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Warden (3.5e Class)

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Created page with "<noinclude>{{author |author_name=NigelWalmsley |date_created=2020-11-28 |isnotuser=true |status=Complete |editing=Spelling and grammar only |balance=Wizard |img= }} <div class..."
<noinclude>{{author
|author_name=NigelWalmsley
|date_created=2020-11-28
|isnotuser=true
|status=Complete
|editing=Spelling and grammar only
|balance=Wizard
|img=
}}
<div class="blank">
{{#set:Summary=Spellcaster that specializes in defensive and protective magics
|Length=20
|Minimum Level=1
|Base Attack Bonus Progression=Good
|Fortitude Save Progression=Good
|Reflex Save Progression=Poor
|Will Save Progression=Good
|Class Ability=Arcane Spellcasting
|Class Ability=Spontaneous Spellcasting
|Class Ability Progression=Full
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>

==Warden==</noinclude><includeonly>===Warden===</includeonly>
{{quote|A man's home is his castle.}}

A warden is a spellcaster that specializes in defensive and protective magics. While this makes them well suited to protecting and fortifying a single location, some wardens become adventurers and utilize their skills to defeat the magical defenses of others. Wardens are often employed by individuals or organizations with a mind to improving their security, and the longtime homes of powerful wardens are among the most secure locations in the world.

<noinclude>===Making a Warden===</noinclude><includeonly>====Making a Warden</includeonly>

{| class="zebra d20"
|+
<div>{{Anchor|Table: The Seer}}</div>
Hit Die: d10
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
|1st|| class="left" | +1 || +2 || +0 || +2
| class="left" | [[#Spells|Spells]], [[#Armored Mage|Armored Mage]], [[#Trapfinding|Trapfinding]]
|5||3||—||—||—||—||—||—||—||—
|-
|2nd|| class="left" | +2 || +3 || +0 || +3
| class="left" | [[#Enduring Magic|Enduring Magic]]
|6||4||—||—||—||—||—||—||—||—
|-
|3rd|| class="left" | +3 || +3 || +1 || +3
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||5||—||—||—||—||—||—||—||—
|-
|4th||class="left" | +4 || +4 || +1 || +4
| class="left" | [[#Wardsense|Wardsense]]
|6||6||3||—||—||—||—||—||—||—
|-
|5th||class="left" | +5 || +4 || +1 || +4
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||4||—||—||—||—||—||—||—
|-
|6th||class="left" | +6/+1 || +5 || +2 || +5
| class="left" | [[#Cooperative Wards|Cooperative Wards]]
|6||6||5||3||—||—||—||—||—||—
|-
|7th||class="left" | +7/+2 || +5 || +2 || +5
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||6||4||—||—||—||—||—||—
|-
|8th||class="left" | +8/+3 || +6 || +2 || +6
| class="left" | ''[[#guards and wards| guards and wards]]''
|6||6||6||5||3||—||—||—||—||—
|-
|9th||class="left" | +9/+4 || +6 || +3 || +6
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||6||6||4||—||—||—||—||—
|-
|10th||class="left" | +10/+5 || +7 || +3 || +7
| class="left" | [[#Transient Wards|Transient Wards]]
|6||6||6||6||5||3||—||—||—||—
|-
|11th||class="left" | +11/+6/+1 || +7 || +3 || +7
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||6||6||6||4||—||—||—||—
|-
|12th||class="left" | +12/+7/+2 || +8 || +4 || +8
| class="left" | ''[[#permanency|permanency]]'' (weekly)
|6||6||6||6||6||5||3||—||—||—
|-
|13th||class="left" | +13/+8/+3 || +8 || +4 || +8
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||6||6||6||6||4||—||—||—
|-
|14th||class="left" | +14/+9/+4 || +9 || +4 || +9
| class="left" | [[#Maximum Force|Maximum Force]]
|6||6||6||6||6||6||5||3||—||—
|-
|15th||class="left" | +15/+10/+5 || +9 || +5 || +9
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||6||6||6||6||6||4||—||—
|-
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +10
| class="left" | ''[[#permanency|permanency]]'' (daily)
|6||6||6||6||6||6||6||5||3||—
|-
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +10
| class="left" | [[#Advanced Learning|Advanced Learning]]
|6||6||6||6||6||6||6||6||4||—
|-
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +11
| class="left" | [[#Unimpeachable Magic|Unimpeachable Magic]]
|6||6||6||6||6||6||6||6||5||3
|-
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +11
| class="left" | [[#Advanced Learning|Advanced Learning]], [[#Sneak Attack|Sneak Attack]] +7d6
|6||6||6||6||6||6||6||6||6||4
|-
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +12
| class="left" | [[#Warding Mastery|Warding Mastery]]
|6||6||6||6||6||6||6||6||6||6
|}
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
{{3.5e Skills|Concentration,
Craft,
Decipher Script,
Disable Device,
Forgery,
Knowledge (Arcana),
Knowledge (Architecture and Engineering),
Knowledge (Dungeoneering),
Knowledge (The planes),
Listen,
Profession,
Search,
Spellcraft,
Spot,
Use Magic Device}}
|}

