincersFiendTwo of your hands are converted into pincers.None
Plane Tearing StrikeFighterYou can swing your weapon hard enough to cut reality itself, opening the way to other places and planes.Base attack bonus +13
Plasma Cutter BreathMetabreathYour fire breath turns into a thin cutting beam of destruction.Breath Weapon (fire), Con 17
Pocket VaultGeneralWhen undeployed, your Monster Control Vault is small and light enough to fit in your pocket.Possess a Monster Control Vault with at least 15 10' cubes of deployed space.
Poison PointMonstrousJust attacking you is enough to poison others.Con 13
Poison SacsFiendOne of your natural weapons is envenomed.Must have one level of a Fiend class
PolydipsiaGeneralTake penalties to thirst checks to do more damageMust be required to drink and be able to drink, sneak attack class feature
Power Attack, BalmzGeneralTrade attack for powerStrength 13
Power LeechGeneralBecause stopping at immunity is too mainstream.12 HD and Resistance, Immunity, or othersuch defense against an energy type
Power of the EntityGeneralYou have ties with the powerful Entity, a being of raw power. You can tap into this source at the cost of your sanity, but the power given is extreme.Caster level or manifester level 10th.
Powerful HeartGeneralYour Heart Spirit is more powerful than most.Spirit-Linked Heart, Character level 3
Practiced TransmogrifyMulticlassYou practiced your ability to turn into stuff.Transmogrify (least shape)
Practiced Wild ShapeGeneralYou work hard at your Wild shaping, getting better all the time.Wild Shape
Precise StrikeFighterYou sacrifice some of the force of your attack to ensure your attack hits.Dex 13
Prepared SlayerFighter, GeneralAlways ready to take down a incapacitated foeBab 9, must have one of these feats, Cleave, point blank shot, combat expertise, Improved two handed fighting, Improved Unarmed Strike, Crippling Strike, Combat Reflexes
Pressure, AlternativeGeneralYou radiate pressure which causes loss of uses to abilities targeting you.None
Prestigious ProgressionMulticlassChoose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features.None
Priority SpellMetamagicYou cast a spell at the start of initiative.None
Product of Infernal DallianceGeneralOne of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.None
Product of LegacyRacialYou are the product of a bloodline of heroes, thus gain additional skill points, hit points and ability score bonus.1st Level Only, Dwarf, Human or Elf Race
Protective WordcastingWordcastingYou're good at protecting people with words.Know at least one of the following effect words: AvisLyfArmInvSir
Prototype VentingRacialYou gain gust of wind as an extraordinary ability at-will, deal fire damage if you are overheating.Syntoid Race, 3 HDs
Psionic ArtificerPsionicYou are able to fabricate magic item with extreme speed and finesse.Craft Universal Item, must be able to manifest psionic fabricate
Psionic Energy SurgePsionicYou are an expert at channeling energy through your psionic powers.Must be able to manifest one energy power (such as energy ray).
Psionic ExpertisePsionicYou have additional power points.None
Psychic BerserkPsionicYou go into a psionic berserk, greatly augmenting your abilities at the cost of safety.Wild Surge +1
Psychic Potential AwakenedPsionicYou gain manifesting much like a psion, using your soulblade or soulknife level -2.Soulblade or Soulknife 3rd
Psychic ThesisPsionicAs Arcane Thesis, for psionic powersKnowledge (Psionics) 9 ranks, ability to manifest powers
Psychic VampirePsionicYou drain the minds of others to heal yourself.Manifester level 5th, must know either claws of the vampirepsychic vampire, or vampiric blade, at least two Telepathy powers., mind traphostile telepathic transfer
PyrokinesisGeneralYou were blessed by gods of fire. Or maybe you're just a powerful telekinetic. Whatever the cause, you can control fire remotely.Ability to cause some sort of force or fire effect.
