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The query [[:+]] [[Category:3.5e]] [[Category:User]] [[Category:Spell]] was answered by the SMWSQLStore3 in 0.0632 seconds.

Results 501 – 1,000    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)
NameSchoolLevelDescriptionBalance Point
Dyfen's Mind CorrosionEnchantmentSorcerer/Wizard 3, Patron Witch 3You cause the mind a creature to quickly deteriorate based on the action they take.Very High
Dyfen's Mind ExtractionEnchantmentSorcerer/Wizard 6, Bard 5You extract memories out of your victim.Very High
Dyfen's Oneiric DaemonIllusionBeguiler 5, Sorcerer/Wizard 5Create a horrible dream construct to torment a foe and deal very real wounds.Very High
Dyfen's Self ErasureEnchantmentSorcerer/Wizard 5, Patron Witch 5You erase yourself from the memories of others.Very High
Dyfen's Violent FlashbackEnchantmentSorcerer/Wizard 2, Patron Witch 2, Beguiler 2You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action.Very High
Dynamic User NavboxConjurationSorcerer/Wizard 8Create an interdimensional railway traversed by a magical box.Unquantifiable
DynashockEvocationSorcerer/Wizard 7You summon a titanic bolt of lightning to strike down your foes, especially effective against larger targets.High
E=mc^2TransmutationSorcerer/Wizard 9A more powerful version of telekinesis that can also make things go boom via the power of relativity.Very High
Eagle's Splendor, GreaterTransmutationSorcerer/Wizard 5Subject gains a great boost to charisma.High
Earth PowerEvocationDruid 4, Shugenja (Earth) 5, Sorcerer/Wizard 6, Warmage 6, Wu Jen (Earth) 5Make the ground erupt with power — it's like flame strike, except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.)Moderate
Earthshaking GrowlEvocationSorcerer/Wizard 2, Druid 3, Ranger 2Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.High
EarthshapeTransmutationDruid 4, Shugenja (Earth) 5, Sorcerer/Wizard 5, Wu Jen (Earth) 5Become a rockHigh
EclipseEvocationCleric 8, Sorcerer/Wizard 8, Evil 8Create a zone of darkness around yourself.Very High
Ectoplasmic StrangulationConjuration, NecromancyPatron Witch 3, Sorcerer/Wizard 3You create hand, claws and other appendages from ectoplasm and send them out to attack and harass your foes.High
Egg TimerDivinationSorcerer 0, Wizard 0, Cleric 0, Psychic 0, Bard 0Creates a small ball of light that slowly empties until disappearing.Moderate
Ekbom's Egotistical EpisodeEnchantmentBard 2, Pride 2, Sorcerer/Wizard 2, Antitheist 3Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.Very High
Ekbom's Imaginary InsectsIllusionBard 2, Sorcerer/Wizard 2Target hallucinates insects all over their body and attacks themselves.Very High
Elder BoltsEvocationDark Insight 1A fire a scaling number of magic bolts.High
Electromagnetic CannonConjuration, EvocationSorcerer/Wizard 5You fire a slug of conjured iron like a magical railgun, dealing bludgeoning and electricity damage in a line.High
Elemental AugmentationTransmutationCleric 2, Druid 2, Sorcerer/Wizard 2Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.High
Elemental ConfluenceConjurationDruid 9Call forth an Omnimental to fight.High
Elementalize WoodTransmutationDruid 3, Ranger 2Transform wood into an elemental variant of wood.Moderate
Ell's Dramatic ActionIllusionSorcerer/Wizard 0, Ki Master 0Target's actions appear more awesome, possibly photoshopped even.High
Ell's Erratic LifesparkTransmutationSorcerer/Wizard 3Give life to an object, which projects to move around randomly and without purpose.High
Ell's Great EffortDivinationSorcerer/Wizard 1You gain a bonus to a future roll.High
Ell's Handy HomunculusConjurationSor/Wiz 1You bring a handy homunculus to life.High
Ell's Magic TimepieceDivinationSorcerer/Wizard 0Object divines exact local time.High
Elush's Elemental ExtractionTransmutationCorrupt 6, Druid 6, Sorcerer/Wizard 6Drain water from target, create water elemental.Very High
Elush's Epiphyseal ErosionTransmutationCorrupt 5, Druid 5, Sorcerer/Wizard 5Break apart target's bones, causes pain, stunning, damage.Very High
Elush's Explosive ExsanguinationTransmutationBlood 8, Corrupt 8, Slime 8, Sorcerer/Wizard 8Explode creatures with blood to kill them, scare others.Very High
Elush's Eye-Blasting ExplosionTransmutationCorrupt 2, Sorcerer/Wizard 2Convert enemy's eyes to acid, explode outward.Very High
Elush's Leaden InvestitureTransmutationSorcerer/Wizard 1Fills the targets' bodies with lead, making any kind of movement very difficult. ToP-compliant.Very High
Elush's Limb CalcificationTransmutationSorcerer/Wizard 1Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible.Very High
EmberEvocationSorcerer/Wizard 0Like Acid Splash, but fire.
Emotional SwitchEnchantmentBard 4, Sorcerer/Wizard 4Cause a morale penalty to become a bonus, or vice versa.High
Empower Royal KissAbjurationBard 2, Cleric 3, Paladin 2, Sorcerer/Wizard 3, Sylvan Occultist 3Give aristocrat the ability to break an enchantment with a kiss
Empower SmiteEvocationBlackguard 1, Paladin 1Smite harder, better, stronger.High
Emulate OuroborosTransmutationGluttony 6, Sorcerer/Wizard 6You polymorph a target creature into a vaguely serpentine form of its original self, which then begins to consume itself.
Enchant ItemTransmutationSorcerer/Wizard 4, Cleric 4, Druid 4, Paladin 2Magically enchant weapons, shields or armor.Very High
Enchanted ShotTransmutationBard 1, Sorcerer/Wizard 1This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.High
Enchanted VolleyTransmutationBard 3, Ranger 3, Sorcerer/Wizard 3As enchanted shot, except that it can be used on full attack and be fired as a cone.High
Encroaching DoubtEnchantmentBard 6, Cleric 7Every round the target gains another daunt level.High
Encrypt/DecryptUniversalSorcerer/Wizard 1Encrypts or decrypts a volume of textUnquantifiable
Energy SubjugationTransmutationSorcerer/Wizard 8Globe surrounds and travels with you, absorbing energy damage to be released later.
