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A list of all pages that have property "Desc" with value "When you cast eldritch blast, its range is 300 feet.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 40 results starting with #1.

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List of results

    • SRD5:Repelling Blast  + (When you hit a creature with eldritch blast, you can [[SRD5:Push|push]] the creature up to 10 feet away from you in a straight line.)
    • SRD5:Lifedrinker  + (When you hit a creature with your [[SRD5:Pact Weapon|pact weapon]], the creature takes extra [[SRD5:Necrotic|necrotic]] damage equal to your [[SRD5:Charisma|Charisma]] modifier (minimum 1).)
    • Eldritch Armor (5e Eldritch Invocation)  + (Whenever you summon your Pact Weapon or Pa
      Whenever you summon your Pact Weapon or Pact Shield, your patron's magic garbs you in arcane armor, with which you are considered proficient. This armor persists as long as your Pact Weapon or Pact Shield does, vanishing if your Pact Weapon or Pact Shield disappears or is dismissed. Eldritch Armor is Medium Armor, weighing 10lbs, that grants you an AC bonus equal to 10 + your Proficiency Bonus + your Dexterity or Charisma modifier (Your Choice). Additionally, you can transform one suit of magic armor into your Eldritch Armor by performing a special ritual while you touch the armor. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the armor, shunting it into an extradimensional space, and it appears whenever you create your Eldritch Armor thereafter. You can't affect an artifact or a sentient armor in this way. The armor ceases being your Eldritch Armor if you die, if you perform the 1-hour ritual on a different suit of armor, or if you use a 1-hour ritual to break your bond to it. The armor appears at your feet if it is in the extradimensional space when the bond breaks.
      tradimensional space when the bond breaks.)
    • SRD5:Thirsting Blade  + (You can attack with your [[SRD5:Pact Weapon|pact weapon]] twice, instead of once, whenever you take the [[SRD5:Attack|Attack]] [[SRD5:Action|action]] on your [[SRD5:Turn|turn]].)
    • Master of Myriad Forms (One)  + (You can cast ''[[Alter Self (One)|Alter Self]]'' without expending a [[SRD5:Spell Slot|Spell Slot]])
    • Visions of Distant Realms  + (You can cast ''[[Arcane Eye (One)|Arcane Eye]]'' without expending a [[SRD5:Spell Slot|Spell Slot]].)
    • Eldritch Sight (One)  + (You can cast ''[[Detect Magic (One)|Detect Magic]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • Mask of Many Faces (One)  + (You can cast ''[[Disguise Self (One)|Disguise Self]]'' without expending a [[SRD5:Spell Slot|Spell Slot]])
    • SRD5:Master of Myriad Forms  + (You can cast ''[[SRD5:Alter Self|alter self]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • SRD5:Visions of Distant Realms  + (You can cast ''[[SRD5:Arcane Eye|arcane eye]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • SRD5:Thief of Five Fates  + (You can cast ''[[SRD5:Bane|bane]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Sign of Ill Omen  + (You can cast ''[[SRD5:Bestow Curse|bestow curse]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Bewitching Whispers  + (You can cast ''[[SRD5:Compulsion|Compulsion]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Dreadful Word  + (You can cast ''[[SRD5:Confusion|confusion]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Minions of Chaos  + (You can cast ''[[SRD5:Conjure Elemental|conjure elemental]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Eldritch Sight  + (You can cast ''[[SRD5:Detect Magic|detect magic]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • SRD5:Mask of Many Faces  + (You can cast ''[[SRD5:Disguise Self|disguise self]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • SRD5:Fiendish Vigor  + (You can cast ''[[SRD5:False Life|false life]]'' on yourself at will as a 1st-­level spell, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.)
    • SRD5:Chains of Carceri  + (You can cast ''[[SRD5:Hold Monster|hold mo
      You can cast ''[[SRD5:Hold Monster|hold monster]]'' at will — targeting a [[SRD5:Celestial|celestial]], [[SRD5:Fiend|fiend]], or [[SRD5:Elemental|elemental]] — without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s. You must finish a [[SRD5:Long Rest|long rest]] before you can use this invocation on the same creature again.
      his invocation on the same creature again.)
    • SRD5:Otherworldly Leap  + (You can cast ''[[SRD5:Jump (spell)|jump]]'' on yourself at will, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.)
