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The query [[Category:User]] [[Category:3.5e]] [[Category:Feat]] [[Type::Fighter]] was answered by the SMWSQLStore3 in 0.0323 seconds.


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|- | Kip Up || You get the ability to kip up. || Balance 4 Ranks

|- | Knight's Grace || While unarmored you add your Charisma bonus to AC, and increase your agility while armored. || Heavy Armor proficiency

|- | Knockout Punching || You hit people so hard they or their equipment flies around. || Must be able to make unarmed attacks

|- | Kunai Claw Style || Use shuriken as a melee weapon, with advanced throwing weapon options and improved range and abilities. || Proficiency with shuriken

|- | Kunai Star Style || You are able to better use kunai and shuriken in combat, and gain special maneuvers when using them. || Precise Shot, proficiency with kunai and shuriken

|- | Lancing Charge || You deal double damage on mounted charge attack with a chosen piercing weapon. || Mounted Combat, Weapon Focus

|- | Last to Fall || You refuse to give into death while your comrades still depend on you. || Diehard, +8 BAB

|- | Leaf Bearer || You have more vibrant foliage, and can heal yourself when exposed to sunlight and water. || Constitution 17+, Oakforged, Photosynthesis racial ability

|- | Leaping Strike || You make a jump check to move toward an opponent and deal a terrible blow. || Jump 8 Ranks, Power Attack

|- | Learned Weapon Proficiency || You practiced and fought with a single weapon and unlocked its full potential. || BAB +1

|- | Leg Day || A feat meant to boost the power of your legs. || None

|- | Lesser Sudden Blow || Lesser Celerity, for fighters. || Dex 13, 3 HD

|- | Lethal Strike || You deliver an unexpected attack against your opponents, dealing double sneak attack damage. || BAB +6

|- | Light Bender || You are able to bend light with your desert wind maneuvers. || must be able to initiate desert wind maneuvers., 1st level Only or Master of the Elemental Winds

|- | Light in Armor || Make any armor you wear as one category lighter than normal. || Proficiency with medium or heavy armor

|- | Lightning Fury || You may throw many bolts of lightning, or throw a single particularly powerful one. || Throwing Lightning, BAB +6

|- | Lightning Parry || You use your lightning-quick strikes for defense instead of attack. || Base Attack Bonus +3

|- | Lock-On Shooting || After 3 rounds of observing a target, you can lock on and rarely miss in a flurry of attacks. || Precise Shot, Spot 9 ranks, Rapid Shot

|- | Long Arc Shot || Shoot and throw farther with better base attack bonus. || None

|- | Long Shot || As your eyes become keener, distance between you and your target becomes irrelevant. || BAB +1, Spot 4 Ranks.

|- | Mad Knife Fighting || You are one hell of a knife fighter. || Bab +3, Weapon Focus (Dagger or other form of knife), two thousand daggers maneuvers

|- | Mad Torcher Style || Learn a couple of tactical maneuvers when fighting with a torch and another weapon. || Two-Weapon Fighting, Bab +1

|- | Mage Knight || You have learned the secrets to combining sword-work and sorcery. || BAB +6, Combat Casting, ability to cast 2nd level arcane spells

|- | Magic Bound Sword || You gain the bonded object class feature with a slashing weapon and some additional benefits. || 1st Level Only

|- | Magic Pot Fighting || You can fight with a magic pot as a weapon. || None

|- | Majestic Poise || || Overbear, one Regal Beast maneuver.

|- | Maneuver Finesse || Use combat maneuvers and sublime maneuvers with dexterity like a pro. || Weapon Finesse

|- | Maneuver-Like Refresh || If you have maneuver-like abilities, you can refresh them quicker. || At least one maneuver-like ability.

|- | Manipulative Grip || You can still use your hands (sort of) while wielding items in them. || Sleight of Hand 4 ranks or BAB +3 and Dex 13

|- | Manipulative Shooter || Your enemies dodge into your shots. || Cha 13+, BAB +1

|- | Manystance || You can use a 1st-level stance in addition to other stances. || Must know a 1st-level stance and a stance of 2nd level or higher.

|- | Marksman || Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. || Dex 13+, Base Attack Bonus +1

|- | Martial Apprentice || You count as having full BAB, regardless what you actually have. || None

|- | Martial Dabbler || You count your full HD to your initiator level instead of 1/2. || Martial Knowledge 4 ranks or BAB +1

|- | Martial Disciple || Gain a new martial discipline known. || Initiator level 1st, Wis 13

|- | Martial Expertise || Change the maneuvers gained by the Martial StudyToB feat into maneuver-like abilities. || Martial StudyToB

|- | Martial Opportunist || You can take advantage of your martial ability defensively as well as offensively. || Knowledge of at least 1 martial strike of 5th level or higher, Combat Reflexes

|- | Martial Psionic Meditation || You can regain your psionic focus as part of an attack. || None

|- | Martial Script Eater || You read Martial Scripts with your digestive system. || Martial Lore 1 rank, Quick Draw

|- | Martial Study, Variant || You may not be trained in the sublime arts, but you picked up a few maneuvers anyway. || None

|- | Martial Training || You treat an exotic weapon as a martial weapon. || None

|- | Martial Weapon Master || You may not wield a gigas giant sword but you your greatsword is just as good. || Must be proficient with all martial weapons.

|- | Master Blaster || Through intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely. || BAB +3, Combat Casting, ability to cast 1st level arcane spells

|- | Master Creature Killer || You have fought and slain many an exotic beast in your time and know precisely how to respond to each of them. || Any 3 Creature Killer feats

|- | Master Thrower || Gain several tactical maneuvers with thrown weapons. || Weapon Focus (Any Thrown Weapon)

|- | Master of Arms || You gain proficient with all simple and martial weapons, additionally by practicing with a weapon you can become extremely proficient in it use. || None

|- | Master of Many || You can use any kind of maneuver to qualify for another. || Must know at least one maneuver from at least four different disciplines.

|- | Master of Tango || You use your mastery of tango in battle. || Perform (dance) 7 ranks, Bab +3

|- | Master of the Blade || Master the blade until you use your it with ease and swiftness. || BAB 6+, Dex 15, Combat Reflexes, Weapon Focus (Any one-hand slashing weapon)

|- | Master of the Elemental Winds || You are able to alter your desert wind maneuvers to other energy type. || Martial Lore 4 Ranks, must be able to initiate desert wind maneuvers.

|- | Master of the Sea || You are great at fighting the creatures of the sea. || None

|- | Masterwork Bite || Your teeth are of excellent quality || Canin or other Dog-like Humanoid/Monstrous Humanoid, Base Attack Bonus +5

|- | Masterwork Body || Your body is honed to masterwork levels. || None

|- | Medium Armor Mastery || You are good with the middle child of the armor family, drawing benefits from both sides. || Proficiency in Medium armor.

|- | Mega Impact || You deal +1 damage per dice when you deal bludgeoning damage and initiate a free bull rush on defeated foes. || None

|- | Melee Arrow Style || Use arrows as melee weapons, and other melee options for the bow and crossbow. || Must be proficient in at bows or crossbows, BAB +1.

|- | Melee Shooter || You gain a +2 bonus on attack roll when attacking an adjacent opponent with a ranged weapon. || Close Quarter Fire, Precise Shot

|- | Melodic Fighting || Your performing style emphasizes martial rhythms and you combine fighting with art. || BAB +3, Perform 4 ranks, bardic music class feature or similar feature.