Quality BuildFighterYou use both strength and dexterity on damage roll.Weapon FinesseStr and Dex 15+
Quicken BioweaponXenothericYou can use bio-energy to make your bioweapon fire more quickly.Bioweapon, 12 Hit Dice
Quicken ManeuverMetamaneuverYou can Quicken a maneuver.Ability to initiate any maneuver with an initiation time of a full round or less.
Quicken PhraseMetaphraseSpeak the phrase as a swift action.Truespeech class feature, Truespeech 13 ranks.
Rapid SpellMetamagicCast a spell a little fasterNone
Ravid's HandGeneralObjects near you occasionally animate and do what you wantClockwork Centurion, ability to cast Animate Objects, or connection to the Positive Energy Plane
Rayblade SpellMetamagicYou turn your rays into swords.BAB +1
Reactive Combat ManeuverFighter, MonkWhen you Parry an attack and make your counterattack, you can choose to perform a special attack on the opponent instead. Combat Expertise, BAB +6, at least one of: Improved Grapple/Trip/Disarm/Bull Rush/Sunder
Readied InitiatorFighterYou are have twice the number of maneuver readied.Must be able to ready and initiate maneuvers.
Reckless CelerityFighterMuch like Power Attack or Combat Reflexes, you can trade AC for Initiative. Power Attack Improved Initiative Dexterity 15 or higher.
Relentless Combo SurgeSurgeHit a single enemy over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (At least until you run out of surge points.)Must be able to perform a combat surge, Cleave, Great Cleave, Combat Reflexes, fighter level 13th.
Rend SpaceGeneralYou use a warp point to tear down the space, dealing grievous irresistible damage.Skipper's Decisive Strike +3d6
Repeat ManeuverMetamaneuverYou can recover part of your Ki right after using it.Ability to initiate any non-Stance maneuver.
ReservistArchetypeYou are outstanding at squeezing out the last drop of your magic.None
RespawnVideogameCheat death and retry a failed questCharacter level 15th, Any three [Videogame] feats
Retribution StrikeFighter, GeneralYou strike when your enemies miss youbab 7, 13 dex or 15 int or 15 wis
Revert LocationSpelltouchedYou can go back to your previous location in an instant.Must have been exposed to time altering or teleportation effects of at least 3rd level.
Ritual SpellMetamagicCast a spell over a long time to cast it without consuming the spell slot.Spellcraft 4 ranks
Rockettu EfficiencyRacialAbilities which use your Explosive Potential cost 1 point less than normal.Rockettu Plushie
Sacred GeometryGeneralYou use sacred geometry for your spellcasting.Caster level 1st, Knowledge (Math & Physics) 1 ranks
Sacred ThunderGeneralConvert electricity damage to sonic damage and vise versa, ignore some resistance, and immunity and learn a powerful new spell.ElectrocuteCatastrophic Cacophony, and must be able to cast 7th-level [electricity] and [sonic] spells.
Sacrifice SpellMetamagicHow many people have to die before you're satisfied? Ten. The Demon you've summoned might not be, though.None
Sandman StrikeAmbushYou hit a foe on the head so hard they fall into a coma.Sneak Attack +5d6
SandstreamMonstrous, WeatherThe surrounding weather around you is always in a sandstorm.[Earth] or [Air] subtype, or Knowledge Nature 9 ranks and Auran or Terran language known
Scaling BloodlineGeneralYour bloodline scale with your spellcasting class.Pathfinder Sorcerer Bloodline or Warlock Bloodline
Scaling Dragon BreathMonstrousThis feat greatly improve upon your breath weapon.None
School SpecializationGeneralYou gain a school specialization without any drawbacks.Spellcraft 2 ranks
Scourge WarlockHumanoid, GeneralA Scourge Warlock specializing in the Fury talent tree., A warlock with this scaling feat is a rather powerful, if specialized, warlock., A Scourge Warlock specializing in the Damnation talent tree., A Scourge Warlock specializing in the Temptation talent tree.Eldritch Blast +3d6, Knowledge (The Planes) 8 ranks, must know the Warlock's Curse Vampiric Embrace and Killing Flames invocations.
