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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Acolyte NPC of dragons". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Rockettu Efficiency (3.5e Feat)  + (Abilities which use your Explosive Potential cost 1 point less than normal.)
  • Ability Damage Reduction (3.5e Creature Ability)  + (Ability damage needs to break through the ability damage reduction first before a creature is dealt ability damage.)
  • Gift of the Gem Dragon (5e)  + (Ability score increase, Telekinetic Reprisal.)
  • Improved Masterwork (3.5e Feat)  + (Able to add additional non-magical benefits to weapons upon creation.)
  • Soulsight (3.5e Equipment)  + (Able to be applied to almost any item, this enhancement lets you see the recently deceased and haunted places.)
  • Capnomancer (3.5e Prestige Class)  + (Able to draw knowledge and power out of smoke and vapor, the capnomancer is the master of cloud effects and inhaled dangers.)
  • Warp Diver (3.5e Feat)  + (Able to traverse space and time, you can slip into the warp to travel at high speed.)
  • Abomination (3.5e Prestige Class)  + (Abominations have been present throughout
    Abominations have been present throughout history, some making themselves well known such as the Frankenstein monster, whilst many have tried to emulate their hideous appearance, it takes a truly twisted and deformed mind to create such a being. Though it takes much more vision to become one as opposed to giving life to one...
    me one as opposed to giving life to one...)
  • Geisha (3.5e Alternate Class Feature)  + (About as historically accurate to real Geisha as the [[SRD:Monk|monk]] is to real monks , this alternate class feature is for oriental flavored bard. Geisha lack the ability to cast in armor but receive multiple class features to make up for it.)
  • Abra (3.5e Monster)  + (Abras are peaceful and timid creatures. Th
    Abras are peaceful and timid creatures. They have powerful minds and are able to craft wondrous dreamscapes for themselves, and often sleep for upwards of 18 hours a day in order to enjoy them. Abras appear similar to bipedal cats with three digits on the end of each limb. Their body is covered in what appears to be yellow or orange chitonous armor – but in reality the shiny and rigid outer layer of an Abra is brittle and serves no protective function at all.
    and serves no protective function at all.)
  • Corruption Consumption (3.5e Maneuver)  + (Absorb an acid, disease, or poison and use it on your next attack.)
  • Biohazard Rod (3.5e Equipment)  + (Absorb diseases from other, or eject them and spread contagion.)
  • Arcane Consumption Strike (3.5e Maneuver)  + (Absorb spellcaster spell slots with a melee attack.)
  • Heat Sink (3.5e Maneuver)  + (Absorb the heat in the area and transform it into a burst of healing.)
  • Consume Vitae (3.5e Maneuver)  + (Absorb the lifeforce of an enemy to empower your own health.)
  • Spiritual Channeling (3.5e Spell)  + (Absorb the spirits of your ancestors and benefit from their experience.)
  • Absorb Undead (3.5e Spell)  + (Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes.)
  • Abyssal Heritor (3.5e Feat Type)  + (Abyssal Heritor feats are representations of an abyssal bloodline or power source beginning to manifest itself.)
  • Jerren (3.5e Race)  + (Abyssal halflings with a boundless appetite for everything.)
  • Dedicated Surgeon (3.5e Feat)  + (Access advanced healing and gain powerful new maneuvers usable with the heal skill.)
  • Advanced Heal (3.5e Feat)  + (Access advanced healing with the Heal skill.)
  • Flying Fighter (3.5e Feat)  + (Access tactical maneuvers while flying.)
  • Ionize - Charged (3.5e Feat)  + (Accustomed to electricity, your body has become a real electric charger.)
  • Toxic Acid (3.5e Feat)  + (Acid spells are toxic to living things like real life acid)
  • Mordant Shadows (3.5e Feat)  + (Acid-based abilities.)