|- | Mercurial Sprint || Run and charge the way you like, you also get nifty dodge bonus from moving. || Dex 13 or Bab +3, Run feat

|- | Messiah's Kick || Kicking Orcs off of cliffs serves your dark purpose. || None

|- | Metal Beetle Style || You can provide protection to your allies by raising your shield.. || BAB +1, Tower Shield Proficiency

|- | Meteor Masher || You gain several tactical maneuvers while wielding a meteor hammer. || Weapon Focus (Meteor Hammer)

|- | Mighty Jaws || You have trained your jaws to make your bites more devastating || Canin, BAB +10, Improved Natural Attack, Masterwork Bite (3.5e Feat)

|- | Mimetic Expert || You can use the mimetic enhancement better than most people. || Bab +1

|- | Mimic Maneuver || If someone uses a maneuver you know, you can ready that maneuver even if it wasn't readied before. || Initiator level 3rd

|- | Mind Numbing Stab || Deal spellstrained levels of damage. || Con 13, BAB 13, Mage SlayerCA or Witch Slayer

|- | Mirage Counterattack || Make an attack of opportunity against those you mirror trick against. || Combat Reflexes, Mirage Trick

|- | Mirror Counter || Make an attack of opportunity against an opponent that you copied using mirror move. || Combat Reflexes, Mirror Move

|- | Mirror Move Deed || You can activate Mirror Move by spending panache. || BAB +4, Combat Expertise, Panache Pool

|- | Missile Deflection || You gain a deflection bonus to AC against ranged attack, and may destroy incoming projectiles. || Dex 13, Improved Unarmed Strike or Weapon Focus (chosen melee weapon).

|- | Mixed Stance || You combine two stances from different disciplines and use them as one. || Must know at least two martial stances of two different discipline, Martial Lore 9 Ranks

|- | Mobile Assault || You can take an action in the middle of a movement. || Bab +3 or Mobility feat

|- | Mobility, Swift || The most you are fast on the battlefield, the most is hard to hit you. || Dex 13, Dodge

|- | Mobility, Variant || +4 dodge bonus to AC against some attacks of opportunity, able to make a special type of five-foot step as a swift action. || Dex 13, Dodge.

|- | Mode Change || Swap between your equipment instantaneously. || None

|- | Monk Weapon Focus || Monks now can apply their unarmed damage to a special monk weapon. || Monk 1st

|- | Monkey Grip, Variant || You are able to wield weapons made for a large creature with no penalties, or without increasing the effort || Bab +1

|- | Monkey Staff Style || You are so good with your staff you may as well be unarmed. || Improved Unarmed Strike, must be proficient with a staff weapon (as defined below).

|- | More Active Exploits || Now I can use Exploits more often || Fighter Level 2

|- | Mortal Combatant || Your are one bloody fighter. || Finish Him!

|- | Mount Focus || You are particularly good at fighting on top of a particular creature. || Ride 4 Ranks

|- | Mounted Archery, Variant || You reduce the penalty when making a ranged attack while mounted by 4. || Ride 4 ranks

|- | Mounted Combat, Revised || You are a skilled rider and combatant, and have brought the two together. || Base Attack Bonus +1

|- | Mounted Combat, Variant || You are trained to use a steed in battle. || Ride 4 Ranks

|- | Mounted Mount || Your mount may mount its own mount. || Ride 8 ranks

|- | Moxie of Steel || You gain extra charisma-based skills, and may add your Charisma to your AC when lightly armored. || Fighter level 2nd, Cha 15.

|- | Multi-Weapon Fighting, Sulacu Variant || You can fight very competently with two or more weapons. || BAB +6, Dex 17, Sulacu Variant Two-Weapon Fighting or having 3 or more arms

|- | Multidexterity || Ambidexterity, but now with more arms. || Dexterity 15+, Strength 13+, Multiweapon Fighting, three or more arms

|- | Multigrapple || || Improved Grapple or Improved Grab special ability

|- | Multilimb Fighting || You get pretty good at fighting quickly with natural attacks. || BAB 6+, one or more natural weapons

|- | Multiple Legacy Wielder || You are adept at wielding multiple weapons of legacy. || Bab +3, must have unlocked the 1st level ritual of at least two legacy weapons.

|- | Multiweapon Attack || Make as many attacks as you have weapons (up to a limit). || Str 13 or Dex 13, three or more weapons wielded

|- | Multiweapon Attack of Opportunity || You can exploit openings granted by your opponent with all of your weapons || Dex 17+, Combat Reflexes, Multiweapon Fighting, Improved Multiweapon Fighting

|- | Multiweapon Fighting, Codex || You make tons of weaker attacks with your multiple pair of arms. || Bab +1

|- | Multiweapon Fighting, Surgo Variant || A variant on Two-Weapon and Multi-Weapon Fighting. || None

|- | Multiweapon Rend-CE || If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent. || Dex 15, BAB +9, three or more hands, Multiweapon Fighting

|- | Mundane Contingency || Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching. || Fighter level 11th

|- | Murderous Determination || Gain a cumulative bonus to attack roll against a creature you keep missing. || Bab +1, Base Will Save +5, Nongood Alignment

|- | Murderous Threat || You flank creatures you threaten with an ally no matter positioning. || BAB +1

|- | My Strength Gives Me Quickness || Add your strength score to your reflex save in addition to your dexterity score. || Str 14, Lightning Reflexes.

|- | Natural Toughness || You are so tough you tough out damage until the next round. || Toughness

|- | Naturally Unarmed || You can count your natural weapons as unarmed strikes. || Any natural weapon

|- | Necessary Strike || Significantly increase your chances of striking your foe, but deal 1/2 damage. || None

|- | Night Rage || Gain Dexterity bonuses while raging or using certain Wild Moon maneuvers, and even more at night. || One Wild Moon maneuver, either Control Shape 4 ranks or Rage ability

|- | Nimble Barrage || As you move around your enemies, you can make quick attacks on them. || Dodge, Mobility

|- | Nimble Steel || Make armor check penalties a thing of the past. || BAB +1, must be proficient in medium armour

|- | Nomad's Blade || You treat the scimitar as a light weapon for two-weapon fighting and weapon finesse, and gain increased AC when fighting with a single scimitar. || Proficiency with the scimitar.

|- | Nomad's Style || The style of a wandering master, who needed to overcome obstacles while relying on a single weapon. || Weapon Focus (any weapon)

|- | Nonlethal Combat || Make an attack deal nonlethal damage without penalty. || None

|- | Nonlethal Specialization || You deal a lot of nonlethal damage. || None

|- | Noodler || Grapple things that bite you. || +1 BAB

|- | Off-Balance Feint || You feint other so hard that they trip in surprise. || Improved Feint, Bluff 9 Ranks

|- | One Handed Reloader || You can reload a hand crossbow with surprising ease. || Hand Crossbow Focus, Two Weapon Fighting, BAB +5

|- | One-Hand Marksman || You shoot supremely well with a single hand. || Bab +1, Point Blank Shot, Precise Shot, Weapon Focus (One one-handed or light ranged weapon)

|- | One-Handed Power Strike || This feat needs a summary. || Proficiency with one handed melee weapons

|- | Opportune Action || When an opponent provokes, you take a move action instead. || Dex 13

|- | Origami Slash || Perform a flurry of bloodletting slashes. || BAB +1, Paper Cut

|- | Overbear || Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier. || Power Attack

|- | Overbearing Blow || Even if your blows are deflected by your opponent's armor, he still feels it. || Power Attack, Cleave, Strong Grip, Str 15, BAB +6

|- | Overflowing Health || Never waste excess health or healing. || Constitution 15 or Strength 16

|- | Oversized Grip || You can use two-handed weapons with a single hand. || Strength 13

