Changes

Jump to: navigation, search

Canon:Spelljamming

108 bytes removed, 19:24, 11 December 2013
no edit summary
<p style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Spelljaming is the conversion of magical energy directly into motive force for ships in space. There are a vast myriad of ways in which spelljaming can be accomplished, however the typical method involves the use of standard [[Spelljammer Helms|<span style="color: rgb(0, 108, 176); text-decoration: none; text-underline: none;"><u>Spelljammer Helms</u></span>]], such as the minor and major helms.</span></p>
<h3 style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Tactical Speed</span></h3>
<p style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Spelljamming ships have two speeds, tactical and spelljamming. Tactical speed is a function of SR ([[Ship's Rating|<span style="color: rgb(204, 34, 0); text-decoration: none; text-underline: none;"><u>Ship Rating</u></span>]]), which is in turn determined by the type of locomotion it has and the power of its helmsman. 1 SR translates into 500 yards per round (about 17 mph or 400 miles per day) which compared to most ground movement is a fantastic pace. It is not, however, a particularly impressive speed when measured against the vast distances of space. That is where spelljamming speed comes in. </span></p>
<h3 style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Spelljamming Speed</span></h3>
Anonymous user

Navigation menu