Energy WeaponEvocationArmory 8, Sorcerer/Wizard 8, Shugenja 8Create and wield a weapon made of the raw essence of any of the five energy types.High
EnfluffenTransmutationBard 1, Druid 1, Sorcerer/Wizard 1You make things fluffier! Poof poof poof!Moderate
Enforce Square-Cubed LawTransmutationSorcerer/Wizard 5Highly effective the larger the target is, this spell immobilizes and injures massive beasts.High
Engraving of Planar TouchstoneTransmutationArtificer 5, Bard 6, Sorcerer/Wizard 6You enchant a mundane item with the power of a Planar Touchstone.Moderate
Enhance PotionTransmutationCleric 3, Druid 3, Sorcerer/Wizard 3This spell raises a potion's caster level among other possibilities.High
Enlarge ItemTransmutationSorcerer/Wizard 3The target object grows four size categories larger than before.Very High
Enlarge MonsterTransmutationSorcerer/Wizard 4Enlarge Person for everyone!High
Enlightened FistDivinationPaladin 4, Psychic 6, Spiritualist 4You deliver a ki-enhanced attack per caster level.High
Enspell FieldAbjurationSorcerer/Wizard 6, Cleric 8Developed as a counter against Dispel and Antimagic Fields, it floods an area or target with magical energy.High
EntangleTransmutationDruid 2, Ranger 1Animates nearby vines, briars and bushes to impede movement and hold creatures in place.High
EntmootTransmutationDruid 8, Organic 8, Plant 8, Sorcerer/Wizard 8Create an army of treants.Very High
EntoutcasConjurationBard 0, Druid 0, Sorcerer/Wizard 0Summons a translucent force umbrella, for deflecting rain and/or lowering the brightness of the sun.Moderate
Entropic BlastTransmutationWizard 3, Sorcerer 3, Cleric 3, Druid 3A conical blast of Entropy.Very High
Erupting FireboltEvocationSorcerer/Wizard 2, Ki Master 2, Wu Jen (Fire) 2You fire a bolt of flame which explodes and deals fire damage within a versatile area of effect.High
Erupting Firebolt, DireEvocationSorcerer/Wizard 7, Wu Jen (Fire) 7, Ki Master 7A much stronger version of erupting firebolt.High
Erupting Firebolt, GreaterEvocationSorcerer/Wizard 4, Wu Jen (Fire) 4, Ki Master 4A stronger version of erupting firebolt.High
Erzebet's Skull BombNecromancyCorrupt 1, Sorcerer/Wizard 1Throws a skull, explodes for damage, slow.Very High
Erzebet's Soul-Flensing LigatureNecromancyCleric 3, Diabolic 3, Sorcerer/Wizard 3Grabs target's soul, positive damage in area, daze.Very High
Escape PodEvocationSorcerer/Wizard 4, Ki Master 4You generate an orb not unlike resilient sphere, which rockets you away to safety.High
EspoirTransmutationCleric 4, White Mage 4Cures a list of conditions and debuffs.High
Espoir, MassTransmutationCleric 6, White Mage 6As espoir, but affects up to one creature per caster level.High
Essence InhalationEvocation, NecromancyCleric 4, Sorcerer/Wizard 3Inhale a part of your target's Essence.Very High
Essence RipEvocation, NecromancyCleric 2, Sorcerer/Wizard 2Tear away part of your target's Essence.Very High
Essence WardEvocation, NecromancyCleric 3, Sorcerer/Wizard 3A spell that wards the target from Essence damage.High
Eternal Charm MonsterEnchantmentBewitcher 7, Cleric 7, Antitheist 5As Charm Monster but permanent.High
Eternal Charm PersonEnchantmentBewitcher 5, Cleric 5As Charm Person but permanent.High
Eternal SlumberEnchantmentBewitcher 5, Cleric 5Places subject into a permanent comalike sleep.High
Eternity of TortureTransmutationPain 9, Sorcerer/Wizard 9You condemn one foe to their own personal hell.Very High
Ethereal ArmingAbjurationGrim 1Give allies the ability to defend against and attack ghosts for a round.High
Eventide's Freeze DryEvocationDruid 4A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.Very High
Evil WithinNecromancyCleric 9, Sorcerer/Wizard 9Why animate skeletons from the dead, when you can harvest them from the still living...High
Evince LineageTransmutationCleric 5, Druid 5, Family 5, Sorcerer/Wizard 5Give someone a racial "half-" template.Very High
Exalted WordEvocationGood 7, Cleric 7A replacement for the holy word spell, which invokes divine power words to punish the opposing alignment.Very High
Exemplary/Atrophied BodyTransmutationTransmogrification 6Bestows either penalties or enhancement bonuses to Strength, Dexterity and Constitution.High
Expand AreaTransmutationSylvan Occultist 1, Geometry 1Make a 5 ft. cube twice as big on the inside.High
Expanding BreathTransmutationSorcerer/Wizard 3Extend the range of your breath weapon, or shape it into a line or a cone.High
Expeditious InvisibilityIllusionAssassin 2, Bard 2, Sorcerer/Wizard 2, Ki Master 2Gain the benefits of invisibility and expeditious retreat, but at reduced duration.High
Exploding FlarespriteConjurationDruid 5, Sorcerer/Wizard 5Summon a living mote of fire that chases down the enemy and explodes!High
Explosive Runes CannonAbjurationSorcerer/Wizard 4You fire a cluster of explosive runes which either explode on a creature or are readied to be detonated.Very High
Explosive Runes FieldAbjurationSorcerer/Wizard 4A remake of explosive runes field, which makes it more in line with its replacement.High
Explosive Runes, VariantAbjurationRune 4, Sorcerer/Wizard 3A remake of explosive runes, make it less cheesy and more usable in battle.High
ExsanguinateNecromancyBlackguard 3, Sorcerer/Wizard 4You immediately rip the blood right out your targets.High
Extermination BeamNecromancyCleric 3You conjure a beam which finishes off wounded target, lightly damaging others.High
Extinguish BallAbjurationBard 1, Cleric 1, Druid 1, Shugenja (Water) 1Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.Moderate
Extract SpellUniversalSorcerer/Wizard 0, Wu Jen 0Magically pull a spell from one storage device into another.Unquantifiable
Eye ScreamNecromancyAssassin 4, Blighter 8, Eyebane 8, Sorcerer/Wizard 8, Dread Necromancer 7Pop goes the eyeball!High
Eye of the GodsDivinationEnvy 9, Sorcerer/Wizard 9You see everything in a huge area around you.Very High
EyebeamsEvocationKi Master 2, Sorcerer/Wizard 2With a steely glare, you fire laser beams from your eyes.High
EyefireEvocationCleric 6, Ki Master 5Shoot two fiery rays from your eyes at any creature within range for 1 round/CLModerate
Fabricate BirdcallAbjurationSylvan Occultist 1Listen to the birds, and you won't be ambushed.Very High
Fabrication MachineTransmutationSorcerer/Wizard 6Make a machine which fabricates for you.High
Faerie GlowEvocationDruid 0Outlines single target with light, canceling blur, concealment, and the like.
Faith's Inspiring EncouragementEnchantmentCleric 1, Ki Master 1, Bard 1, Hairbinder 1, Paladin 1Increase the bonus from aid another.High
Faith's Reactive NestConjurationSorcerer/Wizard 2Creates a web, summons spider, traps others.Very High
FallacyEnchantmentAssassin 2, Bard 2, Sorcerer/Wizard 3, Antitheist 2Use logical fallacies to distract and aid in social checks.High
Falling WallAbjurationCleric 5, Sorcerer/Wizard 5Let those high walls fall down.High
False TeleportIllusionSorcerer/Wizard 4You teleport! Except that was a lie, you're actually just invisible.High
FamilicideNecromancySorcerer/Wizard EpicYou made the mistake of involving family in our conflict.Very High
FanEvocationDruid 0, Sorcerer/Wizard 0, Shugenja (Air) 0, Ki Master 0Generates a small local wind to cool you off and blow away gases.High
Fang AttackEvocationSorcerer/Wizard 3, Druid 3You shoot your fangs at people.Moderate
FanserviceEnchantmentBard 1, Sorcerer/Wizard 1You provide some fanservice. This is rather distracting.High
Fast ReloadTransmutationAssassin 1, Bard 1, Blackguard 1, Gun 1, Paladin 1, Ranger 1You reload fully a firearm.Moderate
Fatal GeasEnchantment, NecromancyBard 6, Cleric 6, Sorcerer/Wizard 6Target must complete geas or die, but is under no other compulsion.Unquantifiable
Fated ConsequencesDivinationCleric 4, Sorcerer/Wizard 4Predict doom to creatures who perform a particular action.High
Fear, RevisionNecromancyBard 3, Sorcerer/Wizard 4scare people into flight, fight or freezing.High
Feast or FamineNecromancyCleric 4, Druid 4If the victims or this curse does not eats, they start starving.High
FeatherTransmutationSorcerer/Wizard 3, Bard 2Lightens the target's load.
Feelings of GenerosityEnchantmentBard 3, Sylvan Occultist 4, Salvation 3Sharing is caring! Well, in this case, it's not caring.
FertilizeNecromancyCleric 2, Druid 2, Sorcerer/Wizard 2Heal swarms, flourish crops, contaminate areas, and cover objects in vines.High
Field of BladesConjurationBlade 5, Cleric 4, Solidarity 4, Sorcerer/Wizard 4, Duskblade 3You make it rain swords.Very High
Field of EruptionTransmutationDruid 4, Volcanic 4The earth spits out random spouts of lava each round.High
Fiend FormTransmutationSorcerer/Wizard 5Target gains form of a fiendish race, as well as some of their abilities.
Fight or FlightEnchantmentDruid 4, Ranger 4, Sorcerer/Wizard 3Target has a fight or flight response and is panicked and/or enraged.
FimbulvetrEvocationSorcerer/Wizard 9, Boreal 9, Hellrime 9, Druid 9You summon air so cold it freezes targets solid.Very High
Final DestinationDivinationSorcerer/Wizard 6You weave the probabilities of fate to bring death to your enemyVery High
Final Destination, MassDivinationSorcerer/Wizard 9Mass version of Final DestinationVery High
Final Resurrect FossilTransmutationDruid 9Resurrect fossil creatures.High
Final SalvationAbjurationCleric 9, Salvation 9Everyone tries out being Good for a while. If this contradicts their fundamental nature, bad Good things might happen to them instead.
