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The query [[:+]] [[Category:3.5e]] [[Category:User]] [[Category:Spell]] was answered by the SMWSQLStore3 in 0.0653 seconds.


Results 501 – 1,000    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)
NameSchoolLevelDescriptionBalance Point
Ethereal ArmingAbjuration SchoolGrim 1Give allies the ability to defend against and attack ghosts for a round.High
Eventide's Freeze DryEvocationDruid 4A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.Very High
Evil WithinNecromancy SchoolCleric 9, Sorcerer/Wizard 9Why animate skeletons from the dead, when you can harvest them from the still living...High
Evince LineageTransmutation SchoolCleric 5, Druid 5, Family 5, Sorcerer/Wizard 5Give someone a racial "half-" template.Very High
Exalted WordEvocationGood 7, Cleric 7A replacement for the holy word spell, which invokes divine power words to punish the opposing alignment.Very High
Exemplary/Atrophied BodyTransmutation SchoolTransmogrification 6Bestows either penalties or enhancement bonuses to Strength, Dexterity and Constitution.High
Expand AreaTransmutation SchoolSylvan Occultist 1, Geometry 1Make a 5 ft. cube twice as big on the inside.High
Expanding BreathTransmutation SchoolSorcerer/Wizard 3Extend the range of your breath weapon, or shape it into a line or a cone.High
Expeditious InvisibilityIllusionAssassin 2, Bard 2, Sorcerer/Wizard 2, Ki Master 2Gain the benefits of invisibility and expeditious retreat, but at reduced duration.High
Explosive Runes CannonAbjuration SchoolSorcerer/Wizard 4You fire a cluster of explosive runes with either explode on a creature or are readied to be detonated.Very High
Explosive Runes FieldAbjuration SchoolSorcerer/Wizard 4A remake of explosive runes field, which make it more in line with it replacement.High
Explosive Runes, VariantAbjuration SchoolRune 4, Sorcerer/Wizard 3A remake of explosive runes, make it less cheesy and more usable in battle.High
ExsanguinateNecromancy SchoolBlackguard 3, Sorcerer/Wizard 4You immediately rip the blood right out your targets.High
Extermination BeamNecromancy SchoolCleric 3You conjure a beam which finishes off wounded target, lightly damaging others.High
Extinguish BallAbjuration SchoolBard 1, Cleric 1, Druid 1, Shugenja (Water) 1Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.Moderate
Extract SpellUniversalSorcerer/Wizard 0, Wu Jen 0Magically pull a spell from one storage device into another.Unquantifiable
Eye ScreamNecromancy SchoolAssassin 4, Blighter 8, Eyebane 8, Sorcerer/Wizard 8, Dread Necromancer 7Pop goes the eyeball!High
Eye of the GodsDivinationEnvy 9, Sorcerer/Wizard 9You see everything in a huge area around you.Very High
EyebeamsEvocationKi Master 2, Sorcerer/Wizard 2With a steely glare, you fire laser beams from your eyes.High
EyefireEvocationCleric 6, Ki Master 5Shoot two fiery rays from your eyes at any creature within range for 1 round/CLModerate
Fabricate BirdcallAbjuration SchoolSylvan Occultist 1Listen to the birds, and you won't be ambushed.Very High
Fabrication MachineTransmutation SchoolSorcerer/Wizard 6Make a machine which fabricates for you.High
Faerie GlowEvocationDruid 0Outlines single target with light, canceling blur, concealment, and the like.
Faith's Inspiring EncouragementEnchantment SchoolCleric 1, Ki Master 1, Bard 1, Hairbinder 1, Paladin 1Increase the bonus from aid another.High
Faith's Reactive NestConjurationSorcerer/Wizard 2Creates a web, summons spider, traps others.Very High
FallacyEnchantment SchoolAssassin 2, Bard 2, Sorcerer/Wizard 3, Antitheist 2Use logical fallacies to distract and aid in social checks.High
False TeleportIllusionSorcerer/Wizard 4You teleport! Except that was a lie, you're actually just invisible.High
FamilicideNecromancy SchoolSorcerer/Wizard EpicYou made the mistake of involving family in our conflict.Very High
FanEvocationDruid 0, Sorcerer/Wizard 0, Shugenja (Air) 0, Ki Master 0Generates a small local wind to cool you off and blow away gases.High
Fang AttackEvocationSorcerer/Wizard 3, Druid 3You shoot your fangs at people.Moderate
FanserviceEnchantment SchoolBard 1, Sorcerer/Wizard 1You provide some fanservice. This is rather distracting.High
Fatal GeasEnchantment SchoolNecromancy SchoolBard 6, Cleric 6, Sorcerer/Wizard 6Target must complete geas or die, but is under no other compulsion.Unquantifiable
Fear, RevisionNecromancy SchoolBard 3, Sorcerer/Wizard 4scare people into flight, fight or freezing.High
Feast or FamineNecromancy SchoolCleric 4, Druid 4If the victims or this curse does not eats, they start starving.High
FeatherTransmutation SchoolSorcerer/Wizard 3, Bard 2Lightens the target's load.
Feelings of GenerosityEnchantment SchoolBard 3, Sylvan Occultist 4, Salvation 3Sharing is caring! Well, in this case, it's not caring.
FertilizeNecromancy SchoolCleric 2, Druid 2, Sorcerer/Wizard 2Heal swarms, flourish crops, contaminate areas, and cover objects in vines.High
Field of BladesConjurationBlade 5, Cleric 4, Solidarity 4, Sorcerer/Wizard 4, Duskblade 3You make it rain swords.Very High
Fiend FormTransmutation SchoolSorcerer/Wizard 5Target gains form of a fiendish race, as well as some of their abilities.
Fight or FlightEnchantment SchoolDruid 4, Ranger 4, Sorcerer/Wizard 3Target has a fight or flight response and is panicked and/or enraged.
FimbulvetrEvocationSorcerer/Wizard 9, Boreal 9, Hellrime 9, Druid 9You summon air so cold it freezes targets solid.Very High
Final SalvationAbjuration SchoolCleric 9, Salvation 9Everyone tries out being Good for a while. If this contradicts their fundamental nature, bad Good things might happen to them instead.
Finger of DestructionEvocationSorcerer/Wizard 9, Ki Master 9A powerful evocation spell with a immense cost behind it.Very High
Fire BreathTransmutation SchoolAlchemist 5 (Flame Secret), Elementalist 5, Sorcerer/Wizard 5Breathe a cone of fire for 1d6 damage/caster level
Fire Breath, GreaterTransmutation SchoolAlchemist 9 (Flame Secret), Elementalist 9, Sorcerer/Wizard 9Breathe a cone of fire for 1d8 damage/caster level and leave a cloud of fire
Fire Breath, LesserTransmutation SchoolAlchemist 1 (Flame Secret), Elementalist 1, Sorcerer/Wizard 2Breathe a cone of fire for 1d4 damage/caster level
Fire PathEvocationDruid 2, Sorcerer/Wizard 2Release a gout of flame that leaves burning puddles behind.High
Fire PotencyEvocationSorcerer/Wizard 1You create a strong link between yourself and the elemental plane of fire.Very High
Fire SweeperEvocationDruid 6, Sorcerer/Wizard 5, Shugenja (Fire) 5, Wu Jen (Fire) 5Create a wall of flame you can move around, running over creatures and damaging them.High
Fireball, GT VariantEvocationSorcerer/Wizard 1With muttered words, the spot you point at bursts into flames.Moderate
FirebreathingConjurationSylvan Occultist 0You breathe a short line of fire.High
FireproofingAbjuration SchoolCleric 1, Druid 1, Sorcerer/Wizard 1Coat an object in a thin magical patina that protects it from fire damage.Moderate
FirestarEvocationSorcerer/Wizard 3, Ki Master 3A variant of fireball, it is stronger and concussive but is easily telegraphed.High
Fist of GodEvocationCleric 9, Ki Master 9You summon a fist made of divine energy that smash into your enemies.Very High
Five Point Exploding HeartTransmutation SchoolKi Master 5Those affected by this ability must not take action, or they die.High
Flak BurstConjurationSorcerer/Wizard 3, Wu Jen 3 (Metal)You project a cone of high-speed metal projectiles, particularly effective against mirror images.High
Flame BreathEvocationSorcerer/Wizard 2, Wu Jen (Fire) 2You gain a limited breath weapon dealing moderate fire damage.High
Flame Breath, GreaterEvocationSorcerer/Wizard 4, Wu Jen (Fire) 4You gain a powerful fire breath weapon for the spell's duration.High
Flame Breath, PrimevalEvocationSorcerer/Wizard 7, Wu Jen (Fire) 7You gain an incredibly powerful fire breath weapon for the spell's duration.High
Flame PillarsEvocationDruid 4, Sorcerer/Wizard 4Cause multiple random pillars of fire to spring up around you.High
FlameshapeTransmutation SchoolDruid 3, Shugenja (Fire) 3, Sorcerer/Wizard 3, Warmage 3, Wu Jen (Fire) 3I am the Human Torch!!High
Flamewind SpikesEvocationSorcerer/Wizard 4, Druid 6You wave your tail in a spiral, then shoot out several beams of fire from the tip.Moderate
Flaming CannonballEvocationSorcerer/Wizard 5Blast through walls and blow up everyone in the roomHigh
Flaying WindEvocationAir 8, Druid 8Create a blast of wind that strips flesh from bones.Very High
FleeTransmutation SchoolSorcerer/Wizard 1, Druid 1, Ranger 1, Bard 1You run from the scene with your tail between your legs.Moderate
FloatTransmutation SchoolSorcerer/Wizard 2, Ki Master 1Gain a hover speed (perfect) equal to your land speed.High
Flood PumpEvocationDruid 7, Shugenja (Water) 7, Sorcerer/Wizard 7, Wu Jen (Water) 7Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.Very High
Fluttery ThingsIllusionSylvan Occultist 0You make some fluttering things, and they do something distractingHigh
Flying DeathscythesConjurationSorcerer/Wizard 4, Shugenja (Earth) 5, Wu Jen (Metal) 4, Ki Master 4Surround yourself in spinning animated sickles which attack your enemy.High
Focus RadianceEvocationSorcerer/Wizard 2Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.Very High
Focus ShieldAbjuration SchoolBard 1, Sorcerer/Wizard 1, Ki Master 1Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.High
Focus SpellAbjuration SchoolBard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Sor/Wiz 2Increase DC of next spell cast.Very High
Fool's GoldIllusionSylvan Occultist 2, Paladette 2You can trick people into accepting your trash as gold.Unquantifiable
Fool’s SpeechIllusionWild 3, Antitheist 3Gives targets a shared language that sounds like nonsense to others.
