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Infernal Bloodhound Flammarch (3.5e Monster)

18 bytes added, 02:27, 26 January 2019
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*'''''Rending Bite (5):''''' Strike—Flammarch makes a [[SRD:Bite|bite]] attack as a [[SRD:Standard Action|standard action]]. This attack is counted as having the [[SRD:Brilliant Energy|brilliant energy]] quality. On a successful hit, the target takes normal damage, and the target's [[SRD:Armor|armor]] or [[SRD:Shield|shield]] (Flammarch's choice) are [[SRD:Sunder|sundered]] for a similar amount of damage.
*'''''Hellhound King's Clangour (6):''''' Strike&mdash; Flammarch unleashes a massive howl as a [[SRD:Full-Round Action|full-round action]] that deals 15d6 [[SRD:Sonic Effect|sonic]] damage to any creature within 60 feet ([[SRD:Fortitude|Fortitude]] half). Though the damage is instantaneous, an insistent ringing sound persists for 1d4 rounds afterwards. While this ringing sound persists, all spellcasters, manifesters, initiators and other users of special ability types must make a [[SRD:Concentration Skill|Concentration]] check (DC 30 + spell/power/maneuver level) to use their abilities, unless they are [[SRD:Deafened|deaf]]. This ability also effectively dispels and destroys any and all concentration-aiding spells in effect, such as ''sonorous hum''<sup>[[Spell Compendium|SpC]]</sup>.
*'''''Infernal Detonation (7):''''' Strike&mdash;Exciting all the latent hellflames within its body, Flammarch focuses its full power inward, building it up to critical mass in order to release it in a devastating area attack. Charging this ability takes 2 [[SRD:Round|rounds]]. While charging, Flammarch is immobile, but also only takes half damage from any source. This halving is applied after any [[SRD:Damage Reduction|damage reduction]] or [[SRD:Resistance to Energy|resistance]]. Dealing more than one quarter of its maximum health (standardly 225 [[SRD:Hit Points|hit points]]) in damage to Flammarch while he is charging will stop the Infernal Detonation from happening and leave it [[SRD:Staggered|staggered]] for 1 [[SRD:Round|round]].

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