Finger of DestructionEvocationSorcerer/Wizard 9, Ki Master 9A powerful evocation spell which can level a castle, but leave the caster drained.Very High
Fingertip LightningEvocationSorcerer/Wizard 2Fire a ray of electricity which may knock opponent prone.Moderate
Fire BreathTransmutationAlchemist 5 (Flame Secret), Elementalist 5, Sorcerer/Wizard 5Breathe a cone of fire for 1d6 damage/caster level
Fire Breath, GreaterTransmutationAlchemist 9 (Flame Secret), Elementalist 9, Sorcerer/Wizard 9Breathe a cone of fire for 1d8 damage/caster level and leave a cloud of fire
Fire Breath, LesserTransmutationAlchemist 1 (Flame Secret), Elementalist 1, Sorcerer/Wizard 2Breathe a cone of fire for 1d4 damage/caster level
Fire HayballConjuration, TransmutationDruid 6, Sorcerer/Wizard 6Create a ball of hay on fire that rolls over your enemies.High
Fire PathEvocationDruid 2, Sorcerer/Wizard 2Release a gout of flame that leaves burning puddles behind.High
Fire PotencyEvocationSorcerer/Wizard 1You create a strong link between yourself and the elemental plane of fire.Very High
Fire SweeperEvocationDruid 6, Sorcerer/Wizard 5, Shugenja (Fire) 5, Wu Jen (Fire) 5Create a wall of flame you can move around, running over creatures and damaging them.High
Fireball, GT VariantEvocationSorcerer/Wizard 1With muttered words, the spot you point at bursts into flames.Moderate
FirebreathingConjurationSylvan Occultist 0You breathe a short line of fire.High
FireproofingAbjurationCleric 1, Druid 1, Sorcerer/Wizard 1Coat an object in a thin magical patina that protects it from fire damage.Moderate
FireringAbjuration, EvocationDuskblade 1, Sorcerer/Wizard 1, Warmage 1Invoke a ring of flames around the target, both to protect and deal damageModerate
FirestarEvocationSorcerer/Wizard 3, Ki Master 3A variant of fireball, it is stronger and concussive but is easily telegraphed.High
Fist of GodEvocationCleric 9, Ki Master 9You summon a fist made of divine energy that smash into your enemies.Very High
Five Point Exploding HeartTransmutationKi Master 5Those affected by this ability must not take action, or they die.High
Flak BurstConjurationSorcerer/Wizard 3, Wu Jen 3 (Metal)You project a cone of high-speed metal projectiles, particularly effective against mirror images.High
Flame BreathEvocationSorcerer/Wizard 2, Wu Jen (Fire) 2You gain a limited breath weapon dealing moderate fire damage.High
Flame Breath, GreaterEvocationSorcerer/Wizard 4, Wu Jen (Fire) 4You gain a powerful fire breath weapon for the spell's duration.High
Flame Breath, PrimevalEvocationSorcerer/Wizard 7, Wu Jen (Fire) 7You gain an incredibly powerful fire breath weapon for the spell's duration.High
Flame PillarsEvocationDruid 4, Sorcerer/Wizard 4Cause multiple random pillars of fire to spring up around you.High
FlameshapeTransmutationDruid 3, Shugenja (Fire) 3, Sorcerer/Wizard 3, Warmage 3, Wu Jen (Fire) 3I am the Human Torch!!High
Flamewind SpikesEvocationSorcerer/Wizard 4, Druid 6You wave your tail in a spiral, then shoot out several beams of fire from the tip.Moderate
Flaming CannonballEvocationSorcerer/Wizard 5Blast through walls and blow up everyone in the roomHigh
Flaying WindEvocationAir 8, Druid 8Create a blast of wind that strips flesh from bones.Very High
FleeTransmutationSorcerer/Wizard 1, Druid 1, Ranger 1, Bard 1You run from the scene with your tail between your legs.Moderate
FloatTransmutationSorcerer/Wizard 2, Ki Master 1Gain a hover speed (perfect) equal to your land speed.High
Flood PumpEvocationDruid 7, Shugenja (Water) 7, Sorcerer/Wizard 7, Wu Jen (Water) 7Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.Very High
Flower's FlameEvocationSorcerer/Wizard 1Throw a small explosive with just enough time for the target to choose how to react.High
Fluffy Bunny BeamTransmutationSorcerer/Wizard 2, Druid 2Turn your target (or a different target) into a fluffy bunny for a brief moment.High
Fluttery ThingsIllusionSylvan Occultist 0You make some fluttering things, and they do something distractingHigh
Flying DeathscythesConjurationSorcerer/Wizard 4, Shugenja (Earth) 5, Wu Jen (Metal) 4, Ki Master 4Surround yourself in spinning animated sickles which attack your enemy.High
Flying SwarmshapeTransmutationAssassin 3, Druid 5, Sorcerer/Wizard 5, Blackguard 3For the duration, turn into a flying swarm.High
Focus RadianceEvocationSorcerer/Wizard 2Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.Very High
Focus ShieldAbjurationBard 1, Sorcerer/Wizard 1, Ki Master 1Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.High
Focus SpellAbjurationBard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Sor/Wiz 2Increase DC of next spell cast.Very High
FogbankConjurationDruid 5, Sorcerer/Wizard 5A fog cloud large enough to consume a small town.Moderate
Fool's GoldIllusionSylvan Occultist 2, Paladette 2You can trick people into accepting your trash as gold.Unquantifiable
Fool’s SpeechIllusionWild 3, Antitheist 3Gives targets a shared language that sounds like nonsense to others.
Foot TrapConjurationDruid 1Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements.High
Forbidden CallConjurationCleric 8You call that which waits behind the wall. Oh god, what have you don- HE COMES!High
Force BitConjurationSorcerer/Wizard 2, Ki Master 2You create a "force bit" which can attack for you, or give defensive bonuses.High
Force DisturbanceConjurationCleric 9, Sorcerer/Wizard 9You call forth countless souls and slay them, frying the minds of psionic and incarnum users.
Force FenceEvocationCleric 3, Paladin 1, Sorcerer/Wizard 3You create a weaker miniature wall of force to act as a barrier.High
Force MortalityTransmutationSorcerer/Wizard 6Force the rigors of age on ageless creatures, possibly killing them through entropy.High
Force PulseEvocationCleric 2, Paladin 1, Ki Master 2You generate a quick pulse of force to knock people away from you, and possibly stagger them.High
Force StoolEvocationSorcerer/Wizard 0, Ki Master 0Create a chair made of force to sit on.Moderate
ForesightDivinationKnowledge 9, Sorcerer/Wizard 9You become significantly more aware of your surroundings.Very High
Foretell PainDivinationCleric 2, Sorcerer/Wizard 2Foretell the next most likely damage you will take within 1 round.Moderate
Forge PlaneConjurationLesser God 5Create or modify your divine realm.Very High
ForgivenessEnchantmentSorcerer/Wizard 8, Bard 6, Salvation 8It looks like flaying all his family members alive wasn't so bad after all.
Form Philosopher's StoneTransmutationState Alchemist 6, Sorcerer/Wizard 9, Cleric 8You convert irrelevant people into wonderful wonderful power.Very High
Form of DeathNecromancySorcerer/Wizard 2Target gains qualities of an undead creature.
Form of the ColossusTransmutationDruid 9, Wu Jen (Earth) 9, Ki Master 9Transform into an impossibly large colossus, able to go toe to toe with the biggest of kaiju. You are effectively living terrain!Very High
Fracturing TeleportConjurationSorcerer/Wizard 7You cast a creature through space, but fail to take the usual precautions required to ensure it survives the trip.
Fragile ShieldAbjurationSorcerer/Wizard 0, Duskblade 0, Ki Master 0You get a one-use force shield that might just save your life.High
Freeze BloodNecromancyCleric 5, Sorcerer/Wizard 5Freezes the blood or other life components of a creature; death soon follows.
Freeze MindEnchantmentSorcerer/Wizard 4Freeze a creature's thought processes, dazing them and then rendering them into a zombie-like mental fugue.High
FrightenNecromancyBlackguard 1, Bard 1, Cleric 1, Death 1, Sorcerer/Wizard 1Subjects within cone flee for 5 rounds.Very High
Frigid DowndraftEvocationDruid 3A column of freezing air brings down flying creatures.High
Frog TouchTransmutationDruid 3, Sorcerer/Wizard 3Reshape weak or weakened creature into harmless animal
FrostbiteEvocationSorcerer/Wizard 2A simple spell used to lock enemies in Ice.High
Frosted ShellConjurationDruid 0Coat an object or square in a thin layer of ice, making use of the object difficult.Moderate
Frostfire SprayEvocationDruid 3, Sorcerer/Wizard 3, Ki Master 3Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.Moderate
Frozen BlizzardConjurationDruid 5, Sorcerer/Wizard 6A whirling blizzard immobilizes targets over a wide area.High
Frozen Spiral WindEvocationDruid 3You increase wind severity and create extreme cold around you, you can concentrate the wind on a creature to inflict large amounts of cold damage to them.High
Frozen StillnessTransmutationAlchemist 9 (Ice Secret), Sorcerer/Wizard 9Parylize a group of enemies
Fungal InfectionTransmutationCleric 2, Druid 2, Ranger 2Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.