<noinclude>====Class Features====</noinclude><includeonly>=====Class Features=====</includeonly>

'''Weapon and Armor Proficiency:''' The warden is proficient with light, medium, and heavy armor, shields, and all simple and martial weapons.

'''{{Anchor|Spells}}:''' A warden casts arcane spells, which are drawn from the warden list. The warden automatically knows all the spells on the warden list, as well as a selection of additional spells from his Advanced Learning ability. If he gains access to new spells through effects such as Prestige Domains, he automatically knows those spells as well. He can cast any spell he knows without preparing it ahead of time. The warden's spell DCs and bonus spells are determined by his Intelligence score.

The warden recieves the same spells per day as a sorcerer of his level.

At the DM's discretion, the warden may exchange spells on the warden list for other abjuration spells of the same level from the sorcerer/wizard list.

The warden is treated as a wizard who has specialized in the school of abjuration for the purpose of meeting prerequisites.

'''{{Anchor|Armored Mage}} (Ex):''' Wardens recieve specialized training that allows them to cast more effectively in armor. A warden ignores the arcane spell failure chance of any armor with which he is proficient.

'''{{Anchor|Trapfinding}}:''' As the [[SRD:Rogue#Trapfinding|rogue]].

'''{{Anchor|Enduring Magic}}:''' At 2nd level, the warden's spells become more difficult to remove. He adds a bonus equal to one half his class level (round down) to his caster level for the purpose of resisting his spells being dispelled.

'''{{Anchor|Advanced Learning}}:''' At 3rd level and each odd-numbered level thereafter, the warden gains additional spell knowledege. He may select either one abjuration or [Force] spell of any spell level which he can cast from the sorcerer/wizard or cleric lists, or one spell of any school of a level up to one less than the highest level he can cast from the sorcerer/wizard list. This spell is added to his list of spells known at the level at which it appears on the sorcerer/wizard list if it appears there, or the level it appears on the cleric list if it does not.

'''{{Anchor|Wardsense}} (Su):''' At 4th level, the warden becomes instinctively attuned to defensive magics. He is automatically aware of any magicial trap, gylph spell, symbol spell, or similar effect with 120ft. An opposed caster level check reveals what conditions will activate these effects (e.g. the location that triggers a trap, or the doorway protected by a symbol of pain), but not passwords that will disable or bypass them.

'''{{Anchor|Cooperative Wards}}:''' At 6th level, the warden can store his allies magic in his defensive spells. When he casts gylph of warding or a similar spell, he may store spells known by any willing ally who is present when he casts the spell, rather than just spells he knows.

'''''{{Anchor|guards and wards}}'' (Sp):''' At 8th level, the warden can weave potent magics to protect his home. He can use ''[[SRD:Guards and Wards|guards and wards]]'' once per day as a spell-like ability. The duration of the effect is unlimited, but only one instance of it may be active at a time. The caster level of the effect is equal to the warden's caster level, and it benefits from his Enduring Magic and Unimpeachable Magic abilities. When the warden uses guards and wards (either from this ability, or by casting the spell normally), he may select an additional option off the list of choices the spell provides for every two caster levels above 8 he possesses (so a warden with caster level 10 could choose to have stinking cloud active in two locations and gust of wind in a corridor). He may choose the same ability multiple times.


'''{{Anchor|Transient Wards}} (Su):''' At 10th level, when the warden casts a ''symbol'' spell or a spell with a duration of "permanent" or "permanent until discharged" and an expensive material component, he may elect not to use the relevant material component. If he does so, the spell fades when he next regains spells if its effect has not already been discharged. He may have only one such spell active at a time.

