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Desaturated Spray (3.5e Spell)

133 bytes added, 04:26, 11 April 2015
balance revision
| 3 || 30 || 3 || align="left" | Steel || align="left" | Damage as slashing and [[SRD:Cold Iron|cold iron]] ([[SRD:Saving Throw#Reflex|Reflex]] for half damage)
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| 4 || 40 || 4 || align="left" | Stone || align="left" | Damage as bludgeoning plus [[SRD:Slow|slowed]]<sup>3</sup> ([[SRD:Saving Throw#Reflex|Reflex]] for half damage, negate slowness)
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| 5 || 50 || 5 || align="left" | Slate || align="left" | Damage as [Sonic] and [Lawful] plus [[SRD:Deafened|deafened]]<sup>3</sup> ([[SRD:Saving Throw#Fortitude|Fortitude]] for half damage, negate deafness)
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| 6 || 60 || 6 || align="left" | Charcoal || align="left" | Damage as [Chaotic] and [[SRD:Adamantine|adamantine]] plus [[SRD:Blinded|blinded]]<sup>3</sup> ([[SRD:Saving Throw#Fortitude|Fortitude]] for half damage, negate blindness)
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| 7 || 70 || 7 || align="left" | Black || align="left" | Damage as typeless plus [[SRD:Stunned|stunned]]<sup>3</sup> ([[SRD:Saving Throw#Will|Will]] for half damage, negate stunning)
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| 8 || 80 || 8 || Colspan="2" align="left" | Roll for effect again, rolling a 1d4 and a 1d3+4, using both results.
| colspan="5" class="foot" |
# For multiple damage types, creatures only apply their lowest resistance (or highest weakness) from either to the total damage dealt.
# No saveagainst damage. Save allowed against secondary effects (if any).
# Duration of 1 round per 4 ECL of the caster.
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