Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mass Disengage (3.5e Maneuver) + (As Disengage, but as a full attack.)
- Spell Corrosion (3.5e Spell) + (As Greater Dispel Magic, with additional acid damage.)
- Heart of a Champion (3.5e Maneuver) + (As Iron Heart Surge, but useable as a move action and clarified to allow for maximum usefulness.)
- Condemned by Society (3.5e Maneuver) + (As Leading the Attack, but stronger and of permanent duration.)
- Omnislash v6 (3.5e Maneuver) + (As Omnislash v5, but moreso.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Improved Psychic Renewal (3.5e Feat) + (As Psychic Renewal, but without the cost.)
- Revive Construct (3.5e Spell) + (As Raise Dead, but for Constructs)
- Rending Swipe, Greater (3.5e Maneuver) + (As Rending Swipe, except with an advantage on attack roll and dealing an extra 6d6 damage.)
- Restructuring Circle (3.5e Spell) + (As Vigorous Circle, but for unliving creatures.)
- Shadow Pact Warlock (3.5e Class) + (As Warlock, but using Tome of Battle Chassis, and slightly more powerful.)
- Access Divine Spell-Likes (3.5e Feat) + (As [[Access Divine Spells (3.5e Feat)|Access Divine Spells]], but gain them as 1/day spell-like abilities.)
- Asepsis, Mass (3.5e Spell) + (As [[Asepsis (3.5e Spell)|''asepsis'']], with multiple targets and improved protection.)
- Mass Divine Blast (3.5e Feat) + (As [[Divine Blast (3.5e Feat)|Divine Blast]], but can be done to multiple targets or in various shapes.)
- Publication:Dread Codex/New Spells/Greater Toughen Undead + (As [[Publication:Dread Codex/New Spells/Lesser Toughen Undead|Lesser Toughen Undead]], but grants turn resistance +5.)
- Lesser Refresh Magic (3.5e Spell) + (As [[Refresh Magic (3.5e Spell)|''refresh magic'']], but +0 on roll and fewer options.)
- SRD5:Merrow + (As [[SRD5:Ogre|ogre]]s are to [[SRD5:Human|human]]s, merrow are to [[SRD5:Merfolk|merfolk]]. Merrow appear as large, ugly, merfolk. They have bluish skin and scales. They have [[wikipedia:Barbel (anatomy)|barbel]]s surrounding their mouth.)
- Suppress Enchantment (3.5e Spell) + (As [[SRD:Break Enchantment|''break enchantment'']] except temporary.)
- Publication:Dread Codex/New Spells/Greater Contagion + (As [[SRD:Contagion|contagion]], but with multiple targets.)
- Publication:Dread Codex/New Spells/Darksight + (As [[SRD:Darkvision (Spell)|darkvision]], but can also see in magical darkness effects.)
- Lesser Dispel Magic (3.5e Spell) + (As [[SRD:Dispel Magic|''dispel magic'']], but +0 on check and fewer options.)
- Project Image, Greater (3.5e Spell) + (As [[SRD:Project Image|''project image'']] but with infinite range and greater duration.)
- Debilitator (3.5e Sacrifice) + (As [[SRD:Ray of Exhaustion|''ray of exhaustion'']], except it also alleviates your own fatigue.)
- Windborne Message (3.5e Invocation) + (As [[SRD:Sending|''sending'']], but a subject who isn't interested in listening can turn it back on you.)
- Publication:Dread Codex/New Spells/Ghostly Deliverer + (As [[SRD:Spectral Hand|spectral hand]], but deliver 6th-level or lower spells.)
- Trained Monster Rancher (3.5e Feat) + (As a Battle Rancher you can select animal companions as a druid.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)