[[Summary::Across the galaxy, some warriors have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon.]]
All of the following are [[SRD:Class|class]] features of the Undead Stalker.
'''Weapon and Armor Proficiency:''' A Undead Stalker is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
'''{{Anchor|Favored Enemy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Undead Stalker's training grants him a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Listen Skill|Listen]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks when using these skills against creatures of the [[SRD:Undead Type|Undead]] type. Likewise, he gets a +2 bonus on weapon damage rolls against undead creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), these bonuses increases by an additional +2.
'''{{Anchor|[[SRD:Track|Track]]}}:''' A Undead Stalker gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].
'''{{Anchor|''Detect Undead''}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At will, a Undead Stalker can use ''[[SRD:Detect Undead|detect undead]]'', as the spell
'''{{Anchor|Sneak Attack}}:''' If a Undead Stalker can catch an [[SRD:Undead Type|Undead]] creature when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The Undead Stalker’s attack deals extra damage any time an undead target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Undead Stalker [[SRD:Flanking|flanks]] his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Undead Stalker levels thereafter. Should the Undead Stalker score a [[SRD:Critical Hit|critical hit]] with a sneak attack, this extra damage is not multiplied.
[[SRD:Ranged Attack|Ranged attacks]] can count as sneak attacks only if the target is within 30 feet, and an Undead Stalker cannot make a sneak attacks that deals [[SRD:Nonlethal Damage|nonlethal damage]] instead of lethal damage in a sneak attack, not even with the usual –4 penalty.
Unlike a Rogue, an Undead Stalker's sneak attack can only effect [[SRD:Undead Type|undead]] creatures. The Undead Stalker must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Undead Stalker cannot sneak attack while striking a creature with [[SRD:Concealment|concealment]] or striking the limbs of a creature whose vitals are beyond reach.
'''{{Anchor|Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Undead Stalker must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of other feats or special abilities in any way.
If the Undead Stalker selects archery, he is treated as having the [[SRD:Rapid Shot|Rapid Shot]] feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selects two-weapon combat, he is treated as having the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] feat, even if he does not have the normal prerequisites for that feat. He loses all benefits of all of his combat styles when wearing heavy armor.
'''{{Anchor|Endurance}}:''' A Undead Stalker gains [[SRD:Endurance|Endurance]] as a bonus feat at 3rd level.
'''{{Anchor|Smite Undead}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Once per day, a 3rd level Undead Stalker may attempt to smite undead with one normal melee attack. He adds his [[SRD:Charisma|Charisma]] bonus (if any) to his attack roll and deals 1 extra point of damage per Undead Stalker level. If the Undead Stalker accidentally smites a creature that is not undead, the smite has no effect, but the ability is still used up for that day. At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.
'''{{Anchor|Greater Turn Undead}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' When a Undead Stalker reaches 4th level, he gains the [[SRD:Supernatural Ability|supernatural]] ability to [[SRD:Turn or Rebuke Undead|turn undead]]. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns [[SRD:Undead Type|undead]] as a [[SRD:Cleric|cleric]] of three levels lower would using the Sun Domain. Just like the domain power of the Sun Domain, any undead that would be turned by an Undead Stalker are destroyed instead.
'''{{Anchor|Spells}}:''' Beginning at 4th level, a Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the [[#Spell List|Undead Stalker Spell List]]. A Undead Stalker can cast any spell he knows without preparing it ahead of time. Through 3rd level, a Undead Stalker has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his caster level is one-half his Undead Stalker level.
To cast a spell, a Undead Stalker must have a [[SRD:Charisma|Charisma]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a saving throw against a Undead Stalker’s spell is 10 + the spell level + the Undead Stalker’s Charisma modifier.
Like other spellcasters, a Undead Stalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on [[#Table: The Undead Stalker|Table: The Undead Stalker]]. In addition, he receives bonus spells per day if he has a high Charisma score. When [[#Table: The Undead Stalker|the table]] indicates that the Undead Stalker gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
'''{{Anchor|Improved Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the [[SRD:Manyshot|Manyshot]] feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] feat, even if he does not have the normal prerequisites for that feat.
'''{{Anchor|Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 7th level, a Undead Stalker may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
'''{{Anchor|Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, a Undead Stalker can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a Undead Stalker can avoid even magical and unusual attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Undead Stalker is wearing light armor or no armor. A [[SRD:Helpless|helpless]] Undead Stalker does not gain the benefit of evasion.
'''{{Anchor|Combat Style Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, a Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the [[SRD:Improved Precise Shot|Improved Precise Shot]] feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that feat.
'''{{Anchor|Camouflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Undead Stalker of 13th level or higher can use the [[SRD:Hide Skill|Hide]] skill in any sort of natural terrain, even if the terrain doesn’t grant [[SRD:Cover|cover]] or [[SRD:Concealment|concealment]].
'''{{Anchor|Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural terrain, a Undead Stalker of 17th level or higher can use the Hide skill even while being observed.
===={{Anchor|Spell List}}====
=====1st-Level Undead Stalker Spells=====
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
* [[SRD:Consecrate|Consecrate]] <SUP>M</SUP>: Fills area with positive energy, making [[SRD:Undead Type|undead]] weaker.
* [[SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
* [[SRD:Detect Secret Doors|Detect Secret Doors]]: Reveals hidden doors within 60 ft.
* [[SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
* [[SRD:Detect Undead|Detect Undead]]: Detects [[SRD:Undead Type|undead]] within 60 feet.
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
* [[SRD:Find Traps|Find Traps]]: Notice traps as a [[SRD:Rogue|rogue]] does.
* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.
* [[SRD:Know Direction|Know Direction]]: You discern north.
* [[SRD:Light|Light]]: Object shines like a torch.
* [[SRD:Longstrider|Longstrider]]: Increases your speed.
* [[SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
* [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
* [[SRD:Greater Invisibility|Invisibility, Greater]]: As ''invisibility'', but subject can attack and stay [[SRD:Invisible|invisible]].
* [[SRD:Nondetection|Nondetection]]<SUP>M</SUP>: Hides subject from Divination, scrying.
* [[SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.
* [[SRD:Restoration|Restoration]]<SUP>M</SUP>: Restores level and [[SRD:Ability Scores|ability score]] drains.
* [[SRD:True Seeing|True Seeing]] <SUP>M</SUP>: Lets you see all things as they really are.
* [[SRD:Undeath to Death|Undeath to Death]]<SUP>M</SUP>: Destroys 1d4/level [[SRD:Hit Dice|HD]] of [[SRD:Undead Type|undead]] (max 20d4).
====Note====
{{underbar|Inspiration for the class|This was inspired from the suggestion in the DMG at the end of page 175 and I decided to "bring it to life" so-to-speak. In addition to their suggestions, I traded Wild Empathy for Detect Undead (Like Paladin's detect evil) and traded Animal Companion for Turn Undead (as Paladin), and changed the spellcasting to spontaneous like Assassin and the casting stat from Wisdom to Charisma to better synchronize with the Smite and Turn Undead.