Foot TrapConjurationDruid 1Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements.High
Forbidden CallConjurationCleric 8You call that which waits behind the wall. Oh god, what have you don- HE COMES!High
Force BitConjurationSorcerer/Wizard 2, Ki Master 2You create a "force bit" which can attack for you, or give defensive bonuses.High
Force DisturbanceConjurationCleric 9, Sorcerer/Wizard 9You call forth countless souls and slay them, frying the minds of psionic and incarnum users.
Force FenceEvocationCleric 3, Paladin 1, Sorcerer/Wizard 3You create a weaker miniature wall of force to act as a barrier.High
Force MortalityTransmutation SchoolSorcerer/Wizard 6Force the rigors of age on ageless creatures, possibly killing them through entropy.High
Force PulseEvocationCleric 2, Paladin 1, Ki Master 2You generate a quick pulse of force to knock people away from you, and possibly stagger them.High
Force StoolEvocationSorcerer/Wizard 0, Ki Master 0Create a chair made of force to sit on.Moderate
ForesightDivinationKnowledge 9, Sorcerer/Wizard 9You become significantly more aware of your surroundings.Very High
Forge PlaneConjurationLesser God 5Create or modify your divine realm.Very High
ForgivenessEnchantment SchoolSorcerer/Wizard 8, Bard 6, Salvation 8It looks like flaying all his family members alive wasn't so bad after all.
Form Philosopher's StoneTransmutation SchoolState Alchemist 6, Sorcerer/Wizard 9, Cleric 8You convert irrelevant people into wonderful wonderful power.Very High
Form of DeathNecromancy SchoolSorcerer/Wizard 2Target gains qualities of an undead creature.
Form of the ColossusTransmutation SchoolDruid 9, Wu Jen (Earth) 9, Ki Master 9Transform into an impossibly large colossus, able to go toe to toe with the biggest of kaiju. You are effectively living terrain!Very High
Fragile ShieldAbjuration SchoolSorcerer/Wizard 0, Duskblade 0, Ki Master 0You get a one-use force shield that might just save your life.High
Freeze BloodNecromancy SchoolCleric 5, Sorcerer/Wizard 5Freezes the blood or other life components of a creature; death soon follows.
Freeze MindEnchantment SchoolSorcerer/Wizard 4Freeze a creature's thought processes, dazing them and then rendering them into a zombie-like mental fugue.High
FrightenNecromancy SchoolBlackguard 1, Bard 1, Cleric 1, Death 1, Sorcerer/Wizard 1Subjects within cone flee for 5 rounds.Very High
Frog TouchTransmutation SchoolDruid 3, Sorcerer/Wizard 3Reshape weak or weakened creature into harmless animal
FrostbiteEvocationSorcerer/Wizard 2A simple spell used to lock enemies in Ice.High
Frosted ShellConjurationDruid 0Coat an object or square in a thin layer of ice, making use of the object difficult.Moderate
Frostfire SprayEvocationDruid 3, Sorcerer/Wizard 3, Ki Master 3Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.Moderate
Frozen BlizzardConjurationDruid 5, Sorcerer/Wizard 6A whirling blizzard immobilizes targets over a wide area.High
Frozen Spiral WindEvocationDruid 3You increase wind severity and create extreme cold around you, you can concentrate the wind on a creature to inflict large amount of cold damage to them.High
Frozen StillnessTransmutation SchoolAlchemist 9 (Ice Secret), Sorcerer/Wizard 9Parylize a group of enemies
Fungal InfectionTransmutation SchoolCleric 2, Druid 2, Ranger 2Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.
Fuse WeaponsTransmutation SchoolBard 2, Sorcerer/Wizard 3, Duskblade 2Fuse two weapons together into a new transforming weapon.High
FustigateTransmutation SchoolSorcerer/Wizard 3, Druid 4Improve blunt weaponsModerate
Gaban's Chaos FirelanceEvocationSorcerer/Wizard 2Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.High
Gaban's Scorching EmbersEvocationSorcerer/Wizard 1, Shugenja (Fire) 1, Wu Jen (Fire) 1Burn face and burn the ground.High
Galaxy StopTransmutation SchoolDruid 9, Sorcerer/Wizard 9A powerful chronological effect which locks your opponents in extremely slow time.High
Gale ForceEvocationDruid 3, Sorcerer/Wizard 3, Shugenja (Air) 4, Ki Master 3Generate a large blast of wind shaped in various forms.Moderate
Galea's Drenching OrbConjurationDruid 1, Sorcerer/Wizard 1Throw a ball of water that puts out fires.High
Galea's Energy CoronaAbjuration SchoolCleric 4, Druid 4, Sorcerer/Wizard 4Surround yourself in a damaging corona of magic.Very High
Galea's Get Up Get DownConjurationCleric 2, druid 2, duskblade 2, sorcerer/wizard 2Teleport a creature to be standing or laying down in the same space.High
Galea's Reverse MerformTransmutation SchoolDruid 2, Sorcerer/Wizard 2Turn a creature into a reverse mermaid.High
Galea's Shark's SwiftnessTransmutation SchoolDruid 4, Sorcerer/Wizard 4Allies in burst may move and attack instantly.Very High
Gazer LaserEvocationSorcerer/Wizard 1Your eyes shoot lasers uncontrollably. Is this awesome?High
GemcraftTransmutation SchoolDruid 8, Sorcerer/Wizard 8, Earth 8You transform creatures or objects into gemstones.Very High
GenesisConjurationCleric 9, Sorcerer/Wizard 9Create a demiplane
GeyserEvocationDruid 3, Sorcerer/wizard 2Ray of water.Low
Ghostly ChantEvocationBard 4, Cleric 4, Sorcerer/Wizard 4Why wait for a spell with a long casting time to finish, when you can have magic finish casting itself?High
Glacial JuggernautConjurationHellrime 7, Sorcerer/Wizard 7You create a giant block of semi-sentient ice that moves as you do.Very High
Gnawing MaggotsConjurationTransmutation SchoolBlackguard 2, Druid 3, Sorcerer/Wizard 3Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.High
Golden BodyTransmutation SchoolCleric 3, Ki Master 3Become incredibly resilient to any form of attack for an instant.High
Golden Chains of KronosConjurationTransmutation SchoolSorcerer/Wizard 8, Cleric 8These golden chains lock the creature or object that they bind in temporal stasis.High
Good NightEnchantment SchoolBard 0, Cleric 0You grant a creature about to sleep (or who is sleeping) a comfortable night's rest.Unquantifiable
Gorgon's GlareTransmutation SchoolDruid 9, Sorcerer/Wizard 9, Shugenja (Earth) 9, Wu Jen (Earth) 9Targets within cone become petrified, succumbing at once or slowly over several rounds.High
Gossamer ThreadIllusionSorcerer/Wizard 1, Bard 1, Cleric 1, Paladin 1Create a thread that binds a target. To them, it is strongest steel.Very High
Grant WIshesUniversalSorcerer/Wizard 9Grants unreliable wishes.