|- | Oversized Weapon Shield || You gain increased bonus from the Overbear feat while wielding an oversized weapon, and may use it as cover. || Overbear, tower shield proficiency

|- | Overwhelming Blow || You can concentrate all of your power into one attack, dealing devastating damage to a single foe. || Power Attack, BAB +6

|- | Pain Train || Unbalance your opponents whenever you charge || BAB +2, Improved Overrun, Strength 15

|- | Parry || Like dodge, except you parry attacks with your muscle. || Str 13

|- | Parry Everything || You hide behind your weapons, books, and anything else you can pick up || Attack Blocker, Sleight of Hand 6 ranks, Spot 6 ranks

|- | Parry Rays || You can deflect rays with your magic weapon or shield. || Tactical Deflect Projectiles

|- | Parry and Counter || You can follow up a parry with an attack || BAB +1 or Combat Expertise or Combat Reflexes or Improved Shield Bash

|- | Parry and Riposte || You can parry attacks and counter-attack for massive damage. || BAB +6, Improved Shield Bash and Two-Weapon Fighting or Einhander and Improved Unarmed Strike

|- | Perfect Dodge || No matter how skilled a foe is, you can dodge out of the way perfectly. || Combat Reflexes, Dodge

|- | Perfect Lotus || Your mastery of the Infinite Lotus allows you great powers in its stances. || BAB +6 or Autohypnosis 9 ranks, Vision of the Lotus

|- | Perfect Save || A natural 20 auto-success for a save causes you to negate any effect. || Minimum +3 base modifier for all saving throws

|- | Perfect Shot || You can always hit your target, sometime only making chip damage but still. || Point blank shot, Precise Shot, Weapon Focus (Any Ranged Weapon)

|- | Perfect Slinger || You can toss sling bullets and if you had a sling. || Weapon Focus (Sling)

|- | Perfected Dodge || You have spent time to perfectly learn how dodge attacks by an intense body training. || Dex 17, Dodge, Mobility

|- | Perfectly Timed Shooter || You shoot people right when they're most distracted. || Wis 13+, BAB +1

|- | Persistent Cut || You deal additional damage which stack until you miss. || Weapon Focus

|- | Phantom Step || No one is really sure where you're standing once your sword starts swinging... || Step Through The Strike, any four additional [Fighter] feats, base attack bonus +8

|- | Piercing Shot || You make an attack that pierce through creatures in a line. || BAB +6, Point Blank Shot, Precise Shot

|- | Plane Tearing Strike || You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes. || Base attack bonus +13

|- | Play of the Game || Whenever you or an ally drops two or more opponents, you can replay that event for a morale boost. || None

|- | Poise Through || Continue with an action that provokes, even if it normally would be stopped. || Concentration 4 ranks, Con 15

|- | Poisebreaker || Strike multiple times to lower your enemy's AC || Combat Expertise or Power Attack

|- | Positive Strike || Heal with every melee attack. || Positive subtype, Weapon Specialization

|- | Pounce || Your fury is terrifying to behold as you tear into an enemy time after time after charging wildly. || Combat Reflexes, Improved Charge, BAB +9

|- | Power Attack, Grimoire || You can use your high accuracy to fuel more powerful attacks. || Strength 13

|- | Power Charge || You place your whole body into your blows, allowing your damage to be truly terrifying, though at the expense of your accuracy. || BAB +3, Power Attack, Improved Charge

|- | Power Strike || Take a -3 penalty to hit to increase your weapon damage, replace power attack. || Bab +1

|- | Powerful Build || Your training, combined with your natural muscle tone, have made you larger than the average specimen of your race. || 15 Strength

|- | Powerful Fist || You unarmed attack count as two-handed and scale with virtual size. || STR 15+, Improved Unarmed Strike

|- | Powerful Grip || You are able to use a larger weapon just as easily as a weapon of your size. || Base attack bonus +3, Str 14 or more.

|- | Powerstance || Enter a different two-weapon fighting style which lets you get out more damage at once with fewer attacks. || Two-Weapon Fighting

|- | Practiced Attacker || Your BAB rises up to +4, though no higher than your HD. || 1 level in a class which grants full BAB

|- | Practiced Combatant || You are able to keep up with your martial training even when you diversify your studies. || None

|- | Practiced Fighter || Your fighter level and effective BAB are increased by 4, up to the maximum of your HD. || Fighter level 1

|- | Precise Marksman || Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance. || Sneak Attack +1d6 or Point Blank Shot

|- | Precise Shot, MS Variant || A variant Precise Shot that doesn't make us cry. || BAB +1

|- | Precise Shot, Variant || You are not at a disadvantage when using a ranged weapon over a melee weapon. || None

|- | Precise Strike || You sacrifice some of the force of your attack to ensure your attack hits. || Dex 13

|- | Precision Marksman || For ranged weapons that have Strength to damage, you can use Dexterity instead. || None

|- | Prepared Slayer || Always ready to take down a incapacitated foe || Bab 9, must have one of these feats, Cleave, point blank shot, combat expertise, Improved two handed fighting, Improved Unarmed Strike, Crippling Strike, Combat Reflexes

|- | Pretty Cool Blow || Hit people great distances through terrain. Also known as a version of Awesome Blow that isn't Wizard-level. || Strength 18, BAB +1

|- | Prone Firing || You are able to fire prone with no problems. || None

|- | Pugilist || You have been trained in the unarmed arts, be it through bar brawls, instinct, or rigorous training. || 1st level character.

|- | Quality Build || You use both strength and dexterity on damage roll. || Weapon Finesse, Str and Dex 15+

|- | Quarterstaff Prodigy || You improve a quarterstaff’s critical threat and may use it as a one-handed reach weapon. || Weapon Focus (Quarterstaff)

|- | Quick Counter || Ready an action to perform any sort of attack action as a swift action instead. || BAB +6, Combat Reflexes

|- | Quick Draw || Your weapons fly into your hands. || Base attack bonus +1

|- | Quick Fire || You shoot real fast, you reload real fast and you can shoot all the arrows and maybe hit something. || Bab +1, Point Blank Shot, Precise Shot

|- | Quick Sheathe || Put things away as a free action. || Base attack bonus +1.

|- | Quickblade Style || You apply the same tricks you learned when fighting with two weapons when fighting with one. || Two-Weapon Fighting

|- | Quicken Maneuvers || There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl. || 1+ maneuvers known, initiator level 6+

|- | Quickened Death Attack || You study your victim more quickly. || Rapid Death Attack, Spot 10 ranks, 16 Intelligence or higher, Death Attack class feature

|- | Quickswap Fighting || You can switch hands to make more attacks. || Dexterity 15+

|- | Quip Fighting || You are sooo annoying on the battlefield. || Entice Reaction

|- | Radical Rider || You gain several benefits while moving using wheelshoes or a wheelboard. || Tumble 4 ranks, Balance 4 ranks

|- | Rage Against the Machine || You really hate constructs || Rage ability, Favored Enemy (Constructs) +4, Str 15

|- | Rage Point || When you get hit you get really really angry. || Anger Point

|- | Ranged Dodge || You're able to predict the path of projectiles, and get out of the way just in time. || Dex 13.

|- | Ranged Feint || By pointing an arrow or bolt at your target, you are able to make them flinch and catch them off-guard. || Point Blank Shot

|- | Ranged Flanking || You can keep enemies off-guard by carefully tracking their movements, exploiting their shared attention between you and an ally on their other side. || Point Blank Shot, Precise Shot, BAB +3

|- | Ranged Grapple || You can teleport into a grapple attempt. || Improved Grapple or Improved Grab, any means of teleporting.

