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The query [[Category:5e]] [[Category:Spell]] [[Level::+]] was answered by the SMWSQLStore3 in 0.0488 seconds.


Results 501 – 673    (Previous 500 | Next 500)   (20 | 50 | 100 | 250 | 500)   (JSON | CSV | RSS | RDF)
NameLevelSchoolAction TypeRangeComponentSummary
Scrying5DivinationOtherSelfV,S,M
Searing Smite1EvocationBonus ActionSelfVCauses fire damage and sets target on fire when you hit with a melee attack.

Secret Chest4ConjurationActionTouchV,S,M
See Invisibility2DivinationActionSelfV,S,M
Seeming5IllusionAction30 feetV,S
Sending3EvocationActionUnlimitedV,S,M
Sense Emotion1DivinationActionSelfV,SYou can sense the emotion of 1 humanoid each turn.

Sequester7TransmutationActionTouchV,S,M
ShadowCantripTransmutationActionTouchM,SCreates a zone of shadow

Shadow Blade2IllusionBonus ActionSelfV,SYou create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.

Shadow of Moil4NecromancyActionSelfV,S,MObscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.

Shafts of RadianceCantripEvocationAction60ftV,SBriefly summon spears, arrows, and other piercing projectiles to impale your enemies.

Shape WaterCantripTransmutationAction30 feetSYou can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.

Shapechange9TransmutationActionSelfV,S,M
Shatter2EvocationAction60 feetV,S,M
Shield1AbjurationReactionSelfV,S
Shield of Faith1AbjurationBonus Action60 feetV,S,MGrant a +2 Bonus to AC for the Duration

ShillelaghCantripTransmutationBonus ActionTouchV,S,M
Shocking GraspCantripEvocationActionTouchV,S
Shout4EvocationActionSelf (30ft Cone)VAn update of a 3.5e spell.

Sickening Radiance4EvocationAction120V,SCreates an area of light that does radiant damage and causes temporary exhaustion.

Silence2IllusionAction120 feetV,S
Silent Image1IllusionAction60 feetV,S,M
Silvery Barbs1EnchantmentReaction60 feetV
Simulacrum7IllusionOtherTouchV,S,M
Skill Empowerment5TransmutationActionTouchV,STemporarily doubles the proficiency bonus one one skill of the target creature.

Skybolt1ConjurationAction120ftV,SA long-ranged small AoE Lightning spell. Too many fire spells these days...

Skywrite2TransmutationOtherSightV,SWrites a short message in the sky using clouds.

Sleep1EnchantmentAction90 feetV,S,M
Sleet Storm3ConjurationAction150 feetV,S,M
Slow3TransmutationOther120 feetV,S,M
Slow Healing1EvocationOtherTouchV,SRecover hp slowly over time.

Snare1AbjurationOtherTouchV,S,MCreates a magical trap that will restrain a creature.

Snilloc's Snowball Swarm2EvocationAction90 feetV,S,MCreates a barrage of snowballs dealing cold damage.

Soul Cage6NecromancyReaction60 feetV,S,MYou trap the soul of a humanoid and can use it for a number of effects.

Soul Summons3ConjurationActionSelfV,SYou look within yourself to conjure your own soul, which separates from your body and takes its own form.

Sound Burst2EvocationAction30ftV,S,MAn update of a 3.5e spell.

Sovereign's Leash7EnchantmentAction80 feetV,S,MRestrain and force target to move as you direct on subsequent turns.

Spare the DyingCantripNecromancyActionTouchV,S
Speak with Animals1DivinationActionSelfV,S
Speak with Dead3NecromancyAction10 feetV,S,M
Speak with Plants3TransmutationActionSelf (30-foot radius)V,S
Spectral Stampede4ConjurationActionSelf (100-foot line)V,S,MRemember that scene from The Lion King? Now with force ghosts.

Spider Climb2TransmutationActionTouchV,S,M
Spike Growth2TransmutationAction150 feetV,S,M
Spirit Guardians3ConjurationActionSelf (15-foot radius)V,S,M
Spirit Shroud3NecromancyBonus ActionSelfV,SYou gain an aura that slows a creature and deals extra damage when you hit with an attack.