GravehordeConjurationNecromancy SchoolCleric 5, Sorcerer/Wizard 5Curse an area to endlessly spawn an endless stream of undead which harass, entangle, and damage opponents.High
Gravel of GrovelEvocationDruid 4, Cleric 5Use gravel to make your foes grovelHigh
Gravitational DistortionEvocationIllusionPsychic 2You cause a gravitational distortion which bend incoming ranged attacks and line and is dangerous to go through.Very High
Graviton CrashEvocationSorcerer/Wizard 8Creates a well of intense gravity that is strong enough to literally crush people to the ground.High
Graviton ImplosionTransmutation SchoolCleric 2, Paladin 2, Sorcerer/Wizard 3, Ki Master 3Pull targets together to a single point.Moderate
Graviton LanceEvocationSorcerer/Wizard 4Creates a line of gravity force that nearby creatures will fall after.High
Graviton ZeroEvocationSorcerer/Wizard 6Creates a bubble of zero-gravity.High
Gravity CollapsarEvocationDruid 9, Sorcerer/Wizard 8The target becomes a gravity well which sucks in any loose objects or creatures.Unquantifiable
Great Flaming SphereEvocationDruid 6, Sorcerer/Wizard 6An improved flaming sphere with several options.High
Great Gout of FireConjurationSylvan Occultist 3You breathe a huge spray of fire.High
Great Lightning ArrowEvocationCleric 4, Druid 4, Ranger 3, Paladin 3You fire an arrow made of lightning which deal damage, even if it fail to pierce SR.High
Greater AwakenTransmutation SchoolDruid 6As awaken, but better. It can also create elementals, and grant a single class level.Unquantifiable
Greater BamfConjurationWarmage 6, Sorcerer/Wizard 5Like bamf, but with greater range and flexibility.Very High
Greater BoomshineEvocationCleric 7, Shugenja (Fire) 7, Ki Master 7A burst of light severely damages opponents and leaves them blind and deaf permenantly.High
Greater Clairaudience/ClairvoyanceDivinationBard 5, Sorcerer/Wizard 5, Ki Master 5An improved version of Clairaudience/Clairvoyance.High
Greater Cone of ColdEvocationSorcerer/Wizard 7A greater version of the cone of cold spell, so cold it capable of freezing the veins of your enemies.Very High
Greater Cone of PebblesEvocationDruid 5, Cleric 6Fire stronger pebbles at your foesModerate
Greater ContractNecromancy SchoolSylvan Occultist 4, Paladette 4You write up a contract, and anyone who breaks it feels very dead.
Greater Crushing DespairEnchantment SchoolBard 5, Sorcerer/Wizard 6A stronger version of crushing despair, which completely crush the heart of those afflicted.Very High
Greater DuelwardAbjuration SchoolSorcerer/Wizard 8You can counterspell as an immediate action, and gain a +7 bonus to Spellcraft checks for counterspelling.High
Greater Endure ElementsAbjuration SchoolCleric 3, Druid 3, Paladin 3, Ranger 3, Sorcerer/Wizard 3, Shugenja 3, Ki Master 3Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.Moderate
Greater FireballEvocationKi Master 6, Shugenja (Fire) 6, Sorcerer/Wizard 6, Wu Jen (Fire) 6What fireball always wanted to be.Very High
Greater Freedom of MovementAbjuration SchoolCleric 8, Druid 8Gain freedom of movement, plus avoid attacks of opportunity and move faster.High
Greater Gaseous FormTransmutation SchoolBard 5, Sorcerer/Wizard 5A faster gaseous form spell which can save you from death.High
Greater GlibnessTransmutation SchoolBard 6More powerful glibnessVery High
Greater Globe of InvulnerabilityAbjuration SchoolSorcerer/Wizard 8A higher-level globe of invulnerability that deflects higher-level spells
Greater Healing SpiritConjurationCleric 7, Druid 8A more improved mobile healing spirit for you and your allies that can also damage undead foes.
Greater Imbue SentienceTransmutation SchoolArtificer 6, Sorcerer/Wizard 8Imbue a non-living object with intelligent weapon-like sentience or create a permenant intelligent item.High
Greater Invisibility, GrimoireIllusionAssassin 4, Bard 4, Sorcerer/Wizard 4An improved version of the Grimoire Invisibility spell.High
Greater Invisibility, VariantIllusionAssassin 4, Bard 4, Sorcerer/Wizard 4A different kind of invisibility for High-level games.High
Greater Invulnerable ShieldAbjuration SchoolSylvan Occultist 5You make yourself impervious to everything until the specified object is dealt with.Very High
Greater Mage's LucubrationTransmutation SchoolSorcerer/Wizard 9Recall a previously used spellVery High
Greater Magic SaturationEvocationSylvan Occultist 7, Bard 7, Sorcerer/Wizard 8You fill the world with magic, and everybody can cast spells now.
Greater Nonlethal FieldAbjuration SchoolBard 4, Cleric 6, Paladin 4Create sphere where lethal damage is not.Very High
Greater Refresh MagicTransmutation SchoolBard 5, Cleric 6, Druid 6, Sorcerer/Wizard 6, Wu Jen (Water) 6, Shugenja 6The antithesis of greater dispel magic; a spell that prolongs magical effects.High
Greater Reject EarthEvocationDruid 4, Shugenja (Earth) 4, Sorcerer/Wizard 4, Wu Jen (Earth) 4, Duskblade 3, Ki Master 4As reject earth, but a much larger area centered on you.High
Greater TelekinesisTransmutation SchoolSorcerer/Wizard 8Even more telekinesis than before. Now you can lift actual weight.Very High
Greater Vampiric TouchNecromancy SchoolBlackguard 4, Duskblade 4, Sorcerer/Wizard 7thDrain the life out of your foe and make it your own.High
Greater WarpUniversalSorcerer/Wizard 6, Travel 7A teleportation spell with a limited list of possible destinations (that can be added to), an effect delay, and unlimited range. Intended to replace greater teleport.High
Ground LightningAbjuration SchoolCleric 5, Druid 5An area is protected from electrical damage by funneling all possible shocks into its center.High
GuillotineConjurationCleric 8, Metal 8, Sorcerer/Wizard 8Because there's no kill like overkill.Very High
GuiltEnchantment SchoolCleric 2, Paladin 1Make your opponent feel guilt for what they've done.High
Gust BellowEvocationDruid 1, Sorcerer/Wizard 1, Ki Master 1Project a 15 ft cone of wind in front of you, a sort of long lasting but short range gust of wind.Moderate
GutwrenchEvocationCleric 8, Sorcerer/Wizard 8, Vivisection 8You take the most important part of the opponent’s body and rip it out.Very High
Hag CovenConjurationDruid 7You summon a host of night hags that serve you in battle.Very High
Half ShotEnchantment SchoolCleric 1, Sorcerer/Wizard 1Far Shot? No, try half shot, and cut those ranges in two!High
Harm, GreaterNecromancy SchoolCleric 9Subject suffers 15 points of damage per caster level.
Harper's Frozen WeaponTransmutation SchoolDruid 4An advance and specialized version of chill metal, this spell cause a weapon to become completely frozen over.Very High
Harper's Giant SnowballConjurationEvocationDruid 4Create a giant snowball which crushes and push people.
Haste, GreaterTransmutation SchoolBard 6, Sorcerer/Wizard 6High
Haunting Death CurseNecromancy SchoolSorcerer/Wizard 6, Cleric 6If you die with this spell active, you will return as a ghost, giving you a chance to avenge your death.Very High
HeadacheEnchantment SchoolSorcerer/Wizard 2, Bard 2Give you target a pounding headache for a few rounds.High
Heal DiseaseConjurationCleric 5, Druid 5, Sorcerer/Wizard 6, Infection 5You cure all afflictions hampering the diseases in the area.
Heal, GreaterConjurationCleric 9Heal 15 damage per caster level.High
Healing GustNecromancy SchoolCleric 1, Paladin 1A minor amount of healing to a wide area, at low levels.High
Healing SpiritConjurationBard 6, Cleric 6, Druid 7A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.
Healing WhipConjurationCleric 2You conjure a whip made of positive energy, good for healing your guys and harming undead.Moderate
Hear PrayersDivinationLesser God 3Hear the prayers of your followers.High
Hear the Earth's MurmursDivinationDruid 3, Ranger 1Listen in for creatures far away, as if using Tremorsense.High
Heat Draining VortexTransmutation SchoolCleric 8A badass version of heat drain from spell compendium. Drain away all the heat in the room to heal yourself.Very High
Heat Metal, VariantTransmutation SchoolDruid 2, Sun 2, Wu Jen (Metal) 2A variant of the Heat Metal spell which is worth preparing.Very High
Heat ObjectTransmutation SchoolCleric 4, Druid 2, Sorcerer/Wizard 3Can heat cloth, wood, metal, stone, water, earth, air - and fire.High
Heavy WeaponTransmutation SchoolSorcerer/Wizard 2Make a weapon unusually heavy, which could be a boon or a bane.High
Hellfire VoidEvocationCleric 8, Hellfire 8, Sorcerer/Wizard 8You make a ball of flames that sap magical energy from those within to sustain itself.Very High
Hellish FumesTransmutation SchoolDiabolic 6, Sorcerer/Wizard 6You create a cloud of gas from Hell itself.Very High
HellmouthConjurationSorcerer/Wizard 8Creates a portal to hell that can be used as a conduit for more powerful summons.
