Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Liber Demonica (3.5e Sourcebook)/LD2 + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Variant Outsider (3.5e Type) + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Owned Soul (3.5e Flaw) + (An outsider owns your soul, usually as a result of a bargain or ancient pact. While they can't call you debt right away, they are able to collect interests.)
- FT10 Plasma Shield (3.5e Equipment) + (An oval one-handed energy shield, which is 4’ long and 3’ wide.)
- Overcharge (3.5e Equipment) + (An overcharge weapon can be charged up for an extra powerful attack based on how long you have held back.)
- Malignant Growth (3.5e Disease) + (An overgrowth of healing resulting in a Malignant Growth.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- SRD5:Owlbear + (An owlbear is a monstrous owl with wings modified to be used as forelegs with claws at the tip.)
- Perpetual (3.5e Template) + (An relatively simple immortal template for someone hard to put down.)
- Proton Pistol (3.5e Equipment) + (An supercharged ''heat pistol'' which fires protons, and can be augmented with special effects.)
- Superior Deflection (3.5e Equipment) + (An superior deflection shield can deflect nearly anything, even rays and boulders.)
- Implacable Brawler (5e Martial Archetype) + (An unarmed Fighter than enters a trance to avoid harm, and learns to redirect the attacks of their enemies while pounding into them relentlessly with their fists.)
- Traditional Ninja (3.5e Class) + (An unarmed and unarmored warrior who strikes from the shadows, silently leaving behind a trail of victims.)
- Ideal Fist (3.5e Alternate Class Feature) + (An unarmed version of the ideal armsman, t … An unarmed version of the ideal armsman, turning into an ideal version of themselves whenever their heroism is needed. However unlike the ideal arsman who can rely on the unlimited power of an artifact, the ideal fist is limited by the limits of her physical body.imited by the limits of her physical body.)
- Drimdoldrum (3.5e Equipment) + (An unassuming ashwood staff capable of drastically changing the land around it into swamp.)
- Snakebitten Ring (3.5e Equipment) + (An unassuming bronze ring with the likeness of the ouroboros. This ring grants its wearer immunity to [[SRD:Poison|poison]] as well as some snake-related abilities.)
- Uncanny (3.5e Equipment) + (An uncanny weapon is a mysterious weapon with unusual nonmagical properties.)
- Laughing Shroom (3.5e Equipment) + (An uncommon mushroom that causes uncontrollable laughter and is used in alchemy.)
- Meteorite Monk (3.5e Alternate Class Feature) + (An uncommon vocation for monastic fighters … An uncommon vocation for monastic fighters, meteorite monks attune themselves with the heavens above. Only a few monk orders, such as the Brotherhood of the Astrolabe or the Anchorite of the Stars train meteorite monks. Ultimately a meteorite monk learns how to control gravity, and imitate the sheer impact of a falling star with their unarmed strike.a falling star with their unarmed strike.)
- Flash Gun (3.5e Equipment) + (An unconventional non-lethal modern weapon, this is a powerful flashlight that can blind, sicken, dazzle, and more.)
- Hollow Dragon (5e) + (An undead husk of a [[Metallic Dragon (5e)|metallic dragon]])
- Panthris (5e Race) + (An underground race that looks like a cross between a tiger and a human. They specialize in digging.)
- Undetectable Presence (3.5e Spell) + (An undetectable presence spell conceals the life and magic presence of an object or a creature from all forms of divination.)
- Mad King's Concussive Orb (3.5e Spell) + (An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.)
- Unearthly Haunter (3.5e Alternate Class Feature) + (An unearthly haunter is a spiritualist tha … An unearthly haunter is a spiritualist that channels spirits in inherent fashion, typically unwillingly. As a result they draw their power from their force of personality rather than insight. As a result they lose some of their connection to spirits, but gain greater necromantic powers.rits, but gain greater necromantic powers.)
- Spear-Thrower Hexa Greatbow (3.5e Equipment) + (An unholy abomination of a weapon.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)