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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Special" with value "All of your damaging spell-like abilities do vile damage.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 40 results starting with #1.

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List of results

    • Smoke (3.5e Sphere)  + (Any [Fire] spell-like ability you cast tha
      Any [Fire] spell-like ability you cast that affects an area may, at your option, produce a smoke cloud that provides concealment to any creature more than 5' away through it, and total concealment to any creature more than 10' away through it. This smoke cloud lasts for one round per caster level and fills the entire area.
      er caster level and fills the entire area.)
    • Book of Elements (3.5e Sourcebook)/Elementals of Style/Full Spheres  + (Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good).)
    • Tome of Fiends (3.5e Sourcebook)/Spheres and Feats  + (Any creature of 10 HD or less killed by one of your spell-like abilities rises as a zombie under your control, with no control limits.)
    • Bone (3.5e Sphere)  + (Any creature of 10 HD or less killed by one of your spell-like abilities rises as a zombie under your control, with no control limits.)
    • Frostbite (3.5e Sphere)  + (Any creature taking cold damage from your spell-like abilities is frostbitten (treat as fatigued, which is removed when the damage is healed). If you have It's Cold Outside, you may use those frostbite rules if you want.)
    • Voracity (3.5e Sphere)  + (Any time one of your spell-like abilities grants negative levels or ability damage/drain to a target, you heal 5 HPs of damage per level or point.)
    • Aurak (3.5e Sphere)  + (As an attack action, you can fire an energ
      As an attack action, you can fire an energy [[SRD:Ray|ray]] from your hand that deals 1d8+your [[SRD:Charisma|Charisma]] modifier points of force damage. This is a [[SRD:Special_Abilities_Overview#Supernatural|supernatural]] ranged [[SRD:Armor_Class#Touch_Attacks|touch attack]] that can be used at will and has a range of 60 ft. When using the ''disguise self'' spell like ability from this Sphere, the ray appears to be a weapon appropriate to the form you are disguised as. If you have this Sphere at Advanced access you can fire two such rays (one from each hand) as a full attack.
      ays (one from each hand) as a full attack.)
    • Air (3.5e Sphere)  + (Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good).)
    • Plasma (3.5e Sphere)  + (Fire damage from your spell-like abilities ignores hardness and deals full damage to objects. Any of your damaging spell-like abilities with the [Light] descriptor count as dealing fire damage when beneficial.)
    • Pyre (3.5e Sphere)  + (Fire damage from your spell-like abilities bypasses Fire Resistance, but not Immunity to Fire.)
    • Metal, DR (3.5e Sphere)  + (For each and every effect where it matters, you may decide if you and/or your equipment count as metallic or not.)
    • Terror (3.5e Sphere)  + (Gain Intimidate as a class skill, and may make an Intimidate check to Demoralize Opponent as a free action once a round.)
    • Venom (3.5e Sphere)  + (Gain immunity to poison.)
    • Heresy (3.5e Sphere)  + (Gain immunity to the Destroyed result of Turning and the Commanded result of Rebuking.)
    • Violation (3.5e Sphere)  + (Gain the telepathy special quality. If you already have this special quality, or later gain it from another source, then you gain ''Detect Thoughts'' as an at-will spell like ability.)
    • Telepathy (3.5e Sphere)  + (Gain the telepathy special quality. If you already have this special quality, or later gain it from another source, then you gain Detect Thoughts as an at-will spell like ability.)
    • Wind (3.5e Sphere)  + (Immune to own SLAs of this sphere and their effects and Listen is always a class skill with no listen penalties from wind effects.)
    • Justice (3.5e Sphere)  + (Once per day, you can make a Smite attack against an opponent who attacked you or an ally within the last minute. This attack gains a bonus to hit equal to your HD.)
    • Dominion (3.5e Sphere)  + (Once per month, you may make one of these effects permanent.)
    • Oracle (3.5e Sphere)  + (Roll all chances for every divination you cast to work or backfire twice, and take the more advantageous result.)
