Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bracers of Backstabbing (3.5e Equipment) + (A pair of bracers which increase sneak attack, to a maximum of 6d6, and grant bonus when attacking a flat-footed opponent.)
- Bracers of Backstabbing, Lesser (3.5e Equipment) + (A pair of bracers which increase sneak attack, to a maximum of 3d6.)
- Thunder Knuckles (3.5e Equipment) + (A pair of bronze knuckledusters. They aren't much to look at, but they can make a racket.)
- Skull Slippers (3.5e Equipment) + (A pair of comfy slippers that protect against cold and inflict negative energy damage.)
- Gauntlets of the Dark Abyss (3.5e Equipment) + (A pair of demonic gauntlets that grant unarmed strikes as well as reach and additional attacks within darkness. Also used as a tool for binders to bind the Hands of Darkness vestiges.)
- Headhuntress Earrings (3.5e Equipment) + (A pair of earrings that let you take on the face of another, with a grisly catch or two.)
- Lotus Shoes (3.5e Equipment) + (A pair of embroidered silk slippers that fit tightly, magically shrinking the wearer's feet just a bit.)
- Improved Eyes (3.5e Equipment) + (A pair of eyes that see better.)
- Stabilizing Gauntlets (3.5e Equipment) + (A pair of gauntlets or glove that make the wearer's hands extremely stable.)
- Gauntlets of Door Opening (3.5e Equipment) + (A pair of gauntlets which allow you to force open various doors and gates.)
- Spectacles of the Inquisitor (3.5e Equipment) + (A pair of glasses that allow the wearer to detect a specific evil action the creature committed.)
- Soulmate's Glasses (3.5e Equipment) + (A pair of glasses used to find one's one true love.)
- Greater Gloves of Storing (3.5e Equipment) + (A pair of gloves (rather than one) similar to the [[SRD:Glove of Storing|glove of storing]], but able to hold larger items, switch items for effectively, and able to call items from a distance.)
- Gloves of the Uncanny Thrower (3.5e Equipment) + (A pair of gloves that grant the ability to throw any one-handed and light weapon and make them come back to your hands.)
- Golden Wings of Majesty (3.5e Equipment) + (A pair of golden wings which allow the user to fly and grant limited control over the wind.)
- Beast Claws (3.5e Equipment) + (A pair of hide, clawed gloves.)
- Winged Sandals (3.5e Equipment) + (A pair of magic boots which suspend you in the air.)
- Magic Glasses (3.5e Equipment) + (A pair of magic glasses which can alleviate even drastic visual impairment.)
- Reindeer Antlers (3.5e Equipment) + (A pair of reindeer antlers that allow the wearer to communicate with such creatures.)
- Wheelshoes (3.5e Equipment) + (A pair of shoes with wheels on them. Somehow, people managed to balance on them and use them to move quickly.)
- Flexile Twinblades (3.5e Equipment) + (A pair of shortsword which can be combined and separated into various forms.)
- Ornaments Of The Serpent (3.5e Equipment) + (A horned mask carved from wood, with engravings of scales and runes.)
- Paired (3.5e Equipment) + (A paired weapon is placed on a set of two weapons. These items are now bonded to each other, granting benefits and identical enhancements.)
- Palachemist (3.5e Alternate Class Feature) + (A palachemist is a militant member of a ch … A palachemist is a militant member of a church, who also has dedicated a significant amount of time to scientific pursuits. As a result, these enlightened individuals often abandon the recklessness of blind faith to the pursuit of a more stoic and logical approach to their duties. As a result they have mastered the art of alchemy, but have forsaken a degree of divine protection as a result. It is not uncommon for a palachemist to also be a [[Night Hunter (3.5e Alternate Class Feature)|Night Hunter]].e Alternate Class Feature)|Night Hunter]].)
- Paladin of the Gate (3.5e Alternate Class Feature) + (A paladin of the gate is a paladin focused on fighting and destroying eldritch abomination and other creatures that lurk in the dark and chaos.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)