|- | Ranged Tactician || You can fire ranged attacks for more purposes than just damage. || Dex 15, Precise Shot, BAB +5

|- | Ranged Threat || Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance. || Point Blank Shot, Precise Shot, Ranged Flanking, BAB +6

|- | Ranged Two-Weapon Fighting || Two-weapon fighting for ranged weapons only, but you remove the needless penalty many ranged weapons have for one-handed firing. || Str 13, Dex 13

|- | Rapid Rapid Shot || You can fire shots with an unmatched speed || Rapid Shot, Base Attack Bonus +6

|- | Rapier Dueling School || You gain several || Weapon Focus (Rapier)

|- | Raw Toughness || You gain 20 hit points. || 3 HDs

|- | Reaching Blade || You gain extra reach when wielding normally two-handed swords one-handed. || BAB +1

|- | Reactive Combat Maneuver || When you Parry an attack and make your counterattack, you can choose to perform a special attack on the opponent instead. || Combat Expertise, BAB +6, at least one of: Improved Grapple/Trip/Disarm/Bull Rush/Sunder

|- | Reactive Judo || You are able to redirect your opponents whenever their defenses are open. || Improved Unarmed Strike, Wis 13

|- | Reactive Parry || You can deflect attacks with attacks of opportunity. || Combat Expertise, BAB +2

|- | Reactive Recovery || The swordsage recovery mechanic improves, allowing you to call up more energy in combat. || Swordsage 1st

|- | Reactive Riposte || You know how to utilize the openings you create. || Combat Expertise, Reactive Parry, BAB +4

|- | Readied Initiator || You are have twice the number of maneuver readied. || Must be able to ready and initiate maneuvers.

|- | Reaping Strike || Reap life from bleeding opponents. || BAB +4, Harvesting Strike, Knowledge (arcane) 1 rank

|- | Reckless Celerity || Much like Power Attack or Combat Reflexes, you can trade AC for Initiative. || Power Attack, Improved Initiative, Dexterity 15 or higher.

|- | Reckless Offense, Variant || Risk being hit more often in exchange for more damage. || Base Attack Bonus +1

|- | Reckless Pursuit || You gain an increased speed when moving toward a creature affected by your Scorned Heart feat. You can gain a penalty to AC to increase your speed further. || Scorned Heart

|- | Red Wings of Glory || Gain several tactical benefits using the Aerial Ace discipline. || Two aerial ace maneuvers, Tumble 9 ranks, Variable Wing

|- | Reloading Finesse || You are able to reload small ranged weapons even while holding something in both hands. || Two-Weapon Fighting or Weapon Focus (any light or one-handed ranged weapon)

|- | Renaissance Duelist || Gain bonuses when wielding a rapier. || BAB +1, Weapon Finesse

|- | Renewed Zealousness || Where your peers waver and grow tired between fights, your faith allows you to continue the fight. || Smite special attack

|- | Retribution Strike || You strike when your enemies miss you || bab 7, 13 dex or 15 int or 15 wis

|- | Ricochet || your set up your killing shots so they bounce or pierce through the original target to hit an additional target. || Dex 13, Precise Shot

|- | Righteous Strike-CE || Your unarmed strikes are as axiomatic weapons. || BAB +9 or Ki Strike (lawful), Improved Unarmed Strike, any lawful alignment

|- | Riposte || Sneak Attack foe who misses you in melee. || BAB +2, Sneak Attack, Sudden Strike or Skirmish +1d6

|- | Ripple Fist || An augmented version of stunning fist, greatly increases attack damage and possible daze and stun struck foes. || Bab +6 or Monk 6th, Stunning Fist

|- | Rising Uppercut || . || BAB +3, Improved Unarmed Strike, Jump 7 Ranks

|- | Robilar's Gambit Variant || Adopt a stance where opponents who attack you provoke an attack of opportunity. || BAB +9, Combat Reflexes

|- | Robustness || You have some spare hp in reserve in case of emergencies. || None

|- | Rock Thrower || Use simple rocks as deadly weapons || BAB +1 or Sleight of Hand 4 ranks

|- | Roll Underfoot || Roll under larger creatures legs, and make surprise attacks or sleights of hands when you do. || Tumble 8 ranks

|- | Rolling Dodge || Increase your AC by +4 as an immediate action. || Dex 13, Tumble 4 ranks

|- | Root Climber || You have learned to do more with your roots. || Strength 17+, Oakforged, Grasping Roots racial ability

|- | Ruinous Rage-CE || While in a rage, you ignore hardness and can break objects easier. || BAB +12, Improved Sunder, Power Attack, rage 2/day

|- | Running Assault || Run and mow down all your opponents as you pass by. Bonk! || Dodge, Mobility, Run, Spring Attack

|- | Saber Flourish || You may wield a scimitar as a finesse weapon and deal extra damage based on your Dexterity on the first hit. || Weapon Finesse, proficiency with the scimitar

|- | Sage of Steel || Grant wisdom-based abilities to the fighter. || Fighter level 2nd, must have a Wisdom score of 15 or higher.

|- | Sand Attacker || You play dirty. Use sand (or similar material) to gain advantage in battle. || Sleight of Hand 4 ranks

|- | Savage Pounce || || BAB+6, Rage

|- | Scholar of Steel || Grant intelligence-based abilities to the fighter. || must have a intelligence score of 15 or higher., Fighter level 2nd

|- | Scissor Blade Style || Attack with both weapons at once in this special style. || Two-Weapon Fighting

|- | Scythe Scourge || You can wield a scythe with weapon finesse, and use it for some class features which require one-handed weapons. || Weapon Focus (Scythe)

|- | Seeing Red || The blood of your enemies keeps you angry. || Rage ability, Clouds of Blood

|- | Senseless Blow || Literally beat the senses out of someone || BAB 14, combat expertise, 15 strength or dexterity, weapon specialization or adroitness

|- | Shadow Fighting || Open up combat options thanks to your shadow. || BAB +3 or Hide 6 ranks

|- | Sharpshooter || You are a trained marksman and sharpshooter, able to easily make shots that most untrained bowmen would miss. || BAB +1, Dexterity 13

|- | Sheathing Attack || Strike at range with a faster-than-light attack || Weapon Focus (katana), BAB +3 or Sleight of Hand 6 ranks

|- | Sheathing Flurry || Full attack an enemy at range with your katana || Sheathing Attack, Weapon Focus (katana), BAB +6 Sleight of Hand 9 ranks

|- | Shield Deftness || You count your shield hand as free for spells and class features. || Shield Focus

|- | Shield Efficiency || You can use a shield on your arm, even while holding something in that hand. || Base attack bonus +6, Strength 13, Two-Weapon Fighting, Weapon Proficiency with the weapon and shield.

