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The Low-Gravity zone can flip this. Advantage on Strength Checks makes sense (enhance ability is single target but lasts for an hour so it seems like an acceptable trade), likewise increasing your speed by 10 ft for one turn. The goal should be to keep this roughly on par with the benefits of High-Gravity. [[User:Vaegrim|Vaegrim]] ([[User talk:Vaegrim|talk]]) 18:15, 20 April 2019 (MDT)
:Fixed duration and area to be more standard. However, your above mechanics, while rational, add even more math to a system that tries to avoid it. Of all my spells this is certainly the most complex as is. Additionally, increasing strength does not make sense. Changing gravity does not make a creature stronger or weaker. It only decreases or increases how much they can lift relative to normal. This is mentioned in the current spell and will suffice.--Franken Kesey 18:01, 21 April 2019 (MDT)