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Area Ward (3.5e Spell)

2,842 bytes added, 15:30, 6 December 2020
Created page with "{{author |author_name=NigelWalmsley |isnotuser=true |date_created=2020-11-28 |status=Complete |editing=Spelling and grammar only }} <onlyinclude>{{3.5e Spell |name=Area Ward..."
{{author
|author_name=NigelWalmsley
|isnotuser=true
|date_created=2020-11-28
|status=Complete
|editing=Spelling and grammar only
}}

<onlyinclude>{{3.5e Spell
|name=Area Ward
|school=Abjuration
|subschool=
|desc=
|lvl=Sorcerer/Wizard 6
|comp=V, S, M
|casttime=10 minutes
|range=Touch
|dur=Permanent
|tsea=at
|subj= 40-ft. or smaller radius, Location or object touched
|save=See text
|sr=See text
|summary=You construct a mystical diagram that imposes a permanent spell effect on either an area or any creature which enters it.}}

You construct a mystical diagram that imposes a permanent spell effect on either an area or any creature which enters it. Possible effects include ''[[SRD:Alarm|alarm]]'', ''anticipate teleportation'' ([[Publication:Spell Compendium|SpC]]), ''avoid planar effects'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Clairaudience/Clairvoyance|clairaudience/clairvoyance]]'', ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Detect Scrying|detect scrying]]'', ''[[SRD:Death Ward|death ward]]'', ''[[SRD:Dimensional Anchor|dimensional anchor]]'', ''[[SRD:Dispel Magic|dispel magic]]'', ''[[SRD:Endure Elements|endure elements]]'', ''[[SRD:Freedom of Movement|freedom of movement]]'', ''[[SRD:Gentle Repose|gentle repose]]'', ''greater resistance'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Gust of Wind|gust of wind]]'', ''[[SRD:Hallucinatory Terrain|hallucinatory terrain]]'', ''[[SRD:Magic Circle against Evil|magic circle (against an alignment of your choice)]]'', ''[[SRD:Nondetection|nondetection]]'', ''[[SRD:Obscuring Mist|obscuring mist]]'', ''[[SRD:Protection from Energy|protection from energy]]'', ''[[SRD:Resist Energy|resist energy]]'', ''[[SRD:Scrying|scrying]]'', and ''[[SRD:Silence|silence]]''. You must know the spell which you charge an area ward with. You can set conditions, such as particular alignments, that determine how creatures are effected by the spell. For example, you could create an area ward with an alarm that triggers only when Lawful creatures enter.

When casting the spell, you may have it effect an area with a radius of up to 40ft. Once the spell is cast, its area cannot be modified. If the spell targets a location, it is centered on that location. If it targets an object, it moves with the object. Only one area ward may be in effect in a given area. If multiple wards overlap, the one with the lower caster level is supressed. If their caster level is equal, the one that became active later is supressed. If area ward targets an object, its effect is centered on that object and moves with it.
Material Component: The ward requires arcane reagents worth 1,000 GP plus an additional 1,000 GP for every level of the spell to be included in its area.

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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
[[Category:3.5e]]
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[[Category:Spell]]

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