|- | Shield Marksman || You are really good at throwing your shield at people. || Bab 6+, Shield Thrower

|- | Shield Parry || You are an expert at parrying stuff with you shield. || Bab +1, Proficiency with shields

|- | Shield Push || You have learned to push your opponent away frow you when making a shield bash. || Improved Shield Bash

|- | Shield Resonance || You have the ability to gain focus with your shield, increasing its ability to defend you from harm. || BAB +1

|- | Shield Rod Focus || You gain benefits when wielding a Shield Rod. || None

|- | Shield Thrower || || Agile thrower or Brutal Thrower, Improved Shield Bash

|- | Shield and Spear Style || Fight with a polearm in one hand and a shield in the other. Employ various circumstantial tricks with shield and spear. || BAB +1, Shield Proficiency, Weapon Focus (any polearm)

|- | Shieldblade Stance || Shield blows with your weapon. || None

|- | Shielded Bull Rush || Make a powerful shield bash right after a bull rush. || Bab +1, Improved Bull Rush, Improved Shield Bash

|- | Shielded Double Grip || You adopt an aggressive stance, while keeping your defenses high. || BAB +4, Improved Shield Bash

|- | Shielded Killer || You really know how to kill with a shield. || Must be proficient with some sort of shield

|- | Shielded Master || You gain several tactical maneuver when using shields. || BAB +9, Improved Shield Bash

|- | Shielded Provocation || If you provoke an attack of opportunity, add +4 AC to your shield AC against that attack. || Shield proficiency

|- | Shielded in Life || You can calculate the trajectory of an opponent's blow, dodging it with the least amount of movement, seem to have eyes in the back of your head and dodge attacks on instinct, or are such a fearsome opponent that enemies unconsciously flinch when attacking you, throwing their aim off. || None

|- | Shielded in Light || The character summons a transparent shield for protection. || None

|- | Shieldsurfing || Surf away from your problems with your shield! || Balance or Tumble 1 rank

|- | Shinai Parry || You are able to block incoming attacks with your shinai, giving you a shield bonus to AC and lowering the mortality of each blows. || BAB +1, Student of Kendo

|- | Shinai Smite || You are able to deliver a mighty smite with your wooden sword, however doing so breaks it. || Student of Kendo

|- | Shoot Defensively || You can take a -4 penalty to attack with a ranged weapon attack to not provoke. || Bab +1 or Int 13+

|- | Short Haft || Your prowess with polearms allows you to to get at even those opponents who believe they are inside your guard. || BAB +1

|- | Shotgun Surgeon || You are very precise with your shotgun, somehow. || Weapon Focus (Battle Shotgun or Sawed Off Shotgun)

|- | Shoulder Riding || You can effectively hold on to one of your allies shoulders, protecting yourself. || None

|- | Show of Power || You show off your power level. This might trouble your opponents. || None

|- | Shrapnel Strike || Your sunder attacks transform objects into a cone of slashing fragments || BAB +4, Str 17, Power Attack, Improved Sunder

|- | Side Arm Throw || You can throw things farther than others. || Str 13

|- | Sidestep || You have become so reactive you may now take a 5 foot step every time you dodge an attack. || BAB +4, Dex 15, Combat Reflexes, Dodge, Tumble 5 ranks

|- | Siege Shot || Make a single devastating attack with a ranged or thrown weapon. || BAB +6, Endurance, Precise Shot

|- | Siege Weapon Wielder || You can wield siege weapon as regular weapon. || Bab +3, Weapon Focus (Siege Weapon).

|- | Silver Slasheneer || Count your attacks as alchemically silvered. || Craft (Alchemy) 4 ranks

|- | Simply Exotic || Treat a Simple or Martial weapon as an Exotic weapon. Great for meeting requirements for classes or feats. || None

|- | Skill Tricky || Get some skill tricks without spending skill points. || 2 levels in a PC Class

|- | Skipping Toss || Throw rocks at unexpected angles. || BAB +4 or Sleight of Hand 8 ranks, Rock Thrower

|- | Sky Brawl || A set of grappling and unarmed maneuvers in the air. || BAB +6, Dexterity 15, Aerial Grapple

|- | Slice to Pieces || You deal terrible bleeding wounds with slashing weapons. || Bab 6+, Weapon Focus (slashing weapon)

|- | Slight Build || Act as a creature one size smaller. || Dex 15

|- | Smart Shooter || You think about how to shoot, then do so well. || Int 13+, BAB +1

|- | Sniper Shot || You can be precise from very far away. || BAB +5

|- | Sniping Specialist || You are focused on injuring others hidden and from a distance || BAB +5, Weapon Focus (any ranged weapon)

|- | Soaring Pulse || You have gained the ability to strike at a distance with your fist, dealing extra damage in the process. || BAB +8 or Monk 8th, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), WIS 15+

|- | Solid Fortitude || A replacement for Great Fortitude that is worth taking. || None

|- | Somersault || || Jump 6 Ranks

|- | Soul Armor || Solidify your own soul in the form of an armor || None

|- | Soul Shield || Create an awesome aegis using your own soul || None

|- | Soul Weapon || Extract a powerful weapon from your soul || None

|- | Spear Lunge || You gain an additional 5-ft of reach when wielding a spear one-handed. || Weapon Focus (Spear or Winged Spear)

|- | Spear Slicer || You can wield a scythe with weapon finesse, and use it for some class features which require one-handed weapons. || Weapon Finesse

|- | Spear-Chucker || You can throw any spears and may use your Strength or Dexterity when using them as a thrown weapon. || BAB +1 or Dex 13+

|- | Special Combo || When you get people at a disadvantage, you take the opportunity immediately. || Must be able to make unarmed attacks.

|- | Special Monk Proficiency || All weapons you are proficient with are special monk weapons. || Monk 1st

|- | Spell Parry || You learn to identify effects cast upon you and deflect them with a swipe of your weapon. || Mage SlayerCA, BAB 12+

|- | Spell Reflection || Your mastery of batting spells away improves, allowing you to aim them back at the one who would have harmed you. || Spell Parry

|- | Spell Resistance || Adds spell resistance. || None

|- | Spellbreaking Blow || Your blows hit so hard that they don't merely disrupt spells, they cause them to backfire. || Power Attack, Strong Grip

|- | Spellcutting Strike || You learn how to disrupt the fabric of spells already in effect, breaking them down with a single attack. || Mage SlayerCA, BAB 12+

|- | Spellsinging Dervish || If you can sing while you dance, you can spout archaic gibberish while you dance. || Concentration 8 ranks, Perform 4 ranks, Still Spell or Somatic Weaponry, plus either the Dervish Dance class feature or the Whirling Dervish feat.

|- | Spellsword || You can deliver spells through weapon attacks. || Combat Casting, Weapon Focus, able to cast 2nd level arcane spells, Eldritch Knight 1st

|- | Spellthief || You have learned to steal the very spells that mages cast. || +1 BAB, +1d6 Sneak Attack

|- | Spirited Lancer || You deal double damage when you make a charge attack with a lance while on foot. || Weapon Focus (Lance), Improved Charge

|- | Split Weapon Soul || You have split your weapon soul in two, to better serve your fighting style. || Telum, Two-Weapon Fighting

|- | Splitter Shot || Gain extra ranged attacks, but the additional attacks must go to separate targets. || BAB +1

|- | Splitting Blow || Break through your enemy's armor || 15 strength, 14 constitution, Breaching Blow, Improved Initiative, BAB 14+, great cleave or Point blank shot

|- | Spray Fire || A replacement to rapid shot, which scale with bab. || BAB +1 or DEX 13

|- | Spray Shot || Attack all creatures in an area with your ranged attack. || Manyshot, Precise Shot

|- | Spurt Shot || Cause foes to bleed || 15 dexterity or strength, combat expertise, precise shot

|- | Stab in the Gap || When in close combat, you can strike with unerring precision. || BAB +2, Dagger Finesse

|- | Stalker of the Wild || You've been hunted and ambushed, and you tend to pick up on those things when they happen. || Dexterity 15, Survival 6 ranks, Hide 6 ranks

|- | Stand Still, Grimoire || You can prevent foes from fleeing or closing. || None

|- | Star Thrower || You throw shurikens and daggers like a ninja. || Proficiency with shurikens, sleight of hand 6 ranks, spot 6 ranks

|- | Startling Opportunist || You constantly move and change position while staying in relatively the same place, tricking foes into revealing vulnerable areas as they provoke attacks from you. || Balance 8 ranks, Jump 8 ranks, Tumble 8 ranks

