Changes

Jump to: navigation, search

Manifester (5e Class)

1,014 bytes added, 10:33, 28 November 2020
m
no edit summary
|feature1=Manifesting, Psionic Discipline, Psionic Power
|feature2=Sense Thoughts
|feature3=MetapsionicAutohypnosis
|feature4=Ability Score Improvement
|feature5=Body Fuel
Starting at 14th level this ability improves again, allowing you to sense the creature's type but not its identity; furthermore, you can attempt to skim the surface thoughts of a creature you can see detected by this ability while it lasts, learning the surface thoughts of the creature-—what is most on its mind in that moment. You can switch to a different creature while this ability lasts as an action. Alternatively, you can probe deeper into a creature whose thoughts you are skimming as an action, forcing the creature to make a Wisdom save with a DC equal to your manifestation DC. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, it is immune to further probing by this ability until you finish a long rest. Either way, the target knows that you are probing into its mind.
=== Metapsionics Autohypnosis === Your expanding powers unlock your ability to create mnemonic suggestions that assist you in surviving and expanding what your psionic powers can do. You can gain psionic focus by making an Constitution check as an action (DC 10) or as a bonus action (DC 15). While psionically focused, you may expend your focus on one of the following: *Gain advantage on saving throws against being ''frightened'' as a reaction.*Gain advantage on saving throws against poison, and you have resistance against poison damage until the end of your next turn.*Ignore the reduction in speed from caltrops as a bonus action.*Memorize a long string of numbers or words as an action.*Reduce the number of Psionic Energy dice expended on a power by one (minimum one die expended).*Upon reaching 0 hit points, start with one successful death saving throw as a reaction. If you die or go unconscious, your psionic focus is expended though you gain no benefit.
=== Body Fuel ===
Beginning at 5th level, you can metabolize some of your body's energy to fuel your psionic energy. At the end of a short rest you can spend any number of Hit Dice to regain the same number of Psionic Energy dice, though this does not allow you to have more than twice your proficiency bonus in Psionic Energy dice. You require twice as much food as normal on any day you use Body Fuel.
At 10th level, you regain twice the number of Hit Dice you spent in Psionic Energy dice.

Navigation menu