'''''{{Anchor|permanency}}'' (Sp):''' At 12th level, the warden can make spells permanent. Once per week, he can use ''[[SRD:Permanency|permanency]]'' as a spell-like ability. If an effect he has made permanent in this way is dispelled, it is restored to functionality the next time he regains spells. An effect that is dispelled for three days in a row is removed permanently. At 16th level, he can use this ability once per day instead of once per week.

'''{{Anchor|Maximum Force}}''' At 14th level, the warden gains perfect control over force magic. Any &#91;Force&#93; spell he casts is [[SRD:Maximize Spell|Maximized]]. This does not increase either the spell slot used to cast the spell or the spell's casting time.

'''{{Anchor|Unimpeachable Magic}}:''' At 18th level, the warden's magics are protected from the meddling of lesser mages. Any attempt to dispel one of his spells (or his ''guards and wards'' ability) by a character with a caster level lower than his own (factoring in the bonus from Enduring Magic) automatically fails.

'''{{Anchor|Warding Mastery}}:''' At 20th level, the warden casts ''symbol'' spells and all spells with a duration of "permanent" or "permanent until discharged" as supernatural abilities.

==={{Anchor| Warden Spell List}}===

'''0th Level:''' ''[[SRD:Alarm|alarm]]'', ''[[SRD:Arcane Mark|arcane mark]]'', ''[[SRD:Detect Magic|detect magic]]'', ''dispel ward'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Protection from Evil|protection from alignment]]'', ''[[SRD:Read Magic|read magic]]'', ''[[SRD:Resistance|resistance]]''

'''1st Level:''' ''abjurant armor''*, ''[[SRD:Arcane Lock|arcane lock]]'', ''[[SRD:Endure Elements|endure elements]]'', ''[[SRD:Floating Disk|floating disk]]'', ''[[SRD:Greater Dispel Magic|greater dispel magic]]'', ''lesser deflect'' ([[Publication:Player's Handbook II|PHBII]]), ''[[SRD:Magic Missile|magic missile]]'', ''[[SRD:Sanctuary|sanctuary]]'', ''[[SRD:Shield|shield]]'', ''[[SRD:Shield of Faith|shield of faith]]'', ''[[SRD:Undetectable Alignment|undetectable alignment]]'', ''[[SRD:Unseen Servant|unseen servant]]''

'''2nd Level:''' ''anticipate teleportation'' ([[Publication:Spell Compendium|SpC]]), ''avoid planar effects'' ([[Publication:Spell Compendium|SpC]]), ''battering ram'' ([[Publication:Spell Compendium|SpC]]), ''chain missile'' ([[Publication:Spell Compendium|SpC]]), ''deflect'' ([[Publication:Player's Handbook II|PHBII]]), ''dissonant chant'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Fire Trap|fire trap]]'', ''lesser spell immunity'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Obscure Object|obscure object]]'', ''[[SRD:Protection from Arrows|protection from arrows]]'', ''[[SRD:Resist Energy|resist energy]]'', ''[[SRD:Shield Other|shield other]]'', ''[[SRD:Spiritual Weapon|spiritual weapon]]'', ''unseen crafter'' ([[Publication:Races of Eberron|RoE]])

'''3rd Level:''' ''[[SRD:Explosive Runes|explosive runes]]'', ''greater abjurant armor''*, ''greater resistance'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Glyph of Warding|glyph of warding]]'', ''[[SRD:Magic Circle against Evil|magic circle against alignment]]'', ''manyjaws'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Nondetection|nondetection]]'', ''[[SRD:Protection from Energy|protection from energy]]'', ''[[SRD:Remove Curse|remove curse]]'', ''[[SRD:Sepia Snake Sigil|sepia snake sigil]]'', ''servant horde'' ([[Publication:Spell Compendium|SpC]]), ''spirit jaws'' ([[Publication:Spell Compendium|SpC]])

'''4th Level:''' ''[[SRD:Break Enchantment|break enchantment]]'', ''[[SRD:Death Ward|death ward]]'', ''[[SRD:Dimensional Anchor|dimensional anchor]]'', ''[[SRD:Freedom of Movement|freedom of movement]]'', ''[[SRD:Lesser Globe of Invulnerability|lesser globe of invulnerability]]'', ''mass resist energy'' ([[Publication:Spell Compendium|SpC]])
, ''orb of force'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Spell Immunity|spell immunity]]'', ''symbol of confusion''^, ''[[SRD:Symbol of Pain|symbol of pain]]'', ''transcribe symbol'' ([[Publication:Spell Compendium|SpC]])