|- | Staunch Grip || Hold your weapons while stunned or unconscious and another minor benefit. || None

|- | Stay Back! || You can fire your shotgun in melee without provoking and gain a bonus when firing an adjacent opponent. || Weapon Focus (Battle Shotgun or Sawed Off Shotgun)

|- | Steadfast Zealousness || Your hate for the enemies of your faith is so deep that it endures throughout the whole fight. || Smite special attack

|- | Step Through The Strike || You step into your strikes, and often wind up in different places before or after them. || One or more [Fighter] feats, base attack bonus +2

|- | Still Teleport || Your mastery of the battlefield and knowledge of countering enemy magics is so complete that you can even stop teleporters from getting away from you. || Stand Still, Mage SlayerCA

|- | Stilled Charge || You have learned to charge an opponent from a stand still. || BAB +3, Athletic

|- | Stolen Opportunity || With a solid blow you not only knock your enemies out of position to make AoOs, but get in a better position of your own. || Combat Reflexes

|- | Stone Axe Style || You treat axes as simple weapon and may inflict bleeding wounds with them. || BAB +1

|- | Stone Power, Grimoire || By fighting more defensively you are able to soak damage that would cripple your peers. || BAB +1

|- | Stone Power, Pathfinder || By fighting more defensively you are able to soak damage that would cripple your peers. || BAB +1

|- | Stone Shower || Throw lots of stones for an area attack || BAB +3 or Sleight of Hand 6 ranks, Rock Thrower

|- | Storm of Throws-CE || Throw weapons at all targets within 30 feet as a full round action. || BAB +6, Str 15, Dex 15, Point Blank Shot, Quick Draw, Rapid Shot

|- | Strafe || You attack as you move. || Dex 13, Swiftness, Mobility, BAB +2

|- | Strike at Range || Initiate melee martial maneuvers at range. || One martial maneuver, Point Blank Shot

|- | Strike of the Believer || Your faith guides your hand, allowing you to smite enemies who would bar you in your chosen path. || Charisma 13, non-True Neutral Alignment

|- | Strong Combat Reflexes || You ain't so MAD anymore. || Combat Reflexes

|- | Strong Diplomacy || You can make allies with a show of physical strength || BAB +3, Diplomacy 5 Ranks, Strength 15

|- | Strong Grip || Your grip strengthens, allowing you to wield your weapon with even greater strength. || Str 15, BAB +3, Power Attack

|- | Strong Throw || Throwing two-handed weapons becomes an attack option. || Dex 13, Str 15, Quick Draw

|- | Student of Kendo || You are a master of the art of fighting with a wooden sword. || Proficiency withe Club

|- | Stun Shield || Make a shield bash that opens up your opponent to attacks of opportunity. || Improved Shield Bash

|- | Stylish Kata Practitioner || You can use your unarmed strike as a one-handed piercing weapon for class features. If you have panache you can do special strikes. || BAB +3, Improved Unarmed Strike.

|- | Sublime Progression || Stack two classes together for the purpose of determining maneuvers and stances. || Must have at least two levels in an initiator class

|- | Sublime Rider || You are able to initiate maneuvers through your mounts. || Mounted Combat, able to initiate maneuvers

|- | Sublime Training || You become a martial adept in a single discipline. || Must not take this feat while taking a level in a martial adept class.

|- | Sublime Weapon Focus || Gain Weapon Focus for all weapons in a discipline. || BAB +1, Initiator Level 1

|- | Sucker Punch || As you feint an opponent you strike them with a clever and painful blow. || BAB +1, Improved Unarmed Strike, Uncanny Dodge or Improved Initiative

|- | Sudden Antimagic || You can instantly generate an antimagic field to protect yourself. || 11 levels in classes that grant +1 BAB at each level

|- | Sudden Bash || Make an extra attack with shield, all attacks at -2. || BAB +6, Improved Shield Bash

|- | Sudden Blow || Celerity, for fighters. || Dex 13, Fighter Level 6th, Lesser Sudden Blow

|- | Sudden Challenge || Force a duel of wills any time during combat, gain bonus damage upon success of duel. || BAB +4, Iaijutsu Focus 4 ranks, Intimidate 6 ranks

|- | Sudden Dodge || As an immediate action you gain a 20% chance to evade an attack. || BAB +1 or Dexterity 13

|- | Sumo || Through sheer bulk and endurance you force your way through! || Con 13

|- | Sunder Magic || Successful Sunder can suppress instead of damage. || Power Attack, Mage Slayer or Improved Sunder and Spellcraft 2 ranks

|- | Sunfighter || Strike your enemies with the power of the sun || BAB +8, Blinding Maneuver

|- | Sunfire Fist || You have turned your ki into burning positive energy, allowing for a stunning fist which is super effective against undead and possibly burn them away. Also somewhat effective on other creatures. || Stunning Fist, Con 11+

|- | Super Skill Trickery || Regain expended skill tricks. || Any three skill tricks, must be able to get at least 6 skill points per level when advancing in your original class

|- | Superior Draw || You can draw and sheath your weapons faster than lightning strike. || Combat Reflexes

|- | Superior Feint || You can feint as a swift action and some extra goodies. || Improved Feint

|- | Superior Trip || Trip on a successful attack. || Fighter 10th, Combat Expertise, Improved Trip

|- | Supernatural Hunter || You are a skilled hunter of shapechangers and undead. || Track, Knowledge (Religion) 2 ranks

|- | Suppress Chi || You deliver a quick barrage of strikes meant to suppress an opponent's energy, rendering them weak and possibly helpless. || BAB +4, Improved Unarmed Strike, Weapon Focus (Unarmed Strike), 4 ranks in Heal

|- | Supreme Ricochet || You bounce your killing shots around in a way that would make Xena weep with envy || Dex 19, Ricochet, Great Ricochet, BAB +11

|- | Supreme Unarmed Strike || Unarmed strikes penetrate metallic DR, deal more damage. || BAB +12, Improved Unarmed Strike, Superior Unarmed Strike

|- | Sure Strike || Instead of making several wide attacks, you make one very accurate one. || BAB +6

|- | Surfing Cleave || You surf on the body of your slain foes. || Bab +1

|- | Survive the Hunt || Use your survival skill to avoid incoming damage. || One Ars Venatoria maneuver, Survival 4 ranks

|- | Swarm of Arrows-CE || Shoot projectiles at all targets within 30 feet as a full round action. || BAB +6, Str 15, Dex 15, Point Blank Shot, Rapid Shot, Weapon Focus (any ranged weapon)

|- | Sweeping Attack || Turn your attack into an area attack. || BAB +4, Dex 13

|- | Sweeping Strike || Gain a Cleave attack when you drop a foe below 1/2 HP. || Fighter 12th, Power Attack, Cleave

|- | Sweeping Strike, Zhen Variant || You've learned to angle your attacks to hit more than one target. || BAB +4, Great Cleave, Whirlwind Attack

|- | Swift Initiative || Your responsiveness grows as your speed increases || None

|- | Swift Warrior || ScoutCAdv and Fighter levels stack for skirmish bonuses and feats. || Weapon Specialization, Skirmish +1d6

|- | Swiftness || The more you move, the harder you are to hit. || Dex 13

|- | Sword Dance || You may add Dexterity to attack and damage with swords that you have weapon focus in. || Weapon Finesse, Weapon Focus

|- | Sword Lunge || You may deal piercing damage with most swords, and gain a weapon art that grants you extra reach. || Weapon Focus (bastard sword, longsword or greatsword), BAB +1

|- | Swordcane Expertise || You may wield a swordcane as an effective longsword, and gain secondary benefits while wielding it. || Proficiency with the swordcane

|- | Sworn Bodyguard || You are adept at protecting a single individual, putting your life at risk for their sake. || 1st level only

|- | Synchronized Opportunity || You learn new techniques to work together with your battle companion. || Synchronized Strike.