Helpful LickConjurationSorcerer/Wizard 1, Druid 1, Ranger 1You lick someone's face and they feel better.Moderate
Hero's ComaTransmutation SchoolSloth 5, Sorcerer/Wizard 5Grant target creature the benefits of heroes' feast, but knock them out for one hour.Very High
HeroicsDivinationSorcerer/Wizard 2You gain the benefit of a single feat.High
Hijack AnimalNecromancy SchoolDruid 4As magic jar but restricted to animals, and you may communicate in your new form.Unquantifiable
Hijack SpellAbjuration SchoolBard 3, Sorcerer/Wizard 3, Vengeance 3, Duskblade 3Steal one spell.Very High
Hijacking DispelAbjuration SchoolConquest 8, Cleric 8, Magic 8, Sorcerer/Wizard 8Dispel, steal spells.Very High
HinderEnchantment SchoolCleric 2You weaken foes with the effects of bane and make them susceptible to weapon attacks.Moderate
HindsightDivinationSorcerer/Wizard 0, Cleric 0Tells you whether certain actions will bring good or bad result, but only after the event has already transpired.Low
HivecraftConjurationDruid 5You call bees from around the world to rapidly build structures for your benefit.High
Hollow Point RayConjurationSorcerer/Wizard 3, Ki Master 3A bullet of force pierces the target, then explodes outward in a wave of shrapnel.High
Holt's Backhanded SlapEvocationSorcerer/Wizard 0You use a hand made of force to slap your target senseless.Very High
Holt's Clenched FistEvocationSorcerer/Wizard 7, Strength 7As Holt's grasping hand, except the hand can also launch people a long way.Very High
Holt's Crushing HandEvocationSorcerer/Wizard 9, Strength 9As Holt's clenched fist, except the hand crushes its victims to death.Very High
Holt's Energy BoosterTransmutation SchoolSorcerer/Wizard 0, Duskblade 0Temporarily relieve fatigue, become tired after spell ends.Very High
Holt's Extra HandsEvocationSorcerer/Wizard 3You gain extra hands.Very High
Holt's Forceful HandEvocationSorcerer/Wizard 3, Strength 3, Duskblade 2As Holt's interposing hand, except the hand can also pimp slap enemies.Very High
Holt's Grasping HandEvocationSorcerer/Wizard 5, Strength 5, Duskblade 4As Holt's forceful hand, except the hand can also initiate grapples.Very High
Holt's Hemorrhaging HematomaTransmutation SchoolBlood 1, Sorcerer/Wizard 1You incite internal bleeding in a target, causing them to take damage and become more vulnerable to physical attack.Very High
Holt's Interposing HandEvocationSorcerer/Wizard 1, Strength 1, Duskblade 1You create a massive hand of force that grants cover to a creature of your choosing.Very High
Holy BoltEvocationCleric 1, Paladin 1A bolt of holy power that can be charged up for greater effect.Moderate
Holy HoldConjurationCleric 5, Entrapment 5, Paladin 4, Paladette 5Create a large ring of light that shrinks into a singularity over the course of 5 rounds, perfectly binding any who fail to escape.Moderate
Holy LightConjurationPaladin 3The Paladin calls forth holy beams of light from the sky to heal his allies and purge the undead.High
Honey AmbrosiaConjurationCleric 3, Druid 3Conjure a cup of honey ambrosia, which is good for eating, patching up wounds, disinfecting, preservation, and a host of other things.High
Hornung’s Chaos ShieldAbjuration SchoolWild 2Protects you from wild surges.
Hornung’s Surge SelectorAbjuration SchoolWild 7Tries to control surge to avoid a total disaster.
Host to MadnessEnchantment SchoolCleric 5Your enemy is possessed with a legion of insane spirits, driving him to kill, kill, kill!High
Hostile LevitateTransmutation SchoolSorcerer/Wizard 2A offensive version of the levitate spell which can deal heavy damage but last a short time.High
HotfootEvocationBard 0, Sorcerer/Wizard 0, Shugenja (Fire) 0, Wu Jen (Fire) 0, Ki Master 0You give them the ol' hotfoot, forcing the target to move or take damage.High
Howl of the Shadow WildsConjurationIllusionSorcerer/Wizard 7, Druid 6Summon a pack of shadow wolves into the mind of your targets.High
Human FormTransmutation SchoolBard 1, Sorcerer/Wizard 2Target assumes appearance and form of a humanoid.
Hunger of the DeepIllusionDruid 6, Shugenja (Water) 6, Sorcerer/Wizard 6, Wu Jen (Water) 6Curse a target so that they may never approach a body of water, lest that which lurks within devour them whole.Very High
Hurl DebrisEvocationPsychic 1You pick up and throw thrash and rocks telekinetically. It can be undercast.High
Hurricane DiscEvocationDruid 6, Sorcerer/Wizard 6, Warmage 6, Shugenja (Air) 7, Ki Master 7Create a spinning disc of sharp wind, controlling it with your mind and gestures.High
Hurricane ForceEvocationDruid 8, Shugenja (Air) 8, Ki Master 8Gale Force amped up to 11, the winds produced can destroy cities in the shockwave.High
HyperbiteConjurationDruid 8, Sorcerer/Wizard 8, Hairbinder 6A giant mouth appears and devours your opponent.High
HyperjumpConjurationSorcerer/Wizard 5With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.High
HypersphereConjurationPsychic 5You fold space into a ball, which can be used to capture pokemon opponents.Very High
Hypnotic LightIllusionSorcerer/Wizard 2, Beguiler 2You create hypnotic lights, allowing you to enthrall your target.High
Hypnotism, GreaterEnchantment SchoolBeguiler 3, Sorcerer/Wizard 3, Patron Witch 3A more powerful version of hypnotism.High
HysteriaEnchantment SchoolBard 2, Cleric 2The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?High
Ib-Dyn's Ionic ConduitEvocationSecret of the Black Lightning 9Electrify a large number oc lose targets to death, heal yourself and allies.Very High
Icarus WingsTransmutation SchoolSorcerer/Wizard 3Grow a pair of wax wings to fly, but don't fly too close to the sun or...High
Ice 9Transmutation SchoolSorcerer/Wizard 9Create a dangerous water polymorph which freezes water at room temperature, killing creatures and freezing entire bodies of water.Very High
Ice Crystal PhalanxConjurationDruid 1, Sorcerer/Wizard 2You create a line of freezing cold which leaves sharp ice crystals in its wake.Moderate
Ice SpikeConjurationDruid 4, Sorcerer/Wizard 4, Warmage 4You conjure up a super-sharp icicle to impale an enemy from below.High
Icicle LanceEvocationDruid 4, Sorcerer/Wizard 4Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.High
Icicle SpearsConjurationDruid 3, Patron Witch 3You summon spears made of ice from the ground, impaling foes with great prejudice.High
Identify SymbolDivinationBlackguard 1, Cleric 1, Paladin 1, Sorcerer/Wizard 1, Bard 1Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.Moderate
Identity DeathEnchantment SchoolMentalist 6A powerful spell which utterly destroy the identity of the target.Very High
Illuminating BlastEvocationCleric 8, Druid 8, Sorcerer/Wizard 8, Warmage 8Light-force wave similar to Delayed FireballHigh
Illusory EyesIllusionBard 3, Sorcerer/Wizard 4You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.Moderate
Ilyre's Conspicuous CombustionEvocationSorcerer/Wizard 2A flashy version of combustion created by a pyromaniac sorcerer who wanted to make setting things on fire more interesting.Low
Imbue SentienceTransmutation SchoolArtificer 4, Sorcerer/Wizard 5Imbue a non-living object with intelligent weapon-like sentience.High
Imbue WillEnchantment SchoolTransmutation SchoolSorcerer/Wizard 8, Beguiler 8You imbue a magic item with your own will, turning it into an intelligent object who seeks to do your task.Unquantifiable
ImpaleEvocationCleric 3, Druid 3, Earth 3, Ranger 3, Sorcerer/Wizard 3, Ki Master 3Impale your enemies into the air, then watch them fall.Moderate
Impossible CoverIllusionAssassin 2, Bard 2, Sorcerer/Wizard 2When using this spell you can gain total cover from objects which otherwise are too small or thin.High
ImprisonmentAbjuration SchoolSorcerer/Wizard 9You banish a creature to the phantom zone.Very High
Improved Dimension DoorConjurationBard 5, Sorcerer/Wizard 5Teleports you a short distance, and allows you to act immediately afterwards.High
Improved Phantasmal KillerIllusionObliteration 8, Sorcerer/Wizard 7You destroy your target utterly with a hallucination.
