Scrying | 5 | Divination | Other | Self | V,S,M | |
Searing Smite | 1 | Evocation | Bonus Action | Self | V | Causes fire damage and sets target on fire when you hit with a melee attack.
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Secret Chest | 4 | Conjuration | Action | Touch | V,S,M | |
See Invisibility | 2 | Divination | Action | Self | V,S,M | |
Seeming | 5 | Illusion | Action | 30 feet | V,S | |
Sending | 3 | Evocation | Action | Unlimited | V,S,M | |
Sense Emotion | 1 | Divination | Action | Self | V,S | You can sense the emotion of 1 humanoid each turn.
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Sequester | 7 | Transmutation | Action | Touch | V,S,M | |
Shadow | Cantrip | Transmutation | Action | Touch | M,S | Creates a zone of shadow
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Shadow Blade | 2 | Illusion | Bonus Action | Self | V,S | You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.
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Shadow of Moil | 4 | Necromancy | Action | Self | V,S,M | Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.
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Shafts of Radiance | Cantrip | Evocation | Action | 60ft | V,S | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies.
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Shape Water | Cantrip | Transmutation | Action | 30 feet | S | You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.
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Shapechange | 9 | Transmutation | Action | Self | V,S,M | |
Shatter | 2 | Evocation | Action | 60 feet | V,S,M | |
Shield | 1 | Abjuration | Reaction | Self | V,S | |
Shield of Faith | 1 | Abjuration | Bonus Action | 60 feet | V,S,M | Grant a +2 Bonus to AC for the Duration
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Shillelagh | Cantrip | Transmutation | Bonus Action | Touch | V,S,M | |
Shocking Grasp | Cantrip | Evocation | Action | Touch | V,S | |
Shout | 4 | Evocation | Action | Self (30ft Cone) | V | An update of a 3.5e spell.
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Sickening Radiance | 4 | Evocation | Action | 120 | V,S | Creates an area of light that does radiant damage and causes temporary exhaustion.
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Silence | 2 | Illusion | Action | 120 feet | V,S | |
Silent Image | 1 | Illusion | Action | 60 feet | V,S,M | |
Silvery Barbs | 1 | Enchantment | Reaction | 60 feet | V | |
Simulacrum | 7 | Illusion | Other | Touch | V,S,M | |
Skill Empowerment | 5 | Transmutation | Action | Touch | V,S | Temporarily doubles the proficiency bonus one one skill of the target creature.
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Skybolt | 1 | Conjuration | Action | 120ft | V,S | A long-ranged small AoE Lightning spell. Too many fire spells these days...
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Skywrite | 2 | Transmutation | Other | Sight | V,S | Writes a short message in the sky using clouds.
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Sleep | 1 | Enchantment | Action | 90 feet | V,S,M | |
Sleet Storm | 3 | Conjuration | Action | 150 feet | V,S,M | |
Slow | 3 | Transmutation | Other | 120 feet | V,S,M | |
Slow Healing | 1 | Evocation | Other | Touch | V,S | Recover hp slowly over time.
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Snare | 1 | Abjuration | Other | Touch | V,S,M | Creates a magical trap that will restrain a creature.
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Snilloc's Snowball Swarm | 2 | Evocation | Action | 90 feet | V,S,M | Creates a barrage of snowballs dealing cold damage.
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Soul Cage | 6 | Necromancy | Reaction | 60 feet | V,S,M | You trap the soul of a humanoid and can use it for a number of effects.
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Soul Summons | 3 | Conjuration | Action | Self | V,S | You look within yourself to conjure your own soul, which separates from your body and takes its own form.
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Sound Burst | 2 | Evocation | Action | 30ft | V,S,M | An update of a 3.5e spell.
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Sovereign's Leash | 7 | Enchantment | Action | 80 feet | V,S,M | Restrain and force target to move as you direct on subsequent turns.
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Spare the Dying | Cantrip | Necromancy | Action | Touch | V,S | |
Speak with Animals | 1 | Divination | Action | Self | V,S | |
Speak with Dead | 3 | Necromancy | Action | 10 feet | V,S,M | |
Speak with Plants | 3 | Transmutation | Action | Self (30-foot radius) | V,S | |
Spectral Stampede | 4 | Conjuration | Action | Self (100-foot line) | V,S,M | Remember that scene from The Lion King? Now with force ghosts.
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Spider Climb | 2 | Transmutation | Action | Touch | V,S,M | |
Spike Growth | 2 | Transmutation | Action | 150 feet | V,S,M | |
Spirit Guardians | 3 | Conjuration | Action | Self (15-foot radius) | V,S,M | |
Spirit Shroud | 3 | Necromancy | Bonus Action | Self | V,S | You gain an aura that slows a creature and deals extra damage when you hit with an attack.