Furtive ShadowIllusion, TransmutationBard 2, Beguiler 2, Bewitcher 2, Dread Necromancer 2, Spellthief 1, Sorcerer/Wizard 2You infuse your shadow with a semblance of life, making it your temporary assistant.Moderate
Fuse WeaponsTransmutationBard 2, Sorcerer/Wizard 3, Duskblade 2Fuse two weapons together into a new transforming weapon.High
FustigateTransmutationSorcerer/Wizard 3, Druid 4Improve blunt weaponsModerate
Gaban's Chaos FirelanceEvocationSorcerer/Wizard 2Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.High
Gaban's Scorching EmbersEvocationSorcerer/Wizard 1, Shugenja (Fire) 1, Wu Jen (Fire) 1You project a cone of extremely hot embers, dealing fire damage and leaving dangerous terrain behind.High
Galaxy StopTransmutationDruid 9, Sorcerer/Wizard 9A powerful chronological effect which locks your opponents in extremely slow time.High
Gale ForceEvocationDruid 3, Sorcerer/Wizard 3, Shugenja (Air) 4, Ki Master 3Generate a large blast of wind shaped in various forms.Moderate
Galea's Drenching OrbConjurationDruid 1, Sorcerer/Wizard 1Throw a ball of water that puts out fires.High
Galea's Energy CoronaAbjurationCleric 4, Druid 4, Sorcerer/Wizard 4Surround yourself in a damaging corona of magic.Very High
Galea's Get Up Get DownConjurationCleric 2, druid 2, duskblade 2, sorcerer/wizard 2Teleport a creature to be standing or laying down in the same space.High
Galea's Reverse MerformTransmutationDruid 2, Sorcerer/Wizard 2Turn a creature into a reverse mermaid.High
Galea's Shark's SwiftnessTransmutationDruid 4, Sorcerer/Wizard 4Allies in burst may move and attack instantly.Very High
Gaze of WrathEvocationCleric 2You fire a blast of divine retribution from your eyes.High
Gazer LaserEvocationSorcerer/Wizard 1Your eyes shoot lasers uncontrollably. Is this awesome?High
GemcraftTransmutationDruid 8, Sorcerer/Wizard 8, Earth 8, Gem 8You transform creatures or objects into gemstones.Very High
GenesisConjurationCleric 9, Sorcerer/Wizard 9Create a demiplane
GeyserEvocationDruid 3, Sorcerer/wizard 2Ray of water.Low
Ghostly ChantEvocationBard 4, Cleric 4, Sorcerer/Wizard 4Why wait for a spell with a long casting time to finish, when you can have magic finish casting itself?High
Glacial JuggernautConjurationHellrime 7, Sorcerer/Wizard 7You create a giant block of semi-sentient ice that moves as you do.Very High
Glorious VisionEnchantment, IllusionBard 5, Cleric 7Create the image of your god to break morale into enemies and reinforce your allies.High
Gnawing MaggotsConjuration, TransmutationBlackguard 2, Druid 3, Sorcerer/Wizard 3Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.High
Golden BodyTransmutationCleric 3, Ki Master 3Become incredibly resilient to any form of attack for an instant.High
Golden Chains of KronosConjuration, TransmutationSorcerer/Wizard 8, Cleric 8These golden chains lock the creature or object that they bind in temporal stasis.High
Good NightEnchantmentBard 0, Cleric 0You grant a creature about to sleep (or who is sleeping) a comfortable night's rest.Unquantifiable
Gorgon's GlareTransmutationDruid 9, Sorcerer/Wizard 9, Shugenja (Earth) 9, Wu Jen (Earth) 9Targets within cone become petrified, succumbing at once or slowly over several rounds.High
Gossamer ThreadIllusionSorcerer/Wizard 1, Bard 1, Cleric 1, Paladin 1Create a thread that binds a target. To them, it is strongest steel.Very High
Grant WIshesUniversalSorcerer/Wizard 9Grants unreliable wishes.
Grave's ChillNecromancyAssassin 2, Blackguard 2, Cleric 3, Dread Necromancer 3, Hexblade 2, Shugenja (Water) 3, Sorcerer/Wizard 3, Wu Jen (Water) 3Call the coldness of the grave upon your enemies.High
GravehordeConjuration, NecromancyCleric 5, Sorcerer/Wizard 5Curse an area to endlessly spawn an endless stream of undead which harass, entangle, and damage opponents.High
Gravel of GrovelEvocationDruid 4, Cleric 5Use gravel to make your foes grovelHigh
Gravelord's DanceNecromancyDread Necromancer 7Jutting swords of black energy emerge from the ground, slashing everyone.High
Gravitational DistortionEvocation, IllusionPsychic 2You cause a gravitational distortion which bend incoming ranged attacks and line and is dangerous to go through.Very High
Graviton CrashEvocationSorcerer/Wizard 8Creates a well of intense gravity that is strong enough to literally crush people to the ground.High
Graviton ImplosionTransmutationCleric 2, Paladin 2, Sorcerer/Wizard 3, Ki Master 3Pull targets together to a single point.Moderate
Graviton LanceEvocationSorcerer/Wizard 4Creates a line of gravity force that nearby creatures will fall after.High
Graviton ZeroEvocationSorcerer/Wizard 6Creates a bubble of zero-gravity.High
Gravity CollapsarEvocationDruid 9, Sorcerer/Wizard 8The target becomes a gravity well which sucks in any loose objects or creatures.Unquantifiable
Gravity SlingTransmutationSorcerer/Wizard 1As magic missile, but deals higher bludgeoning damage and does not allows spell resistance.High
Great Flaming SphereEvocationDruid 6, Sorcerer/Wizard 6An improved flaming sphere with several options.High
Great Gout of FireConjurationSylvan Occultist 3You breathe a huge spray of fire.High
Great Lightning ArrowEvocationCleric 5, Druid 5, Paladin 4, Ranger 4An upgraded version of lightning arrows, which pierce through targets.High
Greater Accelerate TimeTransmutationBard 5, Sorcerer/Wizard 5, Psychic 5A much more powerful version of haste, but limited to a single creature and one round.Very High
Greater AwakenTransmutationDruid 6As awaken, but better. It can also create elementals, and grant a single class level.Unquantifiable
Greater BamfConjurationWarmage 6, Sorcerer/Wizard 5Like bamf, but with greater range and flexibility.Very High
Greater BoomshineEvocationCleric 7, Shugenja (Fire) 7, Ki Master 7A burst of light severely damages opponents and leaves them blind and deaf permenantly.High
Greater Clairaudience/ClairvoyanceDivinationBard 5, Sorcerer/Wizard 5, Ki Master 5An improved version of Clairaudience/Clairvoyance.High
Greater Cone of ColdEvocationSorcerer/Wizard 7A greater version of the cone of cold spell, so cold it capable of freezing the veins of your enemies.Very High
Greater Cone of PebblesEvocationDruid 5, Cleric 6Fire stronger pebbles at your foesModerate
Greater ContractNecromancySylvan Occultist 4, Paladette 4You write up a contract, and anyone who breaks it feels very dead.
Greater Crushing DespairEnchantmentBard 5, Sorcerer/Wizard 6A stronger version of crushing despair, which completely crush the heart of those afflicted.Very High
Greater DuelwardAbjurationSorcerer/Wizard 8You can counterspell as an immediate action, and gain a +7 bonus to Spellcraft checks for counterspelling.High
Greater Endure ElementsAbjurationCleric 3, Druid 3, Paladin 3, Ranger 3, Sorcerer/Wizard 3, Shugenja 3, Ki Master 3Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.Moderate
Greater FireballEvocationKi Master 6, Shugenja (Fire) 6, Sorcerer/Wizard 6, Wu Jen (Fire) 6What fireball always wanted to be.Very High
Greater Freedom of MovementAbjurationCleric 8, Druid 8Gain freedom of movement, plus avoid attacks of opportunity and move faster.High
Greater Gaseous FormTransmutationBard 5, Sorcerer/Wizard 5A faster gaseous form spell which can save you from death.High
Greater GlibnessTransmutationBard 6More powerful glibnessVery High
Greater Globe of InvulnerabilityAbjurationSorcerer/Wizard 8A higher-level globe of invulnerability that deflects higher-level spells
Greater Healing SpiritConjurationCleric 7, Druid 8A more improved mobile healing spirit for you and your allies that can also damage undead foes.