Secret of the Black LightningGeneralYou unlocked extreme potential in your electrical spellcasting, allowing for greater control over the fabled energy of the Gods.Must be able to cast 7th level [electricity] arcane spells and bolt of indra.
Secret of the Mightiest WaveGeneralYou mastered the secret of water magic.Must be able to cast level 7th [water] spells, 16 ranks in spellcraft and knowledge (arcana).
Senseless BlowFighter, GeneralLiterally beat the senses out of someoneBAB 14, combat expertise, 15 strength or dexterity, weapon specialization or adroitness
Shades of DeathSpelltouchedYou become much like a living corpse, gaining many benefits of undeath without most of the drawback.Exposure to a finger of death or slay living spell.
Shadow FightingFighter, TacticalOpen up combat options thanks to your shadow.BAB +3 or Hide 6 ranks
Shadow FocusProwessYou are a mighty master of the arts of the Darkest Shadows.Arcana 4 ranks
Shadow TelepathPsionicYou can use Shadow Manifesting to replicate Telepathy powers.Shadow Manifesting
Shape Incarnum ConstructIncarnumYou can summon a construct made of pure incarnum, imitating an astral construct.Meldshaper level 1st
Shape Innate IncarnumIncarnum, JobFor those who want to shape incarnum but don't want to take a class level.Must have the Incarnum subtype and no levels in a class which grant Incarnum
Shaped ChargeGeneralYou transform your explosions into cones and lines.Knowledge Engineering 8 ranks, Spot 8 ranks
Share Spell MetamagicMetamagicChanges target from "You" to "One Willing Creature"Character Level 5
Shiba ScreamRacialYou can emit an ear-piercing shriekCanin, BAB +2
Shielded KillerFighter, TacticalYou really know how to kill with a shield.Must be proficient with some sort of shield
Shifting EaseGeneralYou can reassign the points in your bodyshift more easily.Bodyshifter 1st
Shrug it OffMonstrousEndurance, Die Hard
SidestepFighterYou have become so reactive you may now take a 5 foot step every time you dodge an attack.BAB +4, Dex 15, Combat ReflexesDodgeTumble 5 ranks
Sight-Stealing StrikeArcane CombatSteal the sight of a target, making them blind and allowing you to see what it could normally see.Fighter Level 12, Banish Light
SigncasterMetamagicYou use sign language in place of verbal components for your spells.Caster level 1st, must be able to speak at least one form of Sign Language (Such as Drow Sign Language).
Sky AttunementGeneralYour magic is attune to the sky, which allow you to regain spells.1st Level Only or Caster level 5th
Slow TimeCombat FormIn a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd.Combat Focus, Bab 15+, Intensified Reflexes and 2 more combat form feats.
Snake ArmVileYou have a snake arm which you can use to attack and poison your foes.Any [Minion] feat or Willing DeformityEE
Soaring PulseFighterYou have gained the ability to strike at a distance with your fist, dealing extra damage in the process.BAB +8 or Monk 8th, Improved Unarmed StrikeWeapon Focus (Unarmed Strike), WIS 15+
Solar ResistanceGeneralThe sun's touch hardly harms you.Must be a Tome vampire
Sorcerer's GrimoireGeneralYou are able to prepare spells out of spellbook, like a wizard.Intelligence 11, Sorcerer 1st
Sorcerous StudiesGeneralAs a spontaneous caster, you can prepare spells as a wizard.Magical Disciple or Wizard 1st, must be able to cast 2nd level spell spontaneously from the Sorcerer/Wizard spell list.
Soulshatter SpellMetamagicTurn a creature with a soul into a living bomb, and potentially chain that effect.Delayed SpellDeathblast SpellAnnihilating Spell
Specific Spell SpecialtyGeneralYou can use one particular ability more than normal.An ability with some sort of limitation on how frequently you can use it.