'''5th Level:''' ''area ward''^, ''[[SRD:Forbiddance|forbiddance]]'', ''greater anticipate teleportation'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Guards and Wards|guards and wards]]'', ''[[SRD:Mage's Private Sanctum|private sanctum]]'', ''[[SRD:Spell Resistance|spell resistance]]'', ''[[SRD:Symbol of Fear|symbol of fear]]'', ''[[SRD:Symbol of Sleep|symbol of sleep]]'', ''[[SRD:Wall of Force|wall of force]]'', ''wall of greater dispel magic'' ([[Publication:Spell Compendium|SpC]])

'''6th Level:''' ''[[SRD:Antimagic Field|antimagic field]]'', ''energy immunity'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Globe of Invulnerability|globe of invulnerability]]'', ''[[SRD:Greater Glyph of Warding|greater glyph of warding]]'', ''[[SRD:Repulsion|repulsion]]'', ''superior resistance'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Symbol of Death|symbol of death]]'', ''[[SRD:Symbol of Persuasion|symbol of persuasion]]'', ''[[SRD:Symbol of Weakness|symbol of weakness]]''

'''7th Level:''' ''[[SRD:Forcecage|forcecage]]'', ''greater symbol of fear''^, ''greater symbol of sleep''^, ''[[SRD:Spell Turning|spell turning]]'', ''[[SRD:Symbol of Stunning|symbol of stunning]]''

'''8th Level:''' ''greater area ward''^, ''[[SRD:Dimensional Lock|dimensional lock]]'', ''[[SRD:Mind Blank|mind blank]]'', ''[[SRD:Prismatic Wall|prismatic wall]]'', ''reaving dispel'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Symbol of Insanity|symbol of insanity]]''

'''9th Level:''' ''[[SRD:Mage's Disjunction|disjunction]]'', ''[[SRD:Freedom|freedom]]'', ''greater symbol of death''^, ''[[SRD:Prismatic Sphere|prismatic sphere]]'', ''supreme glyph of warding''^, ''[[SRD:Imprisonment|imprisonment]]''

&#42;: As ''(greater) [[SRD:Mage Armor|mage armor]]'' ([[Publication:Spell Compendium|SpC]]), but school is Abjuration.

^: New spell described below.

===New Spells===

<onlyinclude>{{3.5e Spell
|name=Area Ward
|school=Abjuration
|subschool=
|desc=
|lvl=Warden 8
|comp=V, S, M
|casttime=10 minutes
|range=Touch
|dur=Permanent
|tsea=at
|subj= Location or object touched, 1 mile or smaller radius
|save=See text
|sr=See text
|summary=This spell works like ''[[Area Ward (3.5e Spell)|area ward]]'', except that it effects a larger area and can incorporate more powerful spell effects.}}

This spell works like ''[[Area Ward (3.5e Spell)|area ward]]'', except that it effects a larger area and can incorporate more powerful spell effects. In addition to the spells that can be tied to a normal area ward a greater area ward can provide the effects of spells such as ''[[SRD:Dimensional Lock|dimensional lock]]'', ''energy immunity'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Forbiddance|forbiddance]]'', ''[[SRD:Globe of Invulnerability|globe of invulnerability]]'', ''greater anticipate teleportation'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Greater Dispel Magic|greater dispel magic]]'', ''[[SRD:Greater Scrying|greater scrying]]'', ''[[SRD:Guards and Wards|guards and wards]]'', ''[[SRD:Lesser Globe of Invulnerability|lesser globe of invulnerability]]'', ''[[SRD:Mind Blank|mind blank]]'', ''[[SRD:Mirage Arcana|mirage arcana]]'', ''[[SRD:Mage's Private Sanctum|private sanctum]]'', ''planar bubble'' (plane of the caster's choice) ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Repulsion|repulsion]]'', ''[[SRD:Solid Fog|solid fog]]'', ''[[SRD:Spell Turning|spell turning]]'', ''superior resistance'' ([[Publication:Spell Compendium|SpC]]), ''[[SRD:Spell Resistance|spell resistance]]'', and ''[[SRD:True Seeing|true seeing]]''.


Material Component: The ward requires arcane reagents worth 10,000 GP plus an additional 10,000 GP for every level of the spell to be included in its area.

