Changes

Jump to: navigation, search

User:The-Marksman/Sandbox4

159 bytes added, 16:16, 1 March 2019
no edit summary
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
* [[SRD:Detect Secret Doors|Detect Secret Doors]]: Reveals hidden doors within 60 ft.
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
* [[SRD:Detect Undead|Detect Undead]]: Detects [[SRD:Undead Type|undead]] within 60 feet.
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
* [[SRD:EntangleFind Traps|EntangleFind Traps]]: Notice traps as a [[SRD:Plant TypeRogue|Plantsrogue]] [[SRD:Entangled|entangle]] everyone in 40-ft.-radius circledoes.
* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
* [[SRD:Light|Light]]: Object shines like a torch.
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
* [[SRD:Magic Fang|Magic Fang]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[SRD:Attack Damage|damage rolls]].
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.
* [[SRD:Disguise Self|Disguise Self]]: Changes your appearance.
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.
* [[SRD:Invisibility|Invisibility]]: Subject is [[SRD:Invisible|invisible]] for 1 min./level or until it attacks.
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
=====3rd-Level Undead Stalker Spells=====
* [[SRD:Alter Self|Alter Self]]: Assume form of a similar creature.
* [[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
* [[SRD:Diminish PlantsGlibness|Diminish PlantsGlibness]]: Reduces size or blights growth of normal You gain +30 bonus on [[SRD:Plant TypeBluff Skill|plantsBluff]].* [[SRD:Greater Magic Fang|Magic Fangchecks, Greater]]: One [[SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[SRD:Attack Damage|damage rolls]] (max +5)your lies can escape magical discernment.* [[SRD:Halt UndeadInvisibility Sphere|Halt UndeadInvisibility Sphere]]: Immobilizes [[SRD:Undead Type|undead]] for 1 Makes everyone within 10 ft. [[SRD:RoundInvisible|roundinvisible]]/level.
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection from chaos'', but 10-ft. radius and 10 min./level.
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection from evil'', but 10-ft. radius and 10 min./level.
* [[SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
* [[SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
* [[SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[SRD:Vermin Type|vermin]] stay 10 ft. away.
* [[SRD:Searing Light|Searing Light]]: Ray deals 1d8/two levels damage, more against [[SRD:Undead Type|undead]].
* [[SRD:Tongues|Tongues]]: Speak any language.
* [[SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
4,650
edits

Navigation menu