Greater Imbue SentienceTransmutationArtificer 6, Sorcerer/Wizard 8Imbue a non-living object with intelligent weapon-like sentience or create a permenant intelligent item.High
Greater Invisibility, GrimoireIllusionAssassin 4, Bard 4, Sorcerer/Wizard 4An improved version of the Grimoire Invisibility spell.High
Greater Invisibility, VariantIllusionAssassin 4, Bard 4, Sorcerer/Wizard 4A different kind of invisibility for High-level games.High
Greater Invulnerable ShieldAbjurationSylvan Occultist 5You make yourself impervious to everything until the specified object is dealt with.Very High
Greater Mage's LucubrationTransmutationSorcerer/Wizard 9Recall a previously used spellVery High
Greater Magic SaturationEvocationSylvan Occultist 7, Bard 7, Sorcerer/Wizard 8You fill the world with magic, and everybody can cast spells now.
Greater Nonlethal FieldAbjurationBard 4, Cleric 6, Paladin 4Create sphere where lethal damage is not.Very High
Greater Refresh MagicTransmutationBard 5, Cleric 6, Druid 6, Sorcerer/Wizard 6, Wu Jen (Water) 6, Shugenja 6The antithesis of greater dispel magic; a spell that prolongs magical effects.High
Greater Reject EarthEvocationDruid 4, Shugenja (Earth) 4, Sorcerer/Wizard 4, Wu Jen (Earth) 4, Duskblade 3, Ki Master 4As reject earth, but a much larger area centered on you.High
Greater Resurrect FossilTransmutationDruid 7Resurrect fossil creatures.High
Greater TelekinesisTransmutationSorcerer/Wizard 8Even more telekinesis than before. Now you can lift actual weight.Very High
Greater Vampiric TouchNecromancyBlackguard 4, Duskblade 4, Sorcerer/Wizard 7thDrain the life out of your foe and make it your own.High
Greater WarpUniversalSorcerer/Wizard 6, Travel 7A teleportation spell with a limited list of possible destinations (that can be added to), an effect delay, and unlimited range. Intended to replace greater teleport.High
Grip of DeathNecromancySorcerer/Wizard 9Cast multiple finger of death spells, turned those slain by it into zombies under your control.Very High
Ground LightningAbjurationCleric 5, Druid 5An area is protected from electrical damage by funneling all possible shocks into its center.High
GuillotineConjurationCleric 8, Metal 8, Sorcerer/Wizard 8Because there's no kill like overkill.Very High
GuiltEnchantmentCleric 2, Paladin 1Make your opponent feel guilt for what they've done.High
Gust BellowEvocationDruid 1, Sorcerer/Wizard 1, Ki Master 1Project a 15 ft cone of wind in front of you, a sort of long lasting but short range gust of wind.Moderate
GutwrenchEvocationCleric 8, Sorcerer/Wizard 8, Vivisection 8You take the most important part of the opponent’s body and rip it out.Very High
Hag CovenConjurationDruid 7You summon a host of night hags that serve you in battle.Very High
Half ShotEnchantmentCleric 1, Sorcerer/Wizard 1Far Shot? No, try half shot, and cut those ranges in two!High
Harm, GreaterNecromancyCleric 9Subject suffers 15 points of damage per caster level.
Harper's Frozen WeaponTransmutationDruid 4An advance and specialized version of chill metal, this spell cause a weapon to become completely frozen over.Very High
Harper's Giant SnowballConjuration, EvocationDruid 4Create a giant snowball which crushes and push people.
Haste, GreaterTransmutationBard 6, Sorcerer/Wizard 6High
Haunting Death CurseNecromancySorcerer/Wizard 6, Cleric 6If you die with this spell active, you will return as a ghost, giving you a chance to avenge your death.Very High
HeadacheEnchantmentSorcerer/Wizard 2, Bard 2Give you target a pounding headache for a few rounds.High
Heal DiseaseConjurationCleric 5, Druid 5, Sorcerer/Wizard 6, Infection 5You cure all afflictions hampering the diseases in the area.
Heal, GreaterConjurationCleric 9Heal 15 damage per caster level.High
Healing GustNecromancyCleric 1, Paladin 1A minor amount of healing to a wide area, at low levels.High
Healing SpiritConjurationBard 6, Cleric 6, Druid 7A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.
Healing WhipConjurationCleric 2You conjure a whip made of positive energy, good for healing your guys and harming undead.Moderate
Hear PrayersDivinationLesser God 3Hear the prayers of your followers.High
Hear the Earth's MurmursDivinationDruid 3, Ranger 1Listen in for creatures far away, as if using Tremorsense.High
HeartstopNecromancyAssassin 4, Sorcerer/Wizard 5, Witch 4You stop the heart of a target, causing an assured death unless others intervene.High
Heat Draining VortexTransmutationCleric 8A badass version of heat drain from spell compendium. Drain away all the heat in the room to heal yourself.Very High
Heat ObjectTransmutationCleric 4, Druid 2, Sorcerer/Wizard 3Can heat cloth, wood, metal, stone, water, earth, air - and fire.High
Heavenly VoiceEvocationCleric 3A celestial voice shouts down aerial creatures with divine might.High
Heavy RayEvocationSorcerer/Wizard 4A ray of metallic matter caught in a high-velocity stream of kinetic energy.High
Heavy WeaponTransmutationSorcerer/Wizard 2Make a weapon unusually heavy, which could be a boon or a bane.High
Hedgehog CurseTransmutationDruid 5, Sorcerer/Wizard 5The target is covered in spines that let no one touch them, especially not allies.High
Hellbat SwarmConjuration, NecromancySorcerer/Wizard 5You conjure a swarm of hellish necromantic bats.High
Hellfire VoidEvocationCleric 8, Hellfire 8, Sorcerer/Wizard 8You make a ball of flames that sap magical energy from those within to sustain itself.Very High
Hellish FumesTransmutationDiabolic 6, Sorcerer/Wizard 6You create a cloud of gas from Hell itself.Very High
HellmouthConjurationSorcerer/Wizard 8Creates a portal to hell that can be used as a conduit for more powerful summons.
Helpful LickConjurationSorcerer/Wizard 1, Druid 1, Ranger 1You lick someone's face and they feel better.Moderate
Hero's ComaTransmutationSloth 5, Sorcerer/Wizard 5Grant target creature the benefits of heroes' feast, but knock them out for one hour.Very High
HeroicsDivinationSorcerer/Wizard 2You gain the benefit of a single feat.High
Hijack AnimalNecromancyDruid 4As magic jar but restricted to animals, and you may communicate in your new form.Unquantifiable
Hijack SpellAbjurationBard 3, Sorcerer/Wizard 3, Vengeance 3, Duskblade 3Steal one spell.Very High
Hijacking DispelAbjurationConquest 8, Cleric 8, Magic 8, Sorcerer/Wizard 8Dispel, steal spells.Very High
HinderEnchantmentCleric 2You weaken foes with the effects of bane and make them susceptible to weapon attacks.Moderate
HindsightDivinationSorcerer/Wizard 0, Cleric 0Tells you whether certain actions will bring good or bad result, but only after the event has already transpired.Low
Hive ArmorConjuration, TransmutationDruid 3, Ranger 1Summon an armor of hive material, with buzzing bees ready to strike.Moderate
HivecraftConjurationDruid 5You call bees from around the world to rapidly build structures for your benefit.High
Hollow Point RayConjurationSorcerer/Wizard 3, Ki Master 3A bullet of force pierces the target, then explodes outward in a wave of shrapnel.High
Holt's Backhanded SlapEvocationSorcerer/Wizard 0You use a hand made of force to slap your target senseless.Very High
Holt's Clenched FistEvocationSorcerer/Wizard 7, Strength 7As Holt's grasping hand, except the hand can also launch people a long way.Very High
Holt's Crushing HandEvocationSorcerer/Wizard 9, Strength 9As Holt's clenched fist, except the hand crushes its victims to death.Very High
Holt's Energy BoosterTransmutationSorcerer/Wizard 0, Duskblade 0Temporarily relieve fatigue, become tired after spell ends.Very High
Holt's Extra HandsEvocationSorcerer/Wizard 3You gain extra hands.Very High
Holt's Forceful HandEvocationSorcerer/Wizard 3, Strength 3, Duskblade 2As Holt's interposing hand, except the hand can also pimp slap enemies.Very High
Holt's Grasping HandEvocationSorcerer/Wizard 5, Strength 5, Duskblade 4As Holt's forceful hand, except the hand can also initiate grapples.Very High
Holt's Hemorrhaging HematomaTransmutationBlood 1, Sorcerer/Wizard 1You incite internal bleeding in a target, causing them to take damage and become more vulnerable to physical attack.Very High
Holt's Interposing HandEvocationSorcerer/Wizard 1, Strength 1, Duskblade 1You create a massive hand of force that grants cover to a creature of your choosing.Very High
Holy BoltEvocationCleric 1, Paladin 1A bolt of holy power that can be charged up for greater effect.Moderate
Holy HoldConjurationCleric 5, Entrapment 5, Paladin 4, Paladette 5Create a large ring of light that shrinks into a singularity over the course of 5 rounds, perfectly binding any who fail to escape.Moderate
Holy LightConjurationPaladin 3The Paladin calls forth holy beams of light from the sky to heal his allies and purge the undead.High
Holy Light GrenadesEvocationCleric 4Create a mote of light which may be aimed at a creature, or left in a square as a trap.High
Honey AmbrosiaConjurationCleric 3, Druid 3, Gastronomy 3Conjure a cup of honey ambrosia, which is good for eating, patching up wounds, disinfecting, preservation, and a host of other things.High
Hood of the CobraIllusionDruid 1, Ranger 1Gain bonus on Intimidate checks and improve your ability to instill fearHigh
Hornung’s Chaos ShieldAbjurationWild 2Protects you from wild surges.