    • User:Luigifan18/Super Smash Blast (3.5e Invocation)  + (SearchByProperty/Subtype/Water)
    • Blood (3.5e Sphere)  + (Stanch – You gain fast healing equal to your level, which can heal you up to a maximum of half your total hit points. In addition, when reduced to below zero hit points, you automatically stabilize and are not at risk of dying of blood loss.)
    • Permafrost (3.5e Sphere)  + (Three times per day, whenever you cast a spell or spell-like ability with the [Cold] descriptor, you may apply the Extend Spell metamagic feat to it for free.)
    • Bubbles (3.5e Sphere)  + (Three times per day, you may use the Sculpt Spell metamagic on any spell-like ability you can use, but only if you do not use the cone option of this metamagic feat.)
    • Diplomacy (3.5e Sphere)  + (When taking this sphere, you gain the ability to make rushed Diplomacy checks at no penalty.)
    • Brutality (3.5e Sphere)  + (When taking this sphere, you're considered to have a +5 bonus to BAB to determine the bonuses you get from [Combat] feats.)
    • Talk:Electricity (3.5e Sphere)  + (Whenever you deal electricity damage, it ignores a number of points of electric resistance up to your caster level.)
    • Hellfire (3.5e Sphere)  + (Whenever you deal fire damage, half the damage is converted to Hellfire damage. This damage still benefits from any effects from feats and other abilities which affect fire damage.)
    • Magnetism (3.5e Sphere)  + (You always know which direction is north and can climb metal surfaces as if you were under the effect of ''[[SRD:Spider_Climb|spider climb]]''. These are both supernatural abilities.)
    • Electricity, DR (3.5e Sphere)  + (You are constantly under the effect of a [[Detect_Voltage_(3.5e_Spell)|''detect voltage'']] spell and may use [[SRD:Shocking_Grasp|''shocking grasp'']] as a spell-like ability at will (caster level equals character level.))
    • Death (3.5e Sphere)  + (You are immune to any magical death effect. You are also healed by negative energy like an undead creature (this does not interfere with any existing ability to be healed by positive energy).)
    • Magma (3.5e Sphere)  + (You are immune to damage caused by exposur
      You are immune to damage caused by exposure to or immersion in [[SRD:Environment#Lava_Effects|lava or magma]] (including that generated by the [[SRD:Special_Abilities_Overview#Spell-Like|spell-like abilities]] from this [[Tome_of_Fiends_(3.5e_Sourcebook)/Spheres_and_Feats#Fiendish_Spheres|Sphere]]), and can move through it with no penalty as if benefiting from ''[[SRD:Freedom_of_Movement|freedom of movement]]'' (this does not give any of the other bonuses of that spell). You are not at risk of [[SRD:Environment#Drowning|drowning]] from being immersed in lava or magma.
      ng]] from being immersed in lava or magma.)
    • Sand (3.5 Sphere)  + (You are immune to desiccation damage, and gain the earth subtype, as well as a burrow speed of 30ft in sand, ash, dust, cinders, or loose soil.)
    • Sonics (3.5e Sphere)  + (You are immune to the deafened condition and may use [[SRD:Ghost_Sound|''ghost sound'']] and [[SRD:Ventriloquism|''ventriloquism'']] as spell-like abilities at will (caster level equals character level.))
    • Gravity, DR (3.5e Sphere)  + (You automatically succeed on Wisdom checks to change direction in [[SRD:About_Planes|subjective directional gravity]], and ignore any/all penalties from light and/or heavy gravity (you still benefit from bonuses).)
    • Sleep (3.5e Sphere)  + (You can [[SRD:Coup de Grace|Coup de Grace]] a sleeping foe as an attack action.)
    • Bone, DR (3.5e Sphere)  + (You can [[SRD:Turn_or_Rebuke_Undead#Evil_Clerics_and_Undead|rebuke]] corporeal undead as a [[SRD:Cleric|cleric]] of your character level.)
    • Radiance (3.5e Sphere)  + (You can cast [[SRD:Light|''Light'']] as a swift action at will, and gain resistance to damage from [Light] sources equal to your character level. This resistance is subtracted from each source of such damage you take, to a minimum of zero.)