Improved TelekinesisTransmutation SchoolSorcerer/Wizard 7, Ki Master 8As telekinesis, but you can maintain concentration as a swift action and it doesn't end with a violent thrust.Very High
Improved Tree ShapeTransmutation SchoolDruid 4, Ranger 4This spell works like tree shape, but you actually have tree properties.Moderate
Incarnate AgentDivinationEnchantment SchoolBeguiler 7, Sorcerer/Wizard 7Imbue a shard of your mind in another, slowly influencing them towards your benefit.Very High
Incendiary JellyEvocationSorcerer/Wizard 4Jelly within the spell's area turns into gelatinous fire.
Incite ViolenceEnchantment SchoolBard 3, BeguilerPHB2 3, Blackguard 3, Sorcerer 3, Wizard 3Cause one creature to attack another creatureModerate
Increase SusceptibilityNecromancy SchoolCleric 2, Sorcerer/Wizard 2, Druid 1, Infection 1, Paladette 2, Sylvan Occultist 2You make your hapless victim more susceptible to diseases.
IncubateAbjuration SchoolCleric 0, Druid 0, Sorcerer/Wizard 0This spell regulates the temperature, humidity, and environmental effects of a "nest".Low
Indra's ArrowEvocationRanger 4, Sorcerer/Wizard 8, Cleric 8Imbues an arrow drawn with divine black lightning.High
Infectious AfflictionTransmutation SchoolCleric 3, Sorcerer/Wizard 3When you are afflicted by a status effect, your body becomes a carrier capable of passing the effect off to another by touch.High
Infernal DesertEvocationDruid 9Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.Very High
Infinite GeyserEvocationDruid 8, Shugenja (Water) 8, Sorcerer/Wizard 9, Wu Jen (Water) 9Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.Very High
Inflict PsychosisEnchantment SchoolSorcerer/Wizard 2Inflict one or more psychosis effects.Unquantifiable
Inflict WoundsNecromancy SchoolBlackguard 1, Cleric 1, Destruction 1Cause hp damage with a touch. Designed to replace the inflict series of spells.High
Inner DarknessEvocationCleric 4Upon being wounded you create a cloud of devouring darkness.High
Insanity VariantEnchantment SchoolCharm 7, Madness 7, Sorcerer/Wizard 7A variant of the insanity spell that deals with out-of-combat issues.Very High
InscribeTransmutation SchoolCleric 1, Shadowcaster 1 (Black Writings), Sorcerer/Wizard 1Writing implement writes on its own
Insidious DominationEnchantment SchoolBard 5, Sorcerer/Wizard 6A slower acting, but much subtler Domination.Very High
Insidious SuggestionEnchantment SchoolBard 3, Sorcerer/Wizard 4, Beguiler 4Like suggestion but much more subtle and insidious.Very High
Inspire MortalEnchantment SchoolLesser God 4Inspire someone into a follower.Unquantifiable
Instant Cure Critical WoundsConjurationCleric 6Cure Critical Wounds as a swift actionModerate
Instant Cure Light WoundsConjurationCleric 3Cure Light Wounds as an swift actionModerate
Instant Cure Moderate WoundsConjurationCleric 4, Life 3Cure Moderate Wounds as a swift actionModerate
Instant Cure Serious WoundsConjurationCleric 5Cure Serious Wounds as an swift actionModerate
Instant HypothermiaEvocationCleric 7, Druid 7, Shugenja (Water) 7, Wu Jen (Water) 7You cause a creature to freeze to death instantly.Very High
Instant SpittakeConjurationBard 0, Cleric 0, Sorcerer/Wizard 0Always have a drink on hand to spit out in shock and surprise.Moderate
Instant Wall of InvincibilityAbjuration SchoolCleric 9Create a massive wall that prevents all movement through it.Very High
Instantaneous PortalConjurationSorcerer/Wizard 2You create a short-lived portal for transportation.Very High
Intensify FlavorTransmutation SchoolBard 0Any one food item becomes rich in flavor and smell.Moderate
Internal ExplosiveEvocationSorcerer/Wizard 5, Warmage 5, Wu Jen (Fire) 5, Shugenja (Fire) 5Cause an internal explosion, which might spill out and consume those standing around them.High
Inversion ScopeDivinationCleric 5, Druid 4, Ranger 3, Sorcerer/Wizard 5you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane.Very High
Invert MotionTransmutation SchoolBard 2, Sorcerer/Wizard 3Reverse the direction creatures move in, causing them to move in unexpected ways.High
Investigate PortalDivinationBard 2, Elementalist 3, Sorcerer/Wizard 2, Summoner 1Learn about a portal's operation and what's on the other side
InvigorationTransmutation SchoolCleric 0Gives a single re-roll on a d20 roll used within 1 round.Very High
Invincible Golden BodyTransmutation SchoolCleric 9, Ki Master 9Become invincible to any form of attack for an instant.Very High
Invisibility, GrimoireIllusionAssassin 2, Bard 2, Sorcerer/Wizard 2, Trickery 2A different kind of invisibility for High-level games.High
Invulnerable FieldAbjuration SchoolSylvan Occultist 4You protect an area with a force field linked to an object.Very High
Invulnerable ShieldAbjuration SchoolSylvan Occultist 3You make yourself impervious to weaponry until the specified object is dealt with.Very High
Io's TearsConjurationDruid 6, Sorcerer/Wizard 6, Shugenja (Earth) 7Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.High
Ionic GeneratorTransmutation SchoolArtificer 3, Sorcerer/Wizard 3, Warmage 3Turn your body into an electric battery.Moderate
IpsophagiaTransmutation SchoolAssassin 4, Druid 8, Sorcerer/Wizard 7You inhabit the body of a recently dead sapient creature, and become them.High
Iron BodyTransmutation SchoolCleric 7, Metal 7, Sorcerer/Wizard 7You or someone you touch turns into Colossus from X-Men.Very High
Iron Body, VariantAbjuration SchoolTransmutation SchoolEarth 8, Sorcerer/Wizard 8, Wu Jen (Metal) 8A version of Iron Body which don't make you wonder why you even cast it.Very High
Iron WheelConjurationSorcerer/Wizard 5, Wu Jen (Metal) 4Summon a giant wheel which runs over your opponents again and again and again.High
Ishara's Enticing DirectiveEnchantment SchoolBard 1, Greed 1, Sorcerer/Wizard 1Tell one creature to give you object, creature approaches, gives over.Very High
Ishara's Fiery RingEvocationSorcerer/Wizard 6, Duskblade 4You make a ring of fire around yourself, protecting you from fire damage and dishing it out the foes.Very High
Ishara's Fiery TransfigurationEvocationSorcerer/Wizard 7You turn yourself into a being made of fire.Very High
Ishara's Inactivity IncantationTransmutation SchoolSloth 4, Sorcerer/Wizard 4For every action the target of this spell takes, they must save or forgo an identical action on their next turn.Very High
Ishara's Instant InfarctionTransmutation SchoolBlood 4, Sorcerer/Wizard 4You cause a blood clot in a target's arm, leg, or similar appendage.Very High
Item MorphTransmutation SchoolSorcerer/Wizard 7Transform a creature into an object of value.Very High
Jack-o'-lantern BombEvocationNecromancy SchoolSorcerer/Wizard 3A necromantic fireball that can seek it target and deal negative energy damage.High
JellificationTransmutation SchoolSorcerer/Wizard 6Water in target's body turns to jelly.
JellifyTransmutation SchoolJelly 8, Sorcerer/Wizard 9Target creature is transformed into jelly.
Jelly Aura, GreaterAbjuration SchoolSorcerer/Wizard 4Covers target in jelly, halving bludgeoning damage and providing DR 3/-.
Jelly Aura, LesserAbjuration SchoolSorcerer/Wizard 2Covers target in jelly, halving bludgeoning damage.
Jelly BathConjurationSorcerer/Wizard 7The targeted creature is enveloped in a thick sheet of jelly, reducing its movement and Dexterity score by half.
Jelly BonesTransmutation SchoolSorcerer/Wizard 8Target's bones are transformed into jelly, reducing its Dexterity score to 0.
Jelly FlavorConjurationSorcerer/Wizard 0You give any food or drink the consistency and flavor of jelly.
Jelly FloorTransmutation SchoolSorcerer/Wizard 1This spell turns the floor into a thick layer of bouncy jelly.
Jelly FormTransmutation SchoolSorcerer/Wizard 6You become a creature of jelly, resembling a living ooze.
Jelly KatamariConjurationJelly 9, Sorcerer/Wizard 9Conjures a katamari of uncountable poisonous jellies that suffocate and burn creatures caught inside.High
Jelly LegsTransmutation SchoolSorcerer/Wizard 3Target's legs become gelatinous, limiting its mobility.