SpectreGeneralBecome as silent and unnoticeable as a ghostDarklurkerHide 16 ranks
Spell CascadeMetamagicYou can bottle up your energy, allowing for a cascade of spells that rain quickly upon your foes.Must be able to cast 4rd-level spells, spellcraft 7
AbjurationGeneralYou have a dedication to the school of Abjuration and its solution to every problem.Spell Focus (Abjuration) or specialized in Abjuration
ConjurationGeneralYou have a dedication to the school of Conjuration and the expansion of space it allows.Spell Focus (Conjuration) or specialized in Conjuration
DivinationGeneralYou have a dedication to the school of Divination and the secrets it unveils.Spell Focus (Divination) or specialized in Divination
EnchantmentGeneralYou have a dedication to the school of Enchantment and the mental enhancements it brings.Spell Focus (Enchantment) or specialized in Enchantment
EvocationGeneralYou have a dedication to the school of Evocation and its solution to every problem.Spell Focus (Evocation) or specialized in Evocation
IllusionGeneralYou have a dedication to the school of Illusion and its ability to direct attention.Spell Focus (Illusion) or specialized in Illusion
NecromancyGeneralYou have a dedication to the school of Necromancy and the inner workings of the soul.Spell Focus (Necromancy) or specialized in Necromancy
TransmutationGeneralYou have a dedication to the school of Transmutation and its ability to move things.Spell Focus (Transmutation) or specialized in Transmutation
UniversalGeneralYou have a dedication to magic itself and have found that slight improvements at the basics make you more efficient overall.Spell Focus or specialized in any two schools
Spell DrainMetamagicMagical foes damaged by your spell also gain a spellstrained level.None
Spell FinesseGeneralIncreases the DC of your spell by making a spellcraft check as part of casting it.Spellcraft 4 Ranks
Spell Flurry StyleGeneralYou may use flurry of blow and the Spell Cascade feat at the same time, or get even more spell off with Spell Cascade.Improved Unarmed StrikeSpell Cascade, Flurry of Blows
Spell Focus, VariantGeneralIncrease the caster level and DC of all spells from a selected school.Must be able to cast 1st level spells.
Spell ResearchGeneralYou learn a spell normally out of your reach, and gain a +1 DC and caster level when casting this spell.Able to cast 2nd level spells, Spell Focus
Spell SlayerGeneralSpells don't get by you unless you want them to.None
Spell SurgeGeneralCast one of your spells or spell-like abilities as supernatural.Spontaneous spellcasting or one or more spell-like abilitiescaster level 10th.
Spellcasting ApothecaryGeneralYou gain spellcasting abilities as an apothecary.Apothecary 1st
Spellcasting TalentGeneralAdvance your caster level and spells known up to your HD, with some restrictions.None
SpellfireGeneralYou can absorb magic.None
Spellinvoking WarlockGeneralYou gain an invocation that can be used to prepare spell.One or more class level in an invoking class.
Spellsinging DervishFighterIf you can sing while you dance, you can spout archaic gibberish while you dance.Concentration 8 ranks, Perform 4 ranks, Still Spell or Somatic Weaponry, plus either the Dervish Dance class feature or the Whirling Dervish feat.
Spellslinging StyleGeneralYou may cast quickened spells as an attack action.Quicken Spell
SpellswordFighterYou can deliver spells through weapon attacks.Combat CastingWeapon Focus, able to cast 2nd level arcane spells, Eldritch Knight 1st
Splitting BlowFighter, GeneralBreak through your enemy's armor15 strength, 14 constitution, Breaching Blow, Improved Initiative, BAB 14+, great cleave or Point blank shot
Spontaneous AbundanceGeneralYou have more spells per day and spells known than most spontaneous caster.Must have 1st least one level in a class which grants spontaneous casting.
Spontaneous CombustionGeneralMake enemies blow up from inside. What a terrible fate.Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [fire] descriptor of 7th level or higher.