Hornung’s Surge SelectorAbjurationWild 7Tries to control surge to avoid a total disaster.
Host to MadnessEnchantmentCleric 5Your enemy is possessed with a legion of insane spirits, driving him to kill, kill, kill!High
HotfootEvocationBard 0, Sorcerer/Wizard 0, Shugenja (Fire) 0, Wu Jen (Fire) 0, Ki Master 0You give them the ol' hotfoot, forcing the target to move or take damage.High
Howl of the Shadow WildsConjuration, IllusionSorcerer/Wizard 7, Druid 6Summon a pack of shadow wolves into the mind of your targets.High
Hulk OutTransmutationDruid 3Convert BAB into strength, for heavy blows at the cost of speed.Moderate
Human FormTransmutationBard 1, Sorcerer/Wizard 2Target assumes appearance and form of a humanoid.
Hunger of the DeepIllusionDruid 6, Shugenja (Water) 6, Sorcerer/Wizard 6, Wu Jen (Water) 6Curse a target so that they may never approach a body of water, lest that which lurks within devour them whole.Very High
Hurl DebrisEvocationPsychic 1You pick up and throw thrash and rocks telekinetically. It can be undercast.High
Hurricane DiscEvocationDruid 6, Sorcerer/Wizard 6, Warmage 6, Shugenja (Air) 7, Ki Master 7Create a spinning disc of sharp wind, controlling it with your mind and gestures.High
Hurricane ForceEvocationDruid 8, Shugenja (Air) 8, Ki Master 8Gale Force amped up to 11, the winds produced can destroy cities in the shockwave.High
Huxley's Shooting StarEvocationSorcerer/Wizard 4The caster creates a small shooting star, which deals impact damage and explodes. May be fired as a cluster shot.High
HyperbiteConjurationDruid 8, Sorcerer/Wizard 8, Hairbinder 6, Gastronomy 8A giant mouth appears and devours your opponent.High
HyperjumpConjurationSorcerer/Wizard 5With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.High
Hyperspatial BarrierTransmutationPsychic 9Very High
HypersphereConjurationPsychic 7, Occultist 6You fold space into a sphere, creating a prison of infinite space which can violently explode if disrupted.Very High
Hypnotic LightIllusionSorcerer/Wizard 2, Beguiler 2You create hypnotic lights, allowing you to enthrall your target.High
Hypnotism, GreaterEnchantmentBeguiler 3, Sorcerer/Wizard 3, Patron Witch 3A more powerful version of hypnotism.High
HysteriaEnchantmentBard 2, Cleric 2The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?High
Ib-Dyn's Ionic ConduitEvocationSecret of the Black Lightning 9Electrify a large number oc lose targets to death, heal yourself and allies.Very High
Icarus WingsTransmutationSorcerer/Wizard 3Grow a pair of wax wings to fly, but don't fly too close to the sun or...High
Ice 9TransmutationSorcerer/Wizard 9Create a dangerous water polymorph which freezes water at room temperature, killing creatures and freezing entire bodies of water.Very High
Ice BarrageConjurationSorcerer/Wizard 2You fire sharp chunks of ice at foes within close range, after impact they explode, dealing splash damage.High
Ice Crystal PhalanxConjurationDruid 1, Sorcerer/Wizard 2You create a line of freezing cold which leaves sharp ice crystals in its wake.Moderate
Ice SliderEvocationDruid 1Generate an icy path which allows passage without provoking attacks of opportunityHigh
Ice SpikeConjurationDruid 4, Sorcerer/Wizard 4, Warmage 4You conjure up a super-sharp icicle to impale an enemy from below.High
Ice of the Frozen CavernTransmutationSorcerer/Wizard 3Cover the ground immediately under the target with incredibly selectively slippery ice.High
Icicle LanceEvocationDruid 4, Sorcerer/Wizard 4Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.High
Icicle SpearsEvocationDruid 3, Patron Witch 3You summon spears made of ice from the ground, impaling foes with great prejudice.High
Identify SymbolDivinationBlackguard 1, Cleric 1, Paladin 1, Sorcerer/Wizard 1, Bard 1Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.Moderate
Identity DeathEnchantmentMentalist 6A powerful spell which utterly destroy the identity of the target.Very High
IgniteEvocationDruid 0, Ranger 1, Sorcerer/Wizard 0Start a fire with a gesture and word.Moderate
Illuminating BlastEvocationCleric 8, Druid 8, Sorcerer/Wizard 8, Warmage 8Light-force wave similar to Delayed FireballHigh
Illusory EyesIllusionBard 3, Sorcerer/Wizard 4You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.Moderate
Illustrate TextTransmutationSorcerer/Wizard 0, Cleric/Oracle 0, Bard 0Some books also have useful non-written information. Feel free to copy that too.Unquantifiable
Ilyre's Conspicuous CombustionEvocationSorcerer/Wizard 2A flashy version of combustion created by a pyromaniac sorcerer who wanted to make setting things on fire more interesting.Low
Imbed SuspicionEnchantmentBard 1, Sorcerer/Wizard 2Cause a target to no longer treat their allies as allies.Moderate
Imbue IllusionIllusion4 Sorcerer/WizardSo many illusions to maintain! What if you could store them in a convenient container?Very High
Imbue SentienceTransmutationArtificer 4, Sorcerer/Wizard 5Imbue a non-living object with intelligent weapon-like sentience.High
Imbue WillEnchantment, TransmutationSorcerer/Wizard 8, Beguiler 8You imbue a magic item with your own will, turning it into an intelligent object who seeks to do your task.Unquantifiable
Imminent OmenDivinationCleric 2Look into the immediate future for an action that is have planned.Moderate
Immolating Holy WaterEvocationPaladin 2, Inquisitor 2Turn a flask of holy water into a potent flaming weapon.High
ImpaleEvocationCleric 3, Druid 3, Earth 3, Ranger 3, Sorcerer/Wizard 3, Ki Master 3Impale your enemies into the air, then watch them fall.Moderate
Impossible CoverIllusionAssassin 2, Bard 2, Sorcerer/Wizard 2When using this spell you can gain total cover from objects which otherwise are too small or thin.High
ImprisonmentAbjurationSorcerer/Wizard 9You banish a creature to the phantom zone.Very High
Improved Dimension DoorConjurationBard 5, Sorcerer/Wizard 5Teleports you a short distance, and allows you to act immediately afterwards.High
Improved Phantasmal KillerIllusionObliteration 8, Sorcerer/Wizard 7You destroy your target utterly with a hallucination.
Improved TelekinesisTransmutationSorcerer/Wizard 7, Ki Master 8As telekinesis, but you can maintain concentration as a swift action and it doesn't end with a violent thrust.Very High
Improved Tree ShapeTransmutationDruid 4, Ranger 4This spell works like tree shape, but you actually have tree properties.Moderate
Incarnate AgentDivination, EnchantmentBeguiler 7, Sorcerer/Wizard 7Imbue a shard of your mind in another, slowly influencing them towards your benefit.Very High
Incendiary JellyEvocationSorcerer/Wizard 4Jelly within the spell's area turns into gelatinous fire.
