Book of Elements (3.5e Sourcebook)/Elementals of Style/Full Spheres Special

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  • Any [Fire] spell-like ability you cast tha
    Any [Fire] spell-like ability you cast that affects an area may, at your option, produce a smoke cloud that provides concealment to any creature more than 5' away through it, and total concealment to any creature more than 10' away through it. This smoke cloud lasts for one round per caster level and fills the entire area.
    er caster level and fills the entire area.
  • Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good).
  • Roll all chances for every divination you cast to work or backfire twice, and take the more advantageous result.
  • Three times per day, whenever you cast a spell or spell-like ability with the [Cold] descriptor, you may apply the Extend Spell metamagic feat to it for free.
  • You can cast [[SRD:Light|''Light'']] as a swift action at will, and gain resistance to damage from [Light] sources equal to your character level. This resistance is subtracted from each source of such damage you take, to a minimum of zero.
  • You can heal yourself by one hit point per spell-like ability this Sphere has granted you as a standard action as long as you are in either light as bright as natural sunlight or standing on earth (or, stone if you can burrow into it).
  • You can see in any kind of darkness, even magical darkness, out to 60', or 30' more than you normally could, whichever is more.
  • You can take 10 on bluff checks. You also gain a +2 bonus to diplomacy and sense motive checks.
  • You can walk and stand on soft or sticky ground, even quicksand, as if it was firm. You still can't normally walk on water.
  • You gain Immunity to Electricity.
  • You gain a bonus [Item Creation] feat.
  • You gain the (Water) subtype and a Swim speed equal to your base land speed. If you already have those, your Swim speed improves by 10'
  • You gain the Druid's Wilderness Stride ability.
  • You may burrow through metal using any existing Burrow speed.
  • You suffer no penalties (such as to Listen, ranged attacks, or ability to make ranged attacks at all) due to weather conditions or wind of any kind.
  • Your area spell-like abilities may, at you
    Your area spell-like abilities may, at your option, stir up a stinging dust cloud, inflicting a -2 penalty to Perception checks and a -1 penalty to attack rolls for one minute to any creature that does not successfully save against the spell. The cloud lasts one round, and its effects last one minute after the affected creature takes its last increase.
    affected creature takes its last increase.
  • Your equipment all gains the ''Ghost Touch'' property for as long as you carry it.
  • Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a ''[[SRD:Grease|Grease]]'' spell, and lasts for two rounds.

 

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