<onlyinclude>{{3.5e Spell
|name=Glyph of Warding, Supreme
|school=Abjuration
|subschool=
|desc=
|lvl=Warden 9
|comp=V, S, M
|casttime=10 minutes
|range=Touch
|dur=Permanent until discharged (D)
|tsea=at
|subj= Object touched or up to 5 sq. ft./level
|save=See text
|sr=No (object) and Yes; see text
|summary=This spell works like ''[[SRD:Glyph of Warding|glyph of warding]]'', except that a supreme blast glyph deals 1d8 points of damage per caster level (no cap) and a supreme spell gylph can contain a spell of up to 9th level.}}

This spell works like ''[[SRD:Glyph of Warding|glyph of warding]]'', except that a supreme blast glyph deals 1d8 points of damage per caster level (no cap) and a supreme spell gylph can contain a spell of up to 9th level.


Material Component: You trace the glyph with incense, which must first be sprinkled with powdered diamond worth at least 800 gp.

<onlyinclude>{{3.5e Spell
|name=Symbol of Death, Greater
|school=Necromancy
|subschool=
|desc=Death
|lvl=Warden 9
|comp=V, S, M
|casttime=10 minutes
|range=0 ft.; see text
|dur=See text
|tsea=e
|subj=One symbol
|save=Fortitude negates
|sr=Yes
|summary=This spell works like ''[[SRD:Symbol of Death|symbol of death]]'', except that it has no hit point limit; once triggered, a greater symbol of death simply remains active for 10 minutes per caster level.
}}

This spell works like ''[[SRD:Symbol of Death|symbol of death]]'', except that it has no hit point limit; once triggered, a greater symbol of death simply remains active for 10 minutes per caster level.

<onlyinclude>{{3.5e Spell
|name=Symbol of Confusion
|school=Enchantment
|subschool=Compulsion
|desc=Mind-Affecting
|lvl=Warden 4
|comp=V, S, M
|casttime=10 minutes
|range=0 ft.; see text
|dur=See text
|tsea=e
|subj=One symbol
|save=Fortitude negates
|sr=Yes
|summary=This spell works like ''[[SRD:Symbol of Death|symbol of death]]'', except that creatures that fail their save are confused (as the ''[[SRD:Confusion|confusion]]'' spell), and that it has no hit point limit; once triggered, a symbol of confusion simply remains active for 10 minutes per caster level.
}}

This spell works like ''[[SRD:Symbol of Death|symbol of death]]'', except that creatures that fail their save are confused (as the ''[[SRD:Confusion|confusion]]'' spell), and that it has no hit point limit; once triggered, a symbol of confusion simply remains active for 10 minutes per caster level.

<onlyinclude>{{3.5e Spell
|name=Symbol of Sleep, Greater
|school=Enchantment
|subschool=Compulsion
|desc=Mind-Affecting
|lvl=Warden 4
|comp=V, S, M
|casttime=10 minutes
|range=0 ft.; see text
|dur=See text
|tsea=e
|subj=One symbol
|save=Fortitude negates
|sr=Yes
|summary=This spell works like ''[[SRD:Symbol of Sleep|symbol of sleep]]'', except that there is no hit die limit for its effect. Any creature that fails their save falls asleep.
}}

This spell works like ''[[SRD:Symbol of Sleep|symbol of sleep]]'', except that there is no hit die limit for its effect. Any creature that fails their save falls asleep.

<onlyinclude>{{3.5e Spell
|name=Symbol of Fear, Greater
|school=Necromancy
|subschool=
|desc=Fear, Mind-Affecting
|lvl=Warden 7
|comp=V, S, M
|casttime=10 minutes
|range=0 ft.; see text
|dur=See text
|tsea=e
|subj=One symbol
|save=Fortitude negates
|sr=Yes
|summary=This spell works like ''[[SRD:Symbol of Fear|symbol of fear]]'', except that it has no hit point limit; once triggered, a greater symbol of fear simply remains active for 10 minutes per caster level.
}}

This spell works like ''[[SRD:Symbol of Fear|symbol of fear]]'', except that it has no hit point limit; once triggered, a greater symbol of fear simply remains active for 10 minutes per caster level.

----
{{3.5e Base Classes Breadcrumb}}<br/>
[[Category:3.5e]]
[[Category:User]]
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</noinclude>

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