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→5E translation notes
::Lastly, your argument further supports mine that reverse gravity is much more powerful than directional gravity. Sure, D&D uses a lot of enclosed spaces (it is expected, dungeons are in the name). But the application in open spaces makes reverse gravity super powerful. Max velocity is reached at 12 seconds at 174 feet per second (having fallen 1,483 feet at this point). The 30' cube of directional gravity is tiny in comparison. Thank you for supporting my argument.--Franken Kesey 10:51, 23 April 2019 (MDT)
::: What? It seems like either I missed something or you just went on a tirade about things that don't even seem to matter to the discussion at hand; I was simply trying to ascertain how the 20d6 number for damage was gotten for Reverse Gravity (spread over two applications of 10d6; one for hitting a ceiling 100ft up, and then falling back to the ground). I asked here because that's where the discussion is.
::: Also, I'm not making an argument? Well, actually, the only argument I'm trying to make is that you should learn the rules of 5e, but we all know that's something ridiculous to dare suggest. You're for some reason now trying to spout physics around to prove something? That seems to be the biggest problem when trying to discuss things with you; you seem to be trying to prove something completely separate? Oh well, we've figured out where 20d6 falling damage comes from, and that's all I wanted to know. --[[User:TK-Squared|TK-Squared]] ([[User talk:TK-Squared|talk]]) 11:25, 23 April 2019 (MDT)
== TK's Tritique Thow ==