Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shadow Bard (3.5e Alternate Class Feature) + (A shadow bard possess the ability to move and strike from the shadow as a rogue, she also possess multiple roguish spells and the ability to manipulate shadow and darkness to her whim.)
- Shadowknife (3.5e Class) + (A shadow themed soulknife, it has more of a stealth and ambush focus and some manifesting support.)
- Eleutheria of Erebos (3.5e NPC) + (A shadow tiefling incarnate that melds the shadows of Erebos with its own soul to create soulmelds of darkness and chaos.)
- Soul of Erebos (3.5e Prestige Class) + (Souls of Erebos are meldshapers tied to the dark demiplane of Erebos, which employ the darkness in their souls to enhance soulmelds.)
- Shadow Blade (3.5e Class) + (A shadow-jumping class who can almost always reach their mark.)
- Shadowblade (3.5e Alternate Class Feature) + (A shadowblade is a ninja that forgoes sneak attack, rather relying on flashes of psychic inspirations and weapons made entirely of her own ki.)
- Shadow Magister (3.5e Class) + (A shadowcaster-type thing that doesn't suck and cause weird incompatibility issues. ToP-compliant.)
- Shadowcraft (3.5e Equipment) + (A shadowcraft item looked darker than normal, as if the lighting upon it was one step too dim for the environment.)
- Tenebrous Body (3.5e Grim Alteration) + (A shadowy aura that reduces illumination, [[SRD:Darkvision|Darkvision]] and a +2 deflection bonus to [[SRD:Armor Class|AC]].)
- Publication:Dread Codex/Magic Items/Shaman Staff + (A shaman staff is usually, as the name implies, carried by the shaman or even the elder of a tribal (commonly jungle) clan. It is used to breach the barriers between the living and the dead.)
- SRD5:Shambling Mound + (A shambling mound appears as a large mass of vegetation, often vaguely anthropoid in shape.)
- Seeker of Forms (3.5e Prestige Class) + (A shape shifting PrC that grants access to many new forms while still keeping Animal Companion progression.)
- Succedaneum (3.5e Race) + (A shapechanger that rewrites bits of its personality and soul when impersonating humanoids.)
- Shape Eater (3.5e Class) + (A shapeshifter who eats creatures to gain their powers.)
- Challenging Hand (3.5e Spell) + (A sharp, resounding slap to challenge any opponent and get their attention while fazing them for a moment.)
- Sha'ir, Variant (3.5e Alternate Class Feature) + (A sha’ir is a binder of genies, starting w … A sha’ir is a binder of genies, starting with rather humble elemental spirits called jin. As she grows in power, so do her magical abilities. Unlike an occultist, the sha’ir relies on her personal charisma to negotiate for her powers, or force it out of her bound jin.As a result they are extremely capablejin.As a result they are extremely capable)
- Tomoe's Sucker Shock (3.5e Spell) + (A shcoking grasp which deal extra sneak attack damage and always result in a critical hit if your opponent is flat-footed.)
- Invisible Sheathe (3.5e Equipment) + (A sheathe for a weapon that causes the weapon and sheathe itself to vanish.)
- Superior Handgrip of Proficiency (3.5e Equipment) + (A sheathe for the handle of a weapon that grants you proficieny in that particular weapon type.)
- Spooky Ghost Sheet (3.5e Equipment) + (A sheet over your head makes you look like a ghost. Run around and spook people while mingling with real ghosts.)
- Griffon Shield (3.5e Equipment) + (A shield built to look like a griffon head, it can create wings of force to protect it wielder.)
- Shield (3.5e Creature Ability) + (A shield defends the creature it envelopes and has the ability to soak damage of most any kind.)
- Pontiff's Ward (3.5e Equipment) + (A shield for neutral good clerics, this gives many benefits to divine spellcasters.)
- SRD5:Shield Guardian + (A shield guardian [[SRD5:Construct|construct]] of metal and wood, as large as an [[SRD5:Ogre|ogre]], roughly humanoid in appearance.)
- Ward I- Ward (3.5e Phrase) + (A shield of force protects you.)
- Fiery Eye Shield (3.5e Equipment) + (A shield that punish those who roll natural 20 against the bearer.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)