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User:The-Marksman/Sandbox4

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At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.
'''{{Anchor|Spells}}:''' Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the [[SRD:Undead Stalker Spell List|Undead Stalker spell list]]. A Undead Stalker must choose and prepare his spells in advance (see below)can cast any spell he knows without preparing it ahead of time.
To prepare or cast a spell, a Undead Stalker must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a Undead Stalker’s spell is 10 + the [[SRD:Spell Level|spell level]] + the Undead Stalker’s [[SRD:WisdomCharisma|WisdomCharisma]] modifier.
Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: The Undead Stalker|Table: The Undead Stalker]]. In addition, he receives bonus spells per day if he has a high [[SRD:WisdomCharisma|WisdomCharisma]] score. When [[#Table: The Undead Stalker|Table: The Undead Stalker]] indicates that the Undead Stalker gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his [[SRD:WisdomCharisma|WisdomCharisma]] score for that [[SRD:Spell Level|spell level]]. The Undead Stalker does not have access to any domain spells or granted [[SRD:Powers|powers]], as a [[SRD:Cleric|cleric]] does. A Undead Stalker prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though he cannot lose a prepared spell to cast a ''cure'' spell in its place. A Undead Stalker may prepare and cast any spell on the Undead Stalker spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Through 3rd level, a Undead Stalker has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is one-half his Undead Stalker level.
====Spell List====
 
=====1st-Level Undead Stalker Spells=====
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
* [[SRD:Animal MessengerConsecrate|Animal MessengerConsecrate]]<SUP>M</SUP>: Sends a Tiny Fills area with positive energy, making [[SRD:Animal Undead Type|animalundead]] to a specific place.* [[SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[SRD:Hit Dice|HD]] of [[SRD:Animal Type|animals]].* [[SRD:Charm Animal|Charm Animal]]: Makes one [[SRD:Animal Type|animal]] your friendweaker.
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
* [[SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[SRD:Animal Type|animals]] or [[SRD:Plant Type|plants]].
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
* [[SRD:Detect Undead|Detect Undead]]: Detects [[SRD:Undead Type|undead]] within 60 feet.
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
* [[SRD:Entangle|Entangle]]: [[SRD:Plant Type|Plants]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.
* [[SRD:Hide from AnimalsUndead|Hide from AnimalsUndead]]: [[SRD:Animal Undead Type|AnimalsUndead]] can’t perceive one subject/level.
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
* [[SRD:Know Direction|Know Direction]]: You discern north.
* [[SRD:Light|Light]]: Object shines like a torch.
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
* [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
* [[SRD:Speak with AnimalsLesser Restoration|Speak with AnimalsRestoration, Lesser]]: You can communicate with Dispels magical ability penalty or repairs 1d4 [[SRD:Animal TypeAbility Damage|animalsability damage]].* [[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls [[SRD:Animal Type|animal]] to fight for you.
=====2nd-Level Undead Stalker Spells=====
* [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level.
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
* [[SRD:Hold AnimalDaylight|Hold AnimalDaylight]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Animal Type|animal]] for 1 [[SRD:Round|round]]/level60-ft. radius of bright light.
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
* [[SRD:See Invisibility|See Invisibility]]: Reveals [[SRD:Invisible|invisible]] creatures or objects.
* [[SRD:Snare|Snare]]: Creates a magic booby trap.
* [[SRD:Speak with PlantsDead|Speak with PlantsDead]]: You can talk to normal [[SRD:Plant Type|plants]] and [[SRD:Plant Type|plant]] creaturesCorpse answers one question/two levels.
* [[SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''
* [[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls [[SRD:Animal Type|animal]] to fight for you.
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
 
=====3rd-Level Undead Stalker Spells=====
* [[SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[SRD:Plant Type|plant]] creatures.
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
* [[SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[SRD:Plant Type|plants]].
* [[SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5).
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection from chaos'', but 10-ft. radius and 10 min./level.
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection from evil'', but 10-ft. radius and 10 min./level.
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
* [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
* [[SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[SRD:Animal Type|animal]].
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
* [[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls [[SRD:Animal Type|animal]] to fight for you.
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
 
=====4th-Level Undead Stalker Spells=====
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.
* [[SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level.
* [[SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).
* [[SRD:Death Ward|Death Ward]]: Grants immunity to death spells and negative energy effects.
* [[SRD:Dispel Chaos|Dispel Chaos]]: +4 bonus against attacks by chaotic creatures.
* [[SRD:Dispel Evil|Dispel Evil]]: +4 bonus against attacks by evil creatures.
* [[SRD:Disrupting Weapon|Disrupting Weapon]]: [[SRD:Melee Weapon|Melee weapon]] destroys [[SRD:Undead Type|undead]].
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
* [[SRD:Nondetection|Nondetection]]<SUP>M</SUP>: Hides subject from Divination, scrying.
* [[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls [[SRD:Animal Type|animal]] to fight for you.
* [[SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.
* [[SRD:Restoration|Restoration]]<SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains.
* [[SRD:True Seeing|True Seeing]] <SUP>M</SUP>: Lets you see all things as they really are.
* [[SRD:Undeath to Death|Undeath to Death]]<SUP>M</SUP>: Destroys 1d4/level [[SRD:Hit Dice|HD]] of [[SRD:Undead Type|undead]] (max 20d4).
====Note====
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