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Spirit of Death | 4 | Necromancy | Action | 60 feet | V,S,M | Target a creature and summon a Reaper Spirit
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Spiritual Weapon | 2 | Evocation | Bonus Action | 60 feet | V,S | |
Spray of Cards | 2 | Conjuration | Action | 15 foot cone | V,S,M | You produce a spray of cards that blind or damage your target
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Staggering Smite | 4 | Evocation | Bonus Action | Self | V | When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.
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Steel Wind Strike | 5 | Conjuration | Action | 30 feet | S,M | You attack up to 5 creatures within range, doing force damage, and teleport near one of them.
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Stinking Cloud | 3 | Conjuration | Action | 90 feet | V,S,M | |
Stone Shape | 4 | Transmutation | Action | Touch | V,S,M | |
Stoneskin | 4 | Abjuration | Action | Touch | V,S,M | |
Storm Sphere | 4 | Evocation | Action | 150 feet | V,S | Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.
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Storm of Vengeance | 9 | Conjuration | Action | Sight | V,S | |
Stubborn Roots | Cantrip | Conjuration | Action | 30 feet | S | Help a creature you touch to avoid being moved or become prone.
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Sudden Awakening | 1 | Enchantment | Bonus Action | 10 feet | V | Sleeping creatures in range awake and may stand up.
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Suggestion | 2 | Enchantment | Action | 30 feet | V,M | |
Mass Suggestion | 6 | Enchantment | Action | 60 feet | V,M | |
Summon Aberration | 4 | Conjuration | Action | 90 feet | V,S,M | You summon an Aberrant Spirit.
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Summon Beast | 2 | Conjuration | Action | 90 feet | V,S,M | You summon an Bestial Spirit.
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Summon Celestial | 5 | Conjuration | Action | 90 feet | V,S,M | You summon an Celestial Spirit.
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Summon Construct | 4 | Conjuration | Action | 90 feet | V,S,M | You summon an Construct Spirit.
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Summon Draconic Spirit | 5 | Conjuration | Action | 60 feet | V,S,M | Calls forth a spirit in the form of a dragon.
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Summon Elemental | 4 | Conjuration | Action | 90 feet | V,S,M | You summon an Elemental Spirit.
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Summon Fey | 3 | Conjuration | Action | 90 feet | V,S,M | You summon an Fey Spirit.
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Summon Fiend | 6 | Conjuration | Action | 90 feet | V,S,M | You summon an Fiendish Spirit.
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Summon Greater Demon | 4 | Conjuration | Action | 60 feet | V,S,M | You summon a CR 5 or less demon and have it attack other creatures.
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Summon Lesser Demons | 3 | Conjuration | Action | 60 feet | V,S,M | Summons a number of demons of CR 1 or less.
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Summon Shadowspawn | 3 | Conjuration | Action | 90 feet | V,S,M | You summon an Shadow Spirit.
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Summon Undead | 3 | Necromancy | Action | 90 feet | V,S,M | Summons a Undead Spirit
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Summon Warrior Spirit | 3 | Conjuration | Action | 90 feet | V,S,M | Produces a Warrior Spirit
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Sunbeam | 6 | Evocation | Action | Self (60-foot line) | V,S,M | |
Sunburst | 8 | Evocation | Action | 150 feet | V,S,M | |
Swift Barrier | 1 | Abjuration | Other | 30ft | V,S | A Shield replacement that is more versatile and less annoying.
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Swift Quiver | 5 | Transmutation | Bonus Action | Touch | V,S,M | Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.
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Sword Burst | Cantrip | Conjuration | Action | 5 feet | V | Create an area of force blades that damages creatures in it.
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Sword Burst | Cantrip | Conjuration | Action | 5 feet | V | Create an area of force blades that damages creatures in it.
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Symbol | 7 | Abjuration | Other | Touch | V,S,M | |
Synaptic Static | 5 | Enchantment | Action | 120 feet | V,S | Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.
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Séance | 2 | Conjuration | Other | 5ft (15ft Radius) | V,S,M | A lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose.
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Tasha's Caustic Brew | 1 | Evocation | Action | Self (30-foot line) | V,S,M | Create a stream of acid that causes continuing acid damage.
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Tasha's Mind Whip | 2 | Enchantment | Action | 90 feet | V | Causes psychic damage and may suppress a creature
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Tasha's Otherworldly Guise | 6 | Transmutation | Bonus Action | Self | V,S,M | You transform yourself to gain a number of buffs.
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Telekinesis | 5 | Transmutation | Action | 60 feet | V,S | |
Telepathic Bond | 5 | Divination | Action | 30 feet | V,S,M | |
Telepathy | 8 | Evocation | Action | Unlimited | V,S,M | You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.
