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Talk:Seer (3.5e Class)

362 bytes added, 05:47, 6 December 2020
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That's the idea. The question is: does it play out that way? Is it balanced? I'm not sure. Action economy abuse is prone to pretty wild swings in effectiveness (for example, there was a draft that got Celerity, until I remember that the spell is stupid with Arcane Fusion). Frankly, it's quite possible that as a class that is A) basically telling you to scry-and-die and B) gets a bunch of ways to take extra actions, the Seer is inherently too strong and needs to be rebuild along some other lines.
 
:This draft has celerity, for what it's worth. "celerity (Sp): At 14th level, the seer can pull time into the present, enabling her to act at a moment's notice. She may use celerity (PHBII) as a spell-like ability at will, though not more than once per round." --[[User:Undead Knave|Undead_Knave]] ([[User talk:Undead Knave|talk]]) 05:47, 6 December 2020 (UTC)
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