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Desaturated Spray (3.5e Spell)

2,911 bytes added, 15:38, 10 August 2015
m
Undo revision 241151 by Colwell513 (talk)
{{author
|author_name=Ganteka Future
|date_created=10 April 2015
|status=Tentative Completion
|balance=High
}}
<onlyinclude>{{3.5e Spell
|name=Desaturated Spray
|school=Evocation
|subschool=
|desc=
|lvl=Cleric 7, Sorcerer/Wizard 7
|comp=V, S
|casttime=1 [[SRD:Standard Actions|standard action]]
|range=60 ft
|dur=Instantaneous
|tsea=a
|subj=Cone-shaped burst
|save=See text
|sr=Yes
|summary=A spray of beams bursts forth, ranging in value from white to black, but having no saturation. Each value has a different effect on targets.
}}
 
''Beams of dark and light, and the values in between, erupt and splay out in a huge cone.''
 
This spell makes a big cone of effect that hurts everything within it with a bunch of different damage types. Roll for each target 2 d8s, one for the amount of damage and one for the kind of beam and the damage type(s) and other effects it deals.
 
{| class="zebra d20" style="nowrap"
! colspan="2" | Damage Roll || colspan="3" | Effect Roll
|-
! d8 || Damage || d8 || Value || Effect<sup>1</sup>
|-
| 1 || 10<sup>2</sup> || 1 || align="left" | White || align="left" | Damage as typeless ([[SRD:Saving Throw#Will|Will]] for half damage)
|-
| 2 || 20 || 2 || align="left" | Silver || align="left" | Damage as piercing and [[SRD:Alchemical Silver|alchemical silver]] ([[SRD:Saving Throw#Reflex|Reflex]] for half damage)
|-
| 3 || 30 || 3 || align="left" | Steel || align="left" | Damage as slashing and [[SRD:Cold Iron|cold iron]] ([[SRD:Saving Throw#Reflex|Reflex]] for half damage)
|-
| 4 || 40 || 4 || align="left" | Stone || align="left" | Damage as bludgeoning plus [[SRD:Slow|slowed]]<sup>3</sup> ([[SRD:Saving Throw#Reflex|Reflex]] for half damage, negate slowness)
|-
| 5 || 50 || 5 || align="left" | Slate || align="left" | Damage as [Sonic] and [Lawful] plus [[SRD:Deafened|deafened]]<sup>3</sup> ([[SRD:Saving Throw#Fortitude|Fortitude]] for half damage, negate deafness)
|-
| 6 || 60 || 6 || align="left" | Charcoal || align="left" | Damage as [Chaotic] and [[SRD:Adamantine|adamantine]] plus [[SRD:Blinded|blinded]]<sup>3</sup> ([[SRD:Saving Throw#Fortitude|Fortitude]] for half damage, negate blindness)
|-
| 7 || 70 || 7 || align="left" | Black || align="left" | Damage as typeless plus [[SRD:Stunned|stunned]]<sup>3</sup> ([[SRD:Saving Throw#Will|Will]] for half damage, negate stunning)
|-
| 8 || 80 || 8 || Colspan="2" align="left" | Roll for effect again, rolling a 1d4 and a 1d3+4, using both results.
|-
| colspan="5" class="foot" |
# For multiple damage types, creatures only apply their lowest resistance (or highest weakness) from either to the total damage dealt.
# No save against damage. Save allowed against secondary effects (if any).
# Duration of 1 round per 4 ECL of the caster.
|}
</onlyinclude>
 
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{{3.5e Cleric Spells Breadcrumb}}<br/>
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Spell]]
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