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User:The-Marksman/Sandbox4

780 bytes added, 03:16, 19 November 2017
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'''{{Anchor|Camouflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 2nd level, a Scout can use the hide skill in any sort of terrain, whether natural or not, even if the terrain doesn't grant cover or concealment. She loses this benefit when wearing medium or heavy armor.
'''{{Anchor|Teamwork (Skills)}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level or higher, a Scout can use her training to help advise her allies (either verbally or through body language, gestures or the like) to improve the skills of those around her. The Scout and all All allies within 30 feet of the Scout gain a bonus on all Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently and Spot checks. This bonus is equal to one half of the Scouts class level. Allies must be able to see or hear the Scout to gain this bonus. (This bonus on Listen and Spot checks does not stack with the one the Scout gained at 1st level).
'''{{Anchor|Battle Intuition}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 3rd level, a Scout gains a +1 bonus on all initiative checks and on all of her AC's. This bonus improves by an additional +1 every 3 levels there after (+2 at 6th level, +3 at 9th level and so on). A Scout loses this bonus when wearing medium or heavy armor or carrying a heavy load.
<sup>1</sup>: Found in Complete Adventurer
<br/><sup>2</sup>: Found in Complete Warrior
====Scouts in the World====
'''Hit Dice:''' 14d6 (49) + ( con) = ( hp max or hp average)<br/>
'''Initiative:''' 4<br/>
'''Speed:''' 30 ft <br/>
'''Armor Class:''' Normal 24 ( Armor +4, Dex +4, Class +4, Magic +2), Touch 20, Flat Foot 24 <br/>
'''Base Attack / Grapple:''' +10 / +11<br/>
'''Full Attack:''' Great Bow<sup>1</sup> + 1d10 + (+1 {str}, +2 {Magic}), 20 X3 <br/>
'''Special Qualities:''' Teamwork (Tactics), Natural Compass, Trapfinding, Evasion, Darkvision 60 ft, Camouflage, Teamwork (Skills), Battle Intuition +4, Trapsense +4, Spell-like abilities ''Feather Fall, Tree Stride, Phase Door'', Master Tracker, Uncanny Dodge, Teamwork (Abilities), Pit Finder, Great Leap, Scent, Attentiveness +4, Teamwork (Flanking), Flawless Stride, Speed Climb, Improved Evasion, Swift Stalker, Teamwork (Resistance), Hide in Plain Sight, Free Movement, Skill Mastery (Disable Device, Hide, Listen, Move Silently, Open Locks, Spot), Blind Sense, Shadowy Figure, Teamwork (Tactical Resistance)<br/>
'''Saves:''' Fort 6, Ref 13, Will 8<br/>
'''Skills:''' Balance 14, Climb 19 Disable Device 23, Gather Information 10, Hide 21, Jump 19, Listen 30 (40 allies), Move Silently 21, Open Locks 23, Search 21, Spot 30 (40 allies), Survival 21, Tumble 19, Sense Motive 19, Decipher Script 11, Use Magic Device 6, Knowledge (Nature) 10, Knowledge (Dungeoneering) 10<br/> '''Feats:''' Alertness, Endurance, Run, Track, Nimble Fingers, Agile Athlete<subsup>34</subsup> (Dex to Climb and Jump checks), Quick Reconnitor<subsup>1</subsup>, Fleet of Foot<subsup>2</subsup>, Keen Eared Scout<subsup>43</subsup>, Steady Mountaineer<subsup>5</subsup><br/>
'''Abilities:''' Str: 12, Dex 18, Con 14, Int 20, Wis 18, Cha 11<br/>
'''CR:''' 12<br/>
'''Treasure:''' +2 Mithral Shirt of Shadows and Silent moves, +2 Greatbow of Seeking, Ring of Sustenance, Ring of Jumping, Periapt of Wisdom +2, Gloves of Dexterity +2, Boots of the Winterlands, Hat of Disguise, Chime of Opening, Wand of Cure Light Wounds X5, Backpack, Acid Flask, Anti-toxin vial, Bedroll, Belt Pouch, Caltrop X4, Climbers Kit, Crowbar, Disguise Kit, Flask, Flint and Steel, Grappling Hook X2, Hammer, Ink Vial, Ink Pen X2, Masterwork Thieves Tools, Parchment X10, Piton X10, Silk Rope 50ft, Smokestick X5, Sunrod X2, Tanglefoot bag, Tent, Torch X5, Trail Rations (6 days), Waterskin, Whetstone. 553 gp<br/>
'''Alignment:''' Lawful Neutral<br/>
 
Agile Athlete: (Dex to Climb and Jump)
Quick Reconnitor: (Make Spot and Listen checks each round as free action, +2 initiative)
Fleet of Foot: (Make one direction change during run or charge)
Keen Eared Scout: (Listen check reveals extra information about source of sound and +5 to pinpoint invisible creatures)
Steady Mountaineer: (Always take 10 on Climb and Jump)
 
<sup>1</sup>: Found in Complete Adventurer
<br/><sup>2</sup>: Found in Complete Warrior
<br/><sup>3</sup>: Found in Players Handbook II
<br/><sup>4</sup>: Found in Races of Wild
<br/><sup>5</sup>: Found in Races of Stone
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