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Canon:Spelljamming

5 bytes removed, 06:11, 17 March 2014
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<h3 style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Spelljamming Speed</span></h3>
<p style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">When a ship is travelling at spelljamming speed, regardless of it's tactical SR, it can travel 100 million miles per day, 4 million mph. For those mathematically inclined, this is roughly 0.0062131883251046 00596465972 times the speed of light. This speed can only be maintained in a straight line, meaning spelljamming ships must decelerate to tactical speed in order to turn.</span></p>
<p style="line-height: 15.75pt;"><span lang="EN" style="color: rgb(90, 90, 90); font-family: "Arial","sans-serif"; font-size: 10pt; mso-ansi-language: EN;">Despite this massive speed, spelljamming ships are in no danger of collision with other objects. Objects of less than 10 tons in volume lose relative velocity to the spelljamming vessel as soon as they touch its air envelope, bobbing across its gravity plane until they come to rest and are slowly expelled from the envelope. If the spelljamming vessel comes within 12,500 yards of an object of greater than 10 tons volume, it automatically and instantly decelerates to tactical speed.</span></p>
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