Changes

Jump to: navigation, search
m
Parry Defense: clarification
=== Parry Defense ===
'''Parry''' uses the following formula- '''10+BAB+Str mod+Shield bonus+universal defense mods.''' To use your Parry Defense, you must be armed as well as free to fight effectively. When your target takes a five-foot step you get a free 5 foot step as he takes them. Using Parry against attack from anyone other than your target take 5 feet off your movement rate for that round, as an effective Parry Defense relies on moving very little. Parry is ineffective against projectile attacks and ranged touch attacks that originate from outside melee reachor against melee touch attacks, and attempting to use Parry on such attacks result in an automatic hit. Also, equipment tends to get chewed up in a Parrying defense, as each missed attack results in a sunder attack against the defenders choice of his weapon or shield. There are two exceptions to this rule- shields and Improved Unarmed Strike. Shields allow the use of Parry against projectile attacks, but misses always sunder the shield. More detail on object damage can be found in chapter 2. Improved Unarmed Strike allows a character to Parry armed attacks and take no damage. Natural attacks that are used in Parry also follow this rule.
=== Dodge Defense ===
1,059
edits

Navigation menu