Jelly OrbConjurationJelly 2, Sorcerer/Wizard 1An orb of magical jelly flies from your hand to its target.
Jelly RainConjurationJelly 5, Sorcerer/Wizard 6Jelly falls from the sky, damaging foes and limiting movement.
Jelly ThoughtsEnchantment SchoolJelly 4, Sorcerer/Wizard 4Target creature desires jelly to the exclusion of all else.
Jerri's Constant Body AlterationTransmutation SchoolSorcerer/Wizard 3 (see below)Touched creature's body changes daily.Unquantifiable
Jerri's Random Self PolymorphTransmutation SchoolSorcerer/Wizard 3You decided to turn yourself into a random hodgepodge of things. It seemed like a good idea at the time.Unquantifiable
Jewel/Gem CreationConjurationArtifice 7, Creation 6, Sorcerer/Wizard 7, Cleric 7create jewels/gems for material componentsModerate
Jitsuko's Cursed SnakesConjurationHexblade 3You summon two snakes which bite a target and carry a deadly venom.High
Judge Naughty or NiceDivinationCleric 2, Paladin 1You call upon the power of the Holidays to detect a creature's behavior, much like the detect evil spell.Moderate
KaiokenTransmutation SchoolKi Master 4You artificially enhance yourself, suffering for the additional strain.High
Kamehameha WaveEvocationKi Master 6Wide line of focused ki damages enemies.High
Kamehameha Wave, GreaterEvocationKi Master 9Very wide line of focused ki damages enemies.High
Kamehameha Wave, LesserEvocationKi Master 3Line of focused ki damages enemies.High
Karmic AnnihilationUniversalSorcerer/Wizard 9Slays target creature or object and annihilates all karmic ties with it.High
Karmic JusticeTransmutation SchoolCleric 2, Paladin 1Retaliate with the accumulated spite from your enemies' assault.High
Karxon's Luminous AuraEvocationKi Master 1You shield your body with dangerous light, damaging anyone foolish enough to touch you!High
Keepaway ShieldAbjuration SchoolCleric 2, Paladin 2Summon a pair of shields which block flankers and provide cover.High
Khonsou's ZoomorphismTransmutation SchoolBard 4, Druid 4, Wizard/Sorcerer 4Metamorphose into a myriad of different creatures.High
Ki BallEvocationKi Master 2Explosion of ki damages enemies.High
Ki BarrageEvocationKi Master 4Bolts of ki dart from your hand to unerringly strike your targets.High
Ki Barrage, LesserEvocationKi Master 1Bolts of ki dart from your hand to unerringly strike your target.High
Ki BulletEvocationKi Master 1Aimed bolt of ki strikes target.High
Ki Push/Mage PushTransmutation SchoolBard 0, Ki Master 0, Sorcerer/Wizard 0, Viewtiful Monarch 0, Duskblade 0Bolt of force pushes creature 5'.High
Kiden's Combustive TorchEvocationDruid 2, Sorcerer/Wizard 2A powerful and utilitarian version of produce flame.High
Kiden's Curse of CallingIllusionNecromancy SchoolSorcerer/Wizard 1A curse which cause illusory hallucination.Moderate
Kiden's Harassing SpiritConjurationCleric 1, Sorcerer/Wizard 1Summon a spirit to annoy and possibly kill people if you invest enough into it.High
Kiden's Miniaturized EntrapmentTransmutation SchoolPatron Witch 4A long term spell that allow you to imprison your target, or at least inconvenience them for a round.High
Kiden's Polymorph PeonsTransmutation SchoolPatron Witch 4You turn weak humanoids into small animals or object permanently.Very High
Kinetic ForcefieldAbjuration SchoolBard 2, Duskblade 2, Warmage 2, Sorcerer/Wizard 2Take control of the kinetic power.High
Kinetic MineEvocationPsychic 3You create a orb of kinetic force, which explode dramatically.Very High
Kinetic RendingEvocationPsychic 7You create a field of sheer telekinetic energy which you may use to tear opponents asunder.Very High
Know DistanceDivinationCleric 0, Druid 0, Ranger 1, Sorcerer/Wizard 0, Ki Master 0You can determine the distance away something is.Unquantifiable
L'ei Kaszim's Sustained FlightTransmutation SchoolSorcerer/Wizard 7An greatly improved version of overland flight.High
Lantern of the MoonEvocationGrim 1Provides 120 feet of dim illumination.Moderate
Last CastDivinationSorcerer/Wizard 2Determine what spell was cast last from a spellcaster or item.High
Last RitesNecromancy SchoolCleric 3, Paladin 3, Druid 5, Paladette 3, Dream Lord 4Choose the afterlife the dead character goes to.
Last WordEnchantment SchoolAssassin 2, Bard 1, Blackguard 2, Cleric 2, Druid 2, Ranger 2, Sorcerer/Wizard 2deal damage and silence target.High
Last WordsNecromancy SchoolSylvan Occultist 0Give a dead creature time to speak.High
LavationAbjuration SchoolCleric 0, Sorcerer/Wizard 0Wash away the filth.High
Leaping LightningEvocationDruid 1, Sorcerer/Wizard 1A bolt of lightning jumps from creature to creature.High
Leather SeedNecromancy SchoolDruid 1, Sorcerer/Wizard 1, Adept 1Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.
Legally DeadNecromancy SchoolAssassin 4, Bard 4, Cleric 4, Sorcerer 4, Wizard 4Save or die! For a round or two, that is.Very High
Leidenfrost ShellAbjuration SchoolCleric 3, Druid 3, Ranger 3, Sorcerer/Wizard 4, Shugenja (Water) 3, Wu Jen (Water) 3Cover yourself in a protective shell of water, warding off fire damage.High
Lesser Animate DeadNecromancy SchoolCleric 1, Sorcerer/Wizard 2As animate dead, but you don't have control...Moderate
Lesser Baleful PolymorphTransmutation SchoolDruid 3, Sorcerer/Wizard 2baleful polymorph's little siblingVery High
Lesser BamfConjurationSorcerer/Wizard 1Short-range limited teleportation once per round.Very High
Lesser BoomshineEvocationCleric 1, Shugenja (Fire) 1, Ki Master 1A burst of light damages opponents and leaves them dazzled.High
Lesser Crown of VerminConjurationCleric 6, Druid 6, Sorcerer/Wizard 6It's not quite crown of vermin, but its close. A swarm of bugs acts both as shield and a weapon!High
Lesser Dispel MagicAbjuration SchoolBard 0, Cleric 0, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 0As dispel magic, but +0 on check and fewer options.Low
Lesser Fire Breath
Lesser Healing SpiritConjurationBard 5, Cleric 5, Druid 6A mobile healing spirit for you and your allies that can also damage undead foes.
Lesser Imbue SentienceTransmutation SchoolArtificer 2, Sorcerer/Wizard 2Imbue a non-living object with primative sentience for a short time.High
Lesser Item MorphTransmutation SchoolSorcerer/Wizard 2Turn your opponents into inanimate objects.Very High
Lesser MiracleUniversalCleric 7, Druid 7, Priest 7Limited wish eye for the divine guyVery High
Lesser Refresh MagicTransmutation SchoolBard 0, Cleric 0, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 0As refresh magic, but +0 on roll and fewer options.Low
Lesser RegenerateConjurationCleric 4, Druid 6, Ki Master 4Like regenerate but much slower. However it does provide protection for a longer time.Moderate
Lesser TeleportConjurationSorcerer/Wizard 3As teleport, but with greater failure chance, longer casting time, and increased components.