    • SRD5:Ascendant Step  + (You can cast ''[[SRD5:Levitate|Levitate]]'' on yourself at will, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.)
    • SRD5:Armor of Shadows  + (You can cast ''[[SRD5:Mage Armor|mage armor]]'' on yourself at will, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.)
    • SRD5:Sculptor of Flesh  + (You can cast ''[[SRD5:Polymorph|polymorph]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Misty Visions  + (You can cast ''[[SRD5:Silent Image|silent image]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]] or [[SRD5:Material Component|material component]]s.)
    • SRD5:Mire the Mind  + (You can cast ''[[SRD5:Slow|slow]]'' once using a [[SRD5:Warlock|warlock]] [[SRD5:Spell Slot|spell slot]]. You can’t do so again until you finish a [[SRD5:Long Rest|long rest]].)
    • SRD5:Beast Speech  + (You can cast ''[[SRD5:Speak with Animals|speak with animals]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • SRD5:Whispers of the Grave  + (You can cast ''[[SRD5:Speak with Dead|speak with dead]]'' at will, without expending a [[SRD5:Spell Slot|spell slot]].)
    • Misty Visions (One)  + (You can cast ''[[Silent Image (One)|Silent Image]]'' without expending a [[SRD5:Spell Slot|Spell Slot]] or using [[Material (One)|Material]] components.)
    • Whispers of the Grave (One)  + (You can cast ''[[Speak with Dead (One)|Speak with Dead]]'' without expending a [[SRD5:Spell Slot|Spell Slot]].)
    • Otherworldly Leap (One)  + (You can cast the ''[[Jump (One)|Jump]]'' [[Spell (One)|spell]] without expending a [[SRD5:Spell Slot|Spell Slot]] or using [[Material (One)|Material]] components.)
    • SRD5:Voice of the Chain Master  + (You can communicate telepathically with yo
      You can communicate telepathically with your [[SRD5:Familiar|familiar]] and perceive through your familiar’s senses as long as you are on the same [[SRD5:Plane of Existence|plane of existence]]. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
      familiar is normally incapable of speech.)
    • SRD5:Book of Ancient Secrets  + (You can now inscribe magical [[SRD5:Ritual
      You can now inscribe magical [[SRD5:Ritual|ritual]]s in your [[SRD5:Book of Shadows|Book of Shadows]]. Choose two 1st-­level [[SRD5:Spell|spell]]s that have the ritual tag from any [[SRD5:Class|class]]’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a [[SRD5:Warlock Spell|warlock spell]] you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
      p for the rare inks needed to inscribe it.)
    • SRD5:Eyes of the Rune Keeper  + (You can read all writing.)
    • Devil's Sight (One)  + (You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.)
    • SRD5:Devil's Sight  + (You can see normally in [[SRD5:Darkness|darkness]], both magical and nonmagical, to a distance of 120 feet.)
    • SRD5:Witch Sight  + (You can see the true form of any [[SRD5:Shapechanger|shapechanger]] or creature concealed by [[SRD5:Illusion|illusion]] or [[SRD5:Transmutation|transmutation]] magic while the creature is within 30 feet of you and within line of sight.)
    • Improved Pact Shield (5e Eldritch Invocation)  + (You can use any shield you summon with you
      You can use any shield you summon with your Pact of the Aegis feature as a spellcasting focus for your warlock spells. In addition, tour pact shield grants a +1 magical bonus to your armor class, if it doesn't already, and to Dexterity saving throws you make while you wield it, unless it is a magic shield that already grants a bonus to saving throws.
      t already grants a bonus to saving throws.)
    • SRD5:Gaze of Two Minds  + (You can use your [[SRD5:Action|action]] to
      You can use your [[SRD5:Action|action]] to touch a willing [[SRD5:Humanoid|humanoid]] and perceive through its senses until the end of your next [[SRD5:Turn|turn]]. As long as the creature is on the same [[SRD5:Plane of Existence|plane of existence]] as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are [[SRD5:Blinded|blinded]] and [[SRD5:Deafened|deafened]] to your own surroundings.
      fened|deafened]] to your own surroundings.)
    • SRD5:Beguiling Influence  + (You gain [[SRD5:Proficiency|proficiency]] in the [[SRD5:Deception|Deception]] and [[SRD5:Persuasion|Persuasion]] skills.)