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Teleport | 7 | Conjuration | Action | 10 feet | V | |
Teleportation Circle | 5 | Conjuration | Other | 10 feet | V,M | |
Temple of the Gods | 7 | Conjuration | Other | 120 feet | V,S,M | Creates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.
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Tenser's Transformation | 6 | Transmutation | Action | Self | V,S,M | For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points.
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Terraform | 7 | Transmutation | Other | 60 feet | V,S,M | Reshape the earth and stone around you into simple objects and structures.
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Thaumaturgy | Cantrip | Transmutation | Action | 30 feet | V | |
Thorn Whip | Cantrip | Transmutation | Action | 30 feet | V,S,M | Creates a thorny vine that damages the target and pulls it toward the caster.
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Thought Shield | 2 | Abjuration | Action | Touch | V,S | !Deprecated! Shields mind from telepathy and mind reading.
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Thousandfold Strike | 5 | Transmutation | Bonus Action | Self | V | Much in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.
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Thunder Step | 3 | Conjuration | Action | 90 feet | V | You teleport within range, causing thunder damage to creatures near where you left.
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Thunderburst | 6 | Evocation | Action | 300 feet | V,M | You produce an extremely loud noise that causes thunder damage and can deafen those near it.
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Thunderclap | Cantrip | Evocation | Action | Self (5-foot radius) | S | You create a tremendous sound that causes thunder damage to creatures near you.
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Thunderous Smite | 1 | Evocation | Bonus Action | Self | V | When you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.
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Thunderwave | 1 | Evocation | Action | Self | V,S | |
Tidal Wave | 3 | Conjuration | Action | 120 feet | V,S,M | Create a moving wall of water that causes damage and knocks creatures prone
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Time Stop | 9 | Transmutation | Action | Self | V | |
Tiny Hut | 3 | Evocation | Other | Self (10-foot-radius hemisphere) | V,S,M | |
Tiny Servant | 3 | Transmutation | Other | Touch | V,S | Transforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.
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Toll the Dead | Cantrip | Necromancy | Action | 60 feet | V,S | A bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.
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Tongues | 3 | Divination | Action | Touch | V,M | |
Toxic Blade | Cantrip | Transmutation | Action | Self (5ft Radius) | S,M | Hit an enemy and hinder its actions.
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Transmute Rock | 5 | Transmutation | Action | 120 feet | V,S,M | Change rock to mud or mud to rock. May restrain those in the rock/mud.
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Transport via Plants | 6 | Conjuration | Action | 10 feet | V,S | |
Tree Stride | 5 | Conjuration | Action | Self | V,S | |
True Dodge | Cantrip | Divination | Other | 30 feet | S | Sense your foe's next attack and preemptively evade it.
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True Seeing | 6 | Divination | Action | Touch | V,S,M | |
True Strike | Cantrip | Divination | Action | 30 feet | S | |
True Strike, Variant | Cantrip | Divination | Bonus Action | Self | S | A variant to true strike that attempts to fix the problems with the original.
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Tsunami | 8 | Conjuration | Other | Sight | V,S | Creates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.
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Twisted Magic Field | 7 | Abjuration | Action | Self (30-foot radius) | V | You manipulate and twist magic around you
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Twisting Blade | Cantrip | Evocation | Action | Self (5ft Radius) | S,M | Hit an enemy, and immediately move without provoking your foe's wrath.
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Unearthly Chorus | 1 | Illusion | Action | Self (30-foot radius) | V | Your music gives advantage on charisma checks against targets that fail a save.
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Unseen Servant | 1 | Conjuration | Other | | V,S,M | |
Vampiric Smite | 2 | Necromancy | Bonus Action | Self | V | Empowers your weapon with life-draining force.
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Vampiric Touch | 3 | Necromancy | Action | Self | V,S | |
Vampiric Weapon | 3 | Necromancy | Action | Touch | V,S | |
Vanishing Strike | 1 | Illusion | Bonus Action | Self | V | Much in the line of the Smite spells, charge up, and vanish the moment you strike.
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Venomous Strike | 2 | Transmutation | Bonus Action | Self | V | Much in the line of the Smite spells, imbue your weapon with deadly poison.
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Vexing Word | 1 | Enchantment | Other | 60ft | V | A Silvery Barbs replacement that doesn't break the RNG.
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Vicious Mockery | Cantrip | Enchantment | Action | 60 feet | V | |
Viperous Volley | 1 | Conjuration | Action | Self (30-foot cone) | V,S,M | You produce a spray of poisonous spirit-snakes that strike all creatures in a cone.
