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User:The-Marksman/Sandbox4

1,216 bytes removed, 13:44, 1 March 2019
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|1st|| class="left" | +1 || +2 || +2 || +0
| class="left" | 1st [[#Favored Enemy|Favored Enemy]](Undead) +2, [[#Track|Track]], ''[[#Wild EmpathyDetect Evil|Wild EmpathyDetect Evil]]''
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|2nd|| class="left" | +2 || +3 || +3 || +0
| class="left" | [[#Sneak Attack|Sneak Attack]] +1d6, [[#Combat Style|Combat Style]]
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|4th||class="left" | +4 || +4 || +4 || +1
| class="left" | [[#Animal CompanionTurn Undead|Animal CompanionTurn Undead]]
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|5th||class="left" | +5 || +4 || +4 || +1
| class="left" | 2nd [[#Favored Enemy|Favored Enemy]](Undead) +4
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|10th||class="left" | +10/+5 || +7 || +7 || +3
| class="left" | 3rd [[#Favored Enemy|Favored Enemy]](Undead) +6
|1||1||—||—
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|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
| class="left" |4th [[#Favored Enemy|Favored Enemy]](Undead) +8
|2||1||1||1
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|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
| class="left" | 5th [[#Favored Enemy|Favored Enemy]](Undead) +10
|3||3||3||3
|- class="noalt"
'''Weapon and Armor Proficiency:''' A Undead Stalker is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
'''{{Anchor|Favored Enemy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Undead Stalker may select a type of creature from among those given on [[#Table: Undead Stalker Favored Enemies|Table: Undead Stalker Favored Enemies]]. The Undead Stalker gains 's training grants him a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Listen Skill|Listen]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks when using these skills against creatures of this the [[SRD:Undead Type|Undead]] type. Likewise, he gets a +2 bonus on weapon [[SRD:Attack Damage|damage rolls]] against such [[SRD:Undead Type|Undead]] creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Undead Stalker may select these bonuses increases by an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the Undead Stalker chooses '''{{Anchor|[[SRD:Humanoid TypeTrack|humanoidsTrack]] or }}:''' A Undead Stalker gains [[SRD:Outsider TypeTrack|outsidersTrack]] as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the Undead Stalker’s bonuses do not stack; he simply uses whichever bonus is higher[[SRD:Feats|feat]].
{| class="zebra d20"|-|+'''{{Anchor|Table: Undead Stalker Favored Enemies}}|-!'''Type (Subtype)Detect Undead'''||'''Type (Subtype)'''|-|[[SRD:Aberration Type|Aberration]]||[[SRD:Humanoid (reptilian)|Humanoid }} (reptilian)]]|- |[[SRD:Animal Type|Animal]]||[[SRD:Magical Beast Type|Magical beast]] |-|[[SRD:Construct Type|Construct]]||[[SRD:Monstrous Humanoid Type|Monstrous humanoid]]|Special Abilities Overview#Spell- |[[SRD:Dragon TypeLike|DragonSp]] ||[[SRD:Ooze Type|Ooze]] |-|[[SRD:Elemental Type|Elemental]]||[[SRD:Outsider (air)|Outsider (air)]] |- |[[SRD:Fey Type|Fey]]||''' At will, a Undead Stalker can use ''[[SRD:Outsider (chaotic)Detect Undead|Outsider (chaotic)detect undead]] '', as the spell|-'''{{Anchor|[[SRDSneak Attack}}:Giant Type|Giant]]||[[SRD:Outsider (earth)|Outsider (earth)]] |- |[[SRD:Humanoid (aquatic)|Humanoid (aquatic)]]||[[SRD:Outsider (evil)|Outsider (evil)]]|-|[[SRD:Humanoid (dwarf)|Humanoid (dwarf)]] ||[[SRD:Outsider (fire)|Outsider (fire)]] |- |[[SRD:Humanoid (elf)|Humanoid (elf)]] ||[[SRD:Outsider (good)|Outsider (good)]]|-|[[SRD:Humanoid (goblinoid)|Humanoid (goblinoid)]] ||[[SRD:Outsider (lawful)|Outsider (lawful)]]|- |[[SRD:Humanoid (gnoll)|Humanoid (gnoll)]] ||[[SRD:Outsider (native)|Outsider (native)]]|-|[[SRD:Humanoid (gnome)|Humanoid (gnome)]]||[[SRD:Outsider (water)|Outsider (water)]]|- |[[SRD:Humanoid (halfling)|Humanoid (halfling)]]||[[SRD:Plant Type|Plant]] |-|[[SRD:Humanoid (human)|Humanoid (human)]]||''' If a Undead Stalker can catch an [[SRD:Undead Type|Undead]] |- |[[SRD:Humanoid (orc)|Humanoid (orc)]] ||[[SRD:Vermin Type|Vermin]] |-|} creature when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage.
'''{{AnchorThe Undead Stalker’s attack deals extra damage any time an undead target would be denied a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:TrackAC|TrackAC]]}}(whether the target actually has a [[SRD:''' A Dexterity|Dexterity]] bonus or not), or when the Undead Stalker gains [[SRD:TrackFlanking|Trackflanks]] as his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Undead Stalker levels thereafter. Should the Undead Stalker score a bonus [[SRD:FeatsCritical Hit|featcritical hit]]with a sneak attack, this extra damage is not multiplied.
'''{{Anchor|Wild Empathy}} ([[SRD:Special Abilities Overview#ExtraordinaryRanged Attack|ExRanged attacks]]):''' A Undead Stalker can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check to improve count as sneak attacks only if the attitude of a person. The Undead Stalker rolls 1d20 and adds his Undead Stalker level and his [[SRD:Charisma|Charisma]] bonus to determine the wild empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendlytarget is within 30 feet.
To use wild empathy, the An Undead Stalker and the cannot make a sneak attacks that deals [[SRD:Animal TypeNonlethal Damage|animalnonlethal damage]] must be able to study each other, which means that they must be within 30 feet instead of one another under normal visibility conditionslethal damage. Generally, influencing an He also cannot use a weapon that deals lethal damage to deal [[SRD:Animal TypeNonlethal Damage|animalnonlethal damage]] in this way takes 1 minutea sneak attack, but, as not even with influencing people, it might take more or less timethe usual –4 penalty.
Unlike a Rogue, an Undead Stalker's sneak attack can only effect [[SRD:Undead Type|undead]] creatures. The Undead Stalker can also use this ability must be able to see the target well enough to pick out a vital spot and must be able to influence reach such a spot. A Undead Stalker cannot sneak attack while striking a magical beast creature with an [[SRD:IntelligenceConcealment|Intelligenceconcealment]] score or striking the limbs of 1 or 2, but he takes a –4 penalty on the checkcreature whose vitals are beyond reach.
'''{{Anchor|Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Undead Stalker must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s [[SRD:Class|class]] features but does not restrict his selection of [[SRD:Feats|feats]] or special abilities in any way.
'''{{Anchor|Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural terrain, a Undead Stalker of 17th level or higher can use the [[SRD:Hide Skill|Hide]] skill even while being observed.
 
This was inspired from the DMG end of page 175. I traded Wild Empathy for Detect Undead (Like Paladin's detect evil) and traded Animal Companion for Turn Undead (as Paladin)
{{:User:The-Marksman/NavBox}}
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