Spontaneous Dark CastingGeneralCast dark insight spells spontaneously.Dark Insight 5, must have cast a dark insight spell before.
Spontaneous ProdigyGeneralYou count as one level higher for the purpose of spells per day and spells known and gain an additional spell known for each level you can cast.Must be able to cast spells spontaneously
Spread RayTacticalYou cans specifically target creatures in your lines, cones, and bursts to make sure they are struck dead.None
Spreadfire SpellMetamagicLike Quicken Spell, but the quickened spell cannot overlap the same targets.One metamagic feat
Star ThrowerFighter, TacticalYou throw shurikens and daggers like a ninja.Proficiency with shurikenssleight of hand 6 ranks, spot 6 ranks
Stealth SpeakerWordcastingYou speak your words in an almost imperceptible mannerKnow at least one spell word
StormbenderBendingYou can Bend water, air and lightning to cause storms.At least three Water bends, one of which must be Long Distance Bending, at least three Air bends, one of which must be Forceful Gust; At least three Fire bends, one of which must be Lightning Bolt
StormcallerGeneralYou gain you access to [air] and [electricity] spells from the druid spell list and you wield them strongly.Caster 1st
Strategic SpellEpic, MetamagicYou greatly increase the size of an area of effect spell.Widen Spell
Stretch SpellMetamagicIncreases the duration of a spell through sheer force of will.None
Studious SoulsmithGeneralYou've figured out how to create items you've never seen before.Item Affinity
Studious StrikeGeneralYou've studied the blade more than you've practiced.Int 16+, Combat Casting
Stunning BlowGeneralStun foes with your attacks15 strength, BAB +8, combat expertise, must be using a bludgeoning weapon must have one of these feats; power attack or improved unarmed strike or point blank shot
Sublime OpportunityGeneralYou are capable of using martial strikes on attacks of opportunity.BAB +1, must know at least one martial strike
Succinct SpellGeneralCast certain spells without expending them a number of times per day, but at reduced duration.Ability to cast spells.
Sudden AntimagicFighterYou can instantly generate an antimagic field to protect yourself.11 levels in classes that grant +1 BAB at each level
Sudden BlowFighterCelerity, for fighters.Dex 13, Fighter Level 6th, Lesser Sudden Blow
Sudden MetamagicMetamagicApplies metamagic suddenly.None
Supercharge BioweaponXenothericYou can supercharge your bioweapon and recover it nearly instantly.Empower BioweaponQuicken Bioweapon
Superior FamiliarGeneralYour familiar becomes more useful as a companion.Advanced Familiar or Improved Familiar
Superior Size-ShiftingGeneralYou turn into bigger or smaller creatures.Transmogrify (Lesser Shapes)
Supernatural VirulenceFiendYour poison is as much magical as it is biological.Must have a poisonous natural weapon
Supreme CommanderGeneralYour Monster Control Vault has legs and beats people up.Possess a Monster Control Vault
Supreme VersatilityGeneralYou are able to draw from other schools of magic than your focused school.Must be able to cast 3rd level spell or high, must have the sorcerer supreme alternate class feature.
Swift ConcentrationGeneralYou can concentrate easily.Concentration 4 ranks
Sword DanceFighterYou may add Dexterity to attack and damage with swords that you have weapon focus in.Weapon FinesseWeapon Focus
Symbol SpecialistGeneralMust be able to cast at least one Symbol spell.
Synaesthetic PerceptionXenothericYou are able to sense vibrations in the ground.None
Synchronized MetamagicCooperativeYou an your fellow spellcaster may share metamagic.Any metamagic feat, caster level 5th, Spellcraft 9 ranks, Synchronized Spellcasting.
Synchronized OpportunityCooperative, FighterYou learn new techniques to work together with your battle companion.Synchronized Strike.