Lesser Time StopTransmutation SchoolSorcerer/Wizard 8Time stop, but comes with a drawback of rendering yourself slow and vulnerable afterward.Very High
Lethal to NonlethalTransmutation SchoolCleric 3, Paladin 2Convert lethal damage you have into nonlethal damage.Moderate
Levitating Weapon AssaultTransmutation SchoolSylvan Occultist 0You attack someone with a weapon that's lying around somewhere.High
Leziad's Lazy LoafingNecromancy SchoolCleric 4, Druid 5Rest your wounds away, you slacker.High
Lich's TouchNecromancy SchoolCleric 5, Sorcerer/Wizard 5Permanently paralyze a creature, leaving them in a death-like coma.Very High
Lie DetectionTransmutation SchoolBard 3, Dream Lord 4, Paladin 4, Paladette 3The long-overdue counter to glibness, this spell grants a +30 bonus to Sense Motive checks.Very High
Liefeld's CurseTransmutation SchoolSorcerer/Wizard 5You warp an opponents body in disturbing ways.High
Life ArcanaConjurationSorcerer/Wizard 4Heal summoned creatures and extend their durationModerate
Life BondConjurationCleric 8Revive an ally immediately by bonding yourself to them. You will share their fate if you both fall.High
Life EaterNecromancy SchoolCleric 2The touched creature gains the benefits of the Blood Rally feat for the duration.High
Life LockAbjuration SchoolCleric 4, Sorcerer/Wizard 4Seal off an area, and the only way out is defeating a creature whose life force is the key.Moderate
Life SupportNecromancy SchoolCleric 3, Druid 3Keep someone from dying even through they should be dead.High
Life SurgeConjurationCleric 9, Positive 9Many creatures get fast healing 20 and hasteHigh
LifereapNecromancy SchoolDark Insight 2Call the powers from beyond to take the life force and sanity out of your foes.Very High
Light LaserEvocationCleric 1, Druid 1, Sorcerer/Wizard 1, Warmage 1, Ki Master 1Shoot a beam of light, deal damage and possibly blind.High
Light StepsTransmutation SchoolDruid 2, Ranger 1You gain a little spring in your step.Low
Light WeaponTransmutation SchoolSorcerer/Wizard 2, Duskblade 2Make a weapon unusually light, which could be a boon or a bane.High
Lightning ArrowEvocationCleric 1, Druid 1, Ranger 1, Paladin 1You fire an arrow made of lightning which deal damage, even if it fail to pierce SR.High
Lightning BatteryTransmutation SchoolCleric 7, Druid 6Become immune to electricity, and absorb it to deploy later against attackers.High
Lightning Bolt, GT VariantEvocationSorcerer/Wizard 1With muttered words, the spot you point at bursts into flames.High
Lightning SnakeEvocationDruid 4, Sorcerer/Wizard 5Fire a lightning bolt that continues to persist, leaping back and forth each round as you concentrate.High
Lightning SpearEvocationSorcerer/Wizard 1, Voltage 140' line deals 4d4 electricity damage, +1d4 per two levels over first (max 8d4).Very High
Lightning Strikes TwiceConjurationSorcerer/Wizard 6, Voltage 6, Duskblade 4Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.Very High
Lightning TentaclesEvocationSorcerer/Wizard 7Lightning bolts extend the caster's reach and allow him or her to manipulate at a distance.Moderate
Liliane's Omnicide BeamEvocationDeath Magus 9, Ki Master 9Kill all creatures over a very large area.Very High
Liliane's Ray of DeathNecromancy SchoolTransmutation SchoolDeath Magus 7, Patron Witch 7A ray which deal 100 damage and maim the body of those it kill.Very High
Liliane's Stabbing CloudkillConjurationSorcerer/Wizard 6, Patron Witch 6An improved cloudkill, which stab and drag people.Very High
Limited Phantasmal EntelechyIllusionSorcerer/Wizard 6The power of one's belief makes it real.Moderate
Lion's RoarEvocationDruid 3, Ranger 3, Sorcerer/Wizard 4You feel the power of the lion invade you, and you release a devastating roar in front of you.Moderate
Lithos ShieldConjurationCleric 7, Druid 6, Shugenja (Earth) 6, Sorcerer/Wizard 7, Wu Jen (Earth) 7Summon an animated wall of stone which blocks line of sight in one direction.High
Locate Interdimensional ConnectionsDivinationBlackguard 4, Cleric 3, Sorcerer/Wizard 5Senses direction towards interdimensional connection(s) to another plane.
Locate PortalDivinationBard 2, Sorcerer/Wizard 3Find a portal within 1 mile/caster level
Locate RiftDivinationSylvan Occultist 3You find small cracks in reality that you will later use to teleport.High
LockstepTransmutation SchoolCleric 1, Paladin 1, Sorcerer/Wizard 1Sets your base land speed to 30 ft. Useful if you would be slower otherwise.High
Look Out Below!IllusionBlackguard 3, Druid 2, Paladette 3, Sorcerer/Wizard 4, Shugenja (Earth) 3Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.Moderate
Lord Eiji's Sky CastleConjurationArtifice 9, Sorcerer/Wizard 9This awesome spell allows you to create your own castle or—if you prefer—steal someone else’s. Oh, and it flies.Very High
Lose FaceIllusionSylvan Occultist 2Touched creature loses face; you gain it.
Love WardAbjuration SchoolBard 0, Cleric 1, Druid 1, Shugenja 1, Sorcerer/Wizard 1, Wu Jen 1A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.
LuminaireEvocationPaladin 4Summon a powerful burst of light which spread destruction around you.Very High
Luminescent JellyTransmutation SchoolSorcerer/Wizard 0You make normal jelly glow like a torch.
LycanthropyTransmutation SchoolSorcerer/Wizard 3Target takes on the form of an animal or magical beast.
MONTAGEEnchantment SchoolBard 3Quickly make your friends better with a MONTAAAAGE!High
Mad King's Concussive OrbConjurationEvocationSorcerer/Wizard 2An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.Very High
Mad King's Kinetic OrbConjurationEvocationSorcerer/Wizard 2An orb of volatile force that explodes, flinging things away from it.Very High
Madness ChargeEnchantment SchoolDark Insight 2use Madness to kill your enemies.High
Mage Armor, SuperiorAbjuration SchoolConjurationSorcerer/Wizard 6, Ki Master 6A greatly improved version of mage armor.High
Mage Armor, SwiftAbjuration SchoolSorcerer/Wizard 1, Duskblade 1, Ki Master 1Grant a +4 armor bonus to AC. Protection against incorporeal attacks.High
Mage DrainEnchantment SchoolSorcerer/Wizard 3High
Maggot StormConjurationTransmutation SchoolBlackguard 4, Druid 7, Sorcerer/Wizard 7You conjure a storm of ravenous maggots that lacerate the flesh of creatures in a large area.High
Magic AssistantConjurationSorcerer/Wizard 4You conjure a magic assistant made of fine sand, dust, and pure magic, and you have infused to it a small part of your knowledges.Unquantifiable
Magic EyeDivinationSorcerer/Wizard 2Inscribe a magical eye on a surface and see through it with concentration.Unquantifiable
Magic HovermissileEvocationSorcerer/Wizard 3, Ki Master 3Magic missile hovers, waiting to distract the target at a key moment.High
Magic Jar VariantNecromancy SchoolSorcerer/Wizard 5A rebalanced Magic Jar spell.Very High
Magic MirrorDivinationSylvan Occultist 3You ask for an image of a creature who meets the specified requirements, and the mirror shows you an answer.Very High
Magic Missile BatteryEvocationSorcerer/Wizard 3, Ki Master 3Spam magic missile at the darkness!High
Magic Missile MaelstromEvocationSorcerer/Wizard 9, Ki Master 9Magic Missile just took a level in badass.High
Magic Missile SentryEvocationSorcerer/Wizard 4, Ki Master 4Create a glowing sentry which fires magic missile spells in your stead.High
Magic Mushroom DustConjurationDruid 1Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act.High
Magic OptionEvocationSorcerer/Wizard 2, Ki Master 2An orbiting magical sphere that generates magic missiles when you attack.High
Magic ProbeDivinationSorcerer/Wizard 1Enhances a focus into a magical probe, allowing you to gauge temperature, pressure, lighting conditions, and basic knowledge from the viewpoint of the probe.Moderate
Magic SaturationEvocationSylvan Occultist 4, Bard 4, Sorcerer/Wizard 5You fill the world with magic, and everybody can cast spells now.
Magic VolleyEvocationSorcerer/Wizard 3, Ki Master 3Summon a swarm of magic missiles, which protect you and you can release as an immediate action.High
Magical Aura DowsingDivinationSylvan Occultist 0You use a stick to find magical auras.
Maintain TransfigurationTransmutation SchoolTransmogrification 9Extends the duration of transmutation effects already on subjects.Very High
MaintenanceAbjuration SchoolCleric 4, Greed 4, Sorcerer/Wizard 4Your possessions become unwilling to leave your side.Very High
MalboltEvocationCleric 2You unleash a powerful ray of dark energy, dealing high damage and dazing the struck creature.Very High
Malevolent TouchNecromancy SchoolCleric 2, Death Magus 2A touch that deal high amount of damage and daze on a failed save.High
Malificent PoisonConjurationDruid 9A poison so toxic it despoils the land, and even the corpses it leaves behind are biohazards.High
Manacle of GuiltTransmutation SchoolPaladin 2This spell place a powerful enchantment on a bond creature, forcing it to follow it command and reinforcing what bind her.Very High
Mantis Shrimp SpearEvocationSorcerer/Wizard 3, Druid 4, Ki Master 3Conjures a spear that attacks faster than the eye can follow, generates shockwaves underwater.High
Mantissa's Banana PeelTransmutation SchoolBard 0, Sorcerer/Wizard 0Makes a location slippery.
Mantissa's Ostrich FlightAbjuration SchoolSorcerer/Wizard 1Places caster in extremely secure hiding place. Does not provide egress from hiding place.
Mantissa's Superquintessential ArchdweomerIllusionBard 1, Sorcerer/Wizard 1Gives targets strong impression of being under some unknown effect.