Spirit of Death4NecromancyAction60 feetV,S,MTarget a creature and summon a Reaper Spirit

Spiritual Weapon2EvocationBonus Action60 feetV,S
Spray of Cards2ConjurationAction15 foot coneV,S,MYou produce a spray of cards that blind or damage your target

Staggering Smite4EvocationBonus ActionSelfVWhen you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.

Steel Wind Strike5ConjurationAction30 feetS,MYou attack up to 5 creatures within range, doing force damage, and teleport near one of them.

Stinking Cloud3ConjurationAction90 feetV,S,M
Stone Shape4TransmutationActionTouchV,S,M
Stoneskin4AbjurationActionTouchV,S,M
Storm Sphere4EvocationAction150 feetV,SCreates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.

Storm of Vengeance9ConjurationActionSightV,S
Stubborn RootsCantripConjurationAction30 feetSHelp a creature you touch to avoid being moved or become prone.

Sudden Awakening1EnchantmentBonus Action10 feetVSleeping creatures in range awake and may stand up.

Suggestion2EnchantmentAction30 feetV,M
Mass Suggestion6EnchantmentAction60 feetV,M
Summon Aberration4ConjurationAction90 feetV,S,MYou summon an Aberrant Spirit.

Summon Beast2ConjurationAction90 feetV,S,MYou summon an Bestial Spirit.

Summon Celestial5ConjurationAction90 feetV,S,MYou summon an Celestial Spirit.

Summon Construct4ConjurationAction90 feetV,S,MYou summon an Construct Spirit.

Summon Draconic Spirit5ConjurationAction60 feetV,S,MCalls forth a spirit in the form of a dragon.

Summon Elemental4ConjurationAction90 feetV,S,MYou summon an Elemental Spirit.

Summon Fey3ConjurationAction90 feetV,S,MYou summon an Fey Spirit.

Summon Fiend6ConjurationAction90 feetV,S,MYou summon an Fiendish Spirit.

Summon Greater Demon4ConjurationAction60 feetV,S,MYou summon a CR 5 or less demon and have it attack other creatures.

Summon Lesser Demons3ConjurationAction60 feetV,S,MSummons a number of demons of CR 1 or less.

Summon Shadowspawn3ConjurationAction90 feetV,S,MYou summon an Shadow Spirit.

Summon Undead3NecromancyAction90 feetV,S,MSummons a Undead Spirit

Summon Warrior Spirit3ConjurationAction90 feetV,S,MProduces a Warrior Spirit

Sunbeam6EvocationActionSelf (60-foot line)V,S,M
Sunburst8EvocationAction150 feetV,S,M
Swift Barrier1AbjurationOther30ftV,SA Shield replacement that is more versatile and less annoying.

Swift Quiver5TransmutationBonus ActionTouchV,S,MYour quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.

Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.

Sword BurstCantripConjurationAction5 feetVCreate an area of force blades that damages creatures in it.

Symbol7AbjurationOtherTouchV,S,M
Synaptic Static5EnchantmentAction120 feetV,SCreates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.

Séance2ConjurationOther5ft (15ft Radius)V,S,MA lower-level, riskier alternative to Speak With Dead. As detailed as it is verbose.

Tasha's Caustic Brew1EvocationActionSelf (30-foot line)V,S,MCreate a stream of acid that causes continuing acid damage.

Tasha's Mind Whip2EnchantmentAction90 feetVCauses psychic damage and may suppress a creature

Tasha's Otherworldly Guise6TransmutationBonus ActionSelfV,S,MYou transform yourself to gain a number of buffs.

Telekinesis5TransmutationAction60 feetV,S
Telepathic Bond5DivinationAction30 feetV,S,M
Telepathy8EvocationActionUnlimitedV,S,MYou create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.

Teleport7ConjurationAction10 feetV
Teleportation Circle5ConjurationOther10 feetV,M
Temple of the Gods7ConjurationOther120 feetV,S,MCreates a magical temple that protects against celestials, elementals, fey, fiends, and/or undead as well as scrying. Also buffs healing spells cast inside it.

