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Infernal Bloodhound Flammarch (3.5e Monster)

1,631 bytes added, 23:44, 25 January 2019
m
Finally gonna finish this one.
|date_created=December 2, 2016
|status=Penguin
|img=Flammarch.png
|imgsize=250px
|caption=Flammarch, the Lord of Hellhounds
|editing=
}}
__NOTOC__
|space=15 ft. |reach=10 ft.
|sa=[[#Cannibalize|Cannibalize]], [[#Lord of Hellhounds|Lord of Hellhounds]], [[#Maneuver-Like Abilities|maneuver-like abilities]], [[#Spell-Like Abilities|spell-like abilities]]
|sq=[[Legacy (3.5e Subtype)|Legacy]] 3 traits, ''[[#Astral Scent|astral scent]]'', [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Damage Reduction|DR]] 18/[[SRD:Good Effect|good]] and [[SRD:Alchemical Silver|silver]], immunity to [[SRD:Fire Effect|fire]], [[SRD:Spell Resistance|spell resistance]] 30, [[SRD:Telepathy|telepathy]] out to 200 ft., ''[[#The Legacy Lives On|The Legacy Lives On]]'', ''[[#Throw Off the Disability|Throw Off the Disability]]'', [[SRD:Vulnerability to Energy|vulnerability]] to [[SRD:Cold Effect|cold]]
|fort=+24 |ref=+18 |will=+19
|str=40 |dex=22 |con=35 |int=9 |wis=20 |cha=25
Flammarch can literally smell your ''soul''. By focusing on a memorized scent for 1 minute, Flammarch may 'smell' into other planes using the [[SRD:Astral Plane|astral plane]] as a conduit, and use that knowledge along with its [[SRD:Spell-Like Ability|spell-like abilities]] to resume tracking.
 
'''Cannibalize {{Ex}}:''' By devouring the carcasses of fallen allies and enemies alike, Flammarch can swiftly regain its health and strength. It may regain up to 50 [[SRD:Hit Points|hit points]] per [[SRD:Round|round]] by cannibalizing, though it can only regain as many hit points as the carcasses had in life. A carcass counts as completely devoured once Flammarch has gained the full amount of hit points from it.
 
