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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Brimstone Blast, Balmz (3.5e Invocation) + (Burn those foes and cauterize them to prevent healing)
- Everburning Spell (3.5e Feat) + (Burn with everlasting flame)
- Soul Scorch (3.5e Invocation) + (Burn your enemy's '''soul'''.)
- Brimstone Spell (3.5e Feat) + (Burn your evil foes with this fire)
- Essentia Overreach (3.5e Feat) + (Burn your soul from both ends for temporary power.)
- Aspect of the Beetle (3.5e Feat) + (Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism.)
- Publication:Grim-N-Gritty/Appendix 4/Sudden Action (3.5e Feat) + (Burst into sudden action when the situation calls for it.)
- Aetherion Burst (3.5e Spell) + (Burst of [[Aetherion (3.5e Other)|aetherion]] deals damage in a 15-ft. cone)
- Burumeshia (3.5e Race) + (Burumeshia are rat-like humanoids with powerful jumping legs from which they leap from branch to branch.)
- Scrybb Sith (3.5e Race) + (Bush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies.)
- Spell Miser (3.5e Flaw) + (But what if you need your spell slots for later?)
- Pixie (5e) + (Butterfly-winged, elf-like fey about the size of a large squirrel)
- Bioweapon (3.5e Feat) + (By altering your own genetic structure, you have gained a powerful special attack.)
- Honorary Canin (3.5e Feat) + (By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lifeshot (3.5e Equipment) + (By consuming your own life force, you create and reload the ammo in your weapon.)
- Gravatic Node (3.5e Feat) + (By controlling your DNA which grants you your [[Gravatic Charge (3.5e_Feat)|Gravatic Charge]] ability, you can make gravity cry even more.)
- Art Major (3.5e Feat) + (By dabbling in the skilled art of painting you gain some of the powers of the mighty Painter.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Biotic Vanguard (3.5e Feat) + (By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face.)
- Ionize (3.5e Feat) + (By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity.)
- Centric Strike (3.5e Feat) + (By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower.)
- Stone Power, Grimoire (3.5e Feat) + (By fighting more defensively you are able to soak damage that would cripple your peers.)
- Stone Power, Pathfinder (3.5e Feat) + (By fighting more defensively you are able to soak damage that would cripple your peers.)
- Gatling Spell (3.5e Feat) + (By focusing your power, you can cast spells in quick succession.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)