Tenser's Transformation6TransmutationActionSelfV,S,MFor the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points.

Terraform7TransmutationOther60 feetV,S,MReshape the earth and stone around you into simple objects and structures.

ThaumaturgyCantripTransmutationAction30 feetV
Thorn WhipCantripTransmutationAction30 feetV,S,MCreates a thorny vine that damages the target and pulls it toward the caster.

Thought Shield2AbjurationActionTouchV,S!Deprecated! Shields mind from telepathy and mind reading.

Thousandfold Strike5TransmutationBonus ActionSelfVMuch in the line of the Smite spells, hit your foe with a multitude of attacks across dozens of timelines.

Thunder Step3ConjurationAction90 feetVYou teleport within range, causing thunder damage to creatures near where you left.

Thunderburst6EvocationAction300 feetV,MYou produce an extremely loud noise that causes thunder damage and can deafen those near it.

ThunderclapCantripEvocationActionSelf (5-foot radius)SYou create a tremendous sound that causes thunder damage to creatures near you.

Thunderous Smite1EvocationBonus ActionSelfVWhen you hit with a melee weapon attack, it deals extra thunder damage and pushes the target.

Thunderwave1EvocationActionSelfV,S
Tidal Wave3ConjurationAction120 feetV,S,MCreate a moving wall of water that causes damage and knocks creatures prone

Time Stop9TransmutationActionSelfV
Tiny Hut3EvocationOtherSelf (10-foot-radius hemisphere)V,S,M
Tiny Servant3TransmutationOtherTouchV,STransforms a tiny object into an anthropormorphic, animated construct that follows your mental commands.

Toll the DeadCantripNecromancyAction60 feetV,SA bell tolls and a creature you target takes necrotic damage; more if below its hit point maximum.

Tongues3DivinationActionTouchV,M
Toxic BladeCantripTransmutationActionSelf (5ft Radius)S,MHit an enemy and hinder its actions.

Transmute Rock5TransmutationAction120 feetV,S,MChange rock to mud or mud to rock. May restrain those in the rock/mud.

Transport via Plants6ConjurationAction10 feetV,S
Tree Stride5ConjurationActionSelfV,S
True DodgeCantripDivinationOther30 feetSSense your foe's next attack and preemptively evade it.

True Seeing6DivinationActionTouchV,S,M
True StrikeCantripDivinationAction30 feetS
True Strike, VariantCantripDivinationBonus ActionSelfSA variant to true strike that attempts to fix the problems with the original.

Tsunami8ConjurationOtherSightV,SCreates a wave of water that repeatedly traverses an area causing bludgeoning damage to creatures within it.

Twisted Magic Field7AbjurationActionSelf (30-foot radius)VYou manipulate and twist magic around you

Twisting BladeCantripEvocationActionSelf (5ft Radius)S,MHit an enemy, and immediately move without provoking your foe's wrath.

Unearthly Chorus1IllusionActionSelf (30-foot radius)VYour music gives advantage on charisma checks against targets that fail a save.

Unseen Servant1ConjurationOtherV,S,M
Vampiric Smite2NecromancyBonus ActionSelfVEmpowers your weapon with life-draining force.

Vampiric Touch3NecromancyActionSelfV,S
Vampiric Weapon3NecromancyActionTouchV,S
Vanishing Strike1IllusionBonus ActionSelfVMuch in the line of the Smite spells, charge up, and vanish the moment you strike.

Venomous Strike2TransmutationBonus ActionSelfVMuch in the line of the Smite spells, imbue your weapon with deadly poison.

Vexing Word1EnchantmentOther60ftVA Silvery Barbs replacement that doesn't break the RNG.

Vicious MockeryCantripEnchantmentAction60 feetV
Viperous Volley1ConjurationActionSelf (30-foot cone)V,S,MYou produce a spray of poisonous spirit-snakes that strike all creatures in a cone.

VirtueCantripAbjurationActionTouchV,STarget creature gains temporary hit points.

Vitriolic Sphere4EvocationAction150 feetV,S,MAcid fills an area damaging creatures in it. The acid may continue to do damage for a turn.

