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User:The-Marksman/Sandbox4

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<div>{{Anchor|Table: The Scout}}</div>
[[SRD:Hit Dice|Hit Die]]: d8d6
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! rowspan="2" | Level
|+ class="epic" |
<div>{{Anchor|Table: The Epic Scout}}</div>
[[SRD:Hit Dice|Hit Die]]: d8d6
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! Level !! Special
'''Role:''' A Scout plays multiple roles in a party. Primarily like her job description, with her fast movement speed and bonuses on navigating terrain a Scout does reconnaissance ahead of the group to check for dangers and often volunteers for first watch at night to secure the perimeter before going to bed. Her stealth and trapfinding abilities make her the natural choice for entering and searching dangerous areas. Assisting as a back-up melee combatant or ranged expert in battle she likes to find a place from which she can both give an ally her enhanced flanking bonus and view the battle field to use that information to provide tactical information for her allies to give them an advantage.
'''Advancement:''' Scout's who choose to take levels in other classes than Scout would most likely do so to either gain more combat abilities like with Order of the Bow Initiate<sup>2</sup> Dark Hunter<sup>2</sup> or to Darkwood Stalker<sup>2</sup>. Alternatively she might take a more focused section of her professionto enhance. Such as enhancing her trapfinding with Dungeon Delver<sup>1</sup> or Temple Raider of Olidimarra. Enhancing enhancing her tracking skill by use of Bloodhound<sup>1</sup> or Justicar<sup>2</sup>. Her stealth and Enhancing her infiltration ability by use of Spy Master<sup>1</sup> or even her agility with use of Thief Acrobat<sup>1</sup> or Exemplar<sup>1</sup>.  <sup>1</sup>: Found in Complete Adventurer<sup>2</sup>: Found in Complete Warrior
====Scouts in the World====
{{quote| |orig=Tarlach, Human Captain of the Royal Guard}}
'''Adventures:''' Most Scouts find themselves as adventurers as part of the military organization that trained them, whether serving as a reconnaissance specialist for a larger military force, or even posted at a tower or fort to watch for enemy movements. Most PC Scouts have since left behind their position within the military for whatever personal reason that leads them to become adventurers, as where others while still an active member of the military are assigned to the adventuring group as a scout or guide because the adventurers goals align with the kingdoms goals which leads to a longer mutually beneficial relationship.
'''Notables:''' One of the most notable Scouts in history is James Houlton, a Human Scout from a large kingdom that was reassigned from his post in the kingdom to an adventuring group who was helping repel an invasion of devils. At the height of the battle James lead the adventurers through the devil's portal and scouted ahead of the adventurers to gather the information on the devil leader's location and defenses which allowed the adventurers to find an opening to get access to and eventually confront and kill the devil leader. This caused a the devils to become disorganized which led to their eventual downfall.
'''Organizations:''' While Scouts don't have a specific organization of their own, a vast majority of all Scouts receive military training at the start of their career and serve as reconnaissance specialist and outriders for the organization or kingdom that trained them.
'''NPC Reactions:''' Most NPCs view Scouts as a member of the local military, even if the she is not currently still with the military. Such NPCs tend to view the Scout fondly and with some level of cordial respect. Especially even more so if she is still active member of the local military that is tasked with protecting them.
====Scout Lore====
! DC || class="left" | Result
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| 5 || class="left" | Scout's are reconnaissance specialists that move ahead at blazing speeds in front of a military to get information for battles and wars. Scouts are also experts at find traps and following the tracks and trails of enemies.
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| 10 || class="left" | Scout's are also master tacticians trained in battle tactics and wars and use this to guide their companions to tactical advantages in battles. Scouts also learn a small selection of spells they can cast to facilitate their job.
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| 15 || class="left" | Scouts also are masters at traversing difficult terrain and can even follow trails and sneak around quickly with ease. Scouts can even see in almost pitch blackness and smell enemies coming.
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| 20 || class="left" | Anyone making this level of success can learn about most any Scout ability, and even stories about specific Scouts, how a Scout is trained and even the current location of a specific Scout provided she's not in hiding.
