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Gravity Warrior (5e Martial Archetype)

291 bytes removed, 03:42, 24 January 2020
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When you choose this archetype at 3rd level, you develop the ability to harness and create gravitational forces. This is represented by your '''gravity pool''', which starts with 3 points. Certain gravity features will expend points from your gravity pool. You start knowing 2 such features: High-Gravity Zone and Lightened Movement.
When you expend a point from your gravity pool, it is unavailable until you finish a short or long rest. You gain an additional point in At level 10, your gravity pool at levels 7, 10, 15, and 18grows by 2 points.
Your command over gravitational forces is not as consistent as most other forms of magic. Whenever you use a gravity feature, you cannot use it again for 1 round.
Starting at 7th level, you can briefly intensify the earth's pull on yourself to devastating effect. As an action, you can spend a point from your gravity pool and punch the ground.
The impact of this shakes the ground in a 10-foot radius. Each creature other than you must make a Dexterity saving throw. On a failed save, a creature is knocked prone and takes 1d10 bludgeoning damage per point of your proficiency bonus. On a successful save, the creature takes half as much damage and is not knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
At 15th 18th level, you may spend an additional point from your gravity pool to improve the effects of your gravity hammer. If a creature fails its save, it is additionally stunned for 1 round , knocked prone, and takes 2d10 damage per point of your proficiency bonus. On a successful save, the creature takes half as much damage and is not knocked prone or stunned. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
=== Gravity Well ===
Starting at 10th 15th level, you can focus the earth's pull on a single target. As an action, you can spend a point from your gravity pool and choose a creature within 100 feet of you. That target must make a Constitution saving throw. On a failed save, it its speed is becomes restrained 0 as long as it is within 100 feet of you. The target must make another Constitution saving throw at the end of each of its turns. On a successful save, the restraining this effect ends. === Reverse Gravity === Starting at 18th level, your mastery over gravity allows you to even reverse it. As an action, you can spend 3 points from your gravity pool to cast the spell ''[[SRD5:Reverse Gravity|reverse gravity]]'' without needing any material components.
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