|- | Synchronized Strike || You and your ally strike at the same time to breach the enemy defenses. || None

|- | Systematic Attack || Your techniques, altough almost theoretical in their execution, are very successful and their predictability is countered by their effectiveness. || Base attack bonus +1

|- | Tactical Deflect Projectiles || A tactical feat version of deflect arrows. || Bab 6+, Combat Reflexes

|- | Tactical Genius || You are an expert at exploiting improved tactical positions. || BAB 1+

|- | Tactical Shot || Make a disarm attack at range. || Bab +1, Point Blank Shot, Precise Shot

|- | Tactical Striker || Choose the order of your attacks. || BAB +6

|- | Talented Initiator || You know more maneuvers than the typical initiator. || 1st level only.

|- | Tea House Brawler || You gain expertise with improvised weapon and can move through some difficult terrain with ease. || Improved Unarmed Strike, Balance 4 Ranks

|- | Tear to Pieces || Deal half damage, but ignore temporary hit points and deal damage directly to maximum hit points. || Bab +11, Improved Unarmed Strike

|- | Telling Time || You are very hard to interrupt. || Fighter level 16th

|- | The High Ground || When you have the high ground, you gain superior bonuses. || None

|- | Thorned Fist || You can use various worn (not held) weapons with your unarmed strike, such as armor spikes. || Improved Unarmed Strike

|- | Thousand-Hand Style || You can use your additional hands for combat. || Concentration 4 ranks, Hands Aghast racial ability (2 hands or more), Multiweapon Fighting

|- | Thousand-Spell Style || You can fight in a flurry of spells and skeletal fists. || Thousand-Hand Style, Cast In Hands, Combat Casting

|- | Throat Punch || Cause a creature to be unable to vocalize with a well placed unarmed strike. || Improved Unarmed Strike

|- | Throwing Lightning || You can turn your javelins into lightning || Weapon Focus (Javelin), BAB +4, must be able to cast a 3rd level [electricity] spell, spell-like ability or Font of Power

|- | Tis But a Scratch || You may have lost limb, but you’ve had worse || Constitution 15, Bluff 8 Ranks, Great Fortitude, Balance 3 Ranks

|- | Titanic Blow || Make a single blow that turn your foes to smithereens. || Bab +6, Endurance, Power Attack

|- | Tower Bash || Now you can shield bash with a tower shield! || Improved Shield Bash, Tower Shield Proficiency

|- | Trained Agility || You gain an increase in speed, You may use your Dexterity on Strength-based skill, and gain Tumble as a class skill. || None

|- | Training Montage || You gain a floating training from the extreme training feat. || Extreme Training

|- | Trick Reload || You prefer to reload in stylish and improbable fashion, sometime you reload so fast the enemy miss it. || Sleight of Hand 4 Ranks

|- | Trident Mastery || You improve the statistics of any tridents that you wield. || Weapon Focus (Trident)

|- | Turtle Monk || Through your training, you have learned how to use a shield without it interfering with your abilities. || Proficient with any type of shield

|- | Twin Strike || Attack a foe with each weapon as a standard action. || Fighter 8th, Dex 17, Two-Weapon Fighting, Improved Two-Weapon Fighting, Dual StrikeCV

|- | Two Handed Strength || Improve your two handed damage. || Strength 14+, +8 BAB

|- | Two-Handed Power Strike || When wielding a weapon two handed, you hit harder than most. || Power Attack, Str 15

|- | Two-Shield Fighting || Gain an AC benefit for wielding two shields at once. || Improved Shield Bash

|- | Two-Weapon Defense, MS Variant || A better, more-scaleable version of the PHB feat. || Two-Weapon Fighting, BAB +1 OR Dex 13

|- | Two-Weapon Fighting, MS Variant || A better, more-scaleable version of the PHB feat. || BAB +1 OR Dex 13

|- | Two-Weapon Rend-CE || If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent. || Dex 15, BAB +9, Improved Two-Weapon Fighting, Two-Weapon Fighting

|- | Two-Weapon Stance || You can fight competently with two weapons. || BAB +1, Dex 13

|- | Two-Weapon Strike || You can make an extra attack when initiating a strike || Two-Weapon Fighting, must be able to initiate maneuvers.

|- | Two-Weapon Wall || Spin both weapons (or a double weapon) around and discourage attackers from attacking. || Two-Weapon Fighting

|- | Two-Weapon Whirlwind || Make a whirlwind attack and attack twice. || Fighter 16th, Dex 17, Combat Expertise, Dodge, Mobility, Whirlwind Attack, Two-Weapon Fighting, Improved Two-Weapon Fighting

|- | Unarmed Finesse || A specialized weapon finesse which applies to both attack and damage, but only to unarmed strike. || Improved Unarmed Strike

|- | Unarmed Grapple Master || Your training as a unarmed artist paid off and you can now do a lot of grapple oriented combat maneuvers. || Improved Grapple, Effective Monk 5th or Effective Fighter 11th or knowing two or more 5th level setting sun maneuvers.

|- | Uncanny Defense || Your touch and flatfooted AC rise by 2, to a maximum of your normal AC. || None

|- | Uncanny Lash Style || You gain several tactical maneuvers that provide defensive options and utility with your whip. || Weapon Focus (chain whip or whip)

|- | Unicorn Rider || You gain an unicorn mount. || Female Elf, Half-Elf or Human, Ride 9 Ranks, must be a virgin or have Bluff 9 ranks

|- | Universal Fighter || Your weapon-specific feats and abilities now apply to all weapons. || Fighter level 2nd

|- | Unleash of the Runebearer || You channel the magical power of the magic runes inscribed on your body in an unleashed powerful magical strike. || Wergard, Runebearing class ability

|- | Unmounted Spirited Charge || Spirited Charge, minus the mount. || Run, either Spring Attack or Flyby Attack, Tumble 1 rank

|- | Unnatural Opportunist || You take opportunities when they are offered, despite being incapacitated. || None

|- | Upgrade Construction || Gain several tactical benefits using the Golem Heart discipline. || Golem Heart Bond, Knowledge Arcana 9 ranks, two golem heart maneuvers

|- | Vampire Slayer || You are well-experienced in finding and killing vampires and their spawns. || Knowledge (Religion) 4 Ranks

|- | Variable Wing || Increase your speed at the expense of your maneuverability. || One Aerial Ace maneuver, fly speed, Tumble 4 ranks

|- | Variant Power Critical || You deal more damage on a critical hit. || Improved Critical

|- | Variant Snowflake Wardance || A remake of the Snowflake Wardance feat from Frostburn. || Bardic music ability, Perform (dance) 6 ranks.

|- | Variant Weapon Focus || A variant of the general Weapon Focus feat that scales with levels. || Proficiency with selected weapon, Base Attack Bonus +1.

|- | Variant Weapon Specialization || A variant of the general Weapon Specialization feat that's not lame. || Proficiency with selected weapon, Weapon Focus with selected weapon, Fighter 4 or base attack bonus +8

|- | Vengeful Rage || When a chosen ally dies, you go into a rage. || None

|- | Vengeful Toughness || You are so tough hurt people when they hit you. || Toughness

|- | Versatile Charge || When you charge, you are able to use any standard action rather than a simple attack. || Bab +1

|- | Versatile Defensive Stance || You take total defense after taking no offensive action in a turn. || Bab +1

|- | Vigorous Flurry || AAAAATATATATATATATATATATATATA! || BAB +11, Improved Unarmed Strike or anything equivalent, Con 15.