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'''Sample Encounter:'''
''EL 714:''
'''Rydel TaerunJames Houlton'''
'''Medium Humanoid (Human)'''
'''Hit Dice:''' 7d6 14d6 (2449) + (14 con) = (56 hp max or 38 hp average)<br/>'''Initiative:''' 9<br/>
'''Speed:''' 30 ft <br/>
'''Armor Class:''' Normal 19 ( Armor +4, Dex +4, 1 Magic), Touch 14, Flat Foot 15 <br/> '''Base Attack / Grapple:''' +5 10 / +611<br/>'''Full Attack:''' Rapier Great Bow<sup>1</sup> +10 1d6 1d10 +3 (+1 ({str), +1 (int)}, +1 (2 {Magic)}), 18-20 X2 X3 <br/>
'''Space / Reach:''' 5 ft / 5 ft<br/>
'''Special Qualities:''' Trap FindingTeamwork (Tactics), Natural Compass, Trapfinding, Evasion, Darkvision 60 ft, Camouflage, Uncanny DodgeTeamwork (Skills), Battle Grace Intuition +14, Trap Sense Trapsense +24, Spell-like abilities ''Feather Fall, Tree Stride, Phase Door'', Master Tracker, Uncanny Dodge, Teamwork (Abilities), Insightful StrikePit Finder, Great Leap, Scent, Attentiveness +4, Teamwork (Flanking), Flawless Stride, Speed Climb, Improved Evasion, Slowfall 20ftSwift Stalker, Teamwork (Resistance), Hide in Plain Sight, Free Movement, Tricks of the Trade +2Skill Mastery (Disable Device, Hide, Listen, Move Silently, Open Locks, Spot), Blind Sense, Urban CamouflageShadowy Figure, Quick AscentTeamwork (Tactical Resistance)<br/> '''Saves:''' Fort 46, Ref 1013, Will 28<br/>'''Skills:''' 10 ranks each in Bluff, Disable Device, Hide, Listen, Move Silently, Open Locks, Search and Spot, 5 ranks each in Climb and Jump <br/> '''Feats:''' Weapon FinesseAlertness, Endurance, Run, Track, Improved InitiativeNimble Fingers, Agile Athlete <sub>3</sub> (Dex to Climb and Jump checks), StealthyQuick Reconnitor<sub>1</sub>, Fleet of Foot<sub>2</sub>, Nimble FingersKeen Eared Scout<sub>4</sub>, Tactile Trapsmith (Dex to Search and Disable Device) Steady Mountaineer<sub>5</sub><br/>'''Abilities:''' Str: 12, Dex 18, Con 1514, Int 1320, Wis 1018, Cha 1611<br/>'''CR:''' 712<br/>'''Treasure:''' +1 Rapier2 Mithral Shirt of Shadows and Silent moves, +1 Mithril Chain Shirt2 Greatbow of Seeking, Ring of Sustenance, Hat Ring of DisguiseJumping, Brooch Periapt of ShieldingWisdom +2, BackpackGloves of Dexterity +2, Masterwork Thieves ToolsBoots of the Winterlands, Hat of Disguise Kit, Climbers KitChime of Opening, Wand of Cure Light Wounds X5, Backpack, Acid Flask, Vial of Anti-toxinvial, Smokestick X5Bedroll, Belt Pouch, Tanglefoot bagCaltrop X4, ThunderstoneClimbers Kit, Crowbar, Caltrop X4Disguise Kit, Flask, Flint and Steel, Grappling Hook X2, Hammer, Ink Vial, Ink Pen X2, Masterwork Thieves Tools, Parchment X10, Piton X10, Silk Rope 50ft, Piton X10Smokestick X5, Sunrod X2, Tanglefoot bag, WaterskinTent, Torch X10X5, Trail Rations (6 days), Waterskin, 1454 Whetstone. 553 gp<br/>
'''Alignment:''' Lawful Neutral<br/>
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