Incessant MomentumEvocationBard 2, Sorcerer/Wizard 3When under the effects of this spell, its like you're ice skating on frictionless feet whenever you get going.Unquantifiable
Incite ViolenceEnchantmentBard 3, BeguilerPHB2 3, Blackguard 3, Sorcerer 3, Wizard 3Cause one creature to attack another creatureModerate
Increase SusceptibilityNecromancyCleric 2, Sorcerer/Wizard 2, Druid 1, Infection 1, Paladette 2, Sylvan Occultist 2You make your hapless victim more susceptible to diseases.
IncubateAbjurationCleric 0, Druid 0, Sorcerer/Wizard 0This spell regulates the temperature, humidity, and environmental effects of a "nest".Low
Indra's ArrowEvocationRanger 4, Sorcerer/Wizard 8, Cleric 8Imbues an arrow drawn with divine black lightning.High
Infectious AfflictionTransmutationCleric 3, Sorcerer/Wizard 3When you are afflicted by a status effect, your body becomes a carrier capable of passing the effect off to another by touch.High
Infernal DesertEvocationDruid 9Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.Very High
Infernal LashConjurationCleric 2, Sorcerer/Wizard 2Restrain and damage foes with diabolic chains.High
Infinite GeyserEvocationDruid 8, Shugenja (Water) 8, Sorcerer/Wizard 9, Wu Jen (Water) 9Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.Very High
Inflict PsychosisEnchantmentSorcerer/Wizard 2Inflict one or more psychosis effects.Unquantifiable
Inflict WoundsNecromancyBlackguard 1, Cleric 1, Destruction 1Cause hp damage with a touch. Designed to replace the inflict series of spells.High
Ink BlotConjuration, EvocationAssassin 1, Bard 0, Hexblade 1, Sorcerer/Wizard 1Splash enemies with sticky ink and reveal their position.High
Ink SplashConjuration, EvocationAssassin 1, Bard 1, Hexblade 1, Sorcerer/Wizard 2Coalesce a blob of ink and then shoot it as an arrow.High
Inner DarknessEvocationCleric 4Upon being wounded you create a cloud of devouring darkness.High
Insanity VariantEnchantmentCharm 7, Madness 7, Sorcerer/Wizard 7A variant of the insanity spell that deals with out-of-combat issues.Very High
InscribeTransmutationCleric 1, Shadowcaster 1 (Black Writings), Sorcerer/Wizard 1Writing implement writes on its own
Insidious DominationEnchantmentBard 5, Sorcerer/Wizard 6A slower acting, but much subtler Domination.Very High
Insidious SuggestionEnchantmentBard 3, Sorcerer/Wizard 4, Beguiler 4Like suggestion but much more subtle and insidious.Very High
Inspire MortalEnchantmentLesser God 4Inspire someone into a follower.Unquantifiable
Instant BreadTransmutationCleric 0, Druid 0Create bread from nothing more that wheat or flour.Moderate
Instant Cure Critical WoundsConjurationCleric 6Cure Critical Wounds as a swift actionModerate
Instant Cure Light WoundsConjurationCleric 3Cure Light Wounds as an swift actionModerate
Instant Cure Moderate WoundsConjurationCleric 4, Life 3Cure Moderate Wounds as a swift actionModerate
Instant Cure Serious WoundsConjurationCleric 5Cure Serious Wounds as an swift actionModerate
Instant HypothermiaEvocationCleric 7, Druid 7, Shugenja (Water) 7, Wu Jen (Water) 7You cause a creature to freeze to death instantly.Very High
Instant SpittakeConjurationBard 0, Cleric 0, Sorcerer/Wizard 0Always have a drink on hand to spit out in shock and surprise.Moderate
Instant Wall of InvincibilityAbjurationCleric 9Create a massive wall that prevents all movement through it.Very High
Instantaneous PortalConjurationSorcerer/Wizard 2You create a short-lived portal for transportation.Very High
Intensify FlavorTransmutationBard 0Any one food item becomes rich in flavor and smell.Moderate
Internal ExplosiveEvocationSorcerer/Wizard 5, Warmage 5, Wu Jen (Fire) 5, Shugenja (Fire) 5Cause an internal explosion, which might spill out and consume those standing around them.High
IntoxicationTransmutationBard 1, Beer 1Make target drunk, or aggravate intoxication.Moderate
Inversion ScopeDivinationCleric 5, Druid 4, Ranger 3, Sorcerer/Wizard 5, Gun 5you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane.Very High
Invert MotionTransmutationBard 2, Sorcerer/Wizard 3Reverse the direction creatures move in, causing them to move in unexpected ways.High
Investigate PortalDivinationBard 2, Elementalist 3, Sorcerer/Wizard 2, Summoner 1Learn about a portal's operation and what's on the other side
InvigorationTransmutationCleric 0Gives a single re-roll on a d20 roll used within 1 round.Very High
Invincible Golden BodyTransmutationCleric 9, Ki Master 9Become invincible to any form of attack for an instant.Very High
Invisibility, GrimoireIllusionAssassin 2, Bard 2, Sorcerer/Wizard 2, Trickery 2A different kind of invisibility for High-level games.High
InvulnerabilityAbjurationSorcerer/Wizard 10Total protection from harm for a brief duration.Very High
Invulnerable FieldAbjurationSylvan Occultist 4You protect an area with a force field linked to an object.Very High
Invulnerable ShieldAbjurationSylvan Occultist 3You make yourself impervious to weaponry until the specified object is dealt with.Very High
Io's TearsConjurationDruid 6, Sorcerer/Wizard 6, Shugenja (Earth) 7Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.High
Ionic Drain of MotionTransmutationSorcerer/Wizard 7Create a synergy with electricity effect you have.High
Ionic GeneratorTransmutationArtificer 3, Sorcerer/Wizard 3, Warmage 3Turn your body into an electric battery.Moderate
IpsophagiaTransmutationAssassin 4, Druid 8, Sorcerer/Wizard 7You inhabit the body of a recently dead sapient creature, and become them.High
Iron BodyTransmutationCleric 7, Metal 7, Sorcerer/Wizard 7You or someone you touch turns into Colossus from X-Men.Very High
Iron Body, VariantAbjuration, TransmutationEarth 8, Sorcerer/Wizard 8, Wu Jen (Metal) 8A version of Iron Body which don't make you wonder why you even cast it.Very High
Iron WheelConjurationSorcerer/Wizard 5, Wu Jen (Metal) 4Summon a giant wheel which runs over your opponents again and again and again.High
Ishara's Enticing DirectiveEnchantmentBard 1, Greed 1, Sorcerer/Wizard 1Tell one creature to give you object, creature approaches, gives over.Very High
Ishara's Fiery RingEvocationSorcerer/Wizard 6, Duskblade 4You make a ring of fire around yourself, protecting you from fire damage and dishing it out the foes.Very High
Ishara's Fiery TransfigurationEvocationSorcerer/Wizard 7You turn yourself into a being made of fire.Very High
Ishara's Inactivity IncantationTransmutationSloth 4, Sorcerer/Wizard 4For every action the target of this spell takes, they must save or forgo an identical action on their next turn.Very High
Ishara's Instant InfarctionTransmutationBlood 4, Sorcerer/Wizard 4You cause a blood clot in a target's arm, leg, or similar appendage.Very High
Item MorphTransmutationSorcerer/Wizard 7Transform a creature into an object of value.Very High
Jack-o'-lantern BombEvocation, NecromancySorcerer/Wizard 3A necromantic fireball that can seek it target and deal negative energy damage.High
JawsEvocationDruid 2, Wu Jen 2Invoke a water shark that bites enemies into pieces.High
JellificationTransmutationSorcerer/Wizard 6Water in target's body turns to jelly.
JellifyTransmutationJelly 8, Sorcerer/Wizard 9Target creature is transformed into jelly.
Jelly Aura, GreaterAbjurationSorcerer/Wizard 4Covers target in jelly, halving bludgeoning damage and providing DR 3/-.
Jelly Aura, LesserAbjurationSorcerer/Wizard 2Covers target in jelly, halving bludgeoning damage.
Jelly BathConjurationSorcerer/Wizard 7The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and Dexterity score by half.
Jelly BonesTransmutationSorcerer/Wizard 8Target's bones are transformed into jelly, reducing its Dexterity score to 0.
Jelly FlavorConjurationSorcerer/Wizard 0You give any food or drink the consistency and flavor of jelly.
Jelly FloorTransmutationSorcerer/Wizard 1This spell turns the floor into a thick layer of bouncy jelly.
Jelly FormTransmutationSorcerer/Wizard 6You become a creature of jelly, resembling a living ooze.
