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Plushie (3.5e Subtype)

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* Light Fortification: Plushies have a 25% chance to negate a critical hit.
* Living Construct: Plushies have the [ Living Construct] subtype. Unlike other constructs, plushies have a [[constitution]] score. As a living construct it does not gain bonus hit points by size, but rather through [[constitution]] as other living creatures. They do not have low-light vision, and are not immune to mind-influencing effects. They have an immunity to poison, sleep effects, paralysis, disease, sickening, nausea, fatigue, exhaustion, and energy drain. They cannot heal damage naturally, and take half benefit from positive energy cure spells. However they take full benefit from the repair series of spells. They are subject to critical hits, effects requiring a [[Fort]] save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects. When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert. It is unconcious and helpless, but stable. They may be raised and ressurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables. Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as normal.
* {{Anchor|Magical Lifeforce}}: ''[[SRD:Dispel Magic|Dispel magic]]'' and ''[[SRD:Antimagic Field|antimagic fields]]'' have a negative effect on plushies. When hit with any ''[[SRD:Dispel Magic|dispel magic]]'', make a [[SRD:Will|Will]] saving throw vs becoming [[SRD:Fatigued|fatigued]] (or [[SRD:Exhausted|exhausted]] if they were already fatigued). An ''[[SRD:Antimagic Field|antimagic field]]'' incurs a save vs exhaustion every round until they leave the area, and [[SRD:Mage's Disjunction|mage's disjunction]] becomes a save vs [[SRD:Sleep|sleep]]. These effects bypass their usual immunities due to race. Plushies know the power magic cancellation has on them and fear it.

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