Mantissa's Theft AvengerNecromancy SchoolSorcerer/Wizard 0Mantissa didn't think things through before researching this spell. But then, she never does.Unquantifiable
MantleAbjuration SchoolCleric 9, Protection 9, Sorcerer/Wizard 9You absorb all damage dealt to you or close allies and deal it back to the enemy.Very High
Mantle of the Shocker LizardTransmutation SchoolDruid 3You channel the power of the shocker lizard, briefly taking on some of their properties and abilities.Moderate
Mark of SummoningTransmutation SchoolCleric 3, Druid 3, Ranger 2, Sorcerer/Wizard 2Places a mark on a creature or object that allows the caster to summon it to him with summoning magic.Unquantifiable
Mark of the ShadowstalkerTransmutation SchoolAssassin 3, Bard 4, Sorcerer/Wizard 4You may use teleportation spells to arrive the exact location of the marked creature or object.High
Mask of Forbidden HorrorIllusionCleric 4, Sylvan Occultist 4, Dream Lord 4Creatures best not look at you, lest they gaze into an endless paradox which taxes the brain and sickens the body.High
Masque of the Red DeathNecromancy SchoolBlighter 9, Blood 9, Cleric 9, Druid 9, Sorcerer/Wizard 9They'll pay dearly for not inviting you to the ball...Very High
Mass BackstabConjurationAssassin 2, Blackguard 2, Sorcerer/Wizard 3Backstab everyone at once, dealing your sneak attack damage!High
Mass BlindnessNecromancy SchoolBard 5, Cleric 6, Sorcerer/Wizard 6, Eyebane 5Blinds multiple creatures.
Mass Charm PersonEnchantment SchoolBard 4, Sorcerer/Wizard 5As charm person, but more targets.High
Mass DrownConjurationDruid 7, Sorcerer/Wizard 7, Water 7Create water inside the target's lungs.Very High
Mass MountConjurationWizard 4Summon multiple mounts, DO NOT SUMMON THEM IN MID-AIRVery High
Mass Overland FlightTransmutation SchoolSorcerer/Wizard 7Overland flight for all!High
Mass Polymorph, TomeTransmutation SchoolSorcerer/Wizard 7Multiple targets are transformed into alternate creatures.
Mass Twister RushEvocationDruid 4, Ki Master 4Blow all of your enemies and allies around, arranging their positions as you see fit.High
Massive MusicalEnchantment SchoolBard 3All the world's a stage, and all the men merely players~High
MastercraftingTransmutation SchoolCleric 1, Druid 1, Sorcerer/Wizard 1Turn a non-masterwork item into a masterwork item.Moderate
Maw of the PredatorTransmutation SchoolDruid 1, Ranger 1You gain a powerful bite attack as your transform your head in the head of an animal.High
Measure of CharacterUniversalCleric 5, Druid 5A powerful curse which is placed upon those which fail a test of moral fiber and ethics. Through the curse, it attempts to alter behavior to the preferred course of action.Unquantifiable
MegavolveTransmutation SchoolDruid 4Empowers and physically changes a non-Humanoid creature (Pokemon d20)High
MeltdownTransmutation SchoolSorcerer/Wizard 9, Acid 9Everything around you becomes acid.Very High
Memento MoriNecromancy SchoolCleric 9, Sorcerer/Wizard 9The ultimate magic devised by mortals gives the eternal, the immortal and the divine a taste of true mortality, at the cost of one's own mortal coil.
MemorizeTransmutation SchoolWizard 4Memorizes an arcane spell cast, and allows the caster to reproduce its effects.Very High
Mental MirrorAbjuration SchoolCleric 3, Sorcerer 3, Wizard 3causes a mind-affecting spell targeting you to rebound back at the casterModerate
MerformTransmutation SchoolDruid 3, Sorcerer/Wizard 3, Shugenja (Water) 3Turn into a mer-creature, able to swim and breath water but having a hampered time on land.Moderate
MertonEvocationSorcerer/Wizard 8, Shugenja (Fire) 8, Wu Jen (Fire) 8, Ki Master 8You release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land!High
Metal ShapeTransmutation SchoolSorcerer/Wizard 5, Artifice 4, Druid 4, Earth 4, Cleric 5Like wood shape but for metal objects.High
MeteorEvocationSorcerer/Wizard 9Uses gravity magic to call a vast meteor down from space.Very High
Meteor SpanEvocationSorcerer/Wizard 9, Ki Master 9This spell rains down meteors spanning over a large area, and lets you call down powerful chunks aimed at particular creatures each round.Very High
Meteor StrikeEvocationCleric 9, Hellfire 9, Sorcerer/Wizard 9You drop a meteor from the sky. Self-explanatory, really.Very High
Meteoric MortarEvocationSorcerer/Wizard 9, Wu Jen (Fire) 9, Ki Master 9You call upon multiple meteor from spaces, striking at your foes.Very High
Microwave BoxEvocationSorcerer/Wizard 4You entrap a creature in a cube and slowly cook them alive with microwave.High
Mighty ThunderboltEvocationDruid 9Fire one or two extremely powerful bolt of lightning.High
Mimic MorphTransmutation SchoolSorcerer/Wizard 4Turn into an object and ambush your opponents as a deadly mimic! With this you can wait as long as you need too.High
Mind Fog, VariantEnchantment SchoolBard 5, Beguiler 5, Sorcerer/Wizard 5A fog which eat away mental resistance.Very High
MindslashEnchantment SchoolIllusionDuskblade 3, Beguiler 2Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.High
Minimal EffortDivinationSorcerer/Wizard 7The creature is destined for failure, rolling natural 1s on all it seeks to do.High
Mining BeamConjurationEvocationSorcerer/Wizard 5Generate a continuous laser beam that not only bores through objects, but also gathers raw material components.High
Minor Dark SummonConjurationDark Insight 1Summon Creatures faster by removing the safeguards.Unquantifiable
Minor WishUniversalSor/Wiz 4A tiny Replica of the Wizards greatest achievement WishVery High
Minute MeteorsEvocationDruid 4, Hellfire 4, Sorcerer/Wizard 4You launch small but explosive meteors from your hand.Very High
MiracleEvocationCleric 9You request a favor from your deity, or philosophy, or some other supernatural superbeing. This lets you do some pretty amazing stuff.
Miracle MorningDivinationCleric 0, Druid 0, Paladin 1, Ranger 1Have a good start each morning!Moderate
Mirror TransformationConjurationGeometry 7, Sylvan Occultist 7Flip an area and its occupants.High
MisspellEnchantment SchoolBard 3, Sorcerer/Wizard 4, Screwball 4Target's spells go awry in a humorous and rarely useful fashion.High
Mobius PortalsConjurationGeometry 6, Sylvan Occultist 6Create two double-sided portals.High
Molten Steel RayEvocationSorcerer/Wizard 8, Wu Jen (Metal) 8You fire a ray of molten steel at a target, causing burning and intense damage.Very High
Molten TornadoEvocationDruid 9, Sorcerer/Wizard 9, Ki Master 9Create a swirling tornado of molten lava torn from the earth.Very High
MonsoonConjurationSorcerer/Wizard 8, Water 8Create a giant storm of wind and rain that creates high water levels and makes fighting above water almost impossible.Very High
Monstrous FormTransmutation SchoolSorcerer/Wizard 4Target assumes the form of a monster.
Moral GuidanceConjurationDivinationCleric 1, Paladin 1Conjure an invisible mental celestial, fiend, slaadi, or inevitable to advise you on moral matters.Low
Morality TestNecromancy SchoolSylvan Occultist 4, Paladette 4, Dream Lord 6The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.Very High
Morrdin's Lethal ArrowsTransmutation SchoolWarmage 9Grant 1d10 projectiles the power to kill instantlyModerate
Mortality HexNecromancy SchoolWizard 7, Sorcerer 7, Hexblade 3Curse your target to unhealing
Motskalla's Entangled SpaceConjurationWizard 8Creates a room in four-dimensional space that can link to multiple places in the material plane.High
Motskalla's Magic TriggerEvocationSorcerer/Wizard 4, Sylvan Occultist 4Creates a contingent effect upon an object or location that triggers a specific spell when conditions are met.
Motskalla's Spatial DisplacementConjurationSorcerer 2 / Wizard 3Displaces a creature, object or ongoing effect within range to another location within range.
Nahal’s Reckless DweomerEvocationWild 1Caster tries to use raw magic to cast other spells he knows but risks a wild surge.
Nahal’s VortexEvocationWild 5Creates a sphere of wild magic that the caster can move and damage with. However, each time it damages, it risks turning into a wild surge.
Nahal’s WildfireUniversalWild 9Caster tries to use raw magic to cast other spell but risk wild surge
Nahal’s WildstrikeTransmutation SchoolWild 6Causes the target to suffer wild surges if they cast spells.