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Oath of Blood (3.5e Spell)

317 bytes removed, 05:13, 8 January 2020
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Each day after falling victim to this spell, the subject must make efforts to follow the instructions provided by the spell or take 3d6 points of damage and become [[SRD:Sickened|sickened]]. This damage stacks and cannot be healed by any means so long as the target lives and the task remains incomplete, but the sickening effect is lifted if the subject resumes acting towards their instructions. If the caster of the spell wishes, they may teleport the ''geased'' individual to their side once per day (as the ''[[SRD:Refuge|refuge]]'' spell); the subject may make a Fortitude save using the spell’s normal DC to resist the teleportation.
Should the subject of the geas be slain, they automatically rise as a [[Revenant (3.5e Template)|revenant]], falling further under the control of the caster. At the beginning of each day, they must make a Will save (using the original DC) or become willing to follow the directions of the spell, which they perform without resistance for the next 24 hours even if the resulting actions go against their previous alignment and convictions, after which they make another save.
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