TK SpecialistPsionicYou are very good at moving creatures and object telekinetically.Must be able to manifest TK Force, manifester level 3rd
Talent DilettanteGeneralGain a level 1 class ability.None
Talent EnthusiastGeneralAdvance a level 1 class feature you possess by trading away other class features you might've gained.Must possess either the Talent Dilettante feat, or a single level in a base class and one or more levels in another base class.
Tap Into the SourceSalient AbilityYou can can tap into the immeasurable power of the source, gaining new abilities and greatly empowered your previous abilities.Divine Rank 16, Idylean young God template.
Targeted CloakingRacialYou recolor yourself to disappear from the view of your chosen target.Microforged ConglomerateDodge
Tazing ShockGeneralYour electric based attacks are now capable of causing paralysis in enemiesNone
Telekinetic ChampionGeneralYou increase the weight you can affect by telekinesis by a factor of 100.Must have telekinetic ability (able to cast mage handtelekinesis or similar effects)
Telempathic ArrayGeneralYou have a long-ranged telempathic sense, allowing you to feel those capable of emotions around you.Telempatic Sense
Telempathic SenseGeneralYou have a powerful emphatic sense around you, allowing you to feel the emotions of others.Must be able to cast detect thoughts or manifest read thoughts
Telling TimeFighterYou are very hard to interrupt.Fighter level 16th
Temporal InteractionGeneralYou can use combat maneuvers against creature while under the effect of temporal acceleration or time stop.Must be able to manifest temporal acceleration, cast time stop or otherwise replicate their effect.
Temporal ReflexSpelltouchedYour exposure to time magic has twisted the way you benefit from such magic.Must have been exposed to a Haste spell or similar, BAB +5
Temporal StutterSpelltouchedYou can stop time for a single move or standard action.Must have been exposed to a time stop spell.
Thaumaturgical CastingGeneralInfuse your spells with holy symbols and divine wordsAbility to cast arcane spells, Knowledge (religion) 4 ranks
TheologianGeneralYou gain an additional domain slot per day and may use Intelligence for your cleric casting.1st level Only, Cleric 1st
Theurgy of EverythingGeneralAdd some spells from one class list onto another class list.1st level only
Thousand-Hand StyleFighter, RacialYou can use your additional hands for combat.Concentration 4 ranks,  Hands Aghast racial ability (2 hands or more),  Multiweapon Fighting
Thousand-Spell StyleFighter, Metamagic, RacialYou can fight in a flurry of spells and skeletal fists. Thousand-Hand Style Cast In Hands, Combat Casting
Threads of FateReserveYou can alter the threads of fate at great cost for yourself.Ability to cast 4th level spells
Throwing LightningFighterYou can turn your javelins into lightningWeapon Focus (Javelin), BAB +4, must be able to cast a 3rd level [electricity] spell, spell-like ability or Font of Power
Tis But a ScratchFighterYou may have lost limb, but you’ve had worseConstitution 15, Bluff 8 Ranks, Great FortitudeBalance 3 Ranks
TomeforgedRacialGain built-in armor, benefits of Tome fantastic armor.Warforged
Tormentor Of SoulsMulticlass, TacticalYou have learned to store copies of souls in trinkets, and how to stab voodoo dolls. Time to combine the two. Summon Ba Voodoo Curse, Spellcraft 9 Ranks
Touch of ShadowElementalYour shadowy touch can bypass armor.Shadow Elemental Creature (Psuedoelemental Being (Shadow), Shadow Genasi, or similar), Natural weapon, Character Level 3+
Toxic CombustionMetamagicThe spell inflict toxic burn on your targets and may even leave a cloud of toxic fume.None
Toxic WarlockVileYour Eldritch Blast deals acid damage, and your invocations can poison enemies.Eldritch Blast 1d6
Trained Monster RancherGeneralAs a Battle Rancher you can select animal companions as a druid.Battle Rancher 4th
Training MontageFighterYou gain a floating training from the extreme training feat.Extreme Training
TremorsenseElementalYour close connection to your home element gives you Tremorsense.(Earth) or (Water) Subtype, Character level 6+
Tricky InvokingGeneralAllow you to hold invocation and release them as a immediate action.Must be able to use lesser invocations.