Jelly KatamariConjurationJelly 9, Sorcerer/Wizard 9Conjures a katamari of uncountable poisonous jellies that suffocate and burn creatures caught inside.High
Jelly LegsTransmutationSorcerer/Wizard 3Target's legs become gelatinous, limiting its mobility.
Jelly OrbConjurationJelly 2, Sorcerer/Wizard 1An orb of magical jelly flies from your hand to its target.
Jelly RainConjurationJelly 5, Sorcerer/Wizard 6Jelly falls from the sky, damaging foes and limiting movement.
Jelly ThoughtsEnchantmentJelly 4, Sorcerer/Wizard 4Target creature desires jelly to the exclusion of all else.
Jerri's Constant Body AlterationTransmutationSorcerer/Wizard 3 (see below)Touched creature's body changes daily.Unquantifiable
Jerri's Random Self PolymorphTransmutationSorcerer/Wizard 3You decided to turn yourself into a random hodgepodge of things. It seemed like a good idea at the time.Unquantifiable
Jewel/Gem CreationConjurationArtifice 7, Creation 6, Sorcerer/Wizard 7, Cleric 7, Gem 6create jewels/gems for material componentsModerate
Jitsuko's Cursed SnakesConjurationHexblade 3You summon two snakes which bite a target and carry a deadly venom.High
Judge Naughty or NiceDivinationCleric 2, Paladin 1You call upon the power of the Holidays to detect a creature's behavior, much like the detect evil spell.Moderate
KaiokenTransmutationKi Master 4You artificially enhance yourself, suffering for the additional strain.High
Kamehameha WaveEvocationKi Master 6Wide line of focused ki damages enemies.High
Kamehameha Wave, GreaterEvocationKi Master 9Very wide line of focused ki damages enemies.High
Kamehameha Wave, LesserEvocationKi Master 3Line of focused ki damages enemies.High
Karmic AnnihilationUniversalSorcerer/Wizard 9Slays target creature or object and annihilates all karmic ties with it.High
Karmic JusticeTransmutationCleric 2, Paladin 1Retaliate with the accumulated spite from your enemies' assault.High
Karxon's Luminous AuraEvocationKi Master 1You shield your body with dangerous light, damaging anyone foolish enough to touch you!High
Keepaway ShieldAbjurationCleric 2, Paladin 2Summon a pair of shields which block flankers and provide cover.High
Khonsou's ZoomorphismTransmutationBard 4, Druid 4, Wizard/Sorcerer 4Metamorphose into a myriad of different creatures.High
Ki BallEvocationKi Master 2Explosion of ki damages enemies.High
Ki BarrageEvocationKi Master 4Bolts of ki dart from your hand to unerringly strike your targets.High
Ki Barrage, LesserEvocationKi Master 1Bolts of ki dart from your hand to unerringly strike your target.High
Ki BulletEvocationKi Master 1Aimed bolt of ki strikes target.High
Ki Push/Mage PushTransmutationBard 0, Ki Master 0, Sorcerer/Wizard 0, Viewtiful Monarch 0, Duskblade 0Bolt of force pushes creature 5'.High
Kiden's Combustive TorchEvocationDruid 2, Sorcerer/Wizard 2A powerful and utilitarian version of produce flame.High
Kiden's Curse of CallingIllusion, NecromancySorcerer/Wizard 1A curse which cause illusory hallucination.Moderate
Kiden's Harassing SpiritConjurationCleric 1, Sorcerer/Wizard 1Summon a spirit to annoy and possibly kill people if you invest enough into it.High
Kiden's Miniaturized EntrapmentTransmutationPatron Witch 4A long term spell that allow you to imprison your target, or at least inconvenience them for a round.High
Kiden's Polymorph PeonsTransmutationPatron Witch 4You turn weak humanoids into small animals or object permanently.Very High
Kinetic ForcefieldAbjurationBard 2, Duskblade 2, Warmage 2, Sorcerer/Wizard 2Take control of the kinetic power.High
Kinetic MineEvocationPsychic 3You create a orb of kinetic force, which explode dramatically.Very High
Know DistanceDivinationCleric 0, Druid 0, Ranger 1, Sorcerer/Wizard 0, Ki Master 0You can determine the distance away something is.Unquantifiable
L'ei Kaszim's Sustained FlightTransmutationSorcerer/Wizard 7An greatly improved version of overland flight.High
Lantern of the MoonEvocationGrim 1Provides 120 feet of dim illumination.Moderate
Lapis BoltEvocationAzure Sorcery 1You project and shoot one or multiple bolt of blue minerals.High
Last CastDivinationSorcerer/Wizard 2Determine what spell was cast last from a spellcaster or item.High
Last RitesNecromancyCleric 3, Paladin 3, Druid 5, Paladette 3, Dream Lord 4Choose the afterlife the dead character goes to.
Last WordEnchantmentAssassin 2, Bard 1, Blackguard 2, Cleric 2, Druid 2, Ranger 2, Sorcerer/Wizard 2deal damage and silence target.High
Last WordsNecromancySylvan Occultist 0Give a dead creature time to speak.High
LavationAbjurationCleric 0, Sorcerer/Wizard 0Wash away the filth.High
Leaping LightningEvocationDruid 1, Sorcerer/Wizard 1A bolt of lightning jumps from creature to creature.High
Leather SeedNecromancyDruid 1, Sorcerer/Wizard 1, Adept 1Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.
Legally DeadNecromancyAssassin 4, Bard 4, Cleric 4, Sorcerer 4, Wizard 4Save or die! For a round or two, that is.Very High
Leidenfrost ShellAbjurationCleric 3, Druid 3, Ranger 3, Sorcerer/Wizard 4, Shugenja (Water) 3, Wu Jen (Water) 3Cover yourself in a protective shell of water, warding off fire damage.High
Lesser Animate DeadNecromancyCleric 1, Sorcerer/Wizard 2As animate dead, but you don't have control...Moderate
Lesser Baleful PolymorphTransmutationDruid 3, Sorcerer/Wizard 2baleful polymorph's little siblingVery High
Lesser BamfConjurationSorcerer/Wizard 1Short-range limited teleportation once per round.Very High
Lesser BoomshineEvocationCleric 1, Shugenja (Fire) 1, Ki Master 1A burst of light damages opponents and leaves them dazzled.High
Lesser Crown of VerminConjurationCleric 6, Druid 6, Sorcerer/Wizard 6It's not quite crown of vermin, but its close. A swarm of bugs acts both as shield and a weapon!High
Lesser Dispel MagicAbjurationBard 0, Cleric 0, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 0As dispel magic, but +0 on check and fewer options.Low
Lesser Fire Breath
Lesser Healing SpiritConjurationBard 5, Cleric 5, Druid 6A mobile healing spirit for you and your allies that can also damage undead foes.
Lesser Imbue SentienceTransmutationArtificer 2, Sorcerer/Wizard 2Imbue a non-living object with primative sentience for a short time.High
Lesser Item MorphTransmutationSorcerer/Wizard 2Turn your opponents into inanimate objects.Very High
Lesser MiracleUniversalCleric 7, Druid 7, Priest 7Limited wish eye for the divine guyVery High
Lesser Refresh MagicTransmutationBard 0, Cleric 0, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 0As refresh magic, but +0 on roll and fewer options.Low
Lesser RegenerateConjurationCleric 4, Druid 6, Ki Master 4Like regenerate but much slower. However it does provide protection for a longer time.Moderate
Lesser TeleportConjurationSorcerer/Wizard 3As teleport, but with greater failure chance, longer casting time, and increased components.
Lesser Time StopTransmutationSorcerer/Wizard 8Time stop, but comes with a drawback of rendering yourself slow and vulnerable afterward.Very High
Lethal to NonlethalTransmutationCleric 3, Paladin 2Convert lethal damage you have into nonlethal damage.Moderate
Levitate, HostileTransmutationSorcerer/Wizard 3A offensive version of the levitate spell which can deal heavy damage but last a short time.High
Levitating Weapon AssaultTransmutationSylvan Occultist 0You attack someone with a weapon that's lying around somewhere.High
Lewellyn's Guardian AngelAbjurationCleric 7, Wizard 7The target is unknowingly protected by an invisible guardian angel.Moderate
Leziad's Lazy LoafingNecromancyCleric 4, Druid 5Rest your wounds away, you slacker.High
Lich's TouchNecromancyCleric 5, Sorcerer/Wizard 5Permanently paralyze a creature, leaving them in a death-like coma.Very High
Lie DetectionTransmutationBard 3, Dream Lord 4, Paladin 4, Paladette 3The long-overdue counter to glibness, this spell grants a +30 bonus to Sense Motive checks.Very High