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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "A necklace imbued with the ''Dissolving Spittle'' Soulmeld.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Armored Wolf Swordsman (3.5e NPC)  + (A mysterious armored knight in wolf headed armor. Built for pathfinder mechanics.)
  • Spookfruit (3.5e Equipment)  + (A mysterious fruit that sometimes grows in places prone to being haunted or abandoned (regardless of if it actually is haunted) on small trees or root-like vines. It has a ghostly presence and different effects on the living and the dead.)
  • Knight of Kabong (3.5e Prestige Class)  + (A mysterious hero with a stringed instrument for a weapon)
  • Biotic Initiate (3.5e Feat)  + (A mysterious human, only known as The Shep
    A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe.
    atter that permeates through the Universe.)
  • V (3.5e NPC)  + (A mysterious man on an even more mysterious mission.)
  • Mysterious Mime (3.5e Alternate Class Feature)  + (A mysterious mime is a bard who relies on a very peculiar method of acting. Using her strange powers she can create imaginary walls, which behave much like a vaunted wall of force.)
  • Fusion Earrings (3.5e Equipment)  + (A mysterious pair of earrings which can [[SRD:Fusion|fuse]] two people into one.)
  • Uloren (5e Race)  + (A mysterious race, with a mysterious origin and a quite misunderstood appearance.)
  • Blade of Mystery (3.5e Equipment)  + (A mysterious sheathed sword. When you draw it, you never know what you're going to get.)
  • Sawnik (3.5e Vestige)  + (A mystic animal which moves fast)
  • Mystic Protector (3.5e Prestige Class)  + (A mystic protector is a arcane spellcaster who use his or her skills to fight evil magic and those who use it.)
  • Shaman (3.5e Class)  + (A mystic that has a strange communion with nature, gaining divine spells through hardship by unraveling its secrets.)
  • Makalo Vex (3.5e NPC)  + (A mystic who travels far and wide, gathering knowledge and power with which to lead a crusade to reclaim his homeland.)
  • Occultist Savant (3.5e Class)  + (A wielder of magic and psionics who gives up high levels of power in order to broaden their horizons and give themselves more control over the more intricate aspects of their power.)
  • Enlightened Fist (3.5e Prestige Class)  + (A mystical fighter that uses astral copies.)
  • Mystical Hero (3.5e Alternate Class Feature)  + (A mystical hero is much like a normal [[Tr
    A mystical hero is much like a normal [[Transforming Hero (3.5e Class)|Transforming Hero]] except with powerful, but still limited spellcasting. When they don the transforming hero outfit it is not with their fist or heroics that they save the day, but with the power of their mystical art.
    but with the power of their mystical art.)
  • Raskovnik (3.5e Equipment)  + (A mythical plant that can open any lock, but is notoriously difficult to find.)
  • Witch's Warts (3.5e Spell)  + (A nasty spell, that makes the target grow gross warts on their face and body, making it hideous to most.)
  • Perfect Save (3.5e Feat)  + (A natural 20 auto-success for a save causes you to negate any effect.)
  • Elemental Attack (3.5e Grim Alteration)  + (A natural attack gains added elemental energy damage.)
  • Natural Geomancer (3.5e Alternate Class Feature)  + (A natural geomancer is a druid that rather
    A natural geomancer is a druid that rather than gaining power through reverence of nature, simply gathers the energy from the environment around her. As a result her powers are deeply innate, her spells are known by years of practice and weaving the energy channeled through her. Whether she respectfully borrows that power, or usurps it for her own needs depends on the druid. A natural geomancer is able to easily make use of the environment around her, allowing her to access new spells based on where she is.
    access new spells based on where she is.)
  • Natural Psychic (3.5e Alternate Class Feature)  + (A natural psychic is very similar to a sor
    A natural psychic is very similar to a sorcerer, her psionic powers are a result of her bloodline or perhaps experiment done to her ancestors. In any case a bit of taint from psionic creature remains in her blood, although it grant her new strange abilities.
    though it grant her new strange abilities.)
  • Corpse Bomb (3.5e Spell)  + (A nearby corpse or corpse creature explodes for 1d8 damage/caster level.)
  • Champion's Ward (3.5e Equipment)  + (A nearly indestructible ''+1 Black Mithral Heavy Shield'' which can be used as if it was lighter. a true believer in Ilyodyne can use it to deflect a killing attack.)
  • Field Equipment Pack (3.5e Equipment)  + (A neatly packed assortment of goods and tools aiding in field operations and survival.)