|- | Vigorous Toughness || You are so tough you just seem o always be able to take it.. || Toughness

|- | Vine Lasher || You have gained greater control over your natural vines, allowing you to use them to lash foes and manipulate objects. || Dexterity 17+, Oakforged, Grasping Roots racial ability

|- | Vision of the Lotus || Your connection to your allies lets you see their afflictions clearly. || BAB +1 or Autohypnosis 4 ranks

|- | Vital Tenacity || Recover hp when you stabilize from dying. || Con 13

|- | Volley Shot || Fire so many arrows you blanket the area. || BAB +6, Dex 17, Rapid Shot

|- | Wallcrasher || You can demolish walls in your way. || Strength 13+

|- | Warding Shield || You are able to blocks area of effect with your shield, granting protection to yourself and allies. || Bab +1

|- | Wavecut || You make a ranged attack with a slashing melee weapon, possibly in a line. || BAB +6, Weapon Focus and Weapon Specialization (Any slashing weapon)

|- | Way of the Condor || You gain various bonuses against larger opponents and opponents with reach. || Improved Unarmed Strike

|- | Way of the Pebble || Become a master of stone-tossing, gaining multiple options in combat || BAB +6 or Sleight of Hand 9 ranks, Boulder Hurl, Rock Thrower and Stone Shower

|- | Weapon Analytics || You use your Intelligence instead of your Dexterity on attack and damage. || Dex 13, Int 13, Weapon Finesse

|- | Weapon Archery || You can fire weapons from your bow. || Point Blank Shot, Precise Shot, Weapon Focus (Any Bow)

|- | Weapon Cycler || You can cycle through your many weapons with great ease. || BAB +1 or Dex 13

|- | Weapon Dedication || You gain +1 bonus on attack roll and damage roll with a single weapon. || Proficiency with selected weapon.

|- | Weapon Disciplining || Make a weapon you have Weapon Focus in a discipline weapon for initiators. || Weapon Focus

|- | Weapon Enhancement Specialization || Weapon enhancement damage increases in your hands. || Must have held a magically enhanced weapon.

|- | Weapon Expertise || A version of weapon focus that make you much better at using your chosen weapon, almost as good as a equivalent fighter. || None

|- | Weapon Fineness || Your weapon is damn fine. || Cha 13, BAB +1

|- | Weapon Finesse, Codex || Use your Dexterity for attack, damage and combat maneuvers. || Dex 13+

|- | Weapon Focus Eiji Variant || Like the weapon focus chain, but better. || None

|- | Weapon Focus Improved || You are especially good at using a weapon. || Proficiency with selected weapon, base attack bonus +1

|- | Weapon Focus, MS Variant || A better, more-scaleable version of the PHB feat. || None

|- | Weapon Juggler || You toss your weapons up into the air as you fight, swapping hands rapidly, allowing you more attacks. || BAB +3, Quickswap Fighting, Two-Weapon Fighting or variant, Sleight Of Hand 4 ranks

|- | Weapon Master Monk || Greatly expand your list of special monk weapons. || Monk 1st

|- | Weapon Panache || You may use your dexterity when attacking with light or finesse weapons, or making combat maneuvers. You gain bonus damage to attacks based on your charisma. and gain additional bonus when using or resisting combat maneuvers. || Dex 13+, Cha 13+

|- | Weapon Resonance || You have the ability to gain focus with your weapon, increasing its precision and strength. || BAB +1

|- | Weapon Simplicity || You can use your intelligence bonus on attack roll with simple weapons. || Weapon Focus (any simple weapons)

|- | Weapon Thief || Disarming becomes even more cheeky. || Improved Disarm

|- | Weapon Training || You are a master with a specific weapon, allowing you to use it with exceptional accuracy. || Proficiency with selected weapon, BAB +1

|- | Weapon of Legacy Focus || You are the true inheritor of a weapon of legacy. || Must own a weapon of legacy and meet the prerequisite of the first ritual.

|- | Weaponize Astral Car || A feat for King of Racers that allows your astral car to carry weapons! || Astral Car class feature

|- | Weaponize Tool || You can fight with tool like if they were weapons. || Craft (Any) 4 Ranks, Handyman

|- | Weightless Shadow || You may use your Dexterity instead of your Strength when wielding a shadow weapon. || Shadow Weapon class feature, Weapon Finesse

|- | Well Armed || Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well. || You are just as good with a sword as with an axe, although your spearwork can use some work.

|- | Well-trained Warrior || You have learned how to exploit other combatants inferior martial techniques. || BAB 1+

|- | Wheel Charge || You are well known for doing the skeleton wheel. || Bab +6

|- | Whimsical Attack || You attack in an unorthodox and bizzare way, preferring to use extravagant moves instead of precise ones. || Base attack bonus +1

|- | Whipping Flail Style || You can use your flail as if it were a whip. || BAB +3, Weapon Focus (Flail)

|- | Whirling Chopper Style || You have several attack options when attacking with nunchucks. || BAB +3, Weapon Focus (Nunchaku or Nunchucks)

|- | Whirling Cleave || When you carry through someone with a strike, you really carry through. || Power Attack, base attack bonus +6

|- | Whirling Dervish || On the battlefield, you are a whirling || Dexterity 15+, BAB +12, Spring Attack, Bounding Assault (PHBII), Whirlwind Attack, Cleave

|- | Whirlwind Attack, Balmz || Attack enemies around you || dex 14 or str 14, bab 5+, must have three listed feats, dodge, mobility, spring attack, cleave, combat expertise, improved trip, Combat Reflexes, power attack

|- | Whirlwind Staff Style || Gain benefits when using quarterstaff or spears as double weapons. || Weapon Focus (Any Spear or Quarterstaff), Whirlwind Attack

|- | Whirlwind Strike || A rework of the Whirlwind Attack feat. || BAB +3, Weapon Focus

|- | Why Won't You Die || You are difficult to kill off for good. || Base Fortitude Save +7, Con 15, Great Fortitude or Toughness

|- | Wield Oversized Weapon-CE || You can one-hand a greatsword and other two-handed weapons. || BAB +1, Str 15

|- | Will of Steel || A replacement for Iron Will that is worth taking. || None

|- | Witch Slayer || You are adept at destroying creatures who rely on magical abilities to harm you and your allies. || BAB +3

|- | Wizard Girlfriend || You have a wizard girlfriend, she is more useful than you are. || Fighter Level 6th

|- | Wolfblade Tactics || You like dressing up in green and hitting people with a sword. || Tumble 6 ranks, Weapon Focus with a one or two-handed slashing weapon

|- | Wrath of the Heavens || Make a holy weapon stronger in your hands, additionally fire a bolt of pure positive energy when smiting. || Bab +6, Weapon Focus

|- | Wrong Place, Right Time || You get under your opponent's feet at just the right time, causing them to move as you like. || Dexterity 13

|- | Xeno Fighter || You are an alien fighter. || Effective Fighter level 1

|- | Zantetsuken Master || Your attacks are able to instantly slay weaker targets. || BAB +11, Improved Sunder, Greater Weapon Focus

|- | Zen Combat Style || You may use your Wisdom instead of your Dexterity on attack roll and damage rolls. || Dexterity 11+, Wisdom 15+

|- | Zig-Zag || Side-step quickly, so much that enemies have an harder time hitting you. || Dodge, Mobility

|- | Zweihänder Duelist || You can use weapon finesse with a two-handed weapon, and can use many finesse-based class features with it. || Weapon Finesse, Weapon Focus with chosen weapon.