True DiscipleDivineGain additional domain slots per day and an additional use of domain granted powers.Must be able to cast divine spells, knowledge religion 11 ranks, must be able to cast spell from at least one domain.
True Maximize StrikeMetacombatReally maximize the damage of your attack by taking a −10 penalty to hit.BAB +10, Maximize Strike
Twin ReadyMetamaneuverReady the same maneuver twice.Ability to ready and initiate 5th-level or higher maneuvers.
Uncaring MasterGeneralSuffer fewer ill effects when your familiar dies.Spellcraft 9 ranks, must have a familiar
Undead HealthUndeadUnliving Hide
Undead HealthUndeadThe undead that has learned to heal and have extra health to survive the adventures8 HD, Corporeal Creature
Undead PokémonPokémasterThe dead shall serve.Ability to control Pokémon of CR 22.
Undying CellsSpelltouchedYou no longer truly die at -10, although you may be out of commission for a long time.Regenerative CellsImmortal Cells
Unfettered OverchannelPsionicYou increase the power of your overchannel feat.Overchannel and Talented
Unfettered TalentPsionicYou are a real psionic now!Hidden talent or Wild Talent
Unlock AuraGeneralYou've learned to tap into your internal energy reserves, generating an Aura to protect your body from harm.Charisma 15+
Unseal SpiritGeneralYou unseal the spirit within you hair, allowing it to act as it please.Variant Hairbinder 1st level
Unseen FistGeneralYou can throw a punch which cannot be deflected or stopped by unconventional means.Weapon Focus (Unarmed Strike), BAB +11 or Monk 11th, Improved Unarmed Strike
Unseen StrikerGeneralYour Unseen Strike class feature is much more potent than normal.Unseen Strike 1d4 or higher
Unusual SpecializationPokémasterNo Pokémon type is too bizarre for you to master.Construct PokémonFey Pokémon, or Undead Pokémon
UnweaveWeavingYou can untie weavesSpellcraft 7 ranks, Energy Per Round of 1 or more
Ursine Mark-CasterRacialUse that magic mark on your belly to cast spells instead of hand-waving and gibberish.Bear Genasi,  Mark of the Caring Ursine, Caster/Invoker Level 1st, Spellcraft 6 ranks
Vampiric PowerRacialYou gain a powerful vampiric power.Thinblood Vampire, 5 HDs
Verdant SummoningGeneralYou can turn your summoned creatures into plants.Knowledge (Nature) 5 ranks
Versatile PatronGeneralYou can pick spells from an additional patron.1st level only, Witch's Patron class feature
Vitriolic Liquid SpellMetamagicUse sulphurous Water spells to inflict acid damage.Ability to cast Acid spells
Warlock of the Dark CodexVileYou can 'prepare' an invocation by delving into forbidden lore.Must be able to use least invocations.