Vortex Warp2ConjurationAction90 feetV,STeleport a target creature to an unoccupied space.

Wall of Fire4EvocationAction120 feetV,S,M
Wall of Force5EvocationAction120 feetV,S,M
Wall of Ice6EvocationAction120 feetV,S,M
Wall of Light5EvocationAction120 feetV,S,MCreates a wall made of light that blinds and causes radiant damage. Caster may create a damaging light beam from it, at the cost of shortening the wall.

Wall of Sand3EvocationAction90 feetV,S,MCreates a wall of sand that blocks line of sight and impedes movement.

Wall of Sound3EvocationAction90 feetV,S,MCreates a wall of sand that blocks line of sight and impedes movement.

Wall of Stone5EvocationAction120 feetV,S,M
Wall of Thorns6ConjurationAction120 feetV,S,M
Wall of Water3EvocationAction60 feetV,S,MCreates a wall of water that is difficult to shoot and move through.

Warding Bond2AbjurationActionTouchV,S,M
Warding Wind2EvocationActionSelfVCreates a constant wind that is difficult to move and shoot through. It also deafens those who enter it and prevest fog, mist, etc. from crossing it.

Warp Wood2TransmutationAction60 ftV,SDistort a wooden object

Warping Strike2ConjurationBonus ActionSelfVMuch in the line of the Smite spells, hit your target and teleport away.

Water Breathing3TransmutationAction30 feetV,S,M
Water Walk3TransmutationAction30 feetV,S,M
Watery Sphere4ConjurationAction90 feetV,S,MCreates a sphere of water that the caster can move. It restrains those caught in it.

Web2ConjurationAction60 feetV,S,M
Weird9IllusionAction120 feetV,S
Whirlwind7EvocationAction300 feetV,MCreates a small tornado that sucks targets into it, causing them bludgeoning damage and restraining them. The caster may move the whirlwind.

Wild Cunning1TransmutationAction120 feetV,SSeek the spirits' help in a number of things: tracking, making or breaking camp, finding food & water, & finding shelter.

Wind Walk6TransmutationOther30 feetV,S,M
Wind Wall3EvocationAction120 feetV,S,M
WindshearCantripEvocationAction30ftV,SCut your enemies with a solidified razor of high-speed wind.

Wish9ConjurationOtherSelfV
Witch Bolt1EvocationAction30 feetV,S,MCreates a bolt of lightning that damages a target. Caster may use its action each turn to continue damaging the target.

Wither and Bloom2NecromancyAction60 feetV,S,M
Withering BladeCantripNecromancyActionSelf (5ft Radius)S,MHit an enemy and stop them from healing.

Woodwisp ArrowCantripTransmutationActionSelf (60ft Radius)V,S,MRanged "Blade" cantrip; Ignores cover from wooden objects.

Word of RadianceCantripEvocationAction5 feetV,S,MCreates a radiant around the caster that damages opponents.

Word of Recall6ConjurationAction5 feetV
Wrath of Nature5EvocationAction120 feetV,SCreates an area of animated natural terrain that damages and hampers enemies in numerous ways.

Wrathful Smite1EvocationBonus ActionSelfVWhen you hit a target with a melee weapon attack, it take;s extra psychic damage and is frightened.

Z's Compelled Duel1EnchantmentBonus Action30ftVA rework of Compelled Duel using the Goaded condition.

Z's Cure Wounds1EvocationActionTouchV,SMy redux of Cure Wounds. Can't heal targets above half HP.

Z's False Life1NecromancyActionSelfV,S,MA rework of False Life that gets stronger the weaker you are. Y'know... So there's actually a reason to pick it over Armor of Agathys.

Z's Healing Word1EvocationBonus Action60ftVA Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP.

Z's Toll the DeadCantripNecromancyAction60ftV,S
Z's Witch Bolt1EvocationAction30ftV,S,MA rework of a bad spell, using my Channeling variant rule.

Zephyr Strike1TransmutationBonus ActionSelfVYou have a free disengage while the spell is active. You may make 1 attack with advantage that deals extra force damage and greatly increases your movement that turn.

Zone of Truth2EnchantmentAction60 feetV,S