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Virtue | Cantrip | Abjuration | Action | Touch | V,S | Target creature gains temporary hit points.
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Vitriolic Sphere | 4 | Evocation | Action | 150 feet | V,S,M | Acid fills an area damaging creatures in it. The acid may continue to do damage for a turn.
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Vortex Warp | 2 | Conjuration | Action | 90 feet | V,S | Teleport a target creature to an unoccupied space.
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Wall of Fire | 4 | Evocation | Action | 120 feet | V,S,M | |
Wall of Force | 5 | Evocation | Action | 120 feet | V,S,M | |
Wall of Ice | 6 | Evocation | Action | 120 feet | V,S,M | |
Wall of Light | 5 | Evocation | Action | 120 feet | V,S,M | Creates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.
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Wall of Sand | 3 | Evocation | Action | 90 feet | V,S,M | Creates a wall of sand that blocks line of sight and impedes movement.
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Wall of Sound | 3 | Evocation | Action | 90 feet | V,S,M | Creates a wall of sand that blocks line of sight and impedes movement.
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Wall of Stone | 5 | Evocation | Action | 120 feet | V,S,M | |
Wall of Thorns | 6 | Conjuration | Action | 120 feet | V,S,M | |
Wall of Water | 3 | Evocation | Action | 60 feet | V,S,M | Creates a wall of water that is difficult to shoot and move through.
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Warding Bond | 2 | Abjuration | Action | Touch | V,S,M | |
Warding Wind | 2 | Evocation | Action | Self | V | Creates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.
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Warp Wood | 2 | Transmutation | Action | 60 ft | V,S | Distort a wooden object
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Warping Strike | 2 | Conjuration | Bonus Action | Self | V | Much in the line of the Smite spells, hit your target and teleport away.
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Water Breathing | 3 | Transmutation | Action | 30 feet | V,S,M | |
Water Walk | 3 | Transmutation | Action | 30 feet | V,S,M | |
Watery Sphere | 4 | Conjuration | Action | 90 feet | V,S,M | Creates a sphere of water that the caster can move. It restrains those caught in it.
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Web | 2 | Conjuration | Action | 60 feet | V,S,M | |
Weird | 9 | Illusion | Action | 120 feet | V,S | |
Whirlwind | 7 | Evocation | Action | 300 feet | V,M | Creates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.
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Wild Cunning | 1 | Transmutation | Action | 120 feet | V,S | Seek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.
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Wind Walk | 6 | Transmutation | Other | 30 feet | V,S,M | |
Wind Wall | 3 | Evocation | Action | 120 feet | V,S,M | |
Windshear | Cantrip | Evocation | Action | 30ft | V,S | Cut your enemies with a solidified razor of high-speed wind.
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Wish | 9 | Conjuration | Other | Self | V | |
Witch Bolt | 1 | Evocation | Action | 30 feet | V,S,M | Creates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.
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Wither and Bloom | 2 | Necromancy | Action | 60 feet | V,S,M | |
Withering Blade | Cantrip | Necromancy | Action | Self (5ft Radius) | S,M | Hit an enemy and stop them from healing.
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Woodwisp Arrow | Cantrip | Transmutation | Action | Self (60ft Radius) | V,S,M | Ranged "Blade" cantrip; Ignores cover from wooden objects.
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Word of Radiance | Cantrip | Evocation | Action | 5 feet | V,S,M | Creates a radiant around the caster that damages opponents.
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Word of Recall | 6 | Conjuration | Action | 5 feet | V | |
Wrath of Nature | 5 | Evocation | Action | 120 feet | V,S | Creates an area of animated natural terrain that damages and hampers enemies in numerous ways.
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Wrathful Smite | 1 | Evocation | Bonus Action | Self | V | When you hit a target with a melee weapon attack, it take;s extra psychic damage and is frightened.
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Z's Compelled Duel | 1 | Enchantment | Bonus Action | 30ft | V | A rework of Compelled Duel using the Goaded condition.
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Z's Cure Wounds | 1 | Evocation | Action | Touch | V,S | My redux of Cure Wounds. Can't heal targets above half HP.
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Z's False Life | 1 | Necromancy | Action | Self | V,S,M | A rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.
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Z's Healing Word | 1 | Evocation | Bonus Action | 60ft | V | A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.
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Z's Toll the Dead | Cantrip | Necromancy | Action | 60ft | V,S | |
Z's Witch Bolt | 1 | Evocation | Action | 30ft | V,S,M | A rework of a bad spell, using my Channeling variant rule.
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Zephyr Strike | 1 | Transmutation | Bonus Action | Self | V | You have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.
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Zone of Truth | 2 | Enchantment | Action | 60 feet | V,S | |