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edits
Changes
Overhauled the table. Added minimum character level for curse abilities to prevent Lvl 1 PC spamming bestow curse
|specialtext1=Verflucht human each possess a cursed mark somewhere on their body, at first it resembles a black sore. The mark is painless and can easily be hidden, it is however always detectable under the effect of [[SRD:Detect Evil|''detect evil'']] or [[SRD:Detect Magic|''detect magic'']], even under her clothes and armor and obstacle no thicker than 3 inches.
:The mark start with no curse token, it is inert. However some action increase the amount of curse token on the verflucht human's cursed mark (see Curse Token below). At 1 to 5 curse token the mark cause a numb pain (no penalties), at 6 to 10 tokens you are constantly [[SRD:Fatigued|fatigued]], at 11 to 15 tokens our you are beseeched by [[SRD:Nightmare (Spell)|''nightmares'']] every night, at 16-20 you are constantly [[SRD:Staggered|staggered]] and at 21 or more you become consumed by the curse and turn into a monster (see cursed ability, usually this mean turning into a NPC).
:Their accursed mark allow them to count as evil creature whenever doing so would be advantageous. This allow them to cast [evil] spells without penalties and take vile feats (except gaining curse tokens). Lastly the verflucht human gain the [[Black Disciple (3.5e Feat)|black disciple]] feat as a bonus feat, despite being a vile feat it does not give curse tokens.
* Performing a completely selfless may cause you to lose 1 curse token (DM's option).
'''Cursed Effects and Abilities:''' These abilities are acquired as you gain more curse tokens, if you lose curse tokens you also lose the abilities if you go below the minimum amount of curse token necessary. If the verflucht human do not meet the minimum character level requirement for the curse ability of his corruption level he does not gain it ability but still suffer it penalty.
{| class="zebra d20"
! Minimum<br>Cursed Token !! align="left" | Minimum<br>Character Levels !! '''Abilities''' !! '''Penalties'''
|-
| 1 || — || align="left" | You become almost immune to vile damage, taking it a non-lethal damage.||align="left" |
|-
| 6 || 3 || align="left" | You gain blindsight out of 300 feet, however you can only detect cursed creature (creatures under a [[SRD:Bestwo Bestow Curse|''bestow curse'']] or similar effect, other verflucht human, etc). ||align="left" | You are constantly [[SRD:Fatigued|fatigued]].
|-
| 11 || 6 || align="left" | You constantly radiant an [[Aura of Doom (3.5e Spell)|''aura of doom'']] and [[SRD:Desecrate|''desecrate'']]. This is a supernatural ability. ||align="left" | You are beseeched by [[SRD:Nightmare (Spell)|''nightmares'']] every night.
|-
| 16 || 9 || align="left" | You can use mutter curse at will, using it no longer give you curse tokens. ||align="left" | You are constantly [[SRD:Staggered|staggered]].
|-
| 21 || 9 || align="left" | Gain the [[SRD:Half-Fiend|half-fiend]] template and become . ||align="left" | You are driven [[SRD:Insanity|''insane'']]. You and become an NPC.
|}