Hellhounds and other hounds that have been made subservient to Flammarch due to its [[#Lord of Hellhounds|Lord of Hellhounds]] ability can be willingly killed with an automatically successful [[SRD:Coup de Grace|coup de grace]] attempt in order to allow Flammarch to cannibalize them.
'''Infernal Mark {{Su}}:''' When a hunted creature is bitten by Flammarch, it may choose to inflict an infernal mark at the location of the bite wound. This is a curse mark that remains as long as Flammarch is alive and in pursuit, regardless of distance or the number of dimensions between it and its target. This infernal mark functions as a combination of the ''[[Tag (3.5e Spell)|tag]]'' and ''[[Mark of the Shadowstalker (3.5e Spell)|mark of the shadowstalker]]'' spells, making it very hard for the creature to hide and allowing Flammarch to use its [[SRD:Teleportation Subschool|teleportation]] [[SRD:Spell-Like Ability|spell-like abilities]] to hound the creature to no end. Though this ability is highly dangerous, Flammarch's infernal mark is restricted only to the targets it is specifically tasked to track and kill, and any other creature bitten in the course of its task does not receive the mark. Flammarch may inflict its infernal mark once per day.
All associated saving throw DCs are [[SRD:Constitution|Constitution]]-based and include a +3 [[Legacy (3.5e Template)|legacy]] bonus (standardly DC 32).
*''Charge Burst (1):'' Strike—Flammarch stores strength in its limbs and propels itself forward in a sudden charge, ripping through the battlefield like a flaming meteor. As a double-[[SRD:Move Actions|move ]] action, it moves up to twice its land speed (standardly 160 ft.) in a straight line. Everyone Every creature within the 15-foot-thick line of Flammarch's movement must make a [[SRD:Reflex|Reflex]] save or count as being [[SRD:Overrun|overran]]; creatures that fail the save must make a [[SRD:Strength|Strength]] or [[SRD:Dexterity|Dexterity]] check with the appropriate modifiers opposed to Flammarch's [[SRD:Strength|Strength]] check (+30 with all modifiers). Failure means they fall [[SRD:Prone|prone]]. Failure by 10 or more points means they are [[SRD:Stunned|stunned]] for 2 [[SRD:Round|rounds]]. Failure by 20 or more points means they are [[SRD:Stunned|stunned]] for 2 [[SRD:Round|rounds]] and [[SRD:Staggered|staggered]] for 1d4 [[SRD:Round|rounds]] after that. Any creature that is successfully [[SRD:Overrun|overran]] takes 1d6 points of [[SRD:Bludgeoning Weapon|bludgeoning]] damage and 1d6 points of as if hit by Flammarch's [[SRD:Fire EffectBite|firebite]] damage for every 2 points by which they lost the opposed checkattack.
:Sufficiently solid architecture or objects of [[SRD:Gargantuan Size|Gargantuan]] size or bigger will stop Flammarch's charge burst from continuing.
*''Devouring (3):'' Strike—Flammarch makes a [[SRD:Bite|bite]] attack against a creature of [[SRD:Large Size|Large]] size or smaller as a [[SRD:Standard Action|standard action]]. If the attack hits, Flammarch may attempts a [[SRD:Grapple|grapple]] on that creature. If the creature is successfully grappled, Flammarch may extend this ability to a 1-[[SRD:Round|round]]-action and devour the creature whole. Attempting to devour a creature provokes [[SRD:Attack of Opportunity|attacks of opportunity]] and may be interrupted with a successful counter-[[SRD:Grapple|grapple]].
:Upon the start of Flammarch's next turn, it attempts a second [[SRD:Grapple|grapple]] check, and if that succeeds the any grappled creature is devoured and swallowed whole, and starts to take periodic damage every [[SRD:Round|round]] from Flammarch's gizzard equal to its [[SRD:Bite|bite]] attack. A devoured creature can cut its way out by using a [[SRD:Light Weapon|light]] [[SRD:Slashing Weapon|slashing]] or [[SRD:Piercing Weapon|piercing]] weapon to deal 100 50 points of damage to the Flammarch's gizzard (AC 23). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Flammarch has enough room in its gizzard for 4 [[SRD:Medium Size|Medium]] or 1 [[SRD:Large Size|Large]] creatures.
*''Evasive Lunge (4):'' Counter—At any time as an [[SRD:Immediate Actions|immediate action]] in response to some attack or effect that would target it or include it in its target area, Flammarch may launch its body in a haphazard spin and vault backwards to escape some threat. It makes an effective [[SRD:Whirlwind Attack|whirlwind attack]] with its [[SRD:Claw|claw]] attack against every creature within his its natural [[SRD:Space/Reach (Creature Statistic)|reach]] and then immediately retreat retreats in a chosen direction by up to half his land speed (maximum 40 feet). If this movement puts Flammarch out of the reach of the attack or effect that prompted it to use its Evasive Lunge, then the attack or effect automatically misses.
*''MLA (5):''
*''MLA (6):''
*''Infernal Detonation (7):'' Strike—Exciting all the latent hellflames within its body, Flammarch focuses its full power inward, building it up to critical mass in order to release it in a devastating area attack. Charging this ability takes 2 [[SRD:Round|rounds]]. While charging, Flammarch is immobile, but also only takes half damage from any source. This halving is applied before after any [[SRD:Damage Reduction|damage reduction]] or [[SRD:Resistance to Energy|resistance]]. Dealing more than one quarter of its maximum health (standardly 225 [[SRD:Hit Points|hit points]]) in damage to Flammarch while he is charging will stop the Infernal Detonation from happening and leave it [[SRD:Staggered|staggered]] for 1 [[SRD:Round|round]].
:If the charge completes successfully, Flammarch unleashes a gigantic nova of destructive energy. Creatures within a 30-foot-radius spread must make a [[SRD:Fortitude|Fortitude]] save or be obliterated (a [[SRD:Destruction|destruction]] effect), and take 200 points of [[SRD:Adamantine|adamantine]] [[SRD:Bludgeoning Weapon|bludgeoning]] damage and 20d6 [[SRD:Fire Effect|fire]] damage on a successful save. Creatures further than 30 feet away but within a 60-foot-radius spread only take the [[SRD:Fire Effect|fire]] damage, and may make a [[SRD:Reflex|Reflex]] save to halve the damage dealt.
:After using Infernal Detonation, Flammarch won't be able to use maneuver-like abilities for the next [[SRD:Round|round]].
'''[[SRD:Spell-Like Ability|{{Anchor|Spell-Like Abilities}}]]:''' At will— ; 3/day—''[[Bloodied Chains of Pyrrhos (3.5e Spell)|bloodied chains of Pyrrhos]]''; 1/day—''[[Black Chains of Durance (3.5e Spell)|black chains of durance]]''. [[SRD:Caster Level|Caster level]] 15th. Save DCs are [[SRD:Charisma|Charisma]]-based.  '''The Legacy Lives On {{Ex}}:''' When Flammarch fails a saving throw against a spell or effect that would kill or destroy it outright, it instead takes damage as though it suffered a ''[[SRD:Disintegrate|disintegrate]]'' spell as cast by a spellcaster with the appropriate caster level. '''Throw Off the Disability {{Ex}}:''' If Flammarch is targeted by a non-instantaneous effect or harmful status condition, it can recover far quicker from it. For the purpose of throwing off status conditions or control impairing effects such as being [[SRD:Slow|slowed]], [[SRD:Confusion|confused]], [[SRD:Stunned|stunned]], [[SRD:Deafened|deafened]] and the like, one [[SRD:Round|round]] counts as 4 rounds.  Flammarch is immune to any negative effect that only lasts one [[SRD:Round|round]].

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