Watch Dog's BarkRacialCanin are perceptive creatures and can easily notice potential danger. When they see, hear, or smell trouble, they will, much like their canine cousins, bark, growl, and shout warnings to alert their companions.Canin, Spot 4 Ranks, Listen 4 Ranks
Wave DashingGeneralTake a great number of 5-ft step.MobilityCombat Reflexes
Weapon ExpertiseFighterA version of weapon focus that make you much better at using your chosen weapon, almost as good as a equivalent fighter.None
Weapon JugglerFighterYou toss your weapons up into the air as you fight, swapping hands rapidly, allowing you more attacks.BAB +3,  Quickswap Fighting Two-Weapon Fighting or variant, Sleight Of Hand 4 ranks
Weaponized Mind BladePsionicYou can shape your mind blade into any other type of weapon you are proficient with.Shape Mind Blade class feature
Weather MasterGeneralYou have a superior ability while using [weather] feats.1st Level Only or Knowledge (Nature) 8 Ranks
Weave AngrealWeavingYou can make angreal, and can learn to make ter'angreal and sa'angreal as well.Use Magic Device 7 ranks, Elemental Affinity with Earth
Whirling DervishFighterOn the battlefield, you are a whirlingDexterity 15+, BAB +12, Spring Attack, Bounding Assault (PHBII), Whirlwind Attack, Cleave
Whirlwind Staff StyleFighter, TacticalGain benefits when using quarterstaff or spears as double weapons.Weapon Focus (Any Spear or Quarterstaff), Whirlwind Attack
Whirlwind StrikeFighterA rework of the Whirlwind Attack feat.BAB +3, Weapon Focus
Whispers of the OtherworldNecromantic CreationYou have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.Character Level 4
Wicked SummoningGeneralYou summon stronger fiendish creatures.Augment Summoning
Wild BloodWild MagicYou have traded your control of magic for the gift of surprise and access to wonderus powers.Spontaneous Arcane Caster level 3rd
Wild BornWild MagicYou were born with raw magic in the blood which makes your gift a little unreliable, but also gives you special powers.Caster level 3rd in at least on Spell-like ability
Wild ChildGeneralYou are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.Arcane caster level 1st.
Wild LuckLuckYou roll random effect twice and take the most favorable result.None
Wild MageWild MagicYou have traded your control of magic for the gift of surprise and access to wondrous powers.Arcane Caster level 3rd who memorizes spells.
Wild Mage ArtistWild MagicRaises DC of Wild Magic Areas you create.Wild Mage, you must a have been the target of your own wild surge at least 3 times.
Wildest TalentsPsionicYou gain a number of power point as if you were a Psion of your character level -3.4 HDs, Wild Talent or Hidden Talent
Wings of CompassionExaltedYou have been graced with the ability to fly.Vow of Nonviolence, Character level 5
Wings of EvilFiendYou have sinister bat-like wings growing from your back.Character level 5
Wings of SerenityExaltedYour wings become insubstantial, granting additional benefits.Wings of Compassion, Vow of Peace
Wise MetamagicGeneralGain slots usable for metamagic.Any metamagic feat, Wis 15
WishcastingGeneralYou are able to use another creature's “wishes” to cast spells or invocations.Must be able to cast spells spontaneously or use invocations.
Wishgranting JinGeneralYour jin gain the ability to grant weak wishes.Jin Binder, caster level 7th
Witch TransformationSpelltouchedYou can weight as much as a duck and even turn into one.Witchblessed or Exposure to baleful polymorph spell, 5 HD
Witch's HexGeneralYou can turn your hexblade curse into something actually useful.Character level 4th, must have the hexblade's curse ability.
Wizard Level Durr HurrGeneralYou have adapted to only be threatened by opponents that fight as well as you.9 levels in a Wizard-level class
Wolfblade TacticsFighter, TacticalYou like dressing up in green and hitting people with a sword.Tumble 6 ranks, Weapon Focus with a one or two-handed slashing weapon
Wrappings of the AgesNecromantic CreationThe ancient secrets by which unlife can be sustained in mummification have been unearthed.Character Level 8
Wrath of the HeavensFighterMake a holy weapon stronger in your hands, additionally fire a bolt of pure positive energy when smiting.Bab +6, Weapon Focus
Yeenoghu's VictoryMinionWhen you're taking down little things, Yeenoghu's power makes itself shown.Thrall to Demon (Yeenoghu)
Yin-Yang HealingGeneralHeal from both positive and negative energy.Able to cast both 5th level cure and 5th level inflict spells, Knowledge Religion 13 ranks.
Zantetsuken MasterFighterYour attacks are able to instantly slay weaker targets.BAB +11, Improved SunderGreater Weapon Focus
Zonder MadnessDeformityThe Zonder Core inside of your body starts to corrupt your mind, a bane and a boon.Host Zonder Core, 12th level