Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Command Will of the Forest (3.5e Spell) + (Cause a number of animals to take on your will and personality, though it does not impart direct control.)
- Portal Recall (3.5e Spell) + (Cause a portal to invert itself and begin to suck in all creatures which had recently traversed it within the last 24 hours.)
- Vibrokinetic Tremor (3.5e Spell) + (Cause a powerful vibration in the ground, dealing bludgeoning and sonic damage and knock your affected creatures prone.)
- Imbed Suspicion (3.5e Spell) + (Cause a target to no longer treat their allies as allies.)
- Twist Tongue (TOToM Spell) + (Cause a verbal component to fail.)
- Scramble Programs (3.5e Spell) + (Cause all affected [[Bot (3.5e Subtype)|bots]] to lose all programs.)
- Irresistible Blows (3.5e Feat) + (Cause an attack penalty on those you strike, bypass or reduce the effect of DR, and stagger opponents on critical hits.)
- Internal Explosive (3.5e Spell) + (Cause an internal explosion, which might spill out and consume those standing around them.)
- Luminaire (3.5e Utterance) + (Cause an object to glow, or absorb light from the area.)
- Test of Mettle (Legend Feat) + (Cause enemies to focus on you by more than just words.)
- Sharp Blood (3.5e Blood Spell) + (Cause exponential damage over time as their blood cells turn into blades.)
- Aggravate Wound (3.5e Blood Spell) + (Cause exponential damage over time.)
- Lily Liver (3.5e Invocation) + (Cause fear in your foes.)
- Recreant Blast (3.5e Invocation) + (Cause fear on foes)
- Spurt Shot (3.5e Feat) + (Cause foes to bleed)
- Bleeding Strike (3.5e Feat) + (Cause grievous bleeding damage by taking a -1 penalty or more to hit.)
- Inflict Wounds (3.5e Spell) + (Cause hp damage with a touch. Designed to replace the [[SRD:Inflict Light Wounds|inflict series of spells.]])
- Wind II- Rain (3.5e Phrase) + (Cause it to start or stop raining.)
- Flame Pillars (3.5e Spell) + (Cause multiple random pillars of fire to spring up around you.)
- Incite Violence (3.5e Spell) + (Cause one creature to attack another creature)
- Cold Touch (3.5e Spell) + (Cause pain to a touched creature with a cold touch.)
- Electroconvulsive (3.5e Feat) + (Cause seizures in the target.)
- Aneis's Blood Revolt (3.5e Spell) + (Cause target blood to revolt, paralyzing it.)
- Illucid Smog (3.5e Power) + (Cause targets in your radius to take a penalty to Will saves)
- Decay (5e Spell) + (Cause the slow but inevitable decay of matter over time, dealing 1d6 necrotic damage per round.<br /><br />)
- Acid Trip (3.